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So we can't get the ending we want after all?


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#99901
Tyion133

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Atrocity wrote...

evisneffo wrote...

g_bassi13 wrote...

As for making it an FPS, it already kind of is. You're always locked into the over the shoulder, weapons out, all guns blazing mode when on a mission. You can't even holster your weapon, lol. As a purely third person shooter Resident Evil doesn't even doesn't force that.


Out of curiosity, why is it so important to be able to holster your weapon? I've seen a lot of people mention it and I was surprised by how much it bothered people. I mean I noticed but it wasn't a sticking point. Is it because of viewpoint / view focus issues? Or is it more story-related (the fact that you're carrying a gun in non-combat areas)?

Both for me. It locked me to one camera view only, and I don't precisely enjoy running around allied camps with my gun out. It also is a tell-tale sign of laziness, since holster/unholster isn't precisely time-consuming to program.

Primarily it is once again issue of lack of choice. If I want to holster my weapon and run around cloaked killing things only with heavy melee and powers, I should damn well be granted the possibility to do so, especially since the feature was in the previous games.

Yet another thing to add to the list of ''lets-half-ass-this'' in ME3...

I still think we should have some form of melee other than the omni-tools... Playing through the entire game with a sword or something would be awesome !

#99902
Atrocity

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GuardianAngel470 wrote...

They've already explained that it was a hardware limitation; specifically a memory/RAM limitation. The Xbox and PS3 only have 512MB of RAM, they have to pinch every single resource to the limit just to get games to run on those platforms.

By comparison, to be able to play ME3 at the same settings and resolution as the consoles do on a PC, you need a minimum of 3GB of RAM (or 3072MB). Two for the system and one for the graphics card.

It's a programming miracle ME3 runs on consoles.

I call Batarian Soldier on that one. Sure there are limitations, but for the spirits sake, even ME1 had the possibility to holster. As did ME2. Besides, they already "streamlined" the game to fit the consoles so much from other areas, that I find it hard to  believe that single little action would have saved any mentionable amount of memory. 
And even if it did, why not leave it in for the PC version... PC versions can be different from console versions, it's ok, it's not a sin, as we have seen with DAO, Skyrim etc.

#99903
g_bassi13

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Tyion133 wrote...

I still think we should have some form of melee other than the omni-tools... Playing through the entire game with a sword or something would be awesome !

Hey, if the primary antagonist can use one, then why not.

But seriously, no, lol

#99904
Tyion133

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g_bassi13 wrote...

Tyion133 wrote...

I still think we should have some form of melee other than the omni-tools... Playing through the entire game with a sword or something would be awesome !

Hey, if the primary antagonist can use one, then why not.

But seriously, no, lol

Awww... Why not? What about Omni-blade mode for the game? Image IPB

#99905
Atrocity

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g_bassi13 wrote...

Tyion133 wrote...

I still think we should have some form of melee other than the omni-tools... Playing through the entire game with a sword or something would be awesome !

Hey, if the primary antagonist can use one, then why not.

But seriously, no, lol

Seconded.
What kind of person brings a sword to a space gun fight? A dead one.
Omni-tool melee is fine, though I do love the way batarians beat enemies to pulp with their guns... In a perfect world the melee would be more class dependet, infiltrator shep snapping the necks quietly, adept creating a force field to stop their lungs from working, vanguards ripping them apart, engineers using neural shock v2.2...

#99906
g_bassi13

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Atrocity wrote...

GuardianAngel470 wrote...

They've already explained that it was a hardware limitation; specifically a memory/RAM limitation. The Xbox and PS3 only have 512MB of RAM, they have to pinch every single resource to the limit just to get games to run on those platforms.

By comparison, to be able to play ME3 at the same settings and resolution as the consoles do on a PC, you need a minimum of 3GB of RAM (or 3072MB). Two for the system and one for the graphics card.

It's a programming miracle ME3 runs on consoles.

I call Batarian Soldier on that one. Sure there are limitations, but for the spirits sake, even ME1 had the possibility to holster. As did ME2. Besides, they already "streamlined" the game to fit the consoles so much from other areas, that I find it hard to  believe that single little action would have saved any mentionable amount of memory. 
And even if it did, why not leave it in for the PC version... PC versions can be different from console versions, it's ok, it's not a sin, as we have seen with DAO, Skyrim etc.

