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So we can't get the ending we want after all?


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#9826
Karrie788

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The only thing that really keeps bothering me is that Joker gets the Normandy stranded because he apparently chickens out.
I have yet to see context, so I might be wrong. But it feels incredibly OOC. And not a consequence of this "It's war" speech we're being told over and over again.

Modifié par Karrie788, 03 mars 2012 - 07:52 .


#9827
albertalad

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BobTheAndroid

Hi,
Could you tell me, why it is better to keep the Collector base?
---------------------
I have no definitive answer - however, the Prima guide the Krogan guy posted - suggests our decision on the collector base, which I blew up on all my play troughs, figures into each of our ending. I do not have one where I kept that base. But having access to direct Reaper technology and methods plus their construction might indeed have a direct impact on the Reaper war. It has in every other war in man's own history - we took enemy tech to improve our own - such as all the rocket and jet engine tech as well as their rockets and jet aircraft from Germany despite the Holocaust. We (North America) ever took the German scientists for our own use. So this seems very logical indeed to learn the enemy tech, methods, and secrets of their esistance and firepower, etc., etc.

#9828
recentio

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XX55XX wrote...

albertalad wrote...

XX55XX wrote...

I wonder if people would have raised their pitchforks if there were no LIs in the game.

Hey, BW themselves put them there now adding gay opportunities to the mix - meaning we (me and BW) made a pact - they (BW) live up to their end and I would find the L1 of my choice among many. BW promised concusion to your L1 drama - BW promised that themselves. Now it is BW who broke their own promises IF the pointlessly send my L1 off somewhere to inbreeding land with incest so strongly suggesed for them is indeed twisted and sick in the extreme.


Almost nine years ago, thousands of US troops invaded Iraq. Some of them didn't come back, many of them dying in some godforsaken neighborhood in some dusty, foreign city riddled with booby traps, mines, and rebels. Did you think their loved ones were at their side?

It's a reflection of real life. People often die estranged from their loved ones. 


I am not going to pay someone to make me feel awful feelings that I can get for free anytime for the very reasons you describe, and many more. Sadness, hopelessness, and powerlessness, are free anywhere anytime.

#9829
Guest_Snake91_*

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LilyasAvalon wrote...

Prince_Valiant wrote...

LilyasAvalon wrote...

My heart breaks when I see them typing away all their hopes, I am NOT joking. :crying:

I absolutely understand you. It's like a heart attack in the wedding night. :crying:

Especially considering how WELL the romances were done!

...Well Garrus's anyway, I thought it was just GUSH-worthy. :wub: It's the only one I've extensively read.


:blink::blink::blink::blink::blink:

#9830
Huyna

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BaronIveagh wrote...


My understanding of it was that you could use the Krogans to save palavin while you save Thessia???


Well, i hope that does'not mean that while krogans will defend Palavin, their own motherplanet Tuchanka will be obliterated.

Bioware! I am ready to scan any fricking asteroid and explore every dust cloud, do every most annyoing, side quest. just let me save what's left of galaxy without forcing to sacrifice more!

#9831
T-N-Z

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Karrie788 wrote...

T-N-Z wrote...

Can someone explain? So no matter what ending you choose, Relay Network gets destroyed/broken? Or it's just that in Destroy ending?


Relays get destroyed in every ending.


That makes no sence to me. It's like they done this on purpose, so no one can make a sequel out of this series. I mean I am OK if Shepard dies in some tragic event, but they destroy everything that makes ME Universe work, they leave no place for some spin-off series.

#9832
Canned Bullets

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XX55XX wrote...

BaronIveagh wrote...

XX55XX wrote...

Almost nine years ago, thousands of US troops invaded Iraq. Some of them didn't come back, many of them dying in some godforsaken neighborhood in some dusty, foreign city riddled with booby traps, mines, and rebels. Did you think their loved ones were at their side?

It's a reflection of real life. People often die estranged from their loved ones. 



And such an ending might be unpopular now becasue videogames are escapism and we might not want to be reminded of our friends dying in a war for oil?


Well, at least in ME3, people died for a greater cause than oil or natural resources - they died for the continued existence of their race. 

