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So we can't get the ending we want after all?


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#96626
Goodwood

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TamiBx wrote...

Thanks for not noticing my presence, Phoenix...:crying:


*tackles and glomps Tami* Hey there!

#96627
TamiBx

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Goodwood wrote...

TamiBx wrote...

Thanks for not noticing my presence, Phoenix...:crying:


*tackles and glomps Tami* Hey there!


HI~!

I should probably stop lurking and start posting again...it's just that iPads/iPods aren't BSN friendly, and it is hard to quote people so I just post when I absolutely need to :?

They need a BSN app, seriously. 

#96628
g_bassi13

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Laterali wrote...

g_bassi13 wrote...

Laterali wrote...

I just saw someone made an hour and a half video about the Indoctrination Theory... All I have to say about it, is that the guy gives way too much credit to the Bioware writing team.

the cold hard fact of the matter is, they shoved this game out the door to get that sweet short-term cash in. EA wanted ME3 on their quarter earnings to cover the fact they lost so much money on SWOTR. If the shareholders knew they were hemorrhaging as much money as they actually are, EA would probably sink like a stone.

Yup. That's the major problem I have with the that theory. I think the people that came up with it are extremely creative, probably more so than the people that actually made the game. Like you said, there's little to no chance that the team who was in charge of the game could come up with something so elaborate, when large parts of the game are half-assed as is. People want to believe that Bioware couldn't have screwed up as hard as they did, but they did.

I would give Bioware credit if they picked up the theory and ran with it though. But that's likely not happening.


If they ran with IT I'd accept it, I'd know they never once thought of the idea, but I'd accept it.

The number one thing I say when people mention that it couldn't possibly have been the whole team that dropped the ball, I just mention the Thane/Kai Leng fight scene.

Shepard and two other highly trained, highly armed team mates stand and watch while Thane gets his ass handed to him instead of, oh I don't know, shooting Kai Leng in his face.

That's not good writing, thats forcing a death of a popular character for emotional shock and awe.

There's more than that, but that one in particular was pretty bad.

The funny thing is I don't have a problem with idea of Thane dying at all. If we were given some situation where Thane had to sacrifice himself for the greater good, I would've told him to go do it. That's not the situation we were given here, though.

What it is, was an obtuse attempt at forcing the player to accept the death as an inevitability, as a way to reinforce the situation at hand. But given the circumstances, what he accomplished (nothing, all he did was step in and die), and the basic context of things (Shepard and her squad stood there watching him die), the whole thing was so poorly written. It was attempt by the game to scream at you "Do you not see what's at stake? ARE YOU NOT SAD!?!" No, I'm busy lol'ing at how poor this all was.

I've use the term "forced emotion," way too often to describe moments of writing in this game, but the reason I do it is becuase that's exactly what this game is full of. In a medium such as this, where the mass effect games had previously taken full advantage of the idea of letting the player input into what happens, and letting situations play out naturally, the fact that this forced emotion comes up so much in this game makes me more worried about what we'll see with Bioware's next game. (especially considering that Dragon Age 2 abused this tool even more egregiously in the first place.)

#96629
Phoenix NL

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TamiBx wrote...

 Thanks for not noticing my presence, Phoenix...:crying:

ごめんなさい Tami!! *big hugs* how are you?

Edit: Yes they need a BSN app, it's so hard doing it on the phone!

Modifié par Phoenix NL, 11 mai 2012 - 06:41 .


#96630
Phoenix NL

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Nharia1 wrote...

Phoenix NL wrote...

Nharia1 wrote...

Phoenix NL wrote...

Haha, that sounds interesting! I usually can't stand hearing other people chat over mics but I think that's more when it's people I don't know. Image IPB

Somehow I try and match the voices to the names but that doesn't really work... :lol:

Lol, you'd never match my voice to my name I think. Most people seem to have the idea that I speak with a strong Dutch accent but I don't.

Huh I didn't think you were Dutch... :whistle:

Haha, what did you think the NL stood for? Out of interest where did you think I was from?

