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So we can't get the ending we want after all?


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#88926
VivaLaWhatsername

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Kyria Nyriese wrote...

xHezz90 wrote...

Hey all, I am only back for about an hour before I have to go out to that Shen Yun thing.

What's happening?


WB for about an hour ;)

Just a discussion with someone who thought we were one of 'those' threads, and we discussed it and now he knows we aren't one of 'those' threads :)


Those threads? what's a those thread?
whatever I am sure we are not one lol :P

#88927
Ihatebadgames

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As far as making a replay to a specific post.If you are trying to avoid a step pyramid,you're lucky to post on the same page as fast as this thread expands.

#88928
Laterali

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Bionic Weapon wrote...


*slaps forehead*

Shepard DID say that to TIM didn't he/she? Now it's even worse.

Why didn't Shepard repeat that  same logic to the catayst? Tell him  that he or anyone lese in humaity or any species is not ready for that.

Even better why was Control an option at all? If these Reapers were his solution and this happened every 50,000, and Shepard did decide to use this option. He'd just send them back to Dark Space and cut them off. So therefore this solution would be rendered poitless if there wasn't a solution to use.

The catalyst gave power to a person who would not only NOT repeat this pattern but get rid it all together. The cycle is broken and his soultion is dead.  If i were in control and knew Shepard, I'd do everything in my power to not even give him a hint of victory.

Ok sure the catalyst said no human made it that far, but it would make more sense if he said after that "and this is as close as you'll come" before trying to kill Shep.

To that I say "Catalyst what the hell are you doing"?
You had Shepard at your mercy and now you want to pass the throne to him/her? That's... well thats stupid.




That's exactly it. The choices were implemented with no real purpose other than to give us the illusion of choice.  Shepard is how we make him/her, but also has his own personality. There are some things that Bioware doesn't let us decide. The fact that Control was never an option for Shepard was well stated throughout the entire game.

He also throughout the game, and especially the end, says that freedom and individuality is what makes organics great. So let's look at that.

Control- Shepard goes entirely against what he's been saying the whole game, controlling the Reapers is too much power for any single person or race. Therefore is not an option.

Synthesis- 30 seconds before choosing, and throughout the whole series, Shepard says that freedom, choice, and individuality is what it means to be organic. Choosing synthesis takes those away from everyone in the Galaxy. It goes against what Shepard has stood for throughout the 3 games. Therefore it is not an option.

Destroy- Shepards main goal is to destroy the Reapers, it is his purpose throughout all 3 games. It IS the ONLY OPTION.

When they made Synthesis and Control as options, they completely disregarded everything they wrote up until that point, simply for the sake of having A, B, C endings. So what does this mean? It means that whoever wrote the ending, lost sight of what this story was about, for the sake of "Speculation."

#88929
g_bassi13

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Computim wrote...

FreedMason wrote...

g_bassi13 wrote...
Sorry, to reply to this so late, but this makes me lol. No, nothing had major reprucussions. At best they were completely minor, and at worst they meant completely nothing.


I am still upset that we could not have our "Suicide Mission" team from ME2 join us. I could accept if they just appeared for about five levels, and disappeared untill the endgame, however, to have them appear and disappear quickly was, dare I say, lazy<_<


I'm kinda on the fence using the term lazy... most of the game developers work like 2 days of work for every 1 day I do haha.. when it gets down to crunch they do like 15-17 hour days and stuff...

I DO think it was a lousy business decision at best, poor project management at worst.

But they've heard our complaints, we're just sitting on the line hoping they fix it and we can all go home.. though I gotta admit I was hoping to at least fire ONE diseased husk over the wall... I mean why else do we have a medieval catapult on a 22nd century seige line? :police:

I can associate poor project management and lack of allocated time with laziness. I'm not insintuating that they sat around on thier assses when they were supposed to be making the game. But rather that they spent much effort making decisions to see how they can cut that spent time working on the game. Not with one or two cuts, but with dozens upon dozens. That's why I use the term lazy. Especially regarding the ME2 squamates.

Modifié par g_bassi13, 21 avril 2012 - 04:45 .


