So we can't get the ending we want after all?
#92676
Posté 01 mai 2012 - 02:26
#92677
Posté 01 mai 2012 - 02:31
Look top of page.Nharia1 wrote...
What survey are you all talking about?
#92678
Posté 01 mai 2012 - 02:53
Also, I gave the game a 6/10 before the endings. And I also thought I was being a tad bit generous.
Modifié par g_bassi13, 01 mai 2012 - 02:53 .
#92679
Posté 01 mai 2012 - 02:57
#92680
Posté 01 mai 2012 - 02:59
#92681
Posté 01 mai 2012 - 03:00
g_bassi13 wrote...
In 140 characters for the survey, I managed to say "Game was far too linear. Nothing we did in ME 1 and 2 had any impact. And the ending itself cannot be fixed with explanations and cutscenes". I hate having to sum up what I have to say in 140 characters, but I know you gotta summarize for this.
Also, I gave the game a 6/10 before the endings. And I also thought I was being a tad bit generous.
You're a lot harder than I would have been.. this was easily a 10/10 for me up until that beam of light hit me... I honestly would have accepted Shepard dying there at that moment more than the next 5 minutes of Citadel Kid... it made no sense and just enraged me more... up to that point it was a literary and emotional masterpiece... and I don't use that very often... I've had emotions hit me during this game I've never had during another game... I've never 'cried' at a character being killed off... I've never felt sheer rage at a plot character (some multiplayer characters regularly on some games haha, but not SP).
Yeah there are always going to be some stuff that is missing, but if they had of done the ending right there I wouldn't have cared... it could have been a bit short, it could have had some plot holes here and there, all of the series, all video game sequels have some.. it's just the ending was so against everything the series even stood for, in character, in plot, in quality, in completeness... it was the equivalent of getting a Ferrari, having it show up, putting the key in, driving it around, having a great time, and then realizing that there's no gas cap, so forget about driving it again.
#92682
Posté 01 mai 2012 - 03:09
This just dropped on holdtheline's facebook page.
It's a good read. Never understood why gamers as a consumer base are treated as second-class. It's not just 12 year old kids playing videogames anymore. I wonder if the gaming industry realizes that yet.
Problem with gaming news websites, is they will always side with the industry over us. They have to kiss ass so they get that interview, or that early access, or those advertising dollars for platstering the game as their background, or maybe even getting one of their employees in the game itself....
We should be protesting them as hard as we are Bioware and EA.
#92683
Posté 01 mai 2012 - 03:20
BigglesFlysAgain wrote...
g_bassi13 wrote...
. Seriously, I do tend to give out praise pretty easily. I spend a lot more time telling people why I enjoyed something, rather than why I think they should be avoiding things.
If it's something I didn't care about it in the first place, it's easy to move on and forget about it. Also, whenever I look forward to something at any level, I tend to enjoy it. That's because there's always a specific aspect that I'm anticipating, and as long as it touches on those expectations, I'll be satisfied with it. That's easy to do, as those things I'm looking for tend to be what the creators themselves created the whole thing for.
So for both Mass Effect 3 and The Avengers, I expected something that paid respect to what happened in the previous entries. Which stood as an epic culmination of everything that lead to this point. This one is not an easy task to fulfill, but it's something that we should have been expecting given the nature of the content, and the people involved in making it happen. One managed to do it like it aint even a thing, and the other struggled so hard that it seemed to intentionally do the opposite of it.
The last time I was truly disappointed with a game was Dragon Age 2, so I don't like the trend (it plays heavily into my negativity towards this game)
Yes, I did not mean I thought you were a negative person, your generaly negative outlook towards mass effect 3 and certain came content initiatives is easily understandable, I just have never seen you anywhere outside this thread (given that I only frequent two threads it is understandable) and obviously it would be off topic for you to do anything but to voice your feelings about the endings. I somtimes give what I am reading voice and I obviously had imagined a negative voice for you, and your praise for for the avengers made that voice sound comical. And before anyone asks I don't hear voices lol
Yeah, I get why you would have an angry voice in mind for me. I probably would too, lol. I just wanted to pointed out that I consider myself to generally be a calm person about such things. But I don't like being so slighted by something I look forward to so much, by people I used to have a kind of respect for.
#92684
Posté 01 mai 2012 - 03:22
Laterali wrote...
http://www.cinemable...cdewWPN.twitter
This just dropped on holdtheline's facebook page.
It's a good read. Never understood why gamers as a consumer base are treated as second-class. It's not just 12 year old kids playing videogames anymore. I wonder if the gaming industry realizes that yet.
Problem with gaming news websites, is they will always side with the industry over us. They have to kiss ass so they get that interview, or that early access, or those advertising dollars for platstering the game as their background, or maybe even getting one of their employees in the game itself....
