So we can't get the ending we want after all?
#9676
Posté 03 mars 2012 - 06:09
#9677
Posté 03 mars 2012 - 06:09
Sia_Sinblade wrote...
But in both games, the outcome hinges on ONE decision. Save the Council or not. Blow up the Base or not.
It's the same thing. Just with three options this time. Yet people complain wildly about it.
Also, I do have to correct you, there is a wide selection of people who hate the endings because it is not happy enough...NOT because they are "shoddy".
Except they told us outright that in ME3 they didn't have to do that.
I hope it isn't the way it seems, but if it is, then they pulled a stunt they specifically told us wasn't necessary and that they wouldn't do. That rubs me wrong more than Shepard never seeing his friends again.
It's dishonesty to placate fans into buying your game. Though, it's probably my own fault for being naive enough to believe any development promises.
#9678
Posté 03 mars 2012 - 06:10
Yakko77 wrote...
MelfinaofOutlawStar wrote...
That review earlier made a good point, I've played a very determined Paragon through the whole game and "Paragon Shepard's natural response to this choice would be very flatly 'No, there has to be another way.' " We weren't given the choice in Arrival to not push the button and that rubbed me the wrong way. I recruited a Geth for crying out loud. My Shepard has always taken the approach that there is a chance, no matter how slim for everything to come out alright.
Just what other option would you have taken in Arrival? There was less than two hours left to even have a chance at stalling the Reapers let alone stopping them. It was a sacrifice, let 300K+ die in a effort to save billions if not trillions more. Sure, it ends up being futile and only delayed the inevitable as the Reapers invade anyways but... not sure what other option was reaslistically viable given the situation in Arrival.
Unless you fight your way off the station, let the Reapers come, go through the relay first, warn the Alliance, Citadel, etc. with some kind of proof and then still have your whole team from ME2 and NOT be stuck on Earth when the attack happens.... just brainstorming here...
Well, now that we know there's a magic button with three choices the Reapers arriving early wouldn't have really mattered.
#9679
Posté 03 mars 2012 - 06:11
You are now...

and...

an appropriate reaction is
#9680
Posté 03 mars 2012 - 06:12
#9681
Posté 03 mars 2012 - 06:13
Sia_Sinblade wrote...
What I will agree on is that the three endings, from what we know, seem relatively close together, which, I figure, is the only way BioWare could figure closing the book on Shepard and this story permanently. There were probably a number of factors that they decided had to happen. 1) Shepard out of the picture 2) Galactic civilization saved at enormous costs 3) Story over.
And then they constructed three variations of those. Not the most wildly divergent ones, I'll give you that.
And then they put the one bookmark ending that he/she survives... because?
#9682
Posté 03 mars 2012 - 06:14
Ghost Rider LSOV wrote...
Sia_Sinblade wrote...
What I will agree on is that the three endings, from what we know, seem relatively close together, which, I figure, is the only way BioWare could figure closing the book on Shepard and this story permanently. There were probably a number of factors that they decided had to happen. 1) Shepard out of the picture 2) Galactic civilization saved at enormous costs 3) Story over.
And then they constructed three variations of those. Not the most wildly divergent ones, I'll give you that.
And then they put the one bookmark ending that he/she survives... because?
Because he/she is still alive, but god knows how and Cerberus isn't around anymore to rebuild the body. We'll have invalid Shep in a Mental Hospital in future games.
#9683
Posté 03 mars 2012 - 06:15
Sia_Sinblade wrote...
humes spork wrote...
Sia_Sinblade wrote...
But in both games, the outcome hinges on ONE decision. Save the Council or not. Blow up the Base or not.
It's the same thing. Just with three options this time. Yet people complain wildly about it.
Also, I do have to correct you, there is a wide selection of people who hate the endings because it is not happy enough...NOT because they are "shoddy".
Well, that's part of the problem. The expection wasn't that the ending would hinge around a singular decision at the very end. Not to put too fine a point on it, but the expectation was that specifically wasn't going to happen. The expectation was the choices that determined the ending had already been made by the player well before the ending, over the course of ME1 and 2 and the first acts of 3. That the ending would diverge wildly depending on Shepard's choices and not be bottlenecked in precisely this way.
