Yet another thing to add to the list of ''lets-half-ass-this'' in ME3...Atrocity wrote...
Both for me. It locked me to one camera view only, and I don't precisely enjoy running around allied camps with my gun out. It also is a tell-tale sign of laziness, since holster/unholster isn't precisely time-consuming to program.evisneffo wrote...
g_bassi13 wrote...
As for making it an FPS, it already kind of is. You're always locked into the over the shoulder, weapons out, all guns blazing mode when on a mission. You can't even holster your weapon, lol. As a purely third person shooter Resident Evil doesn't even doesn't force that.
Out of curiosity, why is it so important to be able to holster your weapon? I've seen a lot of people mention it and I was surprised by how much it bothered people. I mean I noticed but it wasn't a sticking point. Is it because of viewpoint / view focus issues? Or is it more story-related (the fact that you're carrying a gun in non-combat areas)?
Primarily it is once again issue of lack of choice. If I want to holster my weapon and run around cloaked killing things only with heavy melee and powers, I should damn well be granted the possibility to do so, especially since the feature was in the previous games.
I still think we should have some form of melee other than the omni-tools... Playing through the entire game with a sword or something would be awesome !




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