And estrangement will occur.


You're missing the point. People play video games for escapism. Nobody wants to reminded of real life and nobody likes an ending pulled out of a lazy writer's ass.

#9833
Tric

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XX55XX wrote...

albertalad wrote...

XX55XX wrote...

I wonder if people would have raised their pitchforks if there were no LIs in the game.

Hey, BW themselves put them there now adding gay opportunities to the mix - meaning we (me and BW) made a pact - they (BW) live up to their end and I would find the L1 of my choice among many. BW promised concusion to your L1 drama - BW promised that themselves. Now it is BW who broke their own promises IF the pointlessly send my L1 off somewhere to inbreeding land with incest so strongly suggesed for them is indeed twisted and sick in the extreme.


Almost nine years ago, thousands of US troops invaded Iraq. Some of them didn't come back, many of them dying in some godforsaken neighborhood in some dusty, foreign city riddled with booby traps, mines, and rebels. Did you think their loved ones were at their side?

It's a reflection of real life. People often die estranged from their loved ones. 


It is? Where in real life is the NG+ option? Quick save? Menu button?

And it's not even because the crew die. Their possible death isn't the problem what's the problem is that the're stranded on an unknown planet and BioWare is trying to show this off as something good when it isn't.

If this information is wrong, if there's more ships there, another colony already? I can handle their ending and will apologise for what I've said but right now it's just that BioWare didn't think things through in regards to the Normandy-Colony thing.

Also:

 -> Introduce first fully implemented homosexual LI options ever
 -> they end up having more straight sex than straight ManShep in all 3 games if they survive

Hah! Isn't that nice?^_^

#9834
BobTheAndroid

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Bionic Weapon wrote...

BobTheAndroid wrote...

LilyasAvalon wrote...

albertalad wrote...

LilyasAvalon wrote...

albertalad wrote...

Yes, I understand scan and photos. You'll have to excuse me then - I was hoping to give you further information on what he posted and it all looks very real in fact more real than anything yet. If you check those mentioned fish ARE listed as a war asset, and are far and away the most expensive fish on Illium. Over 7000 credits but 6666 credits with the discount. All other fish are selling for $500 credits. I wondered why those fish were so expensive just as I wondered why there are TWO huge aquariums in Sheppard's quarters. It seemed to be the obvious place for those would have been for the entire crew. However, to me at least those aquariums always screamed at me to GET FISH! And the other part - I have always blown up the Collector base - this playthrough I'm gonna go with keeping that base.

I wonder what their excuse for the fish being a war asset is... Reaper controlling fish maybe? Joker controlling fish?

...And you're ****ting me, blowing up that base is a mistake...

...Moral interrogatory and pissing off TIM or adopting Turian babies with Garrus...

...So conflicted. :crying:

You're conflicted? I'm rushing to try and do ME2 again and this time around feed the damn fish - and keeping that base - hell that goes against my judgement. But I suppose its the end game that counts and having and learning Reaper tech developed by the Reapers through the Collectors has meaning I never suspected. Again our choices seem to come back and bite us in the butt. In any case according to the Prima Strategy Guide even brand new player will start with the premise THEY too blew up the base. If that's the case BW really set a trap for players big time. To tell the truth I've never kept that base - this time around I'll make a different choice and keep it - and the strategy giude clearly mentions that base. In any case I sure a heck got blowing up the base covered three or four times over. Guess it never hurts to have one with an intact base.

I WANTED some choices to bite me in the ass, especially the Collector base... but like this... :crying: All I've heard prior to this was the whole, if you kept it, you get a reaper brain and get to control husks and I was fine with not having that.

I'm going to need a save editor... No way in hell I can finish an ME2 run like that that quick.



Hi,
Could you tell me, why it is better to keep the Collector base?


Right? I destroyed the thing. No way I was going to let TIM go crazy with it. What does keeping it do for us?


Since there is no option to keep it as proof for the Council, I always destroy it. (Thanks to bad writing!)
That moron TIM can go to hell!Image IPB

#9835
XX55XX

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Well, I find grimdark endings really artsy and I generally prefer them over ones filled with sunshine and lollipops. If the ending was all bright and happy, most of you will be complaining about how contrived it feels, even though the Reapers are described as the most incredible force of destruction ever.