We should be protesting them as hard as we are Bioware and EA.
So true.. Journalists are like barnicles on politicians.. they might be annoying in their search for scandal but they ALWAYS find it. If they don't, no one realizes it, and then there's no loss of confidence... however the accountability police in the gaming industry have more vested interest in putting out the next big game review a day ahead of everyone else. I love how none of the press are asking whether or not the game was rushed.. I mean it took me a couple hours to find out the FYE for EA was March 31st, connect the dots and you've got motive and opportunity... it doesn't take a rocket scientist, they're just tarnishing their own image here..
It'll be like some of the south american police departments who became so corrupt that eventually people just treated them as they did the crooks themselves and started vigilantism. If the mainstream gaming press doesn't provide the service their readers expect and chooses advertising revenue over journalistic integrity, they'll find themselves being supplanted by grass roots gamers who start their own review sites, and will become larger and more influential than the media themselves. If anything, it should be a wakeup call to the gaming media about conflict of interest.
#92685
Posté 01 mai 2012 - 03:28
That's it for today, everyone.
Hold the line!
#92686
Posté 01 mai 2012 - 03:31
Same here. And that would have been a good death, side by side with Anderson. Then suddenly we became Neo...Computim wrote...
I honestly would have accepted Shepard dying there at that moment more than the next 5 minutes of Citadel Kid...
I'm not often moved during 'emotional' video game scenes either. Probably because just like movies, there are obvious devices you can see coming (plucky young sidekick death, old hero sacrificing himself for redemption, ect). While I know intellectually that Mordin's death fits into the 'redemption' slot, it didn't feel cookie-cutter because I'd spent so much time with him arguing about how the genophage was wrong.Computim wrote...
I've had emotions hit me during this game I've never had during another game... I've never 'cried' at a character being killed off...
Mordin didn't feel like a hastily slapped together Plot Device. He felt like a complex person who also happens to have a stellar singing voice. For lack of a less crazy term, he felt real. So the emotions I experienced when he died felt more real too.
#92687
Posté 01 mai 2012 - 03:36
Missy_MI wrote...
Same here. And that would have been a good death, side by side with Anderson. Then suddenly we became Neo...Computim wrote...
I honestly would have accepted Shepard dying there at that moment more than the next 5 minutes of Citadel Kid...I'm not often moved during 'emotional' video game scenes either. Probably because just like movies, there are obvious devices you can see coming (plucky young sidekick death, old hero sacrificing himself for redemption, ect). While I know intellectually that Mordin's death fits into the 'redemption' slot, it didn't feel cookie-cutter because I'd spent so much time with him arguing about how the genophage was wrong.Computim wrote...
I've had emotions hit me during this game I've never had during another game... I've never 'cried' at a character being killed off...
Mordin didn't feel like a hastily slapped together Plot Device. He felt like a complex person who also happens to have a stellar singing voice. For lack of a less crazy term, he felt real. So the emotions I experienced when he died felt more real too.
Same! Also Thane's death hit me hard too.. the assassin was asking forgiveness for Shepard, the hero's actions.. that had become my actions.. and felt more personal choices... it really made me second guess myself and engross myself in the character too.. which I've never done before, ever... even Halo it was more "THAT'S RIGHT PUNY MARINE. STEP ASIDE.. THE MASTER CHIEF WILL TAKE IT FROM HERE!" ... kinda egotistical pride haha.. this was more a "holy crap I'm choosing which races in the universe I love will live or die with a single sentence"... it really gave gravity to every word I said, and it's why, in the end, I didn't think Shepard would have picked any of the options and that really wasn't following up to that point..
#92688
Posté 01 mai 2012 - 03:37
Like I said, I hated the linear nature of the game. Every decison we made in the previous games was marginalized and tossed to the side as easily as possible. It stopped feeling like I was shaping my own story out there. Aside from that, I couldn't stand how Shepard was pretty much told how she was supposed to feel about everything that happened. Voicing your opinion was no longer something you could do. And when you could, it didn't matter in the slightest. You're given the option to say 2 things, but they end up having the same meaning. The total idea of player agency was stripped from the game. Therein lies the major problem of a game like this based in a series of games all about player interaction with the story. It was no longer my story, and it was no longer my Shepard.Computim wrote...
g_bassi13 wrote...
In 140 characters for the survey, I managed to say "Game was far too linear. Nothing we did in ME 1 and 2 had any impact. And the ending itself cannot be fixed with explanations and cutscenes". I hate having to sum up what I have to say in 140 characters, but I know you gotta summarize for this.
Also, I gave the game a 6/10 before the endings. And I also thought I was being a tad bit generous.
