Things to think about:
- While it's true that the endings have galaxy-wide effects, considering that the Normandy crew are our 'ambassadors' for the ME universe (being representative of the various cultures and giving us a face and a personality, for us to invest in each group's fate), screwing them over with each ending surely detracts from the scope of the whole thing. Billions of faceless, anonymous beings will be saved or not (or something else entirely), and it'll be hard to appreciate the impact. But the people we DO know and care about will be shafted, which undermines any large-scale 'victory' if one exists, because our attention and priorities have been directed elsewhere (over the course of three games, no less).*
- Having the final twist being some kind of MacGuffin, where Shepard effectively has a choice of three 'magic buttons' to decide the fate of the universe, is a rather cheap, hollow plot device - and it's another thing that takes the 'oomph' out of the entire war effore, and why we should even care. Think about it - what's the point of the huge, galaxy-spanning conflict, when everything's ultimately decided by one man, in one specific moment, that has nothing to do with the actual 'war'? All those big space/ground battles, and the entire 'Galaxy at War' recruitment drive, whilst technically affecting the ending from a gameplay perspective ('readiness' being proportional to quality of ending), mean little from a story POV, because none of the battles will change the outcome. It's all down to Shepard's choice, so they're little more than a distraction to the Reapers, and eye-candy for cutscenes.**
*On this note, I'm reminded of the interview where Mac Walters cites the JJ Abrams 'Trek' movie as an influence on ME3, and it shows, since he makes the same mistake as that movie did. Spock's homeworld gets destroyed, which is a huge event, and would be a perfect tragedy to focus on (as well as a really clear sign that 'things are going to be different from the previous incarnation'), but instead, the writers chose to kill off Spock's mother as well, at the same instant, and focus on that. One or the other would have worked - as it was, by having two major tragedies and ignoring one for the sake of the more melodramatic option, a whole major plot element goes wasted.
Compare that to 'Star Wars', and the destruction of Alderaan - we don't even SEE the planet, but we care about Leia after only a handful of scenes with her, and so she becomes the representative for us. The destruction of the planet is made into a focal point, and we are made to feel and understand the impact, from both a logical and emotional standpoint. In short, don't take a colossal, literally 'earth-shattering' plot device, and throw it away because you've got the audience's attention directed elsewhere, either deliberately or accidentally.
** Another 'Star Wars' comparison, here - this time with 'Return of the Jedi'. The original trilogy is Luke's story in the same way that ME is Shepard's - he's the character with the destiny, who we follow throughout, and who ends up being pivotal in shaping the fate of the galaxy. But in the final showdown with the Emperor and Vader, the ground/space battle taking place simultaneously counts for something, too. How weak would the ending have been if, by killing the Emperor, the Empire is suddenly forced to give up? Instead, the ground troops have their job to do, regardless of Luke's own fight, as do the space forces, and it's all important to the war effort. Han takes out the shield generator and defeats the Empire's land army, Lando and co. take out the Death Star, and thus the Rebellion's own efforts win the war they fought for the three movies, not some momentary plot device beyond their control.
...case in point of this done badly? 'The Phantom Menace'. Anakin accidentally blows up one ship, and the entire fight is over - the armies of Naboo and the Gungans might not have bothered, other than to pad out the film. Indeed, the film suffers from my first criticism, too - there's a whole planetary conflict going on, and yet the most engaging, memorable segment is a largely unrelated fight between THREE PEOPLE. 'Qui-Gon's dead - and now so is Maul. Go Obi-Wan! ...oh, and the planet of Naboo is now liberated. I guess that's important as well...'
...wow. Didn't realise it when I started this thesis (!), but in hindsight, the same issues that apparently undermine ME3's endings (according to what I've seen, at least) are fundamentally the same as the Star Wars Prequels and the really poor storytelling therein. Same with the Abrams Trek movie (and I'm sure I could include some of the worse eps. of 'Enterprise' as being guilty of the same). That's never a good sign...
Modifié par Richard 060, 02 mars 2012 - 08:35 .