I just don't like the lack of closure, that's all.

#9836
Yumi50

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ehhh, anyone please tell me what's up with the FISH?

This is all going too fast and I can't follow with that specific 'fish'?

Why is it important? Which fish are we talking about?

thx.

#9837
Aesieru

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xtorma wrote...

Aesieru wrote...

WarBaby2 wrote...

Aesieru wrote...
CD Project Red doesn't have much experience and they make very buggy releases close to being on par with the style that Obsidian or Bethesda has, though Bethesda takes the cake.

I'm not sure Project Red can do good gameplay, they haven't really just yet.


True, but they do high quality storytelling work... and they never give up on their games. If something like this discussion would have happened about the einding of the Witcher 2, they would have changed it via a huge patch.


Depends on who was backing them and investing in them and whether they felt it was a suitable investment.


It's my opinion that the witcher 2 is a pretty good game all around. Where me2 was just way to easy as a shooter, the witcher is much more difficult. I always wished they had more boss fights in me2. It's my opinion that the story in witcher2 was much more in depth than the story in me2. The witcher 2 gave you much more freedom in how you told yourself the story, than me2.

the setting in witcher is very dark , but true to the books. The world was full of racists , sure , but you were not forced to be one, and to be honest me2 was just as full of racist sterotypes, i mean look at ashley. The hair on my neck always stands up when someone proclaims they are not racist, right before they rag on another race. At least in the witcher they are honest with themselves about it.

I honestly think cd projekt red will end up being one of the premier story tellers in the market. Not that I don't think the story of the me trilogy was good, I just expected a little more from the company i had placed at #1.


I prefer ME2, though it wasn't an easy TPS / FPS in any means for people not used to it, especially not on Hardcore or Veteran.

#9838
tishr

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Grimdark isn't artsy, it's lazy.

#9839
XX55XX

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You're missing the point. People play video games for escapism. Nobody wants to reminded of real life and nobody likes an ending pulled out of a lazy writer's ass.


Yeah, but video games are a reflection of real life, to a degree. The reason we turn to them for escapism is because they are based on a controlled reality, with the parameters for interaction set by the writers and gameplay designers. Would you be as attached to ME if the characters were just one-dimensional sticks? If the world was just a pile of goo? If there was no conflict? If it only featured Shepard walking around and doing the dishes while chatting to his LI about who's going to tuck Junior in that night?

Modifié par XX55XX, 03 mars 2012 - 08:00 .


#9840
recentio

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SomethingSome wrote...

XX55XX wrote...

albertalad wrote...

XX55XX wrote...

I wonder if people would have raised their pitchforks if there were no LIs in the game.

Hey, BW themselves put them there now adding gay opportunities to the mix - meaning we (me and BW) made a pact - they (BW) live up to their end and I would find the L1 of my choice among many. BW promised concusion to your L1 drama - BW promised that themselves. Now it is BW who broke their own promises IF the pointlessly send my L1 off somewhere to inbreeding land with incest so strongly suggesed for them is indeed twisted and sick in the extreme.


Almost nine years ago, thousands of US troops invaded Iraq. Some of them didn't come back, many of them dying in some godforsaken neighborhood in some dusty, foreign city riddled with booby traps, mines, and rebels. Did you think their loved ones were at their side?

It's a reflection of real life. People often die estranged from their loved ones. 


It is? Where in real life is the NG+ option? Quick save? Menu button?

And it's not even because the crew die. Their possible death isn't the problem what's the problem is that the're stranded on an unknown planet and BioWare is trying to show this off as something good when it isn't.

If this information is wrong, if there's more ships there, another colony already? I can handle their ending and will apologise for what I've said but right now it's just that BioWare didn't think things through in regards to the Normandy-Colony thing.

Also:

 -> Introduce first fully implemented homosexual LI options ever
 -> they end up having more straight sex than straight ManShep in all 3 games if they survive

Hah! Isn't that nice?^_^


**shudders**

For anyone telling themselves, 'aw, that's not so bad' imagine if (somehow) the situation were reversed and all the straight crew were forced into a lifetime of gay sexual encounters "for the greater good." It's really not cool.

