“It’s still something that’s unprecedented in the industry,” Hudson said, adding that the feature makes the series unique. “There’s no other way to show that your choices have impact if they don’t also have impact that carries across from one game to the next.”
http://www.straight....e-aims-surprise
EDIT: EVEN BETTER!!!!!
According to the executive producer, it would have been “disingenuous” to have players make choices that affect the first game, and then return them all to the exact same state for the next game. “To me, it’s part of coming through on the promise of interactive storytelling,” he said.
Modifié par Rdubs, 03 mars 2012 - 10:19 .




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