So we can't get the ending we want after all?
#10851
Posté 04 mars 2012 - 05:43
'
#10852
Posté 04 mars 2012 - 05:48
There is no way that every ending will be that horrible. Come on Bioware, what were you thinking...Seriously?
#10853
Posté 04 mars 2012 - 05:58
glenboy24 wrote...
If it hasn't been posted here yet:
If some of you *still* think this is a good way to end the greatest Sci-Fi game series in recent memory, I just don't know what to say. Even if you like or want a tragic ending, this isn't even the way to do it. It's like they watched The Matrix: Revolutions, BSG, and Lost and took nothing good from from any of them.
i would throw in - as mentioned by others before - Deus Ex and i would ad Terminator...and yeah, they only "borrowed" the bad and worst parts from those franchises....to me it is like they read a book titled "how to produce bad endings for a series"...i mean i read a lot, i watch many shows on TV (science fiction, fantasy and military stuff (JAG, NCIS)) and i play a lot of games, that is why i have seen a lot of bad endings to series (New BSG comes to mind or - for books - the hunger games or for games: Bioshock-2...sorry, but my character dying in the end is not what i had in mind...so yeah, i should be accustomed to it...on the other hand, companies should learn from the misstakes others made (BSG comes to mind here, because a better ending had already been planned and they scrapped it because they wanted to finish the show early *shakes his head* which i can't wrap my head around, as it damaged the franchise IMHO and they still had enough watchers in order to produce more seasons, so why drive it against the wall...but i might never understand something like this, as bioware seems to make the same misstake and they are not trying to finish early, they just mess up something perfectly fine...i just don't get it!)
edit:
another thing it do not get:
why is it that most science fiction writers/producers seem to think that a rebellion of AI-Systems (whichever form they have, from an AI-Programm to an AI-Android) is an inevitable scenario? - sorry, but why should it be? why should it be impossible for organics and synthetics to live next to each other or complement each other? or why should a super AI (the event the reapers seem to be there to prevent) kill all live? or why is it feared so much, i mean the quarians lost to the geth (and they did not wipe them out, they let them leave!), but they surely would not have, if they were prepared, so it is just a matter of having plans should this happen (like militaries and governments today have plans in case aliens get here) as unlikely as it is (with AI-Research being forbidden anyway, so there is no danger there IMHO because no matter how much processing power a computer has, it just can't become an intelligent being over night! (my laptop or desktop computer sure as hell can't) it just can't happen, so as long as no one actively works on AI-Stuff, no one will produce any singularities IMHO)
greetings LAX
ps: and yeah, i am still hoping we are being trolled here...will be in vain though i think, still, till the game is out there is HOPE (where's the wizard that can fix anything?....well no such thing here sadly)
Modifié par DarthLaxian, 04 mars 2012 - 06:07 .
#10854
Posté 04 mars 2012 - 06:03
Firstly: The Normandy Crew is a set staple in the entire series of this game. You can complain about the entire series being "Save the Galaxy" until you're blue in the face, but the simple fact is, people tend not to care about something that isn't in front of their faces..
Yes, the Galaxy is in trouble, from start to finish, but ultimately.. We're not seeing it. Yes, we know Warships went down in the Battle of the Citadel, but no one we ever really *knew* was lost, so it doesn't really have a large impact. Yes, we know countless colonists lost their lives in the two years that Shepard was dead, due to Collectors turning them into slushies. But we don't *know* these people...
The only time we really feel a sense of loss, urgency, or sacrifice is when we lose people on Virmire, or on the Suicide Mission. The only time we ever really connect with the countless losses in this war is when the characters that we've grown to love, admire, and respect have given their lives to win.
The entire game builds itself on Saving the Galaxy, yes. But the entire game fixates on the loss of personal Crew and Companions more than anything else. Their losses are what drive home the hardship of war.
The only way Bioware can continue to hammer home that loss, that sacrifice, that hardship and sense of agony at losing those closest to you for a greater good. Is to continue the role of Companion/Crew sacrifice. Because in the end, we aren't really caring about the no-name faceless beings of the Galaxy, we only know, we only care about, those closest to us.
(Secondly):However, Bioware have used up a lot of their tricks for sacrifice. First there was Virmire, that horrible sense of loss as you realised you could only save one person, who was it going to be? Kaidan or Ashley? Who were you going to give up? Who were you going to sacrifice to save the universe? We've had the choice, the unavoidable option to put one friend above another, they can't very well do another Virmire.
We've also had the Suicide Mission, without knowing what was coming or what you were doing, you could very well lose anyone. Even if you go through the game, knowing what's coming, believing you've done everything right, there's still that risk of losing someone. Anyone. (However in actual fact, this was easily avoidable and you could get through with your entire crew on common sense alone.)
The next logical step is a set sacrifice of characters. Unavoidable, without being an option. As i previously said, there couldn't be another Virmire. It'd just be a rehashed plot point and that would equate to bad writing. So it would have to be a set sacrifice, very specific. Yes, there could be an opt out for this.. But ultimately it would just end up the same as the Suicide Mission. No sacrifice required.
It's the finalé though, so there must be sacrifice... So they *could* make an unavoidable Character Death. Of course, then you'd have to choose a character to sacrifice, and that would end in backlash from said character's fan base.. Uproar would be immense. So what can you do? Go for the easily opted out, no sacrifices required endings? No.. It needs to be dramatic, gut wrenching. So you do the only thing you can at this point.
Get rid of the lot. Tear away everyone Shepard ( or rather the player behind Shepard ) ever really cared about, or fought for.
I can see both sides of the coin here... *IF* these are the endings for the games, the loss was unavoidable, by logic alone. But every member of the Normandy Crew is beloved by a great many people, and the survival of a Faceless, Unknown, Un-Named Galactic Society will do little to lighten the loss of a happy ending for the hard as nails, big goddamn heroes of the Normandy.
My personal opinion is that the fate of the Normandy Crew, and the Galaxy, should have been entirely interchangable. With Shepard sacrificing him/herself for the good of all, regardless of what you do.
But that's just me. I'm big on self sacrifice for the benefit of friends. (Screw the Galactic Billions, i don't care about them.)
P.S.: Sorry this ended up longer than i expected. A shorter version: *IF* (big if) these endings are accurate. Bioware logically couldn't do anything other than sacrifice the Normandy in order to make us all feel a sense of loss and sacrifice. Not without rehashing old ideas or upsetting character fan bases.
Also: This isn't me speaking for everybody. This is me speaking for a large number of people i've silently stalked over the years who regular Character Forums.
Modifié par Sylvanpyxie, 04 mars 2012 - 06:06 .
#10855
Posté 04 mars 2012 - 06:06
Sylvanpyxie wrote...
I don't have all the information, but from the various pages I've read in this thread i can understand at least why people are upset, or angry. While none of these supposed endings may come to pass, i feel that i should at least voice an opinion on these things and perhaps inject a fair bit of understanding into why these endings may (or may not) come to pass.
Firstly: The Normandy Crew is a set staple in the entire series of this game. You can complain about the entire series being "Save the Galaxy" until you're blue in the face, but the simple fact is, people tend not to care about something that isn't in front of their faces..
Yes, the Galaxy is in trouble, from start to finish, but ultimately.. We're not seeing it. Yes, we know Warships went down in the Battle of the Citadel, but no one we ever really *knew* was lost, so it doesn't really have a large impact. Yes, we know countless colonists lost their lives in the two years that Shepard was dead, due to Collectors turning them into slushies. But we don't *know* these people...
The only time we really feel a sense of loss, urgency, or sacrifice is when we lose people on Virmire, or on the Suicide Mission. The only time we ever really connect with the countless losses in this war is when the characters that we've grown to love, admire, and respect have given their lives to win.
The entire game builds itself on Saving the Galaxy, yes. But the entire game fixates on the loss of personal Crew and Companions more than anything else. Their losses are what drive home the hardship of war.
The only way Bioware can continue to hammer home that loss, that sacrifice, that hardship and sense of agony at losing those closest to you for a greater good. Is to continue the role of Companion/Crew sacrifice. Because in the end, we aren't really caring about the no-name faceless beings of the Galaxy, we only know, we only care about, those closest to us.
However, Bioware have used up a lot of their tricks for sacrifice. First there was Virmire, that horrible sense of loss as you realised you could only save one person, who was it going to be? Kaidan or Ashley? Who were you going to give up? Who were you going to sacrifice to save the universe? We've had the choice, the unavoidable option to put one friend above another, they can't very well do another Virmire.
