So we can't get the ending we want after all?
#11151
Posté 04 mars 2012 - 05:30
#11152
Posté 04 mars 2012 - 05:31
gogman25 wrote...
TechToasterTwo wrote...
Taldira wrote...
So ok. One question.
Why does everyone seem to think that Control ending is only a "stop it for now button" ?
Doesn't Shepard become the sole mechanism that controls all actions of the Reapers?
Wait, in control, Shepard becomes a giant computerized mind that controls the reapers?
Yarp.
So with this ending, in ME4 a new threat appears. You go to the Citadel and ask Shepard to make the Reapers deal with it. End game.
#11153
Posté 04 mars 2012 - 05:31
DragonRageGT wrote...
LordJeyl wrote...
And marriage, old age and a lot of little blue children.
I support this! At least for one of my Shepards playthroughs. (which then could be replayed for the epic win!)
They even made it sound like that's what Shep could be fighting for in LOTSB -- your Shep could say it.
So maybe, after being given two entire games to get attached to the characters, some players out there feel a bit trolled by Bioware in that the one thing none of the endings give is any chance to save those characters.
Not that I expect some of you to understand that, given your absolute disdain for anyone one with any sense of immersion in the game's characters and setting.
#11154
Posté 04 mars 2012 - 05:31
albertalad wrote...
LMAO - those on here claiming THEY love the endings write - come on - use your imagination - What? BW took any imagination away with their push button, choose favorite Christmas Tree lights, and kiss your butt goodbye!
how did they steal your imagination away?
i can imagine a ton of possible ways this ends the way it does
#11155
Posté 04 mars 2012 - 05:32
And let's not forget Shepard's last little chat with Anderson...right before the choice. That's where these endings become a bit sadistic in my opinion.DeinonSlayer wrote...
That's the really cruel part. For each of the LI's, they bait you with a happy ending. You get to establish that these people expect to have a future together. But it looks like "house on Rannoch" will be replaced with "starving to the sound of banjo music" while Liara gets to watch the people she loves die over and over again for the next nine hundred years.DragonRageGT wrote...
LordJeyl wrote...
And marriage, old age and a lot of little blue children.
I support this! At least for one of my Shepards playthroughs. (which then could be replayed for the epic win!)
There's enough negative implications to the Relays being destroyed, what with doomed colonies and stranded heros in the Sol system. Why did they have to do this to the Normandy's crew?
#11156
Posté 04 mars 2012 - 05:33
DeinonSlayer wrote...
That's the really cruel part. For each of the LI's, they bait you with a happy endingDragonRageGT wrote...
LordJeyl wrote...
And marriage, old age and a lot of little blue children.
I support this! At least for one of my Shepards playthroughs. (which then could be replayed for the epic win!)
Hell, even Anderson baits you with a happy ending near the end...
#11157
Posté 04 mars 2012 - 05:34
Sorry about it not being clickable, not really savvy in these matters.
#11158
Posté 04 mars 2012 - 05:35
And I thought they said it would be a lighter game
Modifié par Mr Plow, 04 mars 2012 - 05:36 .
#11159
Posté 04 mars 2012 - 05:35
Witty_Remark wrote...
I really wish people would stop throwing around the term "miss your blue waifu"
I've got Shep playthroughs where I didn't romance anybody. Doesn't mean I don't still care about the crew or my friends.
If Bioware decided they wanted to do a 'bold, interesting' choice with their game, then they should have made that clearer in the first two games. Having the rug pulled out from under me isn't necessarily bad writing. I like twists, I like turns, and I'm a complete sucker for tragic endings.
But to string your customers/fans along for multiple games and then do that?
I feel like that's borderline lying. I understand the game is the illusion of choice, not pure choice, but there's not even an illusion here. Throw me some bones here, Bioware. I'm a writer that loves killing people off and dropping rocks, but the amount of false hope in the game (especially in the audio files being discussed in the spoiler discussion group) is actual quite sadistic.
When people say that the choice is an illusion, they're ignoring that in a game such as ME or DA, the player has to have a "sense of agency" -- that his choices matter in some way.
The ends of DA2 and ME3 basically take that sense of agency, use it as toilet paper, and flush it.
#11160
Posté 04 mars 2012 - 05:35
#11161
Posté 04 mars 2012 - 05:36
#11162
Posté 04 mars 2012 - 05:36
#11163
Posté 04 mars 2012 - 05:36
Aesieru wrote...
YOU WILL ALWAYS BE TRAPPED IN THE LINES OF TECHNOLOGY THAT THE REAPERS HAVE ORDAINED FOR YOU SO LONG AS YOU USE AND FOLLOW THE TECHNOLOGY OF THE RELAYS, INCIDENTALLY TECHNOLOGY THAT CAN ALSO LEAD TO A TECHNOLOGICAL SINGULARITY (THE REASONS THE REAPERS ARE CREATED AND THE THING THEY ARE MEANT TO DESTROY) IF YOU'RE LEFT ALONE WITH IT FOR TOO LONG.
This singularity is deadly, it will result in an AI race of some sort being created and in time expanding through all the resources of the galaxy and beyond. Other technological paths outside the relays are blocked so you won't find ways to escape or NOT rely on their technology, even if it takes 100,000 more years to develop it'd still be better than using the Reapers Relay Trap.
