Atrocity wrote...
No need to turn into a f.cking a..hole mate.
Hehe...
Atrocity wrote...
No need to turn into a f.cking a..hole mate.
Atrocity wrote...
That's a dangerous sentence right there. As much as I am pro PC Master Race, it can result in a..holiness of celestial proportions. As in game makers who boast their game can't be run smoothly with max settings on any known computer. That's just... internet-ish.g_bassi13 wrote...
Like I said on the last page, 'twas a lazy port. They could have optimized it for PC standards.
But in all seriousness I agree, there are differences between consoles and PC and it's not platformisism to aknowledge them.
By optimize, I didn't mean max out. But I think you know that, lol.Atrocity wrote...
That's a dangerous sentence right there. As much as I am pro PC Master Race, it can result in a..holiness of celestial proportions. As in game makers who boast their game can't be run smoothly with max settings on any known computer. That's just... internet-ish.g_bassi13 wrote...
Like I said on the last page, 'twas a lazy port. They could have optimized it for PC standards.
But in all seriousness I agree, there are differences between consoles and PC and it's not platformisism to aknowledge them.
To go back to square one where this discussion started... Yeah, exactly this.Atrocity wrote...
edit. I dislike the fact they turned ME3 into a one long tube-run shooter. And all the decisions they made to make it so.
A what reference?Goodwood wrote...
Atrocity wrote...
That's a dangerous sentence right there. As much as I am pro PC Master Race, it can result in a..holiness of celestial proportions. As in game makers who boast their game can't be run smoothly with max settings on any known computer. That's just... internet-ish.
But in all seriousness I agree, there are differences between consoles and PC and it's not platformisism to aknowledge them.
Nice Yahtzee reference there.
That said, I personally do support developers (at least the independent or semi-indepenedent ones) that try to advance the technology behind certain genres of video games (the term often used is "future-proof"). 1C Maddox Games did that for the flight simulator IL-2: Cliffs of Dover and though it was quite buggy when released (due actually to UbiSoft forcing it out early), the sim is continually updated by the devs and, on a high-end computer, looks absolutely gorgeous. We're talking graphical touches that makes M$ Flight Simulator X look like FS '98.
For me, ME2 had a good balance. I don't like the battle system in ME that much, never have, so I was glad they changed that (not so glad when they nerfed biotics though). A perfect combination would have been ME1 environmental freeness, with ME2 shooter gameplay. But since it is not a perfect world, ME2 was pretty good and close enough for that.g_bassi13 wrote...
To go back to square one where this discussion started... Yeah, exactly this.Atrocity wrote...
edit. I dislike the fact they turned ME3 into a one long tube-run shooter. And all the decisions they made to make it so.
Atrocity wrote...
GuardianAngel470 wrote...
Atrocity wrote...
However, logic does not dictate, explain or even hint why a decent sprint and general battle fuctions had to be replaced at all. They had them already working pretty well on ME2, which ran just fine to my understanding on consoles.GuardianAngel470 wrote...
Logic dictates that the decision to replace completely functional sprint animations with less functional ones and cutting holstering and walking animations likely follow from the same, reasonable cause: memory/RAM limitations.
I literally answered that question in the post you just quoted. It's right there, I've now bolded it for you.No need to turn into a f.cking a..hole mate.And as I said, they already had working animations. ME3 has longer fights, and that's the only real difference I can see to ME2. Poor reason to replace good mechanics imho.
edit. I dislike the fact they turned ME3 into a one long tube-run shooter. And all the decisions they made to make it so.
Or swords!Atrocity wrote...
For me, ME2 had a good balance. I don't like the battle system in ME that much, never have, so I was glad they changed that (not so glad when they nerfed biotics though). A perfect combination would have been ME1 environmental freeness, with ME2 shooter gameplay. But since it is not a perfect world, ME2 was pretty good and close enough for that.
I get that with full blown war against the Reapers, Shep probably wouldn't want to watch asari strippers shake their asses in some bar, but they could at least given me the illusion of freedom. Like holstering
Trust me, I know that. I am fully, utterly, truly, aware of those facts.GuardianAngel470 wrote...
*snip*
Atrocity wrote...
And it's a matter of the motivation behind making your gameunplayableelitistfuture-proof. I just don't see that much to gain if the game is virtually unplayable with 99% of the computers when it first comes out. Though that does not fall under the category future-proof, I guess.
Hey, the game still has you spending all that time doing intergalactic UPS deliveries, so the people that made it themselves can't be imagining that the reaper threat is all that big or immediate, lol.Atrocity wrote...
For me, ME2 had a good balance. I don't like the battle system in ME that much, never have, so I was glad they changed that (not so glad when they nerfed biotics though). A perfect combination would have been ME1 environmental freeness, with ME2 shooter gameplay. But since it is not a perfect world, ME2 was pretty good and close enough for that.g_bassi13 wrote...
To go back to square one where this discussion started... Yeah, exactly this.Atrocity wrote...
edit. I dislike the fact they turned ME3 into a one long tube-run shooter. And all the decisions they made to make it so.
I get that with full blown war against the Reapers, Shep probably wouldn't want to watch asari strippers shake their asses in some bar, but they could at least given me the illusion of freedom. Like holstering
Modifié par g_bassi13, 20 mai 2012 - 10:04 .