#96631
Goodwood

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She prolly thought you were British, Phoenix. I had you figured for a Dutch expatriate living in the UK, however.

#96632
Nharia1

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Phoenix NL wrote...

Nharia1 wrote...

Phoenix NL wrote...

Nharia1 wrote...
Somehow I try and match the voices to the names but that doesn't really work... :lol:

Lol, you'd never match my voice to my name I think. Most people seem to have the idea that I speak with a strong Dutch accent but I don't.

Huh I didn't think you were Dutch... :whistle:

Haha, what did you think the NL stood for? Out of interest where did you think I was from?

Would you hate me if I said Canada? :unsure:

#96633
Phoenix NL

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Goodwood wrote...

She prolly thought you were British, Phoenix. I had you figured for a Dutch expatriate living in the UK, however.

Then you are 100% correct Goodwood - give that man a cupcake!

#96634
TamiBx

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Phoenix NL wrote...

TamiBx wrote...

 Thanks for not noticing my presence, Phoenix...:crying:

ごめんなさい Tami!! *big hugs* how are you?

Edit: Yes they need a BSN app, it's so hard doing it on the phone!


Sleepy. Almost 2 am here. -_-

And oh, you should all add me on XBL. Actually, you should all add me on XBL: ShadowCrystal26 ;)
(not that I'll be playing MP, because, you know, not my thing)
I tried to add you, Phoenix, but xbox won't let me <_<

#96635
Phoenix NL

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Nharia1 wrote...
Would you hate me if I said Canada? :unsure:

Lol, no I get that alot when people hear me speak because my accent is such a mix. Keeps people guessing!

Edit: Quote faaaaail

Modifié par Phoenix NL, 11 mai 2012 - 06:49 .


#96636
Phoenix NL

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TamiBx wrote...

Phoenix NL wrote...

TamiBx wrote...

 Thanks for not noticing my presence, Phoenix...:crying:

ごめんなさい Tami!! *big hugs* how are you?

Edit: Yes they need a BSN app, it's so hard doing it on the phone!


Sleepy. Almost 2 am here. -_-

And oh, you should all add me on XBL. Actually, you should all add me on XBL: ShadowCrystal26 ;)
(not that I'll be playing MP, because, you know, not my thing)
I tried to add you, Phoenix, but xbox won't let me <_<

How odd... But I've added you. Image IPB

#96637
g_bassi13

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Phoenix NL wrote...

Goodwood wrote...

She prolly thought you were British, Phoenix. I had you figured for a Dutch expatriate living in the UK, however.

Then you are 100% correct Goodwood - give that man a cupcake!

Well, it's not too hard to guess that when you mention that you're a bunch of times that you're Dutch, mentioned a bunch of times that  you live in the UK, and even a time or two specifically said you're a Dutch person who's made home in England, lol.

But to be honest, when I first read your username, I thought it was a reference to the Arizona city.

#96638
Goodwood

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*noms cupcake and hugs Phoenix*

Mmmm...

#96639
Lestatman

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g_bassi13 wrote...

I've use the term "forced emotion," way too often to describe moments of writing in this game, but the reason I do it is becuase that's exactly what this game is full of. In a medium such as this, where the mass effect games had previously taken full advantage of the idea of letting the player input into what happens, and letting situations play out naturally, the fact that this forced emotion comes up so much in this game makes me more worried about what we'll see with Bioware's next game. (especially considering that Dragon Age 2 abused this tool even more egregiously in the first place.)


That's how I felt that somehow I'm supposed to care about the Vent Kid even tho my renegade shep wouldn't care at all.

#96640
BigglesFlysAgain

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Lestatman wrote...



That's how I felt that somehow I'm supposed to care about the Vent Kid even tho my renegade shep wouldn't care at all.



There should be a "get to an evac point you stupid kid" option. Not every Shepard has time to be nice...

#96641
CaptnObvious

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BigglesFlysAgain wrote...

Lestatman wrote...

