Aviditie wrote...
g - that's one of the things that broke my heart about 3. They didn't even make killing off the rachni queen or not actually matter. What *really* mattered other than whether Kaiden or Ashley died from 1?
Give the info to the shadow broker in 1? No. Send Cerberus its data back, keep it for yourself/EDI, or send it to the alliance? No. Lose a squad mate in 2? Replaced with generic person. The choices don't affect any actual gameplay. Nothing is harder, or easier. They pretty much abandoned renegade or paragon. It's all so...
Frustrating. And not what they promised. I would still have played the #%^* out of 1&2 bc they were fun games, but I wouldn't have been so careful about having made different decisions with each Shepard for 3.
I'm starting to wonder if there is any point to ME2. I can't remember if saving/destroying the Collector Base has any major impact in 3. Plus the lack of ME2 squad members ur able to recruit really gets on my nerves, surely Miranda and Grunt could easily take a place aboard the Normandy.
Modifié par Lestatman, 03 mai 2012 - 06:35 .




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