This. I don't see why they couldn't better alter the game for PC. It's just feels like a poor port.

... Yet for some reason the game doens't have controller support, which seems like an odd choice you'd actively have to make to avoid. If you think, "I don't care, I would only use keyboard+mouse because it's more dynamic", then why are roll, revive, and take cover all the same button? I get it on a controller when you have limited buttons to assign, but why on the keyboard? Why would tapping spacebar still do all those things? It's just a direct port... with controller suppport still somehow removed, lol.

#99907
Tyion133

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Atrocity wrote...

g_bassi13 wrote...

Tyion133 wrote...

I still think we should have some form of melee other than the omni-tools... Playing through the entire game with a sword or something would be awesome !

Hey, if the primary antagonist can use one, then why not.

But seriously, no, lol

Seconded.
What kind of person brings a sword to a space gun fight? A dead one.
Omni-tool melee is fine, though I do love the way batarians beat enemies to pulp with their guns... In a perfect world the melee would be more class dependet, infiltrator shep snapping the necks quietly, adept creating a force field to stop their lungs from working, vanguards ripping them apart, engineers using neural shock v2.2...

Hey...! Dont just kill me off like that... I would make the sword work ! Image IPB

#99908
GuardianAngel470

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Atrocity wrote...

GuardianAngel470 wrote...

They've already explained that it was a hardware limitation; specifically a memory/RAM limitation. The Xbox and PS3 only have 512MB of RAM, they have to pinch every single resource to the limit just to get games to run on those platforms.

By comparison, to be able to play ME3 at the same settings and resolution as the consoles do on a PC, you need a minimum of 3GB of RAM (or 3072MB). Two for the system and one for the graphics card.

It's a programming miracle ME3 runs on consoles.

I call Batarian Soldier on that one. Sure there are limitations, but for the spirits sake, even ME1 had the possibility to holster. As did ME2. Besides, they already "streamlined" the game to fit the consoles so much from other areas, that I find it hard to  believe that single little action would have saved any mentionable amount of memory. 
And even if it did, why not leave it in for the PC version... PC versions can be different from console versions, it's ok, it's not a sin, as we have seen with DAO, Skyrim etc.


Mass Effect 1 and Mass Effect 2 didn't have combat roll, six types of heavy melee, and melee from cover (EDIT) or activate flashlight, fend of husk, husk curbstomp, or a myriad of other new animations. They also didn't have as poorly articulated sprint and squadmate animations.

ME2 had decent sprint and squadmate animations for both Shepard's. It takes MORE work to take those OUT and REPLACE THEM than it does to leave them in. Yet that's exactly what Bioware did. They've also publicly stated that the reason they cut holster animations and combat zone walking animations is because they ran out of memory/RAM.

Logic dictates that the decision to replace completely functional sprint animations with less functional ones and cutting holstering and walking animations likely follow from the same, reasonable cause: memory/RAM limitations.

Modifié par GuardianAngel470, 20 mai 2012 - 09:06 .


#99909
mage110011

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Tyion133 wrote...

g_bassi13 wrote...

Tyion133 wrote...

I still think we should have some form of melee other than the omni-tools... Playing through the entire game with a sword or something would be awesome !

Hey, if the primary antagonist can use one, then why not.

But seriously, no, lol

Awww... Why not? What about Omni-blade mode for the game? Image IPB

MP mode where you can only kill the enemy with your omni-blade?

#99910
Atrocity

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GuardianAngel470 wrote...

Logic dictates that the decision to replace completely functional sprint animations with less functional ones and cutting holstering and walking animations likely follow from the same, reasonable cause: memory/RAM limitations.


However, logic does not dictate, explain or even hint why a decent sprint and general battle fuctions had to be replaced at all. They had them already working pretty well on ME2, which ran just fine to my understanding on consoles. 

#99911
mage110011

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Atrocity wrote...
Seconded.
What kind of person brings a sword to a space gun fight? A dead one.

don't phantoms bring swords to space gun fights?

Modifié par mage110011, 20 mai 2012 - 09:10 .


#99912
Tyion133

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mage110011 wrote...

Tyion133 wrote...

g_bassi13 wrote...

Tyion133 wrote...

