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So we can't get the ending we want after all?


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#83251
g_bassi13

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Major Swift wrote...

well there goes my cheery/fun outlook at things, real life just kicked my ass :crying:

What did real life do this time?

#83252
Lord Costantino

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 Repost! Love listening to this guy, he gets it!


#83253
Major Swift

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Nharia1 wrote...

Major Swift wrote...

well there goes my cheery/fun outlook at things, real life just kicked my ass :crying:


*hugs* Awh what happened? :unsure:

its a bit personal, if i think of a way to tell you all i will....i.....i..i better go, kinda crying atm :crying::crying:
try to be back later :(

#83254
sagevallant

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chidingewe8036 wrote...

- The sudden need for Multiplayer (come on guys really? you do know they have to dumb down some aspect of the single player game to implement this right? screw what Biofail says, its all about resources and how and where they are used) Adding Multiplayer at this point was simply a fan pleasing move which obviously effected the single player experience and story, say what you want but it did, Bioware can deny it all they want. YUCK


I'd really like to argue this point. The MP is something the series has needed for a while imo; a way to extract resources from the skulls of your enemies. Granted having to promote 30+ guys and having 100% Readiness is kind of a lot, but if you do that then you can play through the main game with plot missions only. It's more rewarding than actually playing the main game from a longterm standpoint, sadly. I don't know about you, but I don't want to invest hours planet scanning on every playthrough of a replayable game. Like in ME2, once you'd completed the game you got a bonus in XP and Minerals so you didn't have to scan as much.

If I was going to play through the game repeatedly, (HA!) I would appreciate this alternate approach to gathering war resources.

#83255
Nharia1

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Major Swift wrote...

Nharia1 wrote...

Major Swift wrote...

well there goes my cheery/fun outlook at things, real life just kicked my ass :crying:


*hugs* Awh what happened? :unsure:

its a bit personal, if i think of a way to tell you all i will....i.....i..i better go, kinda crying atm :crying::crying:
try to be back later :(

*hugs again* Okay. :crying:

#83256
LethesDeep

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chidingewe8036 wrote...

Mass Effect 3's Failures

1) The Ending.
2) Forgotten or Mishandled Characters.
3) MP
4) The Crucible Plot.
5) The Soundtrack.
6) Treynor and Allers were pointless adds to The Normandy Crew, Cortez was pretty cool tho
7) The freakin game was too short
8) The Squad.
9) The Journal system.
10) Seemed to me they focused on Liara's scenes more so than any other Love Interest.

All of these are my opinions of course, but i really want to know what you guys think, thank you all for any responses given thank you. Mass Effect 3 was overall a good game by itself but Mass Effect 1 and 2 in every aspect you can think of were truely in a league of their own!!!!!! END OF STORY, HANDS DOWN


1) Agreed.

2) I thought Thane's romance was better handled than the
others, but then I had no illusions about saving him. Other than that,
Agreed.

3) Two studios worked on ME3, one on SP one on MP. ME1 and
ME2 were done by one studio. ME3 had twice the amount of resources.
Still the need for MP to affect SP was stupid; if it had just been the
Promote thing and they had left it at that it would have been fine, but
they had to tie the Galactic Readiness to MP and default it at 50%. Up
that default to 60% and MP doesn't affect SP (ending wise) anymore.
Beyond this, Agreed.

4) We only beat Sovereign in ME1 by disabling
him by killing the Saren puppet. Big space battles are cool but the
Crucible Plot, or something similar, was necessary since BioWare wrote
themselves into a corner by upping the Reaper's power so high.

5) Disagree, the soundtrack was great. ME1 was the worst of them, but hey, preferences.

6) Treynor was fine, imo. Cortez and Allers were pointless. Allers for
obvious reasons, Cortez because his whole thing was "I'm so emo my
husband died". The only part I liked about his side-story was when he
died. (Not gay bashing here, just found the character lacking) As for choosing between Traynor or Kelly, Agreed.

7) Agreed.

8) Squad count should have been 7, but let you choose the squad a la DA:O.
You choose who stays and who goes. Then everyone could have gotten
their fav characters together for their fantasy team, even if it was
unbalanced as ****.

9) Agreed.

10) Agreed.

Modifié par LethesDeep, 13 avril 2012 - 05:29 .