#88930
Kyria Nyriese

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xHezz90 wrote...
Those threads? what's a those thread?
whatever I am sure we are not one lol :P


The ranting and raving and raging threads... you know those threads :P

#88931
VivaLaWhatsername

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Kyria Nyriese wrote...

xHezz90 wrote...
Those threads? what's a those thread?
whatever I am sure we are not one lol :P


The ranting and raving and raging threads... you know those threads :P


Ahh I see, well we are most definitely not one of those threads hehe :D

#88932
sagevallant

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Ihatebadgames wrote...

As far as making a replay to a specific post.If you are trying to avoid a step pyramid,you're lucky to post on the same page as fast as this thread expands.


I normally just chop off the ones that I'm not responding to directly, personally. If it doesn't ruin the context.

#88933
Kyria Nyriese

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Ihatebadgames wrote...

As far as making a replay to a specific post.If you are trying to avoid a step pyramid,you're lucky to post on the same page as fast as this thread expands.


Eh we just need to make sure we clean up our pyramids before the Egyptians get grumpy.

#88934
Computim

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Kyria Nyriese wrote...

Ihatebadgames wrote...

As far as making a replay to a specific post.If you are trying to avoid a step pyramid,you're lucky to post on the same page as fast as this thread expands.


Eh we just need to make sure we clean up our pyramids before the Egyptians get grumpy.


Rumours are they're forming a band to RetakePyramids... we've created a monster.. we should have seen this coming. :pinched:

#88935
Goodwood

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Ohai thar Nhari and Hezz! *bear hugs*

#88936
Kyria Nyriese

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@Computim

Yeah I know, we keep this up and there's no telling where it'll go

(and yes I know I am horribad about not cleaning up my pyramids)

#88937
VivaLaWhatsername

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Goodwood wrote...

Ohai thar Nhari and Hezz! *bear hugs*


*hugs* wait...Nhari is here? where? *looks around*

*hugs to wherever Nhari is*

#88938
FreedMason

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g_bassi13 wrote...
I can associate poor project management and lack of allocated time with laziness. I'm not insintuating that they sat around on thier assses when they were supposed to be making the game. But rather that they spent much effort making decisions to see how they can cut that spent time working on the game. Not with one or two cuts, but with dozens upon dozens. That's why I use the term lazy. Especially regarding the ME2 squamates.


Well said, that is exactly my point! :happy:

#88939
sagevallant

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I'm not sure I would call it laziness. The development schedules for ME3 and DA2 were pretty tight, really. Compared to the work going into the previous iterations, anyway. DA2 in particular suffered from it with the constantly repeating zones. Sure was considerate of all those quest targets to keep hiding in the same caves so we'd know where to find them.

#88940
Goodwood

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sagevallant wrote...

I'm not sure I would call it laziness. The development schedules for ME3 and DA2 were pretty tight, really. Compared to the work going into the previous iterations, anyway. DA2 in particular suffered from it with the constantly repeating zones. Sure was considerate of all those quest targets to keep hiding in the same caves so we'd know where to find them.


Yes, they were pretty tight. EA, it seems, are falling back into their old bad habits (or perhaps they never grew out of them?) that demanded at least one AAA game a year from their developers. That's what killed the Medal of Honor series (though the 2010 release was quite amazing in my mind and surpassed CoD:MW2 in terms of production value and quality). That said, I actually liked the ending to DA2 because it was true to the established storyline.

#88941
FreedMason

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sagevallant wrote...

I'm not sure I would call it laziness. The development schedules for ME3 and DA2 were pretty tight, really. Compared to the work going into the previous iterations, anyway. DA2 in particular suffered from it with the constantly repeating zones. Sure was considerate of all those quest targets to keep hiding in the same caves so we'd know where to find them.


I would have waited untill 2015 to avoid this travisty of character assasination in the conclusion of ME3. Why did EA not delay the game? It is so infuriating why this company forced out an incomplete game just to make money. Why not throw out another First Person shooter, those are popular!

#88942
Ihatebadgames

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Goodwood wrote...

sagevallant wrote...

I'm not sure I would call it laziness. The development schedules for ME3 and DA2 were pretty tight, really. Compared to the work going into the previous iterations, anyway. DA2 in particular suffered from it with the constantly repeating zones. Sure was considerate of all those quest targets to keep hiding in the same caves so we'd know where to find them.


Yes, they were pretty tight. EA, it seems, are falling back into their old bad habits (or perhaps they never grew out of them?) that demanded at least one AAA game a year from their developers. That's what killed the Medal of Honor series (though the 2010 release was quite amazing in my mind and surpassed CoD:MW2 in terms of production value and quality). That said, I actually liked the ending to DA2 because it was true to the established storyline.

