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So we can't get the ending we want after all?


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#99876
Nharia1

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mage110011 wrote...

sorry, busy playing COD:Black OPs

ew.... its COD.... :sick:

#99877
mage110011

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Nharia1 wrote...

mage110011 wrote...

sorry, busy playing COD:Black OPs

ew.... its COD.... :sick:

it's a game i haven't beaten yet so i'm trying to beat it:)

#99878
Goodwood

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Nharia1 wrote...

*sigh* And when I finally get on today, I'm on when everyone else isn't here, or at least posting...


Hey there, Nhari. HUG ATTACK :wub:

#99879
Nharia1

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mage110011 wrote...

Nharia1 wrote...

mage110011 wrote...
sorry, busy playing COD:Black OPs

ew.... its COD.... :sick:

it's a game i haven't beaten yet so i'm trying to beat it:)

... You actually are trying to beat it? I didn't even try.... :unsure: That says one of two things about either one of us, either you care too much about the game, or I just didn't like.... probably I didn't like it as much as the WW2 games and CoD4. Anything after hasn't actually been a CoD game....

#99880
Nharia1

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Goodwood wrote...

Nharia1 wrote...

*sigh* And when I finally get on today, I'm on when everyone else isn't here, or at least posting...


Hey there, Nhari. HUG ATTACK :wub:

Heya Goodwood~! *hugs* Why is it that in DA2 its harder to earn the other party members loyalty when playing as a mage than as any other class? :blink:
Edit: Specifically Merril's *can't resist her cute ignorance*

Modifié par Nharia1, 20 mai 2012 - 06:05 .


#99881
Guest_Anthonx_*

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Any news?

#99882
Nharia1

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Anthonx wrote...

Any news?

Depends, what kind are you looking for? Local, Sports, National, International, Weather, Electronics, Economic, Agricultural? :D

#99883
g_bassi13

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ME3 = CoD. In so many ways. At least with all the changes they made this time. Just sayin'

#99884
Nharia1

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g_bassi13 wrote...

ME3 = CoD. In so many ways. At least with all the changes they made this time. Just sayin'

At least it still has some RPG elements, such as powers, otherwise I'd ditch it and go back.... to.... to *looks where laptop should be, thne goes into corner and cries* Damn stupid peace of.... :crying:

#99885
Goodwood

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Nharia1 wrote...

g_bassi13 wrote...

ME3 = CoD. In so many ways. At least with all the changes they made this time. Just sayin'

At least it still has some RPG elements, such as powers, otherwise I'd ditch it and go back.... to.... to *looks where laptop should be, thne goes into corner and cries* Damn stupid peace of.... :crying:


I haven't bothered with the third CoD:MW installment. I liked the second one for the first couple of run-throughs but in hindsight the story is rather loopy; watching a playthrough of MW3 confirmed the increasingly tight spiral of incredulity in that franchise...I mean, all those half-sunken, way out-of-scale warships in New York Harbor? Please.

Seems to be a treand with AAA titles; they go for "shock'n'awe" in the first level(s) and don't stop to pace themselves.

#99886
g_bassi13

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Nharia1 wrote...

g_bassi13 wrote...

ME3 = CoD. In so many ways. At least with all the changes they made this time. Just sayin'

At least it still has some RPG elements, such as powers, otherwise I'd ditch it and go back.... to.... to *looks where laptop should be, thne goes into corner and cries* Damn stupid peace of.... :crying:

Some RPG elements yeah. But it's about as superficial as an RPG could possibly be.

lol

Modifié par g_bassi13, 20 mai 2012 - 06:33 .


#99887
babachewie

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Been 3 months almost and the same people are on here everyday still complaining. Its tragically sad.

#99888
Kyria Nyriese

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babachewie wrote...

Been 3 months almost and the same people are on here everyday still complaining. Its tragically sad.

We thank you for your opinion in this matter, all input is greatly appreciated, so what exactly about the thread did  you enjoy most?

#99889
Goodwood

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Welcome back, Kyria! HUG ATTACK

#99890
Nharia1

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Kyria Nyriese wrote...
*snips*

*ninja hugs* Hey Kyria, I sent you a friend request om XBL~! :D

#99891
Nharia1

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And I'll be going back to my gaming now, and hoping that my comp is fixed tomorrow.... Later all of you awesome people~!

#99892
Lestatman

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g_bassi13 wrote...

Some RPG elements yeah. But it's about as superficial as an RPG could possibly be.

lol


It wouldn't suprise me if ME turned into a FPS MMO.

#99893
Goodwood

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Lestatman wrote...

g_bassi13 wrote...

Some RPG elements yeah. But it's about as superficial as an RPG could possibly be.

lol


It wouldn't suprise me if ME turned into a FPS MMO.


I personally wouldn't mind a Mass Effect FPS provided that it: a). didn't contradict any possible events of the ME RPGs or B). didn't try to trump any of the RPGs in scope. So basically it boils down to one about the First Contact War, which would actually be kind of awesome depending on the approach taken.

That said, I don't think ME3's RPG mechanics were really superficial. A bit dumbed-down for the shooter tards, yes, but not superficial.

Edit: Just realized you said MMO. If that happened, it'd be torches and pitchforks time. <_<

Modifié par Goodwood, 20 mai 2012 - 07:57 .


#99894
g_bassi13

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Goodwood wrote...

Lestatman wrote...

g_bassi13 wrote...

Some RPG elements yeah. But it's about as superficial as an RPG could possibly be.

lol


It wouldn't suprise me if ME turned into a FPS MMO.


I personally wouldn't mind a Mass Effect FPS provided that it: a). didn't contradict any possible events of the ME RPGs or B). didn't try to trump any of the RPGs in scope. So basically it boils down to one about the First Contact War, which would actually be kind of awesome depending on the approach taken.

That said, I don't think ME3's RPG mechanics were really superficial. A bit dumbed-down for the shooter tards, yes, but not superficial.

Edit: Just realized you said MMO. If that happened, it'd be torches and pitchforks time. <_<

The basic RPG elements with respects to skill point distribution and weapon customization is far improved from it's near nonexistense in ME2 (which I appreciate). But with respect to everything else, it so is not. At least not as a modern Western RPG. That's why I called it superficial.

As for making it an FPS, it already kind of is. You're always locked into the over the shoulder, weapons out, all guns blazing mode when on a mission. You can't even holster your weapon, lol. As a purely third person shooter Resident Evil doesn't even doesn't force that.

If you mean as a straight shooter where they remove choice and control over your story... well that's what ME3 pretty much was.

And please no MMO, lol. I won't be playing ME4 regardless, but just no. 

Modifié par g_bassi13, 20 mai 2012 - 08:18 .


#99895
evisneffo

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g_bassi13 wrote...

As for making it an FPS, it already kind of is. You're always locked into the over the shoulder, weapons out, all guns blazing mode when on a mission. You can't even holster your weapon, lol. As a purely third person shooter Resident Evil doesn't even doesn't force that.


Out of curiosity, why is it so important to be able to holster your weapon? I've seen a lot of people mention it and I was surprised by how much it bothered people. I mean I noticed but it wasn't a sticking point. Is it because of viewpoint / view focus issues? Or is it more story-related (the fact that you're carrying a gun in non-combat areas)?

#99896
GuardianAngel470

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evisneffo wrote...

g_bassi13 wrote...

As for making it an FPS, it already kind of is. You're always locked into the over the shoulder, weapons out, all guns blazing mode when on a mission. You can't even holster your weapon, lol. As a purely third person shooter Resident Evil doesn't even doesn't force that.


Out of curiosity, why is it so important to be able to holster your weapon? I've seen a lot of people mention it and I was surprised by how much it bothered people. I mean I noticed but it wasn't a sticking point. Is it because of viewpoint / view focus issues? Or is it more story-related (the fact that you're carrying a gun in non-combat areas)?