That's how I felt that somehow I'm supposed to care about the Vent Kid even tho my renegade shep wouldn't care at all.


There should be a "get to an evac point you stupid kid" option. Not every Shepard has time to be nice...


How hard was it for Shep to just reach in, grab the little Bosh'tet and throw him down the build- I mean save him from the rEApers...

#96642
Goodwood

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You know, that whole series of scenes where we first confront Kai Leng fell short of what I was hoping for on my first playthrough. I didn't quite see the forced emotion then (that has since changed), but what really got my goat was that they took a lot of control away from the player. Here we have Mr. Ninja Man running away in a car, and I was just dying for an LotSB-type chase sequence! Instead, we get a few unplayable action sequences, ending in your standard car crash that takes you to the next set of corridor shooting.

Sheesh, talk about missed opportunities.

#96643
Goodwood

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Anyway, it's time for Goodwood to head off for the night. HUG ATTACKS where applicable!

#96644
Lestatman

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CaptnObvious wrote...

How hard was it for Shep to just reach in, grab the little Bosh'tet and throw him down the build- I mean save him from the rEApers...


Lol.

It just seemed cliche whereas Project Overlord would for me at least have more of an impact on Shep after seeing what David had to go thru.

#96645
-PG-Skyre

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I just got a cool idea. I've had a Teamspeak 3 server up and running for months from my old EVE Online corporation. It is still up and running, however it is just a 10-person server now, instead of the old 50.
If you guys want to use it, just PM me and I can give out the details (of course, I will ban-hammer anyone I don't like from the server...like underbridgedwellers). Also, be more than happy to change it to a 20 person server, if need be.

#96646
BigglesFlysAgain

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Just technically speaking, thinking about the 3 games as a whole, they are a failure in the respect that they did not really create a highly linked storyline where your every decision matters. The first two are great and you do get continuity in your characters storyline, but I think to pull off the kind of thing some players really wanted or kind of expected I think a similar future project would need to be... (These are just perfect world ideas I am throwing out here, obviously it shows that such an undertaking is very hard!)

a) More intricately planned, I know they had the general Idea of things worked out from the start of mass effect 1 development, but IMO it made the gaps they left, which where filled from the experience of making the first game and feedback harder to tie into things.

B) Made back to back, or episodically: Both obviously create challenges from a game development standpoint, but I think getting everything done as one project means you can keep the same people working on things

#96647
-PG-Skyre

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Biggles, your bio needs to be spell checked. "movement", you forgot an "e"...I know, huge deal, right? xD lol

#96648
Phoenix NL

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BigglesFlysAgain wrote...

Just technically speaking, thinking about the 3 games as a whole, they are a failure in the respect that they did not really create a highly linked storyline where your every decision matters. The first two are great and you do get continuity in your characters storyline, but I think to pull off the kind of thing some players really wanted or kind of expected I think a similar future project would need to be... (These are just perfect world ideas I am throwing out here, obviously it shows that such an undertaking is very hard!)

a) More intricately planned, I know they had the general Idea of things worked out from the start of mass effect 1 development, but IMO it made the gaps they left, which where filled from the experience of making the first game and feedback harder to tie into things.

B) Made back to back, or episodically: Both obviously create challenges from a game development standpoint, but I think getting everything done as one project means you can keep the same people working on things

It is one of those situations where it would have been better to have very specific ideas going in on the key storypoints / decisions for the 3 games so that they could be consistent throughout. Admittedly that's difficult when you're first making a game and you don't know how successful it's going tobe.

#96649
BigglesFlysAgain

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-PG-Skyre wrote...

Biggles, your bio needs to be spell checked. "movement", you forgot an "e"...I know, huge deal, right? xD lol



*illiterate facepalm*
Lol at least you read it...

#96650
-PG-Skyre

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BigglesFlysAgain wrote...

*illiterate facepalm*
Lol at least you read it...


*Creepy face* I read evvvverrrryyyytthhhhiiiinnnngggg :devil: