Johnnycide wrote...
Grimdark would work if we were expecting it, but we had no way to expect it. Some people point out its a war, ME2 was a suicide mission emphasis on suicide, yet Bioware made it not just possible but easy to make sure everyone survived it. I chose not to have everyone survive it because it was a suicide mission, but I made that choice.
Grimdark would work in ME if there was a break from grimdark. The primary issue players (that I can oberserve and infer) are having with the game is there's no solace. People die (by the ship load). Betrayal (do the words political **** storm mean anything to you). Love triangles need resolutions (should they exist). Sacrifices. All this is overheaded by the Reapers. After correcting all the **** that's wrong with the galaxy, you need to take what battered and bloodied sons of ****es are left and you need to walk into the gates. And yet, after going through a giant ****storm and out the other side... ? What's left for the player to grasp onto? What's left for the player to say to themselves, "we fought the good fight / we did what was necessary to survive?" Much, if not all of the "happy feel good" is left to conjecture and/or the players' imaginations. I'm not saying I don't like the color and tone ME3 takes. However, I'm saying all things in moderation and all things with counterbalance. It's like starving hounds before the hunt. They get pissed. They want to catch whatever they're set upon and they want to devour it. In this case, there's nothing to eat. Dog starves enough, the dog turns on the handler.
In short, if you're going with a dark, desensatized "everything sucks" approach to a game, it's best to not try it with the last game in a series. Particularly when following in the footsteps of Mass Effect 2.
Modifié par NoDebate2, 05 mars 2012 - 11:01 .