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So we can't get the ending we want after all?


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#81751
FreedMason

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Spartas Husky wrote...

I dare say I am a very demanding person. Comes with my surroundings I guess. If you do great you dont stop doing great. You do better. Anything less isn't acceptable.... The Loss of "exploration" for me, although for alot wasn't, for me it was devastating. One of the parts of RPG is exploring unknown space, dungeons, lands, planets w/e

Overlord ...x10 is what ME2 was missing Relatively big maps to explore, direct objectives with inderect plot lines. Gave Mass Effect that sense of "fullness" that comes with a galaxy.. It was that tickling sensation that never stopped. Aside from that I really enjoyed it.


I agree, ME3 at times felt more constrictive than Call Of Duty 8. Especially in comparison to Deus Ex Human Revolution, where you could go Rambo, or MI5 in each level. I really wanted to explore in ME3, however, the designers did not want me too..:(

#81752
Spartas Husky

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Aviditie wrote...

I think there are tons of ME3 issues to pick on - obviously due largely to a lack of time on their part. But I would ignore them all and explain them away instead of freakishly picking on every little thing if the end were really well done. Bc they brought back leveling up (my main gripe in 2) and made biotics fun again. And some of the story was great. But I do wish they would have just taken the necessary time and gotten the game right. Though if they actually put in the time and had everything so perfect only to finish it off with that ending...

Well, I may have had to call the suicide watch hotline. And that's only partially a joke.



Just seems Bioware is heading too much into the streamline shooter genre. From mission to mission without the possibility for deviation/ exploration. And in an RPG, hence role playing the acquisition of equipment and the effort to get into merchantile system however simple is part of that role playing.

Like I said before. All the ME1 vending system needed, was just folders to set stuff apart. Like DA has.
Weapons/Rifles/PIstols/Shotguns/Snipers/Heavy armor/Medium/light/all armor/equipment/bio amps/omni tools

Upgrades/weapon upgrades/Armor upgrades

That doesn't take more than a few folders. They are just that... folders lol It isn't the sixteen chaple

#81753
CaptnObvious

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FreedMason wrote...

Spartas Husky wrote...

I dare say I am a very demanding person. Comes with my surroundings I guess. If you do great you dont stop doing great. You do better. Anything less isn't acceptable.... The Loss of "exploration" for me, although for alot wasn't, for me it was devastating. One of the parts of RPG is exploring unknown space, dungeons, lands, planets w/e

Overlord ...x10 is what ME2 was missing Relatively big maps to explore, direct objectives with inderect plot lines. Gave Mass Effect that sense of "fullness" that comes with a galaxy.. It was that tickling sensation that never stopped. Aside from that I really enjoyed it.


I agree, ME3 at times felt more constrictive than Call Of Duty 8. Especially in comparison to Deus Ex Human Revolution, where you could go Rambo, or MI5 in each level. I really wanted to explore in ME3, however, the designers did not want me too..:(


Freedom of exploration takes away the artistic appreciation they wanted to give us...

#81754
Spartas Husky

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Aviditie wrote...

Bt Faalout in DC, so dark and sad... It's a perfect example of how you can do depressing in a way that still leaves you satisfied (until you're probed by space aliens).


I am sorry but I wasn't satisfied until I ... death beamed nuked canada a couple of times.

SORRY MY FRIENDLY NEIGHBORHOOD SPIDER... I mean canadians :P... eh?

#81755
Goodwood

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TamiBx wrote...

Spartas Husky wrote...

I dare say I am a very demanding person. Comes with my surroundings I guess. If you do great you dont stop doing great. You do better. Anything less isn't acceptable.... The Loss of "exploration" for me, although for alot wasn't, for me it was devastating. One of the parts of RPG is exploring unknown space, dungeons, lands, planets w/e

Overlord ...x10 is what ME2 was missing Relatively big maps to explore, direct objectives with inderect plot lines. Gave Mass Effect that sense of "fullness" that comes with a galaxy.. It was that tickling sensation that never stopped. Aside from that I really enjoyed it.


Oh, I don't really mind not exploring stuff freely because I like to follow a story rather than just walk around randomly (like Skyrim or Fallout 3). 
But I would say ME3 had a very linear plot compared to any other ME game. And ME3 also did not offer sidequests, so all the missions you had were either mandatory or N7 ones. :unsure:

And I completely agree that I do not accept a game "going backwards" either, but that's what ME3 did...


Queue up another for that sentiment, although I've yet to try ME3 as a biotic (can't bring myself to import any others besides the first one, an infiltrator).

#81756
TamiBx

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CaptnObvious wrote...

FreedMason wrote...

Spartas Husky wrote...