We've also had the Suicide Mission, without knowing what was coming or what you were doing, you could very well lose anyone. Even if you go through the game, knowing what's coming, believing you've done everything right, there's still that risk of losing someone. Anyone. (However in actual fact, this was easily avoidable and you could get through with your entire crew on common sense alone.)
The next logical step is a set sacrifice of characters. Unavoidable, without being an option. As i previously said, there couldn't be another Virmire. It'd just be a rehashed plot point and that would equate to bad writing. So it would have to be a set sacrifice, very specific. Yes, there could be an opt out for this.. But ultimately it would just end up the same as the Suicide Mission. No sacrifice required.
It's the finalé though, so there must be sacrifice... So they *could* make an unavoidable Character Death. Of course, then you'd have to choose a character to sacrifice, and that would end in backlash from said character's fan base.. Uproar would be immense. So what can you do? Go for the easily opted out, no sacrifices required endings? No.. It needs to be dramatic, gut wrenching. So you do the only thing you can at this point.
Get rid of the lot. Tear away everyone Shepard ( or rather the player behind Shepard ) ever really cared about, or fought for.
I can see both sides of the coin here... *IF* these are the endings for the games, the loss was unavoidable, by logic alone. But every member of the Normandy Crew is beloved by a great many people, and the survival of a Faceless, Unknown, Un-Named Galactic Society will do little to lighten the loss of a happy ending for the hard as nails, big goddamn heroes of the Normandy.
My personal opinion is that the fate of the Normandy Crew, and the Galaxy, should have been entirely interchangable. With Shepard sacrificing him/herself for the good of all, regardless of what you do.
But that's just me. I'm big on self sacrifice for the benefit of friends. (Screw the Galactic Billions, i don't care about them.)
P.S.: Sorry this ended up longer than i expected.
I remeber in Fable 2 where I saved the whole world, and all I got was a letter, yeah I'm not doing that again.
#10856
Posté 04 mars 2012 - 06:07
I saved my Dog...I remeber in Fable 2 where I saved the whole world, and all I got was a letter
..I'm a horrible person.
#10857
Posté 04 mars 2012 - 06:08
Saved sister and dog. Screw the countless souls lost, my dog was epic.Sylvanpyxie wrote...
I saved my Dog...I remeber in Fable 2 where I saved the whole world, and all I got was a letter
..I'm a horrible person.
#10858
Posté 04 mars 2012 - 06:08
#10859
Posté 04 mars 2012 - 06:09
vborcivie wrote...
Don't worry everyone! For a nominal fee of 10$ bioware will release the "Happy Ending" DLC
'
I hate to say it, but I really hope this is true.
#10860
Posté 04 mars 2012 - 06:09
DifferentD17 wrote...
I remeber in Fable 2 where I saved the whole world, and all I got was a letter, yeah I'm not doing that again.
Could be worse, like in Fable 3 where people were legitimately making arguments that spending money to take care of a pretty lake and to commune with nature spirits and to preserve a forest are more important than spending money on not being consumed by an evil-incarnate darkness.
Of course, there was a way around all that, but still...
#10861
Posté 04 mars 2012 - 06:13
The Normandy gets stranded after the Reaper threat is neutralized though. Shepard makes a decision, the war is effectively over, then there is this B-movie "gotcha". It just comes across as cheap, petty, and senseless to me.Sylvanpyxie wrote...
P.S.: Sorry this ended up longer than i expected. A shorter version: *IF* (big if) these endings are accurate. Bioware logically couldn't do anything other than sacrifice the Normandy in order to make us all feel a sense of loss and sacrifice. Not without rehashing old ideas or upsetting character fan bases.
Also: This isn't me speaking for everybody. This is me speaking for a large number of people i've silently stalked over the years who regular Character Forums.
#10862
Posté 04 mars 2012 - 06:14
#10863
Posté 04 mars 2012 - 06:18
B-Movie cheapens ME a little (is it the anger speaking through you?
we do everything we can, then we have to make a choice (out of bad choices!) and after that they decide to go all "let's just blow up the normandy, too" (stranded is as good as blown to pieces, as even with the relays still there in 2 of the endings, a search is impossible without ANY LEADS)
greetings LAX
ps: why do they have to fix things that are not broken (meaning: why all this sacrifice stuff?...hell star wars (as another great science fiction franchise) was not as dark and still people loved it!)
#10864
Posté 04 mars 2012 - 06:20
Shepard sacrifices Deep Space Travel, and all technology relating to the Reapers.The Normandy gets stranded after the Reaper threat is neutralized though.