In that way, Bioware's not just failing to meet expectations over the course of the entire trilogy, but directly contradicting them. Imagine if at the end of MW3, instead of Big Dumb Brotastic Michael Bay Explodey Stuff happening, the screen blacked out and the level shifted to a stage in which all the main characters in turn had a soliloquy about war and politics, in the style of Vagina Monologues.
And, in terms of being angry about the ending not being happy enough, I don't get it and I won't attempt to defend it. That's not the source of my discontent, that's all I can and will say.
What I do know is that we get variations of the three endings. all in all 7 if I heard correctly. The variations are what are determined by your actions.
I don't know where fans got the idea BioWare could put in 20 massively different endings. That's just completely out of scope for any game.
What I will agree on is that the three endings, from what we know, seem relatively close together, which, I figure, is the only way BioWare could figure closing the book on Shepard and this story permanently. There were probably a number of factors that they decided had to happen. 1) Shepard out of the picture 2) Galactic civilization saved at enormous costs 3) Story over.
And then they constructed three variations of those. Not the most wildly divergent ones, I'll give you that.
Yeah, agreed on this. Regardless of whether DA2 was a bad game or not, one of the biggest problems that many players had with it before release was that they couldn't play their Warden - precisely because the Warden's story was never really concluded definitively. It would be the same here - any future game in the franchise would likely be met with calls of 'Why can't I play my Shepard/one of the Normandy crew? Why can't I at least meet Shep/Normandy crew on my travels?' if Shep's story wasn't put to bed. Forcing a very similar ending, regardless of what choice you make, seems like the easiest way of doing that, although it does smack of lazy storytelling, especially given the hype about not giving players a generic ending and all that.
#9684
Posté 03 mars 2012 - 06:17
One can't argue this isn't Keith David's voice - that is a voice anyone playing ME would recognize in a hearbeat. Moreover, the power of this audio is indeed overwhelming - and on YouTube many a man admitted they shed tears at it's impact. LIstening to that I have to admit I too misted up and had to walk away. AND it sounds like this is occuring after the war.blueruin wrote...
It seems like Shepard can have a good ending in at least one instance.
From the beginning it sounds like it's definitely after things are over.
IN that light a guy named I_AM_ KROGAN posted info last evening showing the Prima strategy Guide with the following and I quote: Let me preempt the future onslaught of accusations by making it clear that I haven't played Mass Effect 3, nor do I have any inside knowledge of the endings. I have, however, seen the Prima strategy guide. How? I work at a large electronics retailer and we received the guides yesterday.
First, the guide clearly states that there is a "secret" ending for those who've finished a New Game+. Whether this ending is a supplemental cut-scene or some new choice remains to be seen. The guide doesn't show screenshots or give many details due to "not wanting to spoil too much." Second, it states that the endings are different based on whether or not you kept the Collector's Base in ME2. It says if you don't import a character it assumes you destroyed the base. Third, there's apparently a "special reward available only to players who imported a save from Mass Effect 2 with the Prejek Paddlefish purchased by Commander Shepard. If the Prejek Paddlefish survives through all of Mass Effect 3 and Mass Effect 3 New Game Plus, visit Liara's quarters aboard the Normandy for a very special intel bonus." Now, to me, that implies that the special ending doesn't involve Shepard dying or the Normandy crashing for no apparent reason. How else could you visit Liara unless you survived the end of the game?
I took pictures of the relevant page in the guide with my phone but I'm having difficulty uploading them to my pc. I have an LG Dare... and it sucks. I'll keep trying.
Why hasn't anyone seen this ending? Not sure. My guess is that Bioware is smarter than we think and didn't allow anyone but devs to see it. Perhaps the space edition is not the full game. I highly doubt Prima messed up their guide so badly as to list parts of the game that don't exist. Anyway, just thought I'd let everyone know that it might be wise to not cancel your Collector's Edition preorders.