I dare say I am a very demanding person. Comes with my surroundings I guess. If you do great you dont stop doing great. You do better. Anything less isn't acceptable.... The Loss of "exploration" for me, although for alot wasn't, for me it was devastating. One of the parts of RPG is exploring unknown space, dungeons, lands, planets w/e

Overlord ...x10 is what ME2 was missing Relatively big maps to explore, direct objectives with inderect plot lines. Gave Mass Effect that sense of "fullness" that comes with a galaxy.. It was that tickling sensation that never stopped. Aside from that I really enjoyed it.


I agree, ME3 at times felt more constrictive than Call Of Duty 8. Especially in comparison to Deus Ex Human Revolution, where you could go Rambo, or MI5 in each level. I really wanted to explore in ME3, however, the designers did not want me too..:(


Freedom of exploration takes away the artistic appreciation they wanted to give us...


Obviously :devil:


Ok, I need to sleep. Haha.
Good night guys!! 

#81757
CitizenSnips28

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Aviditie wrote...

I think there are tons of ME3 issues to pick on - obviously due largely to a lack of time on their part. But I would ignore them all and explain them away instead of freakishly picking on every little thing if the end were really well done. Bc they brought back leveling up (my main gripe in 2) and made biotics fun again. And some of the story was great. But I do wish they would have just taken the necessary time and gotten the game right. Though if they actually put in the time and had everything so perfect only to finish it off with that ending...

Well, I may have had to call the suicide watch hotline. And that's only partially a joke.


Hey Avid. Really sorry this is bumming you out so much. -hug- I'm personally holding onto my copy. Ill give up once I've seen the ending dlc. Who knows. They might pull some really awesome stuff out and you might be stuck having to buy another copy. Then again I suppose if the dlc ends up sucking, it will be good to sell while its worth a bit more.

#81758
Spartas Husky

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CaptnObvious wrote...

FreedMason wrote...

Spartas Husky wrote...

I dare say I am a very demanding person. Comes with my surroundings I guess. If you do great you dont stop doing great. You do better. Anything less isn't acceptable.... The Loss of "exploration" for me, although for alot wasn't, for me it was devastating. One of the parts of RPG is exploring unknown space, dungeons, lands, planets w/e

Overlord ...x10 is what ME2 was missing Relatively big maps to explore, direct objectives with inderect plot lines. Gave Mass Effect that sense of "fullness" that comes with a galaxy.. It was that tickling sensation that never stopped. Aside from that I really enjoyed it.


I agree, ME3 at times felt more constrictive than Call Of Duty 8. Especially in comparison to Deus Ex Human Revolution, where you could go Rambo, or MI5 in each level. I really wanted to explore in ME3, however, the designers did not want me too..:(


Freedom of exploration takes away the artistic appreciation they wanted to give us...


I have to reitirate however, I did not enjoy the exploration IN Mass Effect 1. I liked the IDEA not the implementation. hence why I alluded to the dlc Overlord. Where the maps were relatively small. Real small compared to ME1, but gave a sense of fullness, with little side quest at the side which was perfect. Multiple planets like that... no I digress.
A PLANET IN EVERY system like Overlord would have been the bare minimum. A Standard set in ME1.

#81759
CitizenSnips28

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Night Tami

#81760
CaptnObvious

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TamiBx wrote...
Obviously :devil:


Ok, I need to sleep. Haha.
Good night guys!! 

Lol, Tami's always there for the punchline ! :P

Good night! Don't dream of a running child and a shadow forest =]

#81761
Spartas Husky

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Goodwood wrote...

TamiBx wrote...

Spartas Husky wrote...

I dare say I am a very demanding person. Comes with my surroundings I guess. If you do great you dont stop doing great. You do better. Anything less isn't acceptable.... The Loss of "exploration" for me, although for alot wasn't, for me it was devastating. One of the parts of RPG is exploring unknown space, dungeons, lands, planets w/e

Overlord ...x10 is what ME2 was missing Relatively big maps to explore, direct objectives with inderect plot lines. Gave Mass Effect that sense of "fullness" that comes with a galaxy.. It was that tickling sensation that never stopped. Aside from that I really enjoyed it.


Oh, I don't really mind not exploring stuff freely because I like to follow a story rather than just walk around randomly (like Skyrim or Fallout 3). 
But I would say ME3 had a very linear plot compared to any other ME game. And ME3 also did not offer sidequests, so all the missions you had were either mandatory or N7 ones. :unsure:

And I completely agree that I do not accept a game "going backwards" either, but that's what ME3 did...


Queue up another for that sentiment, although I've yet to try ME3 as a biotic (can't bring myself to import any others besides the first one, an infiltrator).


