Aesieru wrote...
Kyria Nyriese wrote...
Aesieru wrote...
Kyria Nyriese wrote...
Bioware took the series, where you were fighting to preserve all the races of the galaxy and turned the finale into, eh the Reapers aren't the bad guys, they are keeping us from annihilating ourselves - which was something I was afraid Bioware was going to do after ME2. Then instead of a straight up fight, which again the entire series led up to, we get a magic gun from the protheans that allow us to:
a) Destroy the Reapers and all their tech - leaving Shepard either dead or alive and the Normandy stranded on a backwater planet with little hope of retreival.
Control the Reapers - in which Shepard becomes the new Guardian, and is forever trapped within the Citadel and the cycle continues in 50,000 years. The Normandy is stranded on a distant world and the Relays are destroyed.
c) Merge - we all get turned into cyborgs and Shepard becomes goo on the floor of the Citadel, the Relays are destroyed and the Normandy is stranded on the bloody world in the middle of no where.
Do you see the trend here. No matter what we do, no matter how we choose to go, all roads lead to the same place. The Relays destroyed, Galactic Civilization set back hundreds if not thousands of years, Shepard most likely dead or might as well be dead, and the Normandy stuck on some backwater planet in the middle of no where.
Now Shepard can die, I'm cool with that, kind of expected that. The Normandy can be destroyed, kinda expected that as well. However, I expected us to save Galactic Civilization, not pretty much force everyone to start all over again.
I also expected there to be the possibility that the Reapers would win, and the cycle would continue. Which at this point I would be happier with than the choices I currently have.
You do not understand the key plot of ME3 because you havent' played it.
The Technology Singularity is the key.
The Technological Singularity is something which 'could' happen with the development cycle of the organic races. Which is why the Reapers came through every 50,000 years and wiped out space faring civilization.
In two of those choices, the chances are even higher of technological singularity than in the third. However, again, that was not what the plot of the two other games led us to believe. It was a simple heroes journey, from start to finish, now at the end of the journey we find that we were all wrong, and it was really a statement about technology getting out of hand?
To quote the movie Wag the Dog, "You don't change horses mid stream" which is exactly what Bioware did.
That said, you're right I haven't played the game yet, and this could all be moot when I do, and if it is, then that will be a wonderful thing, however, as things look right now, my point is valid.
The plot was there, you could see it, granted it wa ssupposed to be about dark energy but they re-evaluated it and it fits. The Reapers are caretakers. Surely the unknown reason for their existence and harvesting had to have crossed your mind at some point.
I'm sorry. But this is BULL.
Unless you played diffent games, the Mass Effect games that I know and love (more than any other games) were about your journey as a hero, uniting the galaxy, exploring the ever changing world of exciting technology, and building relationships with people you care about. Oh, and stopping machines hell bent on obliterating all.
So now:
-Your "hero" gets to die killing the Reapers, but screwing everyone else
-The galaxy, united for a brief second, is shattered without hope of repair or re-connection
-Our technology is not only gone, but apparently was the "real evil" in the mass effect unverse
-Oh, and everyone you care about is stranded/starving/dying/inbreeding
This was not what Mass Effect was.
Modifié par GDK, 03 mars 2012 - 06:01 .