OK, like many people here, I am not happy with the endings as we see them currently. However, I have been trying to put my finger on what it was that really stuck in my craw. After a sleepless night of turning it over in my head, I finally figured it out. Incoming wall of text.
While I don’t like the fact that the Normandy gets stranded on a backwater planet no matter what I do, while that leaves a sour taste in my mouth, that isn’t the issue I have. The issue is the direction they took the Reapers and the fight. For two games, the Reapers were the bad guys, now in the end of the trilogy they are suddenly trying to save us by destroying us? They become the good guys? I saw this being foreshadowed in ME 2 and was really hoping Bioware would not go this direction. Apparently they did, which is really what causes me to shake my head and wonder why.
People here keep comparing the Reapers with Lovecraft like monsters, if Bioware had stayed true to that, instead of making them the ‘saviors of organic life through the destruction of organic life’ it would have been fine. The war would have happened, no need for a magic button to destroy the Reapers, no need to destroy Galactic Civilization to save it. There was no reason for Bioware to take the series in a convoluted direction like this. They could have stuck to a straight out story, bad guys bad, good guys good, good guys save the day.
Many have called the endings bad writing, when in reality it isn’t, not really. They just decided to take things in a direction that really does not make much sense. I did not like that convolution in the Matrix series, and I don’t like it now. It would be like saying the Emperor in Star Wars was actually trying to protect the galaxy from some possible evil.
OK next item on my issues with list. The Guardian? WTF? OK, I can comprehend the need to have someone/thing in control of the Reapers, but something that can do nothing but watch and send the signal out? Huh? So the Guardian who is in control of the Reapers and the cycles can’t do anything at all to allow or stop the cycles. This makes absolutely no sense what so ever to me.
Now let’s look at your choices in the end. We can destroy the Reapers – OK this is kind of what we’ve been trying to do from the beginning of the series, I’m cool with this… but wait, to destroy the Reapers will destroy the Mass Relays and everything with Reaper tech in it. Galactic Civilization as a whole is based on Reaper Tech, as said by both Vigil and Sovereign in ME. So we are back to we have to destroy Galactic Civilization to save it.
OK option two – we can control the Reapers, delaying the cycle another 50,000 years. This is in direct contradiction to what we have been trying to do for two games. Oh and this still destroys the Relays, though leaves the Reaper tech intact.
Alright now we’re down to option number three – Merge organics and synthetics – the ‘best’ option. Doesn’t this defeat the purpose of what the Reapers are trying to prevent? Oh and once again, we destroy Galactic Civilization to save it, because the relays blow up still. We still have the Reaper tech that most of our current tech in the game is based on, however, we still lose the Relays and we are that much closer to this Technological Singularity that is being thrown around by the Guardian.
No matter what we do in the end, as things look at this moment it all boils down to, now the Reapers are trying to save us from ourselves, and we have to destroy Galactic Civilization in order to save Galactic Civilization. I am sorry, but no matter how I look at this, it is convoluted and extremely overdone. If anything, this chapter in the story is convoluted to make it look like there are options and choices, when there are none, ‘All roads lead to Rome’. No matter the ‘choice’ I make, I am still destroying Galactic Civilization, I am still moving the galaxy toward this ‘Technological Singularity’.
This is the issue. Again, while I still don’t like the fact that the Normandy is shipwrecked on some planet out in the middle of nowhere with little to no hope of retrieval, that is minor compared to what I see Bioware having done with this installment of Mass Effect.
Modifié par Kyria Nyriese, 03 mars 2012 - 03:06 .