Your missing a lot. If you've played MP, your biotic will cut clean through the game.

Sentinel me, Liara, and Javik. Plain win regardless of whom.

Liara uses warp
I use throw
Javik uses dark channel
I use throw
I use warp
I use throw

Rinse and repeat on anyone and anything.

The fight with Kai Leng?... it was hilariously short.

#81762
Aviditie

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I agree with you Spartas. It's a hard process, to say goodbye to a developer you loved. I was looking at my xbox score and it would be pretty pitiful were it not for bioware. That's how dedicated I've been as a fan. But there will be others that rise. And we have each other on the BSN until we have to go elsewhere bc we don't pay any of the games on their threads...

#81763
Goodwood

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Spartas Husky wrote...

Goodwood wrote...

TamiBx wrote...

Spartas Husky wrote...

I dare say I am a very demanding person. Comes with my surroundings I guess. If you do great you dont stop doing great. You do better. Anything less isn't acceptable.... The Loss of "exploration" for me, although for alot wasn't, for me it was devastating. One of the parts of RPG is exploring unknown space, dungeons, lands, planets w/e

Overlord ...x10 is what ME2 was missing Relatively big maps to explore, direct objectives with inderect plot lines. Gave Mass Effect that sense of "fullness" that comes with a galaxy.. It was that tickling sensation that never stopped. Aside from that I really enjoyed it.


Oh, I don't really mind not exploring stuff freely because I like to follow a story rather than just walk around randomly (like Skyrim or Fallout 3). 
But I would say ME3 had a very linear plot compared to any other ME game. And ME3 also did not offer sidequests, so all the missions you had were either mandatory or N7 ones. :unsure:

And I completely agree that I do not accept a game "going backwards" either, but that's what ME3 did...


Queue up another for that sentiment, although I've yet to try ME3 as a biotic (can't bring myself to import any others besides the first one, an infiltrator).


Your missing a lot. If you've played MP, your biotic will cut clean through the game.

Sentinel me, Liara, and Javik. Plain win regardless of whom.

Liara uses warp
I use throw
Javik uses dark channel
I use throw
I use warp
I use throw

Rinse and repeat on anyone and anything.

The fight with Kai Leng?... it was hilariously short.


Oh, no doubt. I've played asari and drell adepts, and a drell vanguard in multiplayer.

Not like in ME2 where you couldn't use physical effect biotics (lift, throw, sing) on targets that were armored, shielded or barrier'd even though you could in ME1 and it makes sense to be able to given how it's stated that biotics work... :P

And as I said, not able to bring myself to transfer any biotics...

#81764
Zwei133

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Spartas Husky wrote...

Zwei133 wrote...

*SNIP*


hmmm I guess I went a very different way. How much Mathematical knowledge has gone into what you do? C++ is somewhat fun given is basic algebra... but I tried to go into the game design... hell no. my univ wanted me to take trigonometry I was... hellz no. Realized game designers are smarter. I am smart but not that smart.


I have my BS in Pure (Theoretical) Mathematics, so I guess alot goes into what I do.  Game design never interested me; I play games, I do not want them to be work.  That being said, I've begun to toy with the idea a bit more.

#81765
Spartas Husky

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Zwei133 wrote...


I have my BS in Pure (Theoretical) Mathematics, so I guess alot goes into what I do.  Game design never interested me; I play games, I do not want them to be work.  That being said, I've begun to toy with the idea a bit more.



a Bullzhit in mathematics? lol couldn't help myself.

Isn't a bachlor in theoretical mathematics what that asian weirdo genius who speaks about our future ?(very interesting since I dig all of that :P specially Deus Ex and Mass Effect)

#81766
Spartas Husky

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Goodwood wrote...

Oh, no doubt. I've played asari and drell adepts, and a drell vanguard in multiplayer.

Not like in ME2 where you couldn't use physical effect biotics (lift, throw, sing) on targets that were armored, shielded or barrier'd even though you could in ME1 and it makes sense to be able to given how it's stated that biotics work... :P

And as I said, not able to bring myself to transfer any biotics...


To be honest.. I like some of what ME2 did with protections. and I was sad that most of it went away. Again Bioware stupid policy of scrapping a good idea that had bad implementation. I mean cerberus has most soldiers without shields?

Powers like Throw, incenerate, carnage, concussion shot... anything that is a projectile SHOULD NOT work. if someone has "shields". Since well they are shields.

But warp is a phazing projectile it hits regardless. Overload Should not only hit shields but health beneath it.

my best example or what they should have based everything on... Cryo Blast. Regardless if someone has shields.

