Dynelven wrote...
Actually, it means that with all this ridiculous ending fiasco, they feel they have to explain the ending as some people think it doesn't make any sense at all.
I'm not completely happy with the ending either but at the same time I realize that Bioware had a vision of their own, that they couldn't please everyone, and that they are listening to our feedback.
Constructive citicism.... great. Holding your ear, screaming "BLAH BLAH BLAH" and refusing to listen to any form of reason..... that's not helpful.
So, wait, are you criticizing Bioware or us? Because this thread is 3500 pages of constructive criticism and us sharing information that has cropped up since the controversy began. The promise of "an expanded ending" doesn't fulfill the promises of "16 endings". The promise that our choices will affect the ending should not mean "Hey, you helped me in ME1; have some war resources." Starting with more money doesn't count as affecting the ending.
"...they feel they have to explain the ending as some people think it doesn't make any sense at all." Why would they feel it DOES make sense? The Relays certainly APPEAR to explode, yeah? We're told in the DLC for ME2 that when that happens, there's an explosion on the magnitude of a supernova. Shep murdered 300,000 batarians by blowing one up. Why should we assume no one died in the colorful blast of energy?
So the Relays are rendered inopperable, whether or not they actually explode. So the fleets you brought with you starve, right? Earth's the inhabitable planet, it's mostly destroyed. The Turians and Quarians certainly can't eat the food. The Relays are important for traveling from place to place, right? So they can't get home. But we're supposed to ASSUME that the Krogans didn't just enslave and eat everyone on their way home? That everyone was able to get home? You realize that light speed is virtually NO HELP AT ALL for traveling between solar systems? The closest star to earth, Alpha Centauri, is still four years away at the speed of light.
Okay, so we get beyond both of those. What happened to the people on the Citadel? Dead, right? Nope, we're told via twitter there can be survivors locked away safe and sound. They could lock themselves away safely, we're told. From reaper-fied monstrosities. On a Citadel CONTROLLED BY THE LEADER OF THE REAPERS. The entire time. For some reason, he also wasn't able to just tell the Keepers to let Sovereign through in ME1. Or signal the reaper fleet himself.
Star Child. Plot tumor. Ignoring the memetically redundant logic behind the construction of the Reapers, you would THINK you could try to reason with it. It seems reasonable. It strips the menace out of the Reapers. It denies the building war by bringing out a sad little kid when the whole point up until now was defiance of this super-powerful enemy that was out to destroy all civilizations everywhere. Unstoppable. Where is Harbinger? He's been feuding with Shep. He SPOKE to Shep in an ME2 DLC. He had a smaller part than SOVEREIGN. I want an ending where TIM is rolling around in Harbinger, convinced that the Reaper is following HIS orders instead of the other way around.
They reaperize Cerberus, we see ONE PIC in ONE CUTSCENE and that's it, after that for all we know they're normal people. Nothing is done with it. It's like they put that in to justify TIM's makeover later. It's bad writing, do something with it. Show us that they're all being controlled, don't just throw it out and do nothing.