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So we can't get the ending we want after all?


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#9776
XX55XX

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Aesieru wrote...

XX55XX wrote...

CD Project Red doesn't have much experience and they make very buggy releases close to being on par with the style that Obsidian or Bethesda has, though Bethesda takes the cake.

I'm not sure Project Red can do good gameplay, they haven't really just yet.


What are you talking about? TW2 has the best swordplay/melee combat of any game I've ever played. It's addictive as hell.


A lot of people dislike the combat style and control mechanisms for it. Witcher 1 was bad too.


Oh, so it needs to completely turn-based for it to be a great RPG, then right? Please, try TW2 again. Besides are few niggles (like delayed dodging and moments of unresponsiveness), the general combat is completely fine. Potions add a lot of dimensionality, too. 

#9777
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LilyasAvalon wrote...

My heart breaks when I see them typing away all their hopes, I am NOT joking. :crying:

I absolutely understand you. It's like a heart attack in the wedding night. :crying:

#9778
recentio

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Daggerville wrote...

Jackal7713 wrote...

The plagiarization of Deus Ex by Bioware for the choice of endings is beyond disappointing.They might as well switched Sheppards name to Adam Jensen.


Deus ex machina

It's not plagiarisation but a plot device, like any other.


No the final three choices in ME3 are almost verbatim the final three choices faced in Deus Ex. "deus ex machina" is a term. Deus Ex is a game. I consider them conceptually intriguing choices so that is fine with me. It's the stranding of the Normandy and the forced separation of Shepard and everyone he cares about no matter what I do that has me up in arms about the ending.

#9779
LilyasAvalon

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Karrie788 wrote...

Just think of what this place will become three days from  now. I bet it will be... entertaining. :mellow:

Yeah . . .

. . . So who wants to get the popcorn? :devil:

#9780
DeinonSlayer

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Everything I've seen suggests that there are inevitable losses throughout the game. You can save Thessia or Palaven, not both. You can see the Quarian Flotilla or the Geth Collective destroyed, unless you perform a very specific set of actions to attain peace. That one seems to have been handled better, because your actions in ME2 might very well make peace impossible. It sounds like with each of your LI's, you get to reaffirm the relationship. Make your promises; be that a house on Rannoch or little blue children. You establish that these people expect to have a future together. You're baited with a happy ending. Then, no matter your actions up to that point, it all gets torn away from you in the closing minutes. Instead of preserving the civilization you've been fighting to protect, you're railroaded into choosing the manner of its destruction. And unless you romanced Miranda, Jacob, or Jack, you'll be separated forever. There's no payoff for a job well done, and thus no replay value.

I still can't comprehend what they were thinking when they wrote this ending.

Modifié par DeinonSlayer, 03 mars 2012 - 07:24 .


#9781
madhatterwriter

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bduff4545 wrote...

Rdubs wrote...

madhatterwriter wrote...

I totally agree. I felt like I got hoodwinked! If they had said it right like your are guiding the character Shepard through this awesome story like Uncharted or Assassin creed, I would be perfectly fine right now with the endings because it is a Shepard I don't own if that make sense. Not mine. Under that, I think the endings are terrific! However, under my previous impression of a very choice-driven-I-choose-the-destiney Shepard, not okay and the endings are not so good in that perspective.

Anyways, I just don't like being lied to (yes, it is a lie because Casey said wildly divergent endings and that it was mine Shepard) and that is my main beef.


Well I think it was Mac Walters in an interview said that Uncharted gave him inspiration.  Guess most people read that as "whatever" but in reality I guess that should have been a red flag.


   I've played all the Uncharted's and they all have happy endings, but not this piece of ****


I guess Bioware is trying for an artsy film style?

#9782
LilyasAvalon

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Prince_Valiant wrote...

LilyasAvalon wrote...

My heart breaks when I see them typing away all their hopes, I am NOT joking. :crying:

I absolutely understand you. It's like a heart attack in the wedding night. :crying:

Especially considering how WELL the romances were done!

...Well Garrus's anyway, I thought it was just GUSH-worthy. :wub: It's the only one I've extensively read.

#9783
Aesieru

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XX55XX wrote...

Aesieru wrote...

XX55XX wrote...

CD Project Red doesn't have much experience and they make very buggy releases close to being on par with the style that Obsidian or Bethesda has, though Bethesda takes the cake.

I'm not sure Project Red can do good gameplay, they haven't really just yet.


What are you talking about? TW2 has the best swordplay/melee combat of any game I've ever played. It's addictive as hell.


A lot of people dislike the combat style and control mechanisms for it. Witcher 1 was bad too.


Oh, so it needs to completely turn-based for it to be a great RPG, then right? Please, try TW2 again. Besides are few niggles (like delayed dodging and moments of unresponsiveness), the general combat is completely fine. Potions add a lot of dimensionality, too. 


Witcher 2 had some unique story components and an ending that changed based on which side you sided with, so that was cool, but to call their combat system "good" would be dishonest. It doesn't need to be turn based, no.

The potions thing had a lot of people hating it too, especially because you had to do it out of combat.

#9784
Aesieru

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BaronIveagh wrote...

What I don't understand is this: If you kill a higher end reaper, the reapers under it get confused and stupid. Al the reapers are under the Guardian. Why not blow up the Guardian and just kill the reapers the old fashioned way while they're confused and stupid?


Because that makes no sense.

#9785
XX55XX

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DeinonSlayer wrote...

Everything I've seen suggests that there are inevitable losses throughout the game. You can save Thessia or Palaven, not both. You can see the Quarian Flotilla or the Geth Collective destroyed, unless you perform a very specific set of actions to attain peace. That one seems to have been handled better, because your actions in ME2 might very well make peace impossible. It sounds like with each of your LI's, you get to reaffirm the relationship. Make your promises; be that a house on Rannoch or little blue children. You establish that these people expect to have a future together. You're baited with a happy ending. Then, no matter your actions up to that point, it all gets torn away from you in the closing minutes. Instead of preserving the civilization you've been fighting to protect, you're railroaded into choosing the manner of its destruction. And unless you romanced Miranda, Jacob, or Jack, you'll be separated forever. There's no payoff for a job well done, and thus no replay value.

I still can't comprehend what they were thinking when they wrote this ending.


I wouldn't mind the ending if there was more closure, but there doesn't seem to be any. No Shepard getting back with LI (not even Miranda, Jacob, or Jack), no scenes of the galaxy rebuilding/coming back together, no final speeches from Andersen or Hackett, nothing. Just a cut to credits, au revoir, auf wiedersehen, and that's it. 

The lack of closure is killing my enjoyment. It doesn't cap off the trilogy well at all. Feels anti-climatic, too. 

#9786
LilyasAvalon

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DeinonSlayer wrote...

Everything I've seen suggests that there are inevitable losses throughout the game. You can save Thessia or Palaven, not both. You can see the Quarian Flotilla or the Geth Collective destroyed, unless you perform a very specific set of actions to attain peace. That one seems to have been handled better, because your actions in ME2 might very well make peace impossible. It sounds like with each of your LI's, you get to reaffirm the relationship. Make your promises; be that a house on Rannoch or little blue children. You establish that these people expect to have a future together. You're baited with a happy ending. Then, no matter your actions up to that point, it all gets torn away from you in the closing minutes. Instead of preserving the civilization you've been fighting to protect, you're railroaded into choosing the manner of its destruction. And unless you romanced Miranda, Jacob, or Jack, you'll be separated forever. There's no payoff for a job well done, and thus no replay value.

I still can't comprehend what they were thinking when they wrote this ending.


And... erm... even.... Jacob.... :whistle:

#9787
Canned Bullets

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DeinonSlayer wrote...