------------
Photos can be seen here: http://s1256.photobu...8/cleanslate84/
#9685
Posté 03 mars 2012 - 06:18
MelfinaofOutlawStar wrote...
Also, Shepard has never sounded more apathetic in a conversation.XD
lol you're such a bummer. I like the male Shepard voice damnit. It's called NUANCE and SUBTLETY.
#9686
Posté 03 mars 2012 - 06:21
Sia_Sinblade wrote...
Ghost Rider LSOV wrote...
Sia_Sinblade wrote...
What I will agree on is that the three endings, from what we know, seem relatively close together, which, I figure, is the only way BioWare could figure closing the book on Shepard and this story permanently. There were probably a number of factors that they decided had to happen. 1) Shepard out of the picture 2) Galactic civilization saved at enormous costs 3) Story over.
And then they constructed three variations of those. Not the most wildly divergent ones, I'll give you that.
And then they put the one bookmark ending that he/she survives... because?
Because he/she is still alive, but god knows how and Cerberus isn't around anymore to rebuild the body. We'll have invalid Shep in a Mental Hospital in future games.
*New Character makes Renegade ship noises near Shepard*
Shepard: "Joker! Get us out of here now!"
#9687
Posté 03 mars 2012 - 06:22
AllThatJazz wrote...
Sia_Sinblade wrote...
humes spork wrote...
Sia_Sinblade wrote...
But in both games, the outcome hinges on ONE decision. Save the Council or not. Blow up the Base or not.
It's the same thing. Just with three options this time. Yet people complain wildly about it.
Also, I do have to correct you, there is a wide selection of people who hate the endings because it is not happy enough...NOT because they are "shoddy".
Well, that's part of the problem. The expection wasn't that the ending would hinge around a singular decision at the very end. Not to put too fine a point on it, but the expectation was that specifically wasn't going to happen. The expectation was the choices that determined the ending had already been made by the player well before the ending, over the course of ME1 and 2 and the first acts of 3. That the ending would diverge wildly depending on Shepard's choices and not be bottlenecked in precisely this way.
In that way, Bioware's not just failing to meet expectations over the course of the entire trilogy, but directly contradicting them. Imagine if at the end of MW3, instead of Big Dumb Brotastic Michael Bay Explodey Stuff happening, the screen blacked out and the level shifted to a stage in which all the main characters in turn had a soliloquy about war and politics, in the style of Vagina Monologues.
And, in terms of being angry about the ending not being happy enough, I don't get it and I won't attempt to defend it. That's not the source of my discontent, that's all I can and will say.
What I do know is that we get variations of the three endings. all in all 7 if I heard correctly. The variations are what are determined by your actions.
I don't know where fans got the idea BioWare could put in 20 massively different endings. That's just completely out of scope for any game.
What I will agree on is that the three endings, from what we know, seem relatively close together, which, I figure, is the only way BioWare could figure closing the book on Shepard and this story permanently. There were probably a number of factors that they decided had to happen. 1) Shepard out of the picture 2) Galactic civilization saved at enormous costs 3) Story over.
And then they constructed three variations of those. Not the most wildly divergent ones, I'll give you that.
Yeah, agreed on this. Regardless of whether DA2 was a bad game or not, one of the biggest problems that many players had with it before release was that they couldn't play their Warden - precisely because the Warden's story was never really concluded definitively. It would be the same here - any future game in the franchise would likely be met with calls of 'Why can't I play my Shepard/one of the Normandy crew? Why can't I at least meet Shep/Normandy crew on my travels?' if Shep's story wasn't put to bed. Forcing a very similar ending, regardless of what choice you make, seems like the easiest way of doing that, although it does smack of lazy storytelling, especially given the hype about not giving players a generic ending and all that.
Well it was also that we played this Hawke character that wouldn't have been a problem if it was implemented better. Hawke's decisions never mattered in the grand scheme of things and the adventure ended on a flat note. And we never continue Hawke's story, DA3 will have a different protagonist so it really leaves you wondering why the game exists at all. Hawke wasn't an interesting enough character to base a whole game around. If they wanted to show us the mage/templar conflict they could have done it in a way that didn't waste our $60.