You're a lot harder than I would have been.. this was easily a 10/10 for me up until that beam of light hit me... I honestly would have accepted Shepard dying there at that moment more than the next 5 minutes of Citadel Kid... it made no sense and just enraged me more... up to that point it was a literary and emotional masterpiece... and I don't use that very often... I've had emotions hit me during this game I've never had during another game... I've never 'cried' at a character being killed off... I've never felt sheer rage at a plot character (some multiplayer characters regularly on some games haha, but not SP).
Yeah there are always going to be some stuff that is missing, but if they had of done the ending right there I wouldn't have cared... it could have been a bit short, it could have had some plot holes here and there, all of the series, all video game sequels have some.. it's just the ending was so against everything the series even stood for, in character, in plot, in quality, in completeness... it was the equivalent of getting a Ferrari, having it show up, putting the key in, driving it around, having a great time, and then realizing that there's no gas cap, so forget about driving it again.
The game was too short, and yet incredibly padded still. There were no real side quests, no exploration, nothing. A few great moments do not a great game make, imo.
With this game out now, I can't even go back to playing ME1 and 2, and imagining all the consequenses of the actions I was taking. I wish Mass Effect 3 wasn't released, so that I could go back to that feeling. I would say the reason I hated the game so much is beacuse I loved Mass Effect 1 as much as I did.
I can't just be like "I give it a 8/10, but I wish it never existed". That doesn't make sense to me. On a personal level, I expected it to be a masterpiece, but I didn't get anything resembling that.
#92689
Posté 01 mai 2012 - 03:38
Computim wrote...
You're a lot harder than I would have been.. this was easily a 10/10 for me up until that beam of light hit me... I honestly would have accepted Shepard dying there at that moment more than the next 5 minutes of Citadel Kid...
*snip for length*
No, wait, there were no side quests! Unless you liked being the new UPS guy, which obviously, I didn't. I would've given them a 9.5, especially because I missed the real dialogues way too much.
Also, I almost picked "the ending" when they asked "what was the most emotional moment for you"....they don't specify if it's good or bad emotion...I definitely felt anger, sadness, disappointment...that was the most emotional moment for me...in a negative way.
But since I don't want them to misunderstand it, I said the farewells.
#92690
Posté 01 mai 2012 - 03:38
Laterali wrote...
http://www.cinemable...cdewWPN.twitter
This just dropped on holdtheline's facebook page.
It's a good read. Never understood why gamers as a consumer base are treated as second-class. It's not just 12 year old kids playing videogames anymore. I wonder if the gaming industry realizes that yet.
Problem with gaming news websites, is they will always side with the industry over us. They have to kiss ass so they get that interview, or that early access, or those advertising dollars for platstering the game as their background, or maybe even getting one of their employees in the game itself....
We should be protesting them as hard as we are Bioware and EA.
IMO, the real problem isn't reviewers trying to be total kiss****es, it's that their systems for reviewing things suck. Most reviewes these days are not reviewing games properly. The primary focus of most reviews is on visuals, sound design, story, gameplay, and replayability. If the gameplay is functional and enjoyable, presentation tends to be the next deciding factor, followed by replayability. Story, even though it's mentioned first in most reviews, tends to be the least influential out of all the above.
For example, Prototype 2 recently came out, with a lot of reviewers bemoning the story, and saying that the gameplay was great if your into Prototype-like games. I played the game and beat it over the weekend, and to be honest, it not only reinforced my belief that reviewers don't take stroy into consideration when reviewing games, but that they can't review stories for games at all. The story in Prototype 2 wasn't shakespear calibur writing, but it was a hell of a lot better then the origional Prototype's story, as well as being better then roughly 80% of games currently on the market. Mind you, I didn't go into Prototype 2 for the story, but the story was one of the things I took away from that game as being a good thing.
#92691
Posté 01 mai 2012 - 03:48
TamiBx wrote...
No, wait, there were no side quests! Unless you liked being the new UPS guy, which obviously, I didn't. I would've given them a 9.5, especially because I missed the real dialogues way too much.
Also, I almost picked "the ending" when they asked "what was the most emotional moment for you"....they don't specify if it's good or bad emotion...I definitely felt anger, sadness, disappointment...that was the most emotional moment for me...in a negative way.
But since I don't want them to misunderstand it, I said the farewells.
Well I went into this an unapologetic fanboy.. so this had that going for it right from the start, it was amazing up to that point.. Conrad Vernier pushed me to best game ever just because, at the time, the minor character there actually had an impact, a hilarious, amazing, wow impact that really was only war assets.. but the fact they gave it time just amazed me. I didn't think the UPS quests were that bad... mind you I spent most of ME2 probing planets to the point some of them got restraining orders against me.
I didn't really like the holographic farewells there... it felt like "you weren't good enough to have us actually show up for you despite this being the culmination of everything you've spent the last 3 games doing.. but hey, we send our regards" sorta thing.
#92692
Posté 01 mai 2012 - 03:48
Gah, Thane.Computim wrote...
Same! Also Thane's death hit me hard too.. the assassin was asking forgiveness for Shepard, the hero's actions.. that had become my actions.. and felt more personal choices... it really made me second guess myself and engross myself in the character too..
I have to admit, I almost stopped playing the game after none of my squadmates mentioned Thane's death and all the chicks started immediately hititng on Shepard.
On one hand, I understand it would have felt weird to run off exploring when the galaxy is at stake, every minute thousands of beings die and all that.g_bassi13 wrote...
The game was too short, and yet incredibly padded still. There were no real side quests, no exploration, nothing. A
few great moments do not a great game make, imo.
There are a few wonderous moments seeing the Tuchanka ruins of old, but almost everything else is or quickly becomes rubble. From a practical story perspective I get it, but selfishly I really missed more in-depth exploration too.
And... (sorry it's late and I'm rambling too much) it's also why suddenly losing the Citadel made me far more upset than losing Earth ever could. I've spent hundreds of hours wandering around the Citadel, it felt like Shepard's home. Yes, watching kids in sunflower fields or clasping miniature Normandy ships get ganked by Reapers is not good, but thinking about Bailey, already wounded, fighting off waves of husks is worse. Yeah, I'm an awful person.
Modifié par Missy_MI, 01 mai 2012 - 03:58 .
#92693
Posté 01 mai 2012 - 03:54
g_bassi13 wrote...
Like I said, I hated the linear nature of the game. Every decison we made in the previous games was marginalized and tossed to the side as easily as possible. It stopped feeling like I was shaping my own story out there. Aside from that, I couldn't stand how Shepard was pretty much told how she was supposed to feel about everything that happened. Voicing your opinion was no longer something you could do. And when you could, it didn't matter in the slightest. You're given the option to say 2 things, but they end up having the same meaning. The total idea of player agency was stripped from the game. Therein lies the major problem of a game like this based in a series of games all about player interaction with the story. It was no longer my story, and it was no longer my Shepard.
The game was too short, and yet incredibly padded still. There were no real side quests, no exploration, nothing. A few great moments do not a great game make, imo.
With this game out now, I can't even go back to playing ME1 and 2, and imagining all the consequenses of the actions I was taking. I wish Mass Effect 3 wasn't released, so that I could go back to that feeling. I would say the reason I hated the game so much is beacuse I loved Mass Effect 1 as much as I did.
I can't just be like "I give it a 8/10, but I wish it never existed". That doesn't make sense to me. On a personal level, I expected it to be a masterpiece, but I didn't get anything resembling that.
I agree.
#92694
Posté 01 mai 2012 - 04:00
#92695
Posté 01 mai 2012 - 04:08
Ihatebadgames wrote...
I gave it a 8 before the ending and a 5 with the ending.Time for shower and bed.Night all and hold the line/wallet.
10/10 before the ending, 1 out of 10 for the ending, had to give it a 4/10 total based on the fact it wasn't 'okay' based off their scale..
It just hit me again that they completely BLEW the franchise in 5 minutes because they rushed it out the door... If I were Bioware I'd be so upset at EA right now... they killed their reputation, irrepairably with some people in 5 minutes... and for a game that most would have called one of the best series' on the Xbox 360 up until that last 5 minutes... that's sad...really sad.
#92696
Posté 01 mai 2012 - 04:10
So anything happen in the last 17 hours?
*hugs to all*
#92697
Posté 01 mai 2012 - 04:12
Missy_MI wrote...
I have to admit, I almost stopped playing the game after none of my squadmates mentioned Thane's death and all the chicks started immediately hititng on Shepard.Such awful timing.
Hahaha, reminds me of that Wedding Crashers movie where the guy finds himself picking up women at funerals when he hits the bottom of the barrel hahaha
#92698
Posté 01 mai 2012 - 04:13
#92699
Posté 01 mai 2012 - 04:14
#92700
Posté 01 mai 2012 - 04:16
Laterali wrote...
http://www.cinemable...cdewWPN.twitter
This just dropped on holdtheline's facebook page.
It's a good read. Never understood why gamers as a consumer base are treated as second-class. It's not just 12 year old kids playing videogames anymore. I wonder if the gaming industry realizes that yet.
Problem with gaming news websites, is they will always side with the industry over us. They have to kiss ass so they get that interview, or that early access, or those advertising dollars for platstering the game as their background, or maybe even getting one of their employees in the game itself....
We should be protesting them as hard as we are Bioware and EA.
Man, I sure hope some other people read that article and spread the world. Excuse me while I go email the link to TotalBiscuit and hope he says something about it.




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