I still can't comprehend what they were thinking when they wrote this ending.


Writer 1: There, the best endings that will satisfy Paragons, Renegades, and Neutrals

Writer 2: This is no good, sure the writing is good but how will we syphon money without forcing it all into one canon to make an MMO? 

Writer 1: You're right! Why don't we destroy all the Mass Relays and when the MMO comes out we can make $30 expansion packs off of "opening" up Mass Relays!

#9788
albertalad

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LilyasAvalon wrote...

albertalad wrote...

LilyasAvalon wrote...

albertalad wrote...

Yes, I understand scan and photos. You'll have to excuse me then - I was hoping to give you further information on what he posted and it all looks very real in fact more real than anything yet. If you check those mentioned fish ARE listed as a war asset, and are far and away the most expensive fish on Illium. Over 7000 credits but 6666 credits with the discount. All other fish are selling for $500 credits. I wondered why those fish were so expensive just as I wondered why there are TWO huge aquariums in Sheppard's quarters. It seemed to be the obvious place for those would have been for the entire crew. However, to me at least those aquariums always screamed at me to GET FISH! And the other part - I have always blown up the Collector base - this playthrough I'm gonna go with keeping that base.

I wonder what their excuse for the fish being a war asset is... Reaper controlling fish maybe? Joker controlling fish?

...And you're ****ting me, blowing up that base is a mistake...

...Moral interrogatory and pissing off TIM or adopting Turian babies with Garrus...

...So conflicted. :crying:

You're conflicted? I'm rushing to try and do ME2 again and this time around feed the damn fish - and keeping that base - hell that goes against my judgement. But I suppose its the end game that counts and having and learning Reaper tech developed by the Reapers through the Collectors has meaning I never suspected. Again our choices seem to come back and bite us in the butt. In any case according to the Prima Strategy Guide even brand new player will start with the premise THEY too blew up the base. If that's the case BW really set a trap for players big time. To tell the truth I've never kept that base - this time around I'll make a different choice and keep it - and the strategy giude clearly mentions that base. In any case I sure a heck got blowing up the base covered three or four times over. Guess it never hurts to have one with an intact base.

I WANTED some choices to bite me in the ass, especially the Collector base... but like this... :crying: All I've heard prior to this was the whole, if you kept it, you get a reaper brain and get to control husks and I was fine with not having that.

I'm going to need a save editor... No way in hell I can finish an ME2 run like that that quick.

Maybe just reload one of your games before the collector base occured. In any case I will have each of those possibilities covered and when ME 3 comes out and on my second playthrough I'll know beyond any doubt what the difference becomes if any. Moreover, it seems the Sheppard/Anderson YouTube vidoe does indeed seem to offer some proof, and that is definately Keith David's voice, some reality of life for Sheppard after the war. I was also let to believe IF Anderson dies Sheppard lives. This seems to confirm that as well.

#9789
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LilyasAvalon wrote...

And... erm... even.... Jacob.... :whistle:


This actually does ****** me off. I really want to know what the **** Bioware was thinking when they did that. My only consolation is that BIoware seems to really hate the romances this time around and basically screwed everyone.

Modifié par Sparatus, 03 mars 2012 - 07:32 .


#9790
BaronIveagh

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Aesieru wrote...

BaronIveagh wrote...

What I don't understand is this: If you kill a higher end reaper, the reapers under it get confused and stupid. Al the reapers are under the Guardian. Why not blow up the Guardian and just kill the reapers the old fashioned way while they're confused and stupid?


Because that makes no sense.


No, it makes perfect sense.  If all the reapers follow the same Hirarchy like Guardian implies, then wouldn't killing Gaurdian effecitvly lobotomize all the other reapers?

#9791
LilyasAvalon

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Canned Bullets wrote...

DeinonSlayer wrote...

I still can't comprehend what they were thinking when they wrote this ending.