#9688
Posté 03 mars 2012 - 06:22
**** it, even if my Shepard surviving and staying alive with her LI and her crew on the same planet rides on her buying a FISH... I'll take it at this point.
#9689
Posté 03 mars 2012 - 06:24
Chrillze wrote...
That scene with Anderson was so good. And how the hell can that be before the ending?
He's trying to console Anderson, who clearly sounds like he's dying. You say whatever you can, no matter how silly and unlikely, if it means giving your friend some measure of comfort before they conk. That, and Shepard may not be aware of the perils that await him with the Catalyst. It could very well be before the ending, though I'd love to be proven wrong.
Modifié par VictorianTrash, 03 mars 2012 - 06:26 .
#9690
Posté 03 mars 2012 - 06:24
EDI was given freedom and maintained her personality and friendly nature. You were her "crewmembers" and overall the game implied that a happy future in which AI and organic coexisted was possible.
Now all of that is thrown out the window and we're back to "AI = evulz?" EVen if you get peace between the Quarians and Geth the Geth are killed or the Quarians become synthetic all becuase some freaky kid decides that AI are evil?
Plus the Geth were working with the Reapers for the whole of ME1, yet the whole point of the Reapers is to stop AI's? What the hell? It's almost a complete retcon, and makes zero sense at all.
It's horrible. It ruins the lasts game message and gives you nothing but stupid choices. I've lost all respect for the Reapers now, In fact I can't see them as anything other than giant hypocritical clowns led by some Kid with a woman's echo.
#9691
Posté 03 mars 2012 - 06:24
#9692
Posté 03 mars 2012 - 06:25
blueruin wrote...
MelfinaofOutlawStar wrote...
Also, Shepard has never sounded more apathetic in a conversation.XD
lol you're such a bummer. I like the male Shepard voice damnit. It's called NUANCE and SUBTLETY.
Sorry, I just expect to hear more conviction in the voice of a person who's deciding the fate of the universe. I don't want to blame Meer though. I read some interview with Jennifer Hale where she basically said that she was never really allowed to play around with Shepard's character and was very limited in direction. I imagine Meer was approached with the same road blocks.
#9693
Posté 03 mars 2012 - 06:25
I_Jedi wrote...
Just realized something:
You are now...
and...
an appropriate reaction is
Reported for violating code of conduct with juvenile spam.
#9694
Posté 03 mars 2012 - 06:25
humes spork wrote...
Sia_Sinblade wrote...
But in both games, the outcome hinges on ONE decision. Save the Council or not. Blow up the Base or not.
It's the same thing. Just with three options this time. Yet people complain wildly about it.
Also, I do have to correct you, there is a wide selection of people who hate the endings because it is not happy enough...NOT because they are "shoddy".
Well, that's part of the problem. The expection wasn't that the ending would hinge around a singular decision at the very end. Not to put too fine a point on it, but the expectation was that specifically wasn't going to happen. The expectation was the choices that determined the ending had already been made by the player well before the ending, over the course of ME1 and 2 and the first acts of 3. That the ending would diverge wildly depending on Shepard's choices and not be bottlenecked in precisely this way.
In that way, Bioware's not just failing to meet expectations over the course of the entire trilogy, but directly contradicting them. Imagine if at the end of MW3, instead of Big Dumb Brotastic Michael Bay Explodey Stuff happening, the screen blacked out and the level shifted to a stage in which all the main characters in turn had a soliloquy about war and politics, in the style of Vagina Monologues.
And, in terms of being angry about the ending not being happy enough, I don't get it and I won't attempt to defend it. That's not the source of my discontent, that's all I can and will say.