My problem with DA 2 was not the story.Middle games/stories can have cliff hangers with slightly cloudy results.It was turning most of the monster silly looking.

#88943
VivaLaWhatsername

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FreedMason wrote...

I would have waited untill 2015 to avoid this travisty of character assasination in the conclusion of ME3. Why did EA not delay the game? It is so infuriating why this company forced out an incomplete game just to make money. Why not throw out another First Person shooter, those are popular!


I would have waited however long it took them to get it right, and I think that's what these developers and what not seem to forget. The fans/customers will wait longer if it is going to be done right, I would want a chef in a restaurant to take longer making my meal instead of serving me half-cooked food.

#88944
Kyria Nyriese

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xHezz90 wrote...

FreedMason wrote...
I would have waited untill 2015 to avoid this travisty of character assasination in the conclusion of ME3. Why did EA not delay the game? It is so infuriating why this company forced out an incomplete game just to make money. Why not throw out another First Person shooter, those are popular!

I would have waited however long it took them to get it right, and I think that's what these developers and what not seem to forget. The fans/customers will wait longer if it is going to be done right, I would want a chef in a restaurant to take longer making my meal instead of serving me half-cooked food.

The issue isn't that the fans will wait as long as it takes, the issue is the people they are trying to grab for that game that aren't fans, and they lose interest really quickly.  That's the problem I think right now, is the immediate gratification crowd out there.  We as the fans of Mass Effect and  Bioware are more than happy to wait however long it takes to make the game as good as it can be.  However, they were trying to pull in the shooter crowd, which unfortunately appears to have a lot of those immediate gratification folks.

#88945
sagevallant

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Goodwood wrote...

Yes, they were pretty tight. EA, it seems, are falling back into their old bad habits (or perhaps they never grew out of them?) that demanded at least one AAA game a year from their developers. That's what killed the Medal of Honor series (though the 2010 release was quite amazing in my mind and surpassed CoD:MW2 in terms of production value and quality). That said, I actually liked the ending to DA2 because it was true to the established storyline.


I sided with the mages on my ONLY full playthrough. All those reused maps made it so hard to get into a second round. And it's a good thing everyone complained about them, or else we'd probably have gotten redundant maps in ME3 too. Otherwise, I had no real complaints. Sure, I didn't go bonkers over the LI options the way I did over Leliana (...sigh :wub:) but it was all right.  A bit shallow for companion discussions.

I feel like the story peaked with the Arishok though, that was the interesting conflict to me. Mages v. Templars was about two groups forcing themselves to not understand each other, Qunari v. non-Qunari was about two very different world views coming into conflict. The two sides quite genuinely do not understand one another. I found it a lot more engrossing.

#88946
FreedMason

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xHezz90 wrote...

FreedMason wrote...

I would have waited untill 2015 to avoid this travisty of character assasination in the conclusion of ME3. Why did EA not delay the game? It is so infuriating why this company forced out an incomplete game just to make money. Why not throw out another First Person shooter, those are popular!


I would have waited however long it took them to get it right, and I think that's what these developers and what not seem to forget. The fans/customers will wait longer if it is going to be done right, I would want a chef in a restaurant to take longer making my meal instead of serving me half-cooked food.


Yes, I agree. I think the saddest thing is that we care much more about Mass Effect than the people being paid to make it. Back in the day, I would be grinning to work if I was making Mass Effect things. Nowadays, they seem almost tired of their five-year-old IP already...:crying: However, some of the things the community makes are amazing, like those outstanding Shields comic shorts, and the YouTube analysis videos, etcetera.

#88947
Darth Garrus

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Good night, everyone.

Hold the line!

#88948
Goodwood

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Darth Suetam wrote...

Good night, everyone.

Hold the line!


The line is held. Now if only we could hold all of these limes! :P

#88949
Nharia1

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xHezz90 wrote...

Goodwood wrote...

Ohai thar Nhari and Hezz! *bear hugs*


*hugs* wait...Nhari is here? where? *looks around*

*hugs to wherever Nhari is*

*hugs back* Hey Hez~! :lol:

#88950
Kyria Nyriese

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Darth Suetam wrote...

Good night, everyone.

Hold the line!


Nighty Night Darth Suetam 

We will be here holding the line :)