Writer 1: There, the best endings that will satisfy Paragons, Renegades, and Neutrals

Writer 2: This is no good, sure the writing is good but how will we syphon money without forcing it all into one canon to make an MMO? 

Writer 1: You're right! Why don't we destroy all the Mass Relays and when the MMO comes out we can make $30 expansion packs off of "opening" up Mass Relays!


This still doesn;t explain how my poor Normandy and her crew got pulled into a LOST. :crying:

#9792
RazorrX

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BaronIveagh wrote...

Aesieru wrote...

BaronIveagh wrote...

What I don't understand is this: If you kill a higher end reaper, the reapers under it get confused and stupid. Al the reapers are under the Guardian. Why not blow up the Guardian and just kill the reapers the old fashioned way while they're confused and stupid?


Because that makes no sense.


No, it makes perfect sense.  If all the reapers follow the same Hirarchy like Guardian implies, then wouldn't killing Gaurdian effecitvly lobotomize all the other reapers?


But then you would not need the MAGIC BUTTONS!!!!!

#9793
XX55XX

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I wonder if people would have raised their pitchforks if there were no LIs in the game.

#9794
LilyasAvalon

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Sparatus wrote...

LilyasAvalon wrote...

And... erm... even.... Jacob.... :whistle:


This actually does ****** me off. I really want to know what the **** Bioware was thinking when they did that.


Lack of popularity I suppose. Ironic when you think about it too, considering he and Thane were REALLY pushed as the 'primary' LI's for FemShep and Garrus was more like... here... have him.

#9795
Ianamus

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BaronIveagh wrote...

Aesieru wrote...

BaronIveagh wrote...

What I don't understand is this: If you kill a higher end reaper, the reapers under it get confused and stupid. Al the reapers are under the Guardian. Why not blow up the Guardian and just kill the reapers the old fashioned way while they're confused and stupid?


Because that makes no sense.


No, it makes perfect sense.  If all the reapers follow the same Hirarchy like Guardian implies, then wouldn't killing Gaurdian effecitvly lobotomize all the other reapers?


But Guardian never gave us that option. Of course Shepard and the players aren't smart enough to think for themselves, we have to be told what our options are by the enemy and choose one of them. 

#9796
AdhamS

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Guys tell me that I am in a bad bad baaad dream, that I am still in bed and any moment now my dream will change to something else.....

#9797
LilyasAvalon

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XX55XX wrote...

I wonder if people would have raised their pitchforks if there were no LIs in the game.


In Mass Effect in general or just ME3? If just in ME3, you bet your ass.

#9798
Aesieru

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BaronIveagh wrote...

Aesieru wrote...

BaronIveagh wrote...

What I don't understand is this: If you kill a higher end reaper, the reapers under it get confused and stupid. Al the reapers are under the Guardian. Why not blow up the Guardian and just kill the reapers the old fashioned way while they're confused and stupid?


Because that makes no sense.


No, it makes perfect sense.  If all the reapers follow the same Hirarchy like Guardian implies, then wouldn't killing Gaurdian effecitvly lobotomize all the other reapers?


You seem to be misunderstanding things.

Guardian isn't a Reaper.

There is no ranking structure... they are each a nation. Harbinger is merely the first, Sovereign was merely the Vanguard.

#9799
Karrie788

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XX55XX wrote...

I wonder if people would have raised their pitchforks if there were no LIs in the game.


Good question, but I'm guessing yes, they would. The Normandy crew were the only people we could feel close to in the game. With or without a LI.
I could be wrong though. I know how badly I wanted turian babies.

#9800
XX55XX

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LilyasAvalon wrote...

XX55XX wrote...

I wonder if people would have raised their pitchforks if there were no LIs in the game.


In Mass Effect in general or just ME3? If just in ME3, you bet your ass.


If there were no LIs to start with in the entire series. That means no sex scene with Liara or Ashley in ME. 

Modifié par XX55XX, 03 mars 2012 - 07:35 .