I still think we should have some form of melee other than the omni-tools... Playing through the entire game with a sword or something would be awesome !

Hey, if the primary antagonist can use one, then why not.

But seriously, no, lol

Awww... Why not? What about Omni-blade mode for the game? Image IPB

MP mode where you can only kill the enemy with your omni-blade?

Nah... Im sick of MP in ME3... Doesnt matter what type of enemies or map you're on, its still the same...

#99913
Goodwood

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As a PC gamer who builds his own systems, I'm inclined to take GuardianAngel's word for it.

#99914
GuardianAngel470

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Atrocity wrote...

GuardianAngel470 wrote...

Logic dictates that the decision to replace completely functional sprint animations with less functional ones and cutting holstering and walking animations likely follow from the same, reasonable cause: memory/RAM limitations.


However, logic does not dictate, explain or even hint why a decent sprint and general battle fuctions had to be replaced at all. They had them already working pretty well on ME2, which ran just fine to my understanding on consoles. 


I literally answered that question in the post you just quoted. 

EDIT: To sound less like an @sshole.

Modifié par GuardianAngel470, 20 mai 2012 - 09:11 .


#99915
Atrocity

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mage110011 wrote...

don't phantoms bring swords to space gun fights?

And they're dead whenever I see them B)

Also,   "pew pew pew pew" ------ was killed by a Phantom.

#99916
Goodwood

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Atrocity wrote...

mage110011 wrote...

don't phantoms bring swords to space gun fights?

And they're dead whenever I see them B)

Also,   "pew pew pew pew" ------ was killed by a Phantom.


I...actually once saw a guy in MP named something similar. Whether or not I saw him/her/it killed by a Phantom, however, is a mystery...

#99917
Tyion133

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GuardianAngel470 wrote...

Mass Effect 1 and Mass Effect 2 didn't have combat roll, six types of heavy melee, and melee from cover (EDIT) or activate flashlight, fend of husk, husk curbstomp, or a myriad of other new animations. They also didn't have as poorly articulated sprint and squadmate animations.

ME2 had decent sprint and squadmate animations for both Shepard's. It takes MORE work to take those OUT and REPLACE THEM than it does to leave them in. Yet that's exactly what Bioware did. They've also publicly stated that the reason they cut holster animations and combat zone walking animations is because they ran out of memory/RAM.

Logic dictates that the decision to replace completely functional sprint animations with less functional ones and cutting holstering and walking animations likely follow from the same, reasonable cause: memory/RAM limitations.

What about the PC? I dont know about you guys, but im running with 4Gb RAM, 4Gb VRAM, plus my GPU has 1Gb dedicated... Sure, there would be a difference between console and PC, but there always has been! I dont understand the constant need to dumb down PC games so they match what consoles are able to do... Sure, Mass Effect started on a console, but its infinitely better on PC...

#99918
Atrocity

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GuardianAngel470 wrote...

Atrocity wrote...

GuardianAngel470 wrote...

Logic dictates that the decision to replace completely functional sprint animations with less functional ones and cutting holstering and walking animations likely follow from the same, reasonable cause: memory/RAM limitations.


However, logic does not dictate, explain or even hint why a decent sprint and general battle fuctions had to be replaced at all. They had them already working pretty well on ME2, which ran just fine to my understanding on consoles. 


I literally answered that question in the post you just quoted. It's right there, I've now bolded it for you.


No need to turn into a f.cking a..hole mate.
And as I said, they already had working animations. ME3 has longer fights, and that's the only real difference I can see to ME2. Poor reason to replace good mechanics imho.

edit. I dislike the fact they turned ME3 into a one long tube-run shooter. And all the decisions they made to make it so.

Modifié par Atrocity, 20 mai 2012 - 09:16 .


#99919
g_bassi13

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mage110011 wrote...

Atrocity wrote...
Seconded.
What kind of person brings a sword to a space gun fight? A dead one.

don't phantoms bring swords to space gun fights?

And they die very, very easily, lol.

#99920
Tyion133

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Goodwood wrote...

Atrocity wrote...

mage110011 wrote...

don't phantoms bring swords to space gun fights?

And they're dead whenever I see them B)

Also,   "pew pew pew pew" ------ was killed by a Phantom.