As a direct result the Normandy, full of Characters people genuinely care about, and Galactic Society's Stability, are left to stagnant and/or die.
Sacrifice is Sacrifice, regardless of the means to which it may or may not happen.
#10865
Posté 04 mars 2012 - 06:21
#10866
Posté 04 mars 2012 - 06:22
Sylvanpyxie wrote...
Shepard sacrifices Deep Space Travel, and all technology relating to the Reapers.The Normandy gets stranded after the Reaper threat is neutralized though.
As a direct result the Normandy, full of Characters people genuinely care about, and Galactic Society's Stability, are left to stagnant and/or die.
Sacrifice is Sacrifice, regardless of the means to which it may or may not happen.
Read my posts in this thread:
http://social.biowar...index/9611431/1
Space travel isn't that screwed, and the galactic society could be back on its feet fairly quickly if they work at it.
#10867
Posté 04 mars 2012 - 06:23
because BW has created the greatest worst ending ever for a game.
#10868
Posté 04 mars 2012 - 06:24
correct highest GAW you can get in SP is around 4100.Bionic Weapon wrote...
Can someone clear this up? In order to get a GAW of 5000 I HAVE to play MP? I can't get it playing the SP thoroughly?
#10869
Posté 04 mars 2012 - 06:28
Bionic Weapon wrote...
Can someone clear this up? In order to get a GAW of 5000 I HAVE to play MP? I can't get it playing the SP thoroughly?
Best ending takes 5000 if you did not fulfill certain criteria in your single player playthrough. If you do fulfill those criteria, you only need 4000 for the best ending, which you get without MP.
#10870
Posté 04 mars 2012 - 06:29
...Aaaanyway, I don't doubt that ME3 will be an awesome game, but from what I have read, I am not going to be pleased with any of the endings... That being due to little difference between any of the endings, no closure of what happened to the crew, LI or the many races and very little reason to replay due to ending being pretty much the same anyway...
I need a happy ending that has my paragon Shepard with his crew and LI (Tali) for me to enjoy it fully... I don't think that will happen, soooo... I guess I'll play the game upto the end "choices" and then IMAGINE that there is a fourth button! That kills all the Reapers, leaves the relays intact and teleports Shepard to the Normandy...
When aboard the Normandy (that has been fixed by Rachni workers that lived on the planet obviously <.<) Shepard sneaks upto Tali (who is crying her eyes outside Shepard's quarters... And flooding her mask >.>) and says "Do your crying quickly miss Vas Normandy... Captain's orders" she turns around cries even harder and jumps into Shepards arms...
...Sometime later Joker and the squadmates go to comfort Tali not knowing Shepard is back... Joker slips on the wet floor and breaks one of his arms... The squadmates laugh at Joker while helping him up, then see Tali's mask and hear Shepard and Tali choosing what type of cuirtains to buy for the house Shepard promised to build for Tali on the Quarian homeworld inside Shepards quarters o-O... Then squadmates drop Joker in shock and he breaks his coccyx xD.
And start the game again but prepaired for one of the depressing endings
On a more serious note though, if I wanted sad or depressing I would watch the news or some program that shows mistreatment of animals/starving children in africa... But I don't cause I don't want that. In games like this I would like a choice between happy/sad endings =/ doesnt seem like I'll get it but I will give the game a chance before I judge it...
...Still though I'd even pay for an happy ending where Shepard, LI and crew spill drinks in Commander Shepards favorite bar on the citadel xD
#10871
Posté 04 mars 2012 - 06:30
No, space travel isn't that screwed.Space travel isn't that screwed
But it is screwed to the point the Galactic Trade Network is going to suffer serious set-backs and stagnate until any new Relays may or may not be up.
Of course we need to take into account what it would take in order to create a network of Relays, even if people do understand the tech and learn to create them fairly quickly. We can have one in the Local Cluster, or whichever cluster the right people end up in.
But then we have to travel to other systems, with all the raw materials and man power required to create a receiving Relay in another system, and then continue to branch out.
Even then, of course, i don't know the specific details here. But i'm fairly certain the Normandy's location isn't logged. ( I could be wrong, i haven't seen anyone mention it in the 60 odd pages i've read so far. ) So she, and her crew, would still be lost. Sacrificed.
Modifié par Sylvanpyxie, 04 mars 2012 - 06:30 .
