Prince_Valiant wrote...
@ Richard 060
Congrats, you wrote one of the best contributions in this thread (in my opinion, of course), it was very interesting to read it. 
Aw, thanks!

Must confess, I'm a bit of a movie buff (i.e. movie nerd), and my big hobby with fiction is putting storytelling through the wringer, to see if it holds up to logical scrutiny or not. Aside from the rather narrow choice of endings apparently in ME3 (which is something of a disappointment, considering how 'choice' and 'variety' are what really made playing ME1/2 such a joy to experience), a couple of things were nagging me as being 'off' with the info in the spoilers, so I 'ran the numbers' through the 'plot mincer' in my head, and that's what I came up with...
While we're at it, why is it such a bad thing to want a 'good'/'happy' ending? Or rather, one AS WELL as all the angst, failure, pyrrhic victories, and such... Again with the 'choice' thing - how cool would it be to be able to CHOOSE to let Earth fall, or to sacrifice the Normandy, or even to fail miserably and watch the entire galaxy crumble while Shepard is powerless to stop it happening? Heck, there's a distinct lack of
appallingly bad endings, as well - the ones leaked are all too damn 'same-y'.
Ideally, we'd have had 'either or' decisions like in ME1's finale (instead of choosing 'save the Alliance fleet OR the Council', it'd be 'sacrifice the Citadel to save Earth, OR vice-versa), combined with the 'level of success/failure' of ME2's suicide mission (depending on choices/readiness, allies, planets, or entire races live or die, not just individuals). The combination of the two would make for a truly epic ending (of your choosing, and then some!) that really builds on the storytelling devices of the previous games, and make for vast amounts of replay value, to boot.
Instead, I'm really worrying that ME3 will wind up as a 'Matrix: Revolutions'-style 'damp squib' - a missed opportunity full of squandered potential, that focussed on some last-minute hackneyed twist for cheap shocks, rather than making good use of the strengths of the previous stories. Here's hoping there's something we've all missed...