rtv053 wrote...
We HAVE influenced the story. A story is a journey, and we have influenced that every step of the way. We have made our own Shepards, and carved out our own story inside an elaborate and fascinating universe.
What people don't seem to realise however is that Bioware have very cleverly constructed an illusion of choice throughout the series, where we have made seemingly huge decisions, but where the ultimate end in any given situation is nearly the same.
Whether or not you killed the Rachni Queen, you still killed Benezia and found out the coordinates of the mass relay. Whether you saved the Council or let them die, you still defeated Sovereign. Whether you pulled your whole team through the suicide mission, or let nearly everybody die, you still ended the Collector threat. In every scenario, in every piece of narrative, we have always altered the path of our story, but never the destination. Why should we have expected any different for the narrative as a whole?
As for the endings being a downer, that truly comes down to a matter of interpretation.
If nothing we do affects the ending of the story, what does it matter how we got there? The "endings" of the previous games weren't the end of the story. They were the end of those titles. ME3's ending destroys the ME universe as we know it. And there's nothing we can do to mitigate it or avoid it completely. So, what's the point?




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