Didn't bother me at all either. I'm a STALKER, putting guns away in a potentially dangerous area is just stupid.

#99897
Atrocity

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evisneffo wrote...

g_bassi13 wrote...

As for making it an FPS, it already kind of is. You're always locked into the over the shoulder, weapons out, all guns blazing mode when on a mission. You can't even holster your weapon, lol. As a purely third person shooter Resident Evil doesn't even doesn't force that.


Out of curiosity, why is it so important to be able to holster your weapon? I've seen a lot of people mention it and I was surprised by how much it bothered people. I mean I noticed but it wasn't a sticking point. Is it because of viewpoint / view focus issues? Or is it more story-related (the fact that you're carrying a gun in non-combat areas)?

Both for me. It locked me to one camera view only, and I don't precisely enjoy running around allied camps with my gun out. It also is a tell-tale sign of laziness, since holster/unholster isn't precisely time-consuming to program.

Primarily it is once again issue of lack of choice. If I want to holster my weapon and run around cloaked killing things only with heavy melee and powers, I should damn well be granted the possibility to do so, especially since the feature was in the previous games.

#99898
Goodwood

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Same here, the holstering thing doesn't bother me because the only time you're in your gear and weapons is when you're going into a combat situation.

And holstering in combat is...problematic.

#99899
GuardianAngel470

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Atrocity wrote...

evisneffo wrote...

g_bassi13 wrote...

As for making it an FPS, it already kind of is. You're always locked into the over the shoulder, weapons out, all guns blazing mode when on a mission. You can't even holster your weapon, lol. As a purely third person shooter Resident Evil doesn't even doesn't force that.


Out of curiosity, why is it so important to be able to holster your weapon? I've seen a lot of people mention it and I was surprised by how much it bothered people. I mean I noticed but it wasn't a sticking point. Is it because of viewpoint / view focus issues? Or is it more story-related (the fact that you're carrying a gun in non-combat areas)?

Both for me. It locked me to one camera view only, and I don't precisely enjoy running around allied camps with my gun out. It also is a tell-tale sign of laziness, since holster/unholster isn't precisely time-consuming to program.

Primarily it is once again issue of lack of choice. If I want to holster my weapon and run around cloaked killing things only with heavy melee and powers, I should damn well be granted the possibility to do so, especially since the feature was in the previous games.


They've already explained that it was a hardware limitation; specifically a memory/RAM limitation. The Xbox and PS3 only have 512MB of RAM, they have to pinch every single resource to the limit just to get games to run on those platforms.

By comparison, to be able to play ME3 at the same settings and resolution as the consoles do on a PC, you need a minimum of 3GB of RAM (or 3072MB). Two for the system and one for the graphics card.

It's a programming miracle ME3 runs on consoles.

Modifié par GuardianAngel470, 20 mai 2012 - 08:48 .


#99900
g_bassi13

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evisneffo wrote...

g_bassi13 wrote...

As for making it an FPS, it already kind of is. You're always locked into the over the shoulder, weapons out, all guns blazing mode when on a mission. You can't even holster your weapon, lol. As a purely third person shooter Resident Evil doesn't even doesn't force that.


Out of curiosity, why is it so important to be able to holster your weapon? I've seen a lot of people mention it and I was surprised by how much it bothered people. I mean I noticed but it wasn't a sticking point. Is it because of viewpoint / view focus issues? Or is it more story-related (the fact that you're carrying a gun in non-combat areas)?

It's both. I hate being permanently locked into a single point of view when it's not needed. And I don't like having my gun out in non-combat situations either. I'm used to drawing as soon as the conflict starts.

I could see why this wouldn't bother someone, but it still goes a way in cementing the game's status as a third person shooter regardless.

edit: To take what Atrocity said, it's that lack of choice.

Modifié par g_bassi13, 20 mai 2012 - 08:51 .