#83257
ExcTar

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People keep highlighting the length of the game, reality is though it's just as long as ME1 and 2, I went back to ME1 and 2 after completing 3, both had a total playtime of 20-22 hours, this is with a 100% completion of all Assignments and every single planet visited, first playthrough in ME3 lasted 28-32 hours, so length of the game doesn't differ from the previous two.

#83258
Atrocity

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ExcTar wrote...

People keep highlighting the length of the game, reality is though it's just as long as ME1 and 2, I went back to ME1 and 2 after completing 3, both had a total playtime of 20-22 hours, this is with a 100% completion of all Assignments and every single planet visited, first playthrough in ME3 lasted 28-32 hours, so length of the game doesn't differ from the previous two.


I'll take your word for it, but ME and ME2 were more varied imho. ME3, other than the main quests, is really repetitive. And yes, I do udnerstand it was made that wya on purpose, and honestly it doesn't bug me that much, but that might be one reason why people feel it's shorter.
Since every RPG-gamer has this mindset of getting sidetracked for hours at a time, instead of progressing the main plot. :P

#83259
g_bassi13

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ExcTar wrote...

People keep highlighting the length of the game, reality is though it's just as long as ME1 and 2, I went back to ME1 and 2 after completing 3, both had a total playtime of 20-22 hours, this is with a 100% completion of all Assignments and every single planet visited, first playthrough in ME3 lasted 28-32 hours, so length of the game doesn't differ from the previous two.

For me

Mass Effect 1 was 36 hours

Mass Effect 2 was 50+ hours

Mass Effect 3 was 33 hours, with a couple of them spent trying to sort the hell out of my quests.

So yeah, I think it was way too short, especially when it was supposed to be the epic finale.

Also, these times are coming from a guy who does every quest and squeezes every last second he can get out of the game.

Modifié par g_bassi13, 13 avril 2012 - 05:42 .


#83260
LethesDeep

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ExcTar wrote...

People keep highlighting the length of the game, reality is though it's just as long as ME1 and 2, I went back to ME1 and 2 after completing 3, both had a total playtime of 20-22 hours, this is with a 100% completion of all Assignments and every single planet visited, first playthrough in ME3 lasted 28-32 hours, so length of the game doesn't differ from the previous two.


Depends on how fast you go through 'em. ME1 for me was around 55 hours. ME2 was 48. ME3 was 29. So for my games ME2 was almost 10 hours shorter then ME1, but ME3 was a little over half as long as ME2.

These times are for 100% completion BTW

Modifié par LethesDeep, 13 avril 2012 - 05:44 .


#83261
ExcTar

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Could look at it in another way, the very first playthrough of all 3 games were the same length for me, roughly 30+ hours each, that wasn't with everything completed either because you had to find your way around, ME2 was pretty much completely covered though, there's not much else than Loyalty missions and a few planet scanning missions.

Overall I'd say if I add all 3 games total playtime for my very first playthrough it reaches just around 100 hours, so it's really beyond me how you could spend 50+ hours in ME2

#83262
Matt_gekko88

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Synthesis-ending:

Shepard stands in front of the big green beam of light and starts spitting in it.

Starchild: "Um... what are you doing?"
Shepard: "Hello? DNA? How else should I give it to your stupid machine? Throw myself into the light? What do you take me for? Some kind of Space-Magic-Idiot?

#83263
laughing sherpa girl

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Wishing Major Swift the very best and hope things get better for him/her. Just woke up. I guess nothing new happened??

#83264
sagevallant

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Single playthrough?

I didn't go planet scouring, which had nothing to do with the plot of the game, so ME1 was all of about 8 hours for me on the first playthrough. ME2 was in the 20s, but at least everything in it affected the game. Recruit teammates. Do the loyalties to keep teammates. Gather resources to buff weapons.

If ME3 was shorter than ME2 on my first game, it's because I lost interest in planet scanning like halfway through because I was finding more fuel than war resources. But on the flip side, I only played it once instead of with ME2, where I beat it in like 2-3 days and then embarked on a new game immediately.

#83265
g_bassi13

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ExcTar wrote...

Could look at it in another way, the very first playthrough of all 3 games were the same length for me, roughly 30+ hours each, that wasn't with everything completed either because you had to find your way around, ME2 was pretty much completely covered though, there's not much else than Loyalty missions and a few planet scanning missions.