#10872
Posté 04 mars 2012 - 06:32
Anyway as I've said before Sylvanpyxie about how to make this an epic dramatic story it would need character deaths that mean something to all the fans, and I've given my thoughts on how they could have done this many times, and make it feel like it was unique and not forced, and not anger the characters fans.
Keep a few characters stuck to sub plots and you could let them die some how in there. But wait those chacters may have died in the SM, well I can't speak for all of ya but I don't have a problem keeping my whole crew and squad alive in the SM. Because they mean too much to me to let 'em die.
either way BW has completely lost it's mind with this crap. I mean autodialogue, endings, action mode, Multiplayer, and destroying the legacy that was built in ME1 and ME2, they have lost their god damn minds I say! "Makes Us More Money they Say"
"Shepard our people our dying if this is how things end they ya should have killed me on Virmire"
"Shepard I will come for you, that near kiss we shared is going to now keep you up at night more than ever"
"Shepard if this all ends tomorrow what do you want?"
"I'm trying to make the galaxy a brighter place before I die, Low Survival odds don't concern me, You've made a career out of doing the impossible"
"Need to see results of work in person, remind me why I run Free Clinic on Omega, puts things in perspective, good way to spend last years of my life"
"Shepard don't you do a 180 on Me" "Shepard I've been thinking that maybe your right I do need a friend someone"
"Shepard skipper promise me You'll come back?"
"You Run this thing through Hell and all you'll get is burned"
I need ya to make through cause I can't make it on my own
Modifié par gearseffect, 04 mars 2012 - 06:33 .
#10873
Posté 04 mars 2012 - 06:34
Sylvanpyxie wrote...
Shepard sacrifices Deep Space Travel, and all technology relating to the Reapers.The Normandy gets stranded after the Reaper threat is neutralized though.
As a direct result the Normandy, full of Characters people genuinely care about, and Galactic Society's Stability, are left to stagnant and/or die.
Sacrifice is Sacrifice, regardless of the means to which it may or may not happen.
But thing is, the Normandy doesn't have to be sacrificed. Couldn't have Joker just used FTL travel to get away? Did he really have to use the relay? I'm sorry I just don't see the point other than "ooh let's put more drama!"
#10874
Posté 04 mars 2012 - 06:37
I understand you point of view - however Sheppard had a very long war, sacrificed firends and fellow soldiers, KILLED (no need to do that sorry plot line again), stripped of his crerw, his crew reassigned and all his efforts being withwashed, branded a traitor by the council, turned on by his former friend and called a traitor by Ashley, paid the extremely heavy price of being the ONE making all the really hard decisions especially Arrival, stripped of his ship, and then stripped of his ME2 crew for the second time all over again, jailed and brought to court -Sylvanpyxie wrote...
I don't have all the information, but from the various pages I've read in this thread i can understand at least why people are upset, or angry. While none of these supposed endings may come to pass, i feel that i should at least voice an opinion on these things and perhaps inject a fair bit of understanding into why these endings may (or may not) come to pass.
Firstly: The Normandy Crew is a set staple in the entire series of this game. You can complain about the entire series being "Save the Galaxy" until you're blue in the face, but the simple fact is, people tend not to care about something that isn't in front of their faces..
Yes, the Galaxy is in trouble, from start to finish, but ultimately.. We're not seeing it. Yes, we know Warships went down in the Battle of the Citadel, but no one we ever really *knew* was lost, so it doesn't really have a large impact. Yes, we know countless colonists lost their lives in the two years that Shepard was dead, due to Collectors turning them into slushies. But we don't *know* these people...
The only time we really feel a sense of loss, urgency, or sacrifice is when we lose people on Virmire, or on the Suicide Mission. The only time we ever really connect with the countless losses in this war is when the characters that we've grown to love, admire, and respect have given their lives to win.
The entire game builds itself on Saving the Galaxy, yes. But the entire game fixates on the loss of personal Crew and Companions more than anything else. Their losses are what drive home the hardship of war.
The only way Bioware can continue to hammer home that loss, that sacrifice, that hardship and sense of agony at losing those closest to you for a greater good. Is to continue the role of Companion/Crew sacrifice. Because in the end, we aren't really caring about the no-name faceless beings of the Galaxy, we only know, we only care about, those closest to us.
