An interesting interview with the writer of Prometheus...
Breifley mentions storytelling in games... And also a a nice quote
(Q)
The stereotype that a lot of science fans have about science
fiction movies is that the science is the first thing to go out the
window in favor of cool ideas or whatever. How do you find ways to keep
the science at least plausible?
(A)
For too many filmmakers, "sci fi" means "anything goes." Which leads in turn to arbitrary chains of events, or story rules that feel inconsistent or muddy.Story flourishes under constraint. The more scientific limits you keep in
place, forcing yourself to work within real rules, the more authentic your story will feel. I always fight for scientific rigor. Not just because I'm a huge geek, which I quite definitely am, but because I
believe it makes for better stories.
I.E biowares pre ending ethos...
Modifié par BigglesFlysAgain, 11 mai 2012 - 05:21 .




Ce sujet est fermé
Retour en haut