The Relays are a prison, a cell that is now destroyed, yes some freedoms had to be sacrificed, some opportunities removed, but the potential for it is much better.
I find your ALL CAPS RANTING very ammusing.
Please detail for us the causal link between the Mass Relays and the boogieman of the "singularity".
Please detail how the Mass Relays "block" other paths.
Please detail how the Mass Relays are a trap once the Reapers are erradicated.
#11164
Posté 04 mars 2012 - 05:36
If the endings are as bad as the leaks say, you now know for the future the leaks are more credible than the official responses which deny them. " and sadly, I totally agree... I think that after DA2 fiasco, ME3 will be my latest pre order
#11165
Posté 04 mars 2012 - 05:37
Tazzmission wrote...
albertalad wrote...
LMAO - those on here claiming THEY love the endings write - come on - use your imagination - What? BW took any imagination away with their push button, choose favorite Christmas Tree lights, and kiss your butt goodbye!
how did they steal your imagination away?
i can imagine a ton of possible ways this ends the way it does
I said it before, but you ignored it.
When BioWare says "definite end" and "more answers than questions", I expect something DEFINITE.
An epilogue text or something that tells me, what did my actions do.
Who lived? Who died? What changed? How did the world go on?
And then have the grandpa and kid.
#11166
Posté 04 mars 2012 - 05:38
that is what makes the endings worseGhost Rider LSOV wrote...
DeinonSlayer wrote...
That's the really cruel part. For each of the LI's, they bait you with a happy endingDragonRageGT wrote...
LordJeyl wrote...
And marriage, old age and a lot of little blue children.
I support this! At least for one of my Shepards playthroughs. (which then could be replayed for the epic win!)
Hell, even Anderson baits you with a happy ending near the end...
#11167
Posté 04 mars 2012 - 05:39
I could have accepted a "die together" scenario, but the "best" ending where Shepard survives, forever separated from the crew, seems a crueler fate than dying a hero.Mr Plow wrote...
So Tali on the cliff....suicide scenario?
And I thought they said it would be a lighter game
If I ever did play this, I would have to manufacture the deaths of Tali, Garrus, AND Shepard just to be able to stomach the ending.
#11168
Posté 04 mars 2012 - 05:39
#11169
Posté 04 mars 2012 - 05:39
Ghost Rider LSOV wrote...
Tazzmission wrote...
albertalad wrote...
LMAO - those on here claiming THEY love the endings write - come on - use your imagination - What? BW took any imagination away with their push button, choose favorite Christmas Tree lights, and kiss your butt goodbye!
how did they steal your imagination away?
i can imagine a ton of possible ways this ends the way it does
I said it before, but you ignored it.
When BioWare says "definite end" and "more answers than questions", I expect something DEFINITE.
An epilogue text or something that tells me, what did my actions do.
Who lived? Who died? What changed? How did the world go on?
And then have the grandpa and kid.
and like i said many times before it can end up as dlc and for all you know it could be free dlc
just be patient and quit freaking out so much
#11170
Posté 04 mars 2012 - 05:40
M.for.Murderousness wrote...
Not sure if this has been posted, but here's footage of an emotionally engaging dream sequence that takes place towards the middle of the game. The video itself is taken from a livestream.
Sorry about it not being clickable, not really savvy in these matters.
what the hell is going on in this video . This is beyond dumb
#11171
Posté 04 mars 2012 - 05:40
Awesome!I...AM...KROGAN wrote...
I just got home from work. I'll be posting some new pictures from the strategy guide in a little while.
#11172
Posté 04 mars 2012 - 05:41
please give me some hope
#11173
Posté 04 mars 2012 - 05:41
They substituted THEIR imignation on a badly contrived ending for mine. Namely, that MY choice did matter from ME1 to 3. Thereby giving playtroughs of their entire series something to be enjoyed long after ME3 passed into history. Now I can't even do one playthrough - what's the point? BW created this themslves for their own product/s and in the process elimated in further interest in BW games, their broken promises they made themselves that amounted to nothing.Tazzmission wrote...
albertalad wrote...
LMAO - those on here claiming THEY love the endings write - come on - use your imagination - What? BW took any imagination away with their push button, choose favorite Christmas Tree lights, and kiss your butt goodbye!
how did they steal your imagination away?
i can imagine a ton of possible ways this ends the way it does
I want the chance for Sheppard his crew and his L1 of choice to have a chance at life. That is very little to ask for at all.
#11174
Posté 04 mars 2012 - 05:42
Kanmuru wrote...
Do you really dont remember when vigil said the Citadel is a trap? It controls all trafic trough mass relays. With it the reapers can know every strategic point of the galaxy and block all travel trough mass relays.
The reason why the relays are set is because the reapers WANT you to use them, they want civilizations to become dependent on their technology and then it gets 1000x easier to kill us all. Thats why Bioware chose to destroy the relays all the time, they are the reason why the reapers threat started, it must end where it begin...
What does it matter what the Reapers wanted, once they're erradicated?
#11175
Posté 04 mars 2012 - 05:42
Ever since ME2 we've all been complaining that Bioware would have to pull one mother of a deus ex machina to get themselves out of this story in one piece, and now that they've given us a realistic ending we're complaining some more? Can somebody explain to me the leap in logic here?
Modifié par All the good names were taken, 04 mars 2012 - 05:44 .




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