(Secondly):However, Bioware have used up a lot of their tricks for sacrifice. First there was Virmire, that horrible sense of loss as you realised you could only save one person, who was it going to be? Kaidan or Ashley? Who were you going to give up? Who were you going to sacrifice to save the universe? We've had the choice, the unavoidable option to put one friend above another, they can't very well do another Virmire.
We've also had the Suicide Mission, without knowing what was coming or what you were doing, you could very well lose anyone. Even if you go through the game, knowing what's coming, believing you've done everything right, there's still that risk of losing someone. Anyone. (However in actual fact, this was easily avoidable and you could get through with your entire crew on common sense alone.)
The next logical step is a set sacrifice of characters. Unavoidable, without being an option. As i previously said, there couldn't be another Virmire. It'd just be a rehashed plot point and that would equate to bad writing. So it would have to be a set sacrifice, very specific. Yes, there could be an opt out for this.. But ultimately it would just end up the same as the Suicide Mission. No sacrifice required.
It's the finalé though, so there must be sacrifice... So they *could* make an unavoidable Character Death. Of course, then you'd have to choose a character to sacrifice, and that would end in backlash from said character's fan base.. Uproar would be immense. So what can you do? Go for the easily opted out, no sacrifices required endings? No.. It needs to be dramatic, gut wrenching. So you do the only thing you can at this point.
Get rid of the lot. Tear away everyone Shepard ( or rather the player behind Shepard ) ever really cared about, or fought for.
I can see both sides of the coin here... *IF* these are the endings for the games, the loss was unavoidable, by logic alone. But every member of the Normandy Crew is beloved by a great many people, and the survival of a Faceless, Unknown, Un-Named Galactic Society will do little to lighten the loss of a happy ending for the hard as nails, big goddamn heroes of the Normandy.
My personal opinion is that the fate of the Normandy Crew, and the Galaxy, should have been entirely interchangable. With Shepard sacrificing him/herself for the good of all, regardless of what you do.
But that's just me. I'm big on self sacrifice for the benefit of friends. (Screw the Galactic Billions, i don't care about them.)
P.S.: Sorry this ended up longer than i expected. A shorter version: *IF* (big if) these endings are accurate. Bioware logically couldn't do anything other than sacrifice the Normandy in order to make us all feel a sense of loss and sacrifice. Not without rehashing old ideas or upsetting character fan bases.
Also: This isn't me speaking for everybody. This is me speaking for a large number of people i've silently stalked over the years who regular Character Forums.
Heck this guy more than deserves to ride off into the sun with his friends at least once and with his L1 - man of all the people in this series - Sheppard and his crew deserves ONE lousy break. That's not asking much at all. For God's sake the galaxy is virtually destroyed AGAIN, earth devestated with billions killed, Mass travel rendered null and void - that's enough misery for one series.
#10875
Posté 04 mars 2012 - 06:37
Sylvanpyxie wrote...
No, space travel isn't that screwed.Space travel isn't that screwed
But it is screwed to the point the Galactic Trade Network is going to suffer serious set-backs and stagnate until any new Relays may or may not be up.
Of course we need to take into account what it would take in order to create a network of Relays, even if people do understand the tech and learn to create them fairly quickly. We can have one in the Local Cluster, or whichever cluster the right people end up in.
But then we have to travel to other systems, with all the raw materials and man power required to create a receiving Relay in another system, and then continue to branch out.
Even then, of course, i don't know the specific details here. But i'm fairly certain the Normandy's location isn't logged. ( I could be wrong, i haven't seen anyone mention it in the 60 odd pages i've read so far. ) So she, and her crew, would still be lost. Sacrificed.
Right, the Normandy is still screwed, but the point is that galactic society isn't. According to the wiki, conventional FTL runs around 12 light years per day. At that speed, assuming distances in the ME universe are the same as distances in the real universe, by looking at landmarks in the real universe, travel to Noveria (in the Horse Head Nebula) would take about 4 months, and travel to Illium (in the Crescent Nebula) would take about 14 months.
And you wouldn't need to build relays that could transport dreadnaughts, at least initially, which would cut down significantly on the costs. Even if you could build a relay network the size of the Conduit, you'd still be able to restore instantaneous intergalacitc communication, and transport people and supplies. So once the tech is figured out - and the Protheans managed to figure it out, and we already have a crude version of it with the FTL comm buoys which work in a similar manner, and we have destroyed relays to study - it would take a few years to set up a basic network, at least between homeworlds, but not decades or centuries or millenia.




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