I...actually once saw a guy in MP named something similar. Whether or not I saw him/her/it killed by a Phantom, however, is a mystery...

Was it the random lol-charge-to-melee? Cause I do that... Alot... Image IPB

#99921
mage110011

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Tyion133 wrote...
What about the PC? I dont know about you guys, but im running with 4Gb RAM, 4Gb VRAM, plus my GPU has 1Gb dedicated... Sure, there would be a difference between console and PC, but there always has been! I dont understand the constant need to dumb down PC games so they match what consoles are able to do... Sure, Mass Effect started on a console, but its infinitely better on PC...

that always bothered me too

#99922
Tyion133

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g_bassi13 wrote...

mage110011 wrote...

Atrocity wrote...
Seconded.
What kind of person brings a sword to a space gun fight? A dead one.

don't phantoms bring swords to space gun fights?

And they die very, very easily, lol.

I still vote for melee-mode ! Image IPB

#99923
GuardianAngel470

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Tyion133 wrote...

GuardianAngel470 wrote...

Mass Effect 1 and Mass Effect 2 didn't have combat roll, six types of heavy melee, and melee from cover (EDIT) or activate flashlight, fend of husk, husk curbstomp, or a myriad of other new animations. They also didn't have as poorly articulated sprint and squadmate animations.

ME2 had decent sprint and squadmate animations for both Shepard's. It takes MORE work to take those OUT and REPLACE THEM than it does to leave them in. Yet that's exactly what Bioware did. They've also publicly stated that the reason they cut holster animations and combat zone walking animations is because they ran out of memory/RAM.

Logic dictates that the decision to replace completely functional sprint animations with less functional ones and cutting holstering and walking animations likely follow from the same, reasonable cause: memory/RAM limitations.

What about the PC? I dont know about you guys, but im running with 4Gb RAM, 4Gb VRAM, plus my GPU has 1Gb dedicated... Sure, there would be a difference between console and PC, but there always has been! I dont understand the constant need to dumb down PC games so they match what consoles are able to do... Sure, Mass Effect started on a console, but its infinitely better on PC...


That however, is lazyiness. I can name two cross platform titles that didn't suffer horribly from the fate: The Witcher 2 and Metro 2033. In both cases, the developers put in the time and effort to port the game properly. Bioware didn't and that comes down to plain laziness. Like the ending.

#99924
g_bassi13

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GuardianAngel470 wrote...

Tyion133 wrote...

GuardianAngel470 wrote...

Mass Effect 1 and Mass Effect 2 didn't have combat roll, six types of heavy melee, and melee from cover (EDIT) or activate flashlight, fend of husk, husk curbstomp, or a myriad of other new animations. They also didn't have as poorly articulated sprint and squadmate animations.

ME2 had decent sprint and squadmate animations for both Shepard's. It takes MORE work to take those OUT and REPLACE THEM than it does to leave them in. Yet that's exactly what Bioware did. They've also publicly stated that the reason they cut holster animations and combat zone walking animations is because they ran out of memory/RAM.

Logic dictates that the decision to replace completely functional sprint animations with less functional ones and cutting holstering and walking animations likely follow from the same, reasonable cause: memory/RAM limitations.

What about the PC? I dont know about you guys, but im running with 4Gb RAM, 4Gb VRAM, plus my GPU has 1Gb dedicated... Sure, there would be a difference between console and PC, but there always has been! I dont understand the constant need to dumb down PC games so they match what consoles are able to do... Sure, Mass Effect started on a console, but its infinitely better on PC...


That however, is lazyiness. I can name two cross platform titles that didn't suffer horribly from the fate: The Witcher 2 and Metro 2033. In both cases, the developers put in the time and effort to port the game properly. Bioware didn't and that comes down to plain laziness. Like the ending.

Like I said on the last page, 'twas a lazy port. They could have optimized it for PC standards.

#99925
Atrocity

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g_bassi13 wrote...

Like I said on the last page, 'twas a lazy port. They could have optimized it for PC standards.

That's a dangerous sentence right there. As much as I am pro PC Master Race, it can result in a..holiness of celestial proportions. As in game makers who boast their game can't be run smoothly with max settings on any known computer. That's just... internet-ish. :?

But in all seriousness I agree, there are differences between consoles and PC and it's not platformisism to aknowledge them.