Atrocity wrote...
BigglesFlysAgain wrote...
I'll write everyone a script for topical discussion, we simply swap scripts every day and we have a large supply of discussion... Just remember to change gender prefixes lol
Though TBH, as long as we don't start posting motivationals and image spam I think they will let us live just becuase of the minor (and frankly unjustified!) outrage closing the thread would bring from people who have not actualy posted here for weeks... 
And there is an ending-dissappointment post every 50 pages or so 
I myself am starting to grow pessimistic about the EC after that fateful tweet. I was defending the original blog post, but is the EC really just spells out "what should have been inferred" from the original ending, I might flip a table.
(╯°□°)╯︵ ┻━┻
...or just sigh and sink to the dark pool of swamp water of oblivion.
I think 99% of us got what was inferred. The problem still remains that at the very least the execution of the engind does not deliver.
What. Are you accusing them of not "listening"? What an absurd notion

It is kind of hard to accept that a developer like Bioware has in a year and a bit, gone from essentially batting 1000, to... well, this. But there are other companies out there still making good games, and it is possible to move on... even though the idea of no longer being able to look forward to Bioware's next release is an unpleasent one. But if what they're now serving is crap, then moving on it is.
Also, outside of thinking about all the listening upon listening they've been telling us they've been doing, I was thinking back to an earlier comment of Casey Hudson's, which was about how he wanted the ending as is, because he didn't want something that was too "gamey." I originally derided that because of his suggestion that his videogame shouldn't be videogamey... but if you think about it, why is he saying that when the almost the entirety of the rest of the it was just that. They sacrificed things like story and dialogue for the sake of making it gamey and giving it a mass appeal. It makes even less sense juxtaposed on top of this game than it does the first two. They turned entire missions into long corridor shootouts without any purpose or reason, and than they toss this ending into it. It's like they're trying to give us the worst of both worlds.
Modifié par g_bassi13, 14 mai 2012 - 09:58 .