Overall I'd say if I add all 3 games total playtime for my very first playthrough it reaches just around 100 hours, so it's really beyond me how you could spend 50+ hours in ME2


There's so much more to do on the side in ME2. There's nothing extra in ME3. It almost all boils down to the main quest. There's no way to extend the playing time of it.

#83266
ExcTar

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g_bassi13 wrote...

ExcTar wrote...


There's so much more to do on the side in ME2. There's nothing extra in ME3. It almost all boils down to the main quest. There's no way to extend the playing time of it.


But that's the thing, I completed everything, a 100% completion  in my latest playthrough and it didn't' add up to more than 22 hours, difficulty was set to Veteran too, not that it really changed much but still, so I reached the point where it couldn't be extended further, even did all the DLC content before getting the Reaper IFF to go through the relay

#83267
MeldarthX

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what's shakin folks ? just checking in?

#83268
ExcTar

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Seems my memory was off, it added up to a total of 28 hours, not 22

#83269
sagevallant

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ExcTar wrote...

g_bassi13 wrote...

ExcTar wrote...


There's so much more to do on the side in ME2. There's nothing extra in ME3. It almost all boils down to the main quest. There's no way to extend the playing time of it.


But that's the thing, I completed everything, a 100% completion  in my latest playthrough and it didn't' add up to more than 22 hours, difficulty was set to Veteran too, not that it really changed much but still, so I reached the point where it couldn't be extended further, even did all the DLC content before getting the Reaper IFF to go through the relay


First playthrough is inevitably the longest. You get faster and faster just because you know where all the enemies are, all the toys, all the bonuses. You may not be hitting all the conversation options, you may be spamming the space bar... it happens. Sprinting everywhere, not stopping by all your teammates after every mission...

These things add up. 50 hours may still be a bit much, but it all adds up.

#83270
ExcTar

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Probably doesn't matter much anyways, the length of ME3 was fine, it was just due to the very linear nature of the game it felt short, couldn't really stray from the path you were given, but yes I agree first playthrough is inevitably the longest, 50 still just seems a little extreme considering my first in ME2 was 38

#83271
g_bassi13

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ExcTar wrote...

g_bassi13 wrote...

ExcTar wrote...


There's so much more to do on the side in ME2. There's nothing extra in ME3. It almost all boils down to the main quest. There's no way to extend the playing time of it.


But that's the thing, I completed everything, a 100% completion  in my latest playthrough and it didn't' add up to more than 22 hours, difficulty was set to Veteran too, not that it really changed much but still, so I reached the point where it couldn't be extended further, even did all the DLC content before getting the Reaper IFF to go through the relay


I have no idea how that's possible, lol. I want to make a point that the times I quoted earlier were all for 1st playthroughs.

22 Hours... That's closer to a 1/3 rather than 1/2 of the time it took me to play ME3 once I also added DLC's.

Mass Effect 3 is definitely shorter. I guess I'm asking you to just take my word for it.

#83272
ExcTar

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I have no idea how that's possible, lol. I want to make a point that the times I quoted earlier were all for 1st playthroughs.

22 Hours... That's closer to a 1/3 rather than 1/2 of the time it took me to play ME3 once I also added DLC's.

Mass Effect 3 is definitely shorter. I guess I'm asking you to just take my word for it.


It added up to 28 hours for me, my memory didn't really serve me well, posted it a little earlier but thought it was important to highlight again since it's 6 hours more than I remembered.

But eh, think we should just stick to disagreeing on the length of the game, we all play the game differently after all, that being said, the length of ME3 is almost completely irrelevant by now as I feel no interest in completing again knowing what the ending brings :< Hopefully the promised DLC can add the replayability we all want

Modifié par ExcTar, 13 avril 2012 - 06:08 .


#83273
Nharia1

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And I'm back... SO what did I miss? Nothing? Okay~!

#83274
toffeetrooper

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Nharia1 wrote...

And I'm back... SO what did I miss? Nothing? Okay~!


I'm back aswell

#83275
g_bassi13

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toffeetrooper wrote...

Nharia1 wrote...

And I'm back... SO what did I miss? Nothing? Okay~!


I'm back aswell


You guys missed a lot.