I am still dumbstruck they chose to go all gun-ho with ME3 the way they did. The strength of the series never lied in the shooting, and as a plain shooter ME3 is average at best, so that's pretty much failing to please the evangelist fans and new gamers both. I won't go as far as to say it made ME3 a bad game, since I did enjoy it until the last 10 minutes (though in all honesty I'm not anymore sure how much of that enjoyment was because of the build up from the previous games), but it's certainly nothing special.g_bassi13 wrote...
I certainly miss the openness and exploration of ME1, along with it's epic sense of storytelling. And I miss ME2's intricate sidestories and general sense of flavour. There was always something to do in those games. With ME3 it's a lot more shoot... and then shoot some more.
edit: also only one page away from 4,000.
g_bassi13 wrote...
Hey, the game still has you spending all that time doing intergalactic UPS deliveries, so the people that made it themselves can't be imagining that the reaper threat is all that big or immediate, lol.
But I was hoping for the same thing you were with this game. Was thinking that they it would take the best of both worlds and build on it. Initial impressions seemed to indicate that they did, but as the game wore on, it certainly didn't feel that way.
I certainly miss the openness and exploration of ME1, along with it's epic sense of storytelling. And I miss ME2's intricate sidestories and general sense of flavour. There was always something to do in those games. With ME3 it's a lot more shoot... and then shoot some more.
Modifié par Lestatman, 20 mai 2012 - 10:47 .
GroverA125 wrote...
happy 3,999/4,000 pages my friends, hopefully, we'll not need to make it to 5,000 pages.
If only Bioware would listen to us... still a man can dream...
Hell yeah, the best shooter experience of my life. Steve did awesome job as Grayson. Seriously, I can't think of any other shooter game with as personal and loveable main character. I really had no opinion on the surroundings, other than the graphs were adequate. Too busy killing things, and listening to elevator talk, you know?Goodwood wrote...
Atrocity, you like Bulletstorm?!
HIGH-FIVEZ!
Yes, that one was a very entertaining shooter, even if the artistic aesthetic was a bit too Gears of War-ish for my taste (then again, both game worlds are the product of the imagination of the same art director), but the worlds are nice and fun and lots of interesting novelty kills and Jennifer Hale...
*gush*
Yeah, I like that game.
some one needs to bake a cakeGoodwood wrote...
GroverA125 wrote...
happy 3,999/4,000 pages my friends, hopefully, we'll not need to make it to 5,000 pages.
If only Bioware would listen to us... still a man can dream...
At this point, unless the EC turns out to be a ginormous nugget of electrum-plated platinum or the threadnought explodes in a massive flame war, then we'll still be here for page five thousand. That said, the rEApers do seem to have cocked one ear in our direction, even if it's still stuffed with PR cotton...
Goodwood wrote...
Jennifer Hale...
Yes, that one was a very entertaining shooter, even if the artistic aesthetic was a bit too Gears of War-ish for my taste (then again, both game worlds are the product of the imagination of the same art director), but the worlds are nice and fun and lots of interesting novelty kills and
I think that will happen if the EC isn't good enough.GroverA125 wrote...
happy 3,999/4,000 pages my friends, hopefully, we'll not need to make it to 5,000 pages.
If only Bioware would listen to us... still a man can dream...
evisneffo wrote...
Goodwood wrote...
Jennifer Hale...
Yes, that one was a very entertaining shooter, even if the artistic aesthetic was a bit too Gears of War-ish for my taste (then again, both game worlds are the product of the imagination of the same art director), but the worlds are nice and fun and lots of interesting novelty kills and
Did someone say Jennifer Hale?
This name causes my brain to stop working.
Must investigate this game. Now. *mutters like a crazy person*
Agreed. Bad is certainly a strong word that I wouldn't use to describe it as an indivdual game, but as a part of the Mass Effect series and being what was supposed to be the finale, it is most certainly be disappointing. I was underwhelmed during my first and only playthrough, but it's not like it didn't have it's enjoyments. It's too bad the game was designed for only one playthrough though. Would still use the word hate to describe my personal feelings towards it, lol. Expectations and the such.Atrocity wrote...
I am still dumbstruck they chose to go all gun-ho with ME3 the way they did. The strength of the series never lied in the shooting, and as a plain shooter ME3 is average at best, so that's pretty much failing to please the evangelist fans and new gamers both. I won't go as far as to say it made ME3 a bad game, since I did enjoy it until the last 10 minutes (though in all honesty I'm not anymore sure how much of that enjoyment was because of the build up from the previous games), but it's certainly nothing special.g_bassi13 wrote...
I certainly miss the openness and exploration of ME1, along with it's epic sense of storytelling. And I miss ME2's intricate sidestories and general sense of flavour. There was always something to do in those games. With ME3 it's a lot more shoot... and then shoot some more.
edit: also only one page away from 4,000.
Bulletstorm is a good tube-run shooter. It is entertaining, and just plain shooting pretty much throughout the game, with only nominal breaks between the carnage. It was made to be an entertaining shooter, so they priorised the gameplay mechanics and graphics, leaving everything else out. Well, everything but the awesome, awesome, sweet and funny as hell dialogue.
I don't get the same goal-orientedness from ME3. It is painfully clear it tried to have it both ways, but it just didn't work. That being said, the battle sequences are much smoother than in ME2. But then again, they'd have to be.