I definitely expected a suicide mission style ending. I purposely read all the descriptions of my war assets and any updates to them along the way because I was convinced I'd have to tactically deploy them in the final battle. So much for that reasoning.g_bassi13 wrote...
How did you feel about the fact that you had to choose the ending of your game? Putting aside what the choices actually were, would you have preferred choosing between a set number of conceptually different outcomes with perhaps minor variations on each depending on your strength/game choices (kind of like what we have now), or a 'main' non-chosen ending with a larger number of variables depending on game choices (more like the suicide mission)? Which did you expect?
I'm okay with picking from a set of choices in theory, but the ones we have now are so jarring in light of the rest of the ME series. I mean only 'bad guys' ever wanted a final outcome where the Reapers lived. All the way up until Shepard rides that glowy platform at the end, the goal has always been Destroy the Reapers.
And it's not like we were ever given a Legion version of a Reaper, to make us question their intentions or portrayal as ultimate bad guys. They were always evil and unstoppable and unknowable. Kill them or be killed.
So it makes no sense to me that the most ineffective and poor playthrough with the lowest EMS rating gets to accomplish that goal, but the more dedicated players are 'rewarded' with... options to let the Reapers live.




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