I totally agree. I felt like I got hoodwinked! If they had said it right like your are guiding the character Shepard through this awesome story like Uncharted or Assassin creed, I would be perfectly fine right now with the endings because it is a Shepard I don't own if that make sense. Not mine. Under that, I think the endings are terrific! However, under my previous impression of a very choice-driven-I-choose-the-destiney Shepard, not okay and the endings are not so good in that perspective.
Anyways, I just don't like being lied to (yes, it is a lie because Casey said wildly divergent endings and that it was mine Shepard) and that is my main beef.
#9695
Posté 03 mars 2012 - 06:25
#9696
Posté 03 mars 2012 - 06:25
#9697
Posté 03 mars 2012 - 06:25
AllThatJazz wrote...
Forcing a very similar ending, regardless of what choice you make, seems like the easiest way of doing that, although it does smack of lazy storytelling, especially given the hype about not giving players a generic ending and all that.
+1
My theory is that the started off planning ME3 to have wildly different and awesome endings, but then at some point starting focusing more on trying to set the stage for follow-on games and so the intent of ME3's endings shifted to whatever was necessary to form the state of the galaxy for whatever products came next. Their miscalculation was that in doing so, they lost sight of what made the series special. That's why they spent resources on gimmicks like the multiplayer and trying to tell people "if you haven't played ME or ME2, now's a great time to pick it up!!!" Of course we all laughed at that as PR speak which means nothing, but in hindsight maybe they weren't right - since nothing you did in the prior two really matters, you'll still get the same endings as the people who have memorized every line of dialogue from ME2.
#9698
Posté 03 mars 2012 - 06:28
Rdubs wrote...
AllThatJazz wrote...
Forcing a very similar ending, regardless of what choice you make, seems like the easiest way of doing that, although it does smack of lazy storytelling, especially given the hype about not giving players a generic ending and all that.
+1
My theory is that the started off planning ME3 to have wildly different and awesome endings, but then at some point starting focusing more on trying to set the stage for follow-on games and so the intent of ME3's endings shifted to whatever was necessary to form the state of the galaxy for whatever products came next. Their miscalculation was that in doing so, they lost sight of what made the series special. That's why they spent resources on gimmicks like the multiplayer and trying to tell people "if you haven't played ME or ME2, now's a great time to pick it up!!!" Of course we all laughed at that as PR speak which means nothing, but in hindsight maybe they weren't right - since nothing you did in the prior two really matters, you'll still get the same endings as the people who have memorized every line of dialogue from ME2.
So you're telling me the reason I can't adopt turian babies with Garrus is because of that blood Mass Effect MMO they're planning?
Why couldn't they just establish a canon then... I see no reason not to, they've done so for all the books, comics and non imported Shepards.
#9699
Posté 03 mars 2012 - 06:29
The Krogan guy posted last night - he was off until Sunday - and when he goes back to work he'll try and upload more information from the guide. I think he was here last night somewhere in the 340-350 range of this thread.LilyasAvalon wrote...
On a more important note, why doesn't ANYONE with the prima guide have a scanner... T_T
#9700
Posté 03 mars 2012 - 06:29
EJ107 wrote...
Kasen13 wrote...
Agreed, that just made things worse... ugh, so very, very sad to see it all end like this.dheer wrote...
You Maniacs! You blew it up! God Damn you! God damn you all to hell!CerberusSoldier wrote...
I have news for all of you who deny the rumors . If you think the endings are fake then how in the hell do you explain this audio file
Excuse me while I go wretch.
Horrible! Horribleso much Narm!
At first I thought, maybe Jennefer Hale hits that scene. (Meer seems to swing and miss that one, holy cow. But his Shep has always been pretty cold -- mb it'll work in the context of his full game performance.) Then I heard the epilogue. OMG, is that audio for real? When did ME turn into a story about having children??? The kid at the beginning, the kid at the end, the Normandy becomes a breeding colony, the Crucible is a kid... WTF, did every writer on staff have their first child two years ago and decide it was the greatest thing EVAH! and surely everyone must find kids to be just super amazing and the meaning of all of everything. I love kids, but ME was never about them or about finding personal meaning in parenthood. Never! Until this finale, it would seem.




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