The cryo blast still snap freezes nearby air. Thus it makes anyone with shields chilled... makes them slower. Doesn't snap freeze them since the hit was averted.

Same with armor, armor is too hard to be frozen but it makes it a liability rather than a big help.

Would have loved to see a more complex system , with nearly everyone you fight aside from cannibals and husks HAVING shields.

"the new normal is previous hardcore" I laugh now at their statement. Even insanity is so easy given that most dont have shields. And even those that do get cut in half by biotic explosions which dont make sense for someone with shields preventing projectile hitting the body.

but oh well. :P

#81767
Major Swift

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Had to come back to say this, killing spree on the Strip in fallout new vegas with Annabelle(rocket launcher) is oddly turning out to be pretty fun lmao

#81768
Goodwood

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Well Spartas, at least the third link in your sig leads to some awesome music. Now if only I could get it to loop, I'd use it as background music for multiplayer gaming.

#81769
Nharia1

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Major Swift wrote...

Had to come back to say this, killing spree on the Strip in fallout new vegas with Annabelle(rocket launcher) is oddly turning out to be pretty fun lmao


That's how I killed the Legate... Annabelle, best weapon to use against him~! :devil:

#81770
CaptnObvious

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Goodwood wrote...

Well Spartas, at least the third link in your sig leads to some awesome music. Now if only I could get it to loop, I'd use it as background music for multiplayer gaming.


Could always use that : youtube looper.

Or you know, download it or something...

Modifié par CaptnObvious, 12 avril 2012 - 05:13 .


#81771
Spartas Husky

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Goodwood wrote...

Well Spartas, at least the third link in your sig leads to some awesome music. Now if only I could get it to loop, I'd use it as background music for multiplayer gaming.


lol the beginning of your statement makes me confused as to whether the entirety of the sentence is a complement or not.

Regardless. If you have an Ipod, pc, or anything that has repetion setting. You can do it. I downloaded it to my umm. I think I have a weird android, which is irrelevant. Point is it has a replay feature like most mp3 players.

Although with windows I linked the credit song, with that song. :P Now I got faunts and that one in a continous loop. Gota let them rest though they are getting... repetitive. no pun intended.

#81772
Aviditie

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I missed my mak exploration and the pretty scenery after 1. I played 1 far ar far too man times. :-D

Thanks Snips. :-P it's just that I'm startin to beleive it would b EA tier to walk away entirely rather than maintain hope. And I'm sure. Can find their "awesome" cinematics somewhere on YouTube, you know? And I wouldn't ave to play he whole game again waiting for the gut punch of an endin to be improved by explaining away the writing even they can't stick b. (Evidence: Shepard moving at end, Normandy outrunning that sheared it in half, EDI walking off Normandy after destroy, people on ground with you walking out of Normandy, etc., etc.). The citadel is a Mass Relay. The sol system got 2 relay explosions! Just one -supposedly- was more than Normandy can take...

I still can't figure out why we would want additional paid dlc after the free one.

And where they think the will go with these sequels they've promised.

But if they make em straight shooter, as Spartas suggests the are heading towards, I'm sure they will do fine.

Ramble ramble. Rabble rabble rabble.

:-)

#81773
Spartas Husky

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Nharia1 wrote...

Major Swift wrote...

Had to come back to say this, killing spree on the Strip in fallout new vegas with Annabelle(rocket launcher) is oddly turning out to be pretty fun lmao


That's how I killed the Legate... Annabelle, best weapon to use against him~! :devil:


... I thought the Archemides orbital Laser was kooler than a antiqated fuel based projectile... guess I'm more atune to space than you :devil:

#81774
evisneffo

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Hmm. :mellow:

He's made quite a few posts in that thread -- sort of insightful but a little saddening of a counter to the fan backlash.

#81775
CaptnObvious

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Spartas Husky wrote...

Nharia1 wrote...

Major Swift wrote...

Had to come back to say this, killing spree on the Strip in fallout new vegas with Annabelle(rocket launcher) is oddly turning out to be pretty fun lmao


That's how I killed the Legate... Annabelle, best weapon to use against him~! :devil:


... I thought the Archemides orbital Laser was kooler than a antiqated fuel based projectile... guess I'm more atune to space than you :devil:


I feel there's a lack of appreciation for the Alien Blaster :alien:


evisneffo wrote...

Hmm. [smilie]http://social.bioware.com/images/forum/emoticons/pouty.png[/smilie]

He's made quite a few posts in that thread -- sort of insightful but a little saddening of a counter to the fan backlash.

 

His comment doesn't really concern me, since i never had real problems with their games until the very end of ME3. I made an account for that sole reason!

Modifié par CaptnObvious, 12 avril 2012 - 05:17 .