#9841
Canned Bullets

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XX55XX wrote...

Well, I find grimdark endings really artsy and I generally prefer them over ones filled with sunshine and lollipops. If the ending was all bright and happy, most of you will be complaining about how contrived it feels, even though the Reapers are described as the most incredible force of destruction ever.


No, people would not complain if a happy ending was one of the choices. It's just bad because there's only one ending possible. It's an artsy ending, but it's a pretentious artsy ending and nobody likes it.

#9842
albertalad

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Yumi50 wrote...

ehhh, anyone please tell me what's up with the FISH?

This is all going too fast and I can't follow with that specific 'fish'?

Why is it important? Which fish are we talking about?

thx.

Here is the Krogan guy's original post and I quote: I...AM...KROGAN



Created 21 minutes ago, Modified 18 minutes ago

Let me preempt the future onslaught of accusations by making it clear that I haven't played Mass Effect 3, nor do I have any inside knowledge of the endings. I have, however, seen the Prima strategy guide. How? I work at a large electronics retailer and we received the guides yesterday.



First, the guide clearly states that there is a "secret" ending for those who've finished a New Game+. Whether this ending is a supplemental cut-scene or some new choice remains to be seen. The guide doesn't show screenshots or give many details due to "not wanting to spoil too much." Second, it states that the endings are different based on whether or not you kept the Collector's Base in ME2. It says if you don't import a character it assumes you destroyed the base. Third, there's apparently a "special reward available only to players who imported a save from Mass Effect 2 with the Prejek Paddlefish purchased by Commander Shepard. If the Prejek Paddlefish survives through all of Mass Effect 3 and Mass Effect 3 New Game Plus, visit Liara's quarters aboard the Normandy for a very special intel bonus." Now, to me, that implies that the special ending doesn't involve Shepard dying or the Normandy crashing for no apparent reason. How else could you visit Liara unless you survived the end of the game?



I took pictures of the relevant page in the guide with my phone but I'm having difficulty uploading them to my pc. I have an LG Dare... and it sucks. I'll keep trying.



Why hasn't anyone seen this ending? Not sure. My guess is that Bioware is smarter than we think and didn't allow anyone but devs to see it. Perhaps the space edition is not the full game. I highly doubt Prima messed up their guide so badly as to list parts of the game that don't exist. Anyway, just thought I'd let everyone know that it might be wise to not cancel your Collector's Edition preorders.



----------
NOw here are the photos he later uploaded: http://s1256.photobu...8/cleanslate84/

#9843
Huyna

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XX55XX wrote...

Well, I find grimdark endings really artsy and I generally prefer them over ones filled with sunshine and lollipops. If the ending was all bright and happy, most of you will be complaining about how contrived it feels, even though the Reapers are described as the most incredible force of destruction ever.
 


Have you, by any cnance,  seen a 25 minutes GameSport's video, regarding Sheppard's first visit to Palavin's moon ?
In the end, we have an opportunity to see Palavin, while standing on one of these moons. It's rather powerfull scene. Planet - a homeword of turian race - is literally  burning and , acording to Garrus, casualties are terrible.

What "sunshine and lollipops"?

Modifié par Huyna, 03 mars 2012 - 08:02 .


#9844
AgitatedLemon

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XX55XX wrote...


You're missing the point. People play video games for escapism. Nobody wants to reminded of real life and nobody likes an ending pulled out of a lazy writer's ass.


Yeah, but video games are a reflection of real life, to a degree.


wut. Mortal Kombat, Portal, God of War, Devil May Cry, Megaman, Resident Evil, and many, many more all disagree. 

The reason we turn to them for escapism is because they are based on a controlled reality, with the parameters for interaction set by the writers and gameplay designers. Would you be as attached to ME if the characters were just one-dimensional sticks? If the world was just a pile of goo? If there was no conflict?


Way to ignore the point.

Modifié par AgitatedLemon, 03 mars 2012 - 08:02 .


#9845
Karrie788

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XX55XX wrote...

Well, I find grimdark endings really artsy and I generally prefer them over ones filled with sunshine and lollipops. If the ending was all bright and happy, most of you will be complaining about how contrived it feels, even though the Reapers are described as the most incredible force of destruction ever.

I just don't like the lack of closure, that's all.


Grimdark endings can be wonderful if done well. Given the leaks, I personally am unimpressed.
And again, nobody wants a PERFECT ending. That would be ridiculous.

#9846
Canned Bullets

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XX55XX wrote...


You're missing the point. People play video games for escapism. Nobody wants to reminded of real life and nobody likes an ending pulled out of a lazy writer's ass.


Yeah, but video games are a reflection of real life, to a degree. The reason we turn to them for escapism is because they are based on a controlled reality, with the parameters for interaction set by the writers and gameplay designers. Would you be as attached to ME if the characters were just one-dimensional sticks? If the world was just a pile of goo? If there was no conflict? If it only featured Shepard walking around and doing the dishes while chatting to his LI about who's going to tuck Junior in that night?




I get what you're saying but Bioware pretty much set us up for a happy ending. I'd be okay if half the Normandy crew dies if it means that the Galaxy isn't put into a state of regression.

Modifié par Canned Bullets, 03 mars 2012 - 08:03 .


#9847
Aesieru

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BaronIveagh wrote...

Aesieru wrote...


You seem to be misunderstanding things.

Guardian isn't a Reaper.

There is no ranking structure... they are each a nation. Harbinger is merely the first, Sovereign was merely the Vanguard.


No, but as Gaurdian states, Guardian is what controls the Reapers.  While Ship sized Reapers are 'each a nation' yhey're also slaved to the mass mind that Guardian controls.  Killing the larger reapers causes chaos in the one's under they're control, and, there are Reapers that control other reapers in this game.


This is not accurate. Before we discuss it more, you should play ME3 so you have context.

The Reapers don't control other Reapers, and the Guardian only controls so far as making them do the hardlined program code that prevents a Technological Singularity. He's no puppetmaster.

#9848
Ianamus

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XX55XX wrote...


You're missing the point. People play video games for escapism. Nobody wants to reminded of real life and nobody likes an ending pulled out of a lazy writer's ass.


Yeah, but video games are a reflection of real life, to a degree. The reason we turn to them for escapism is because they are based on a controlled reality, with the parameters for interaction set by the writers and gameplay designers. Would you be as attached to ME if the characters were just one-dimensional sticks? If the world was just a pile of goo? If there was no conflict? If it only featured Shepard walking around and doing the dishes while chatting to his LI about who's going to tuck Junior in that night?


Well, we all put up with Jacob, don't we?

Modifié par EJ107, 03 mars 2012 - 08:04 .


#9849
recentio

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Karrie788 wrote...

XX55XX wrote...

Well, I find grimdark endings really artsy and I generally prefer them over ones filled with sunshine and lollipops. If the ending was all bright and happy, most of you will be complaining about how contrived it feels, even though the Reapers are described as the most incredible force of destruction ever.

I just don't like the lack of closure, that's all.


Grimdark endings can be wonderful if done well. Given the leaks, I personally am unimpressed.
And again, nobody wants a PERFECT ending. That would be ridiculous.


I find grimdark to be pretentious, cynical, and emo unless extremely well done.

Edit to add: Let Me In was a fantastic dark story, for example. Just wonderful how that poor boy slowly tumbled down the rabbit hole...

Modifié par recentio, 03 mars 2012 - 08:06 .


#9850
GBGriffin

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albertalad wrote...


Why hasn't anyone seen this ending? Not sure. My guess is that Bioware is smarter than we think and didn't allow anyone but devs to see it. Perhaps the space edition is not the full game. I highly doubt Prima messed up their guide so badly as to list parts of the game that don't exist. Anyway, just thought I'd let everyone know that it might be wise to not cancel your Collector's Edition preorders.


You doubt that a Prima video game strategy guide could get something wrong when all data mined evidence and current player experience suggests otherwise?

At this stage, you really don't deserve any hidden ending so that you can learn a valuable lesson about how the strategy guide can get things wrong or be misleading.

Modifié par GBGriffin, 03 mars 2012 - 08:05 .