Major Swift wrote...
fixed!CaptnObvious wrote...
*looking forward to seeing Vega/Javik in a maid suit*just had to make that even weirder
You succeeded...
Major Swift wrote...
fixed!CaptnObvious wrote...
*looking forward to seeing Vega/Javik in a maid suit*just had to make that even weirder
Major Swift wrote...
it would makes sense, i don't see the geth going around burning down/destroying every house/structure on the planet just for the hell of it haha-PG-Skyre wrote...
Major Swift wrote...
lol critical system failureand yeah it would, maybe they just land their ships on the planet and they become their houses/morph into houses like transformers or something lol
More than likely they'd land a few ships and scrap them for materials to build the houses. So I would not be surprised if they did look a little "ship-ish". That being said, there would still be some leftovers of Quarian designs on the planet...maybe some of the structures the Geth use are Quarian leftovers?
Ihatebadgames wrote...
So Liara in the Nurses uniform or the French Maid?,or something else ?I'd say Traynor could have been a bud like Garus if she would have been in all three games,but I don't want your eyes to start bleeding also.Nharia1 wrote...
*gets back, sees comment, instant nose bleed*Ihatebadgames wrote...
You really should not quote Joss Whedon and mention killing Garus in the same thread.I'd rather see Traynor in the french maid outfit myself.:innocent:
Edit: Personally I'd prefer Liara...
lol, that would be funny to see in the geth consensus, geth Mardi Grassagevallant wrote...
Yeah right, that's just what they want you to think. They burned the whole place down, wasted and vomitting up binary, handing out beads to any geth brave enough to flash an uncovered chassis... it was Mardi Gras down there. Planet-wide.
Modifié par Major Swift, 14 avril 2012 - 03:11 .
Personal time, though that only happened in my first playthrough... being Level 60 might have something to do with that...Major Swift wrote...
random question to anyone here that still actually plays ME3 SP lol, if you bring your LI with you on missions and they go down do you just use first aid or take the time to go to them and revive them to make it more personal? lol i actually take the time to go revive
Major Swift wrote...
random question to anyone here that still actually plays ME3 SP lol, if you bring your LI with you on missions and they go down do you just use first aid or take the time to go to them and revive them to make it more personal? lol i actually take the time to go revive
Modifié par Ihatebadgames, 14 avril 2012 - 03:24 .
Major Swift wrote...
random question to anyone here that still actually plays ME3 SP lol, if you bring your LI with you on missions and they go down do you just use first aid or take the time to go to them and revive them to make it more personal? lol i actually take the time to go revive
Ihatebadgames wrote...
I sorta still played SP.Was trying to find which Shepards had Kelly,as I didn't use her to feed the fish in all of my plays.That went out the window with the new patch for the 360.Even if I wanted to I can't play the game.Thanks BW.
They would have to change a lot in my opinion to make that work. Because if most of same set up is there, it wouldn't make sense, or truly explain anything. The thing not lacking from the current ending is not closure. Yeah they don't outright tell you what happens down the road, but each action that the crucible had what were supposed to be well defined effects. Why it is that these things happen, what the side effects are, and why characters did what they did afterwards it is more of a question, but the supossed direct consequences of your actions remain set. You die, AI die, relays blow up. That's it.DJBare wrote...
If the delivery had been done correctly it would not be a cop out, the whole problem is with the delivery of the scenario, let me put it this way, you do not learn whether the catalyst was bluffing or not, there was a missing piece, an example would be surviving the destroy ending and waking up, then EDI approaches and tells you her reaper enhancement are no longer functional, then you see geth approaching with a stretcher, that's very basic from me but it gives an answer, and that's what was missing from the ending, ergo "No closure".g_bassi13 wrote...
I'm not happy with a cop out like that. Maybe it's just me.
its his gambit, he risks the cycle and reapers failing in the hopes of gaining the advantage making it seem bad and presents two options he tries to make seem the betterg_bassi13 wrote...
They would have to change a lot in my opinion to make that work. Because if most of same set up is there, it wouldn't make sense, or truly explain anything. The thing not lacking from the current ending is not closure. Yeah they don't outright tell you what happens down the road, but each action that the crucible had what were supposed to be well defined effects. Why it is that these things happen, what the side effects are, and why characters did what they did afterwards it is more of a question, but the supossed direct consequences of your actions remain set. You die, AI die, relays blow up. That's it.
This new revelation would just turn everything into an indoc theory that's pulled off in a very half-assed way. Except instead of waking up and continuing the fight, the game still ends with the push of a button. I want Shepard to win and move on with her life, but certainly in a more satisfying way than that. It seems almost near equally unfulfilling as what we already have. Instead of crap we got, we instead get, "Oh it turns out everything the kid said was a lie. Yay!". Not good enough I think.
Also, none of this explains why he would present destroy as an option in the first place.
Modifié par Major Swift, 14 avril 2012 - 03:27 .
Major Swift wrote...
random question to anyone here that still actually plays ME3 SP lol, if you bring your LI with you on missions and they go down do you just use first aid or take the time to go to them and revive them to make it more personal? lol i actually take the time to go revive
im back at the Cerberus base on third playthrough (Liara playthrough for second rewrite) im not going any further than the FOB in London thoughkhyvari wrote...
Major Swift wrote...
random question to anyone here that still actually plays ME3 SP lol, if you bring your LI with you on missions and they go down do you just use first aid or take the time to go to them and revive them to make it more personal? lol i actually take the time to go revive
I walked over. Only one playthrough though, still stalled at Thessia on my second, can't muster the courage
lol if i wanted to torture myself you can be assured i'd be well over 7 by nowNharia1 wrote...
Am I the only person who has done more than 3 playthroughs? I'm on my 7th.... Well okay I would be but I'm having too much fun playing Fallout New Vegas and the DLC for it.
Modifié par Major Swift, 14 avril 2012 - 03:36 .
g_bassi13 wrote...
They would have to change a lot in my opinion to make that work. Because if most of same set up is there, it wouldn't make sense, or truly explain anything. The thing not lacking from the current ending is not closure. Yeah they don't outright tell you what happens down the road, but each action that the crucible had what were supposed to be well defined effects. Why it is that these things happen, what the side effects are, and why characters did what they did afterwards it is more of a question, but the supossed direct consequences of your actions remain set. You die, AI die, relays blow up. That's it.
This new revelation would just turn everything into an indoc theory that's pulled off in a very half-assed way. Except instead of waking up and continuing the fight, the game still ends with the push of a button. I want Shepard to win and move on with her life, but certainly in a more satisfying way than that. It seems almost near equally unfulfilling as what we already have. Instead of crap we got, we instead get, "Oh it turns out everything the kid said was a lie. Yay!". Not good enough I think.
Also, none of this explains why he would present destroy as an option in the first place.
Major Swift wrote...
random question, why in the hell is the ending/final mission of the game on the first disc lol (xbox 360)
Modifié par DirtyDeluxe, 14 avril 2012 - 03:39 .
i did maybe one disc change in ME2, now everytime i do a side mission its a disc swap then a disc swap when i go back to main mission lmaoNharia1 wrote...
Major Swift wrote...
random question, why in the hell is the ending/final mission of the game on the first disc lol (xbox 360)
Who knows... Because they wanted to annoy us?<_<
Modifié par Major Swift, 14 avril 2012 - 03:38 .