Sia_Sinblade wrote...
But in both games, the outcome hinges on ONE decision. Save the Council or not. Blow up the Base or not.
It's the same thing. Just with three options this time. Yet people complain wildly about it.
Also, I do have to correct you, there is a wide selection of people who hate the endings because it is not happy enough...NOT because they are "shoddy".
Well, that's part of the problem. The expection
wasn't that the ending would hinge around a singular decision at the very end. Not to put too fine a point on it, but the expectation was that specifically
wasn't going to happen. The expectation was the choices that determined the ending
had already been made by the player well before the ending, over the course of ME1 and 2 and the first acts of 3. That the ending
would diverge wildly depending on Shepard's choices and not be bottlenecked in precisely this way.
In that way, Bioware's not just failing to meet expectations over the course of the entire trilogy, but directly contradicting them. Imagine if at the end of MW3, instead of Big Dumb Brotastic Michael Bay Explodey Stuff happening, the screen blacked out and the level shifted to a stage in which all the main characters in turn had a soliloquy about war and politics, in the style of
Vagina Monologues.
And, in terms of being angry about the ending not being happy enough, I don't get it and I won't attempt to defend it. That's not the source of my discontent, that's all I can and will say.