Atrocity wrote...
g_bassi13 wrote...
It's not incidental. But on the flip side, It's a lot of these same things are missing from ME3. (I haven't finished the review yet)
I know, I'm trying to be ironically hipsterish here 
And I wouldn't say they are missing from ME3 as much as ME3 fails to see the previously set situations through, for the most part. Genophage and Geth situation are the only ones that are really taken to a conclusion (insert ending negates all rant here), and even they have a certain rushed feeling to them. That being said, the Tuchanka mission is my favourite by far.
I would have liked to see more inner conflict within the quarians and salarians for example. Ok, we used the majority of ME2 to make Mordin think about the genophage and the righteousness of it, but he's just one guy. Quarians do not like geth, other than that one admiral. You get why I'm not 100% satisfied with this? Of course the linearity of ME2 and 3 makes DAO-ish rich environment with countless interactions impossible, but I would've liked to hear some "I HATE THIS ****** WAR, WHY CAN'T WE JUST GET ALONG, THIS IS STUPID" from Quarian marines or something.
Most of the characters don't seem to act like real aliens would either, with the exception of Primarch (and Wrex etc of course). I believe his reaction, because he is a soldier, not a politician, and Palaven was screwed without Krogans. That would logically cause 'screw the rules, dalatrass, go hang' reaction. Most caharacters just seem oblivious to war against Reapers, judging by their actions and dialogue. That makes them feel somewhat 2-dimensional, since I really can't see their motivation to act the way they do. Unlike, let's say Loghain. I can relate to him, I understand why acts the way he does (because he's friends with Tim Curry
), while not agreeing with him. I don't get that as much as I'd like with ME characters.
I don't have any problems with the rannoch or tuchanka missions either (without nitpicking). I quite liked them. They had the only 2 points in the game where it felt like I was in control, or had any say in what's happening. That being the part me and Legion tried to kill each other over uploading the Reaper Code, and the second being the part where you're given the opportunity to tell the team about the genophage cure sabatoge (which was sneakishly well written).
The problem, like you said, is that nothing else here feels fleshed out. And the game isn't set up like a conclusion to the events that preceeded it ME1 and 2. There were a lot of opportunities for the game to delve deeper into the that with the game, but it wasn't there. What we were left was with this unnecessarily strict linear experience. And despite being linear in nature themselves, ME 1 and 2 managed to reflect whatever you felt about the events in it's general atmosphere. And whenever something happened, the game didn't forget about it and instantly move on without mention of it (Thane's death anyone?). With ME 3, you're instead told how you're supposed to feel at every turn, something which wasn't really present in past Bioware games (except Dragon Age 2 as well). Poor story telling given the tools they had to work with. You're jumping for point to point without any real connection.
Overall I would say ME1 did a very good job matching the DAOish enviroment (though ME1 came out before DAO, you know what I mean). There were people to interact with wherever you looked, and almost all of them had something interesting to say. ME2 did to a certain extent as well, but what it was missing, that both DAO and ME1 had, were well rounded characters that had motivations both realistic and supportive of the nature of the events of the game. The entire ME1 squad was like that. I don't know what happened to Bioware's ability to write characters, but they've gone on to being extremely hit or miss with their recent work.
Also, Tim Curry is awesome. That is all.
Modifié par g_bassi13, 02 mai 2012 - 10:43 .