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So we can't get the ending we want after all?


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#13226
Pr3ying M4nt15 360

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I really don't think the problem is that Reapers destroy organics to save organics from ''super intelligent self improving galaxy destroying AI'' It is explictly stated by the Guardian that they do NOT kill all organic life when they arrive. They leave the young ones alive (apparently our kind was left alone last time, does that make us actually an older species than the other species then? I wonder?)

Either way it's plausable, because it's the opinion of the species that first ascended themselves into a Reaper that organics will always create AI that rebells against it's creators.

It really does make sense. And complaining about the above is counter-productive to what we are trying to achieve here. Bioware will never and can never change those aspects of the storyline now. But what they can do is release alternative ending DLC's either free or part of a premium pack that adds more DLC content. That would not be hard to do, chances are because they can hardly rehire the voice actors that at best you'd get some static images or an ingame cutscene with Shepard narrating or even text epilogue but at least it'd be something to fill in questions.

The problem is the end choices, the deus ex machina thing is a bit cheaply done but looking past that, there is simply no way to a happy ending. It all boils down to the same question ''are you willing to die for synethic life to carry on existing?'' Even if you get the best Destroy outcome where you live it's pretty bitter since all you see is Shepard's chest move to imply he's breathing on his own, you have no idea the state of his injuries or if he will ever survive them. And the crew still gets marooned. No sacrifice or amount of assets can save the crew from being marrooned on an alien planet where Shepard will never see them again. Nothing can save the relays (which I can sorta accept)

Way way way too much loss and too little reward for the time the player has put in. And because the ending is so unsatisfying and leaves you with questions no how complete a ending you get... replay value is limited for people who mostly play it for the story especially when dealing with full trilogy playthroughs.

Modifié par Pr3ying M4nt15 360, 05 mars 2012 - 05:45 .


#13227
android654

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blooregard wrote...

what if having the prothean on your squad helps you refine the crucible to where it doesn't destroy the relays and you could even have the sunshine and kittens ending because of this


Then it would explain why he's paid for day 1 dlc.

#13228
fresh101

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I have posted this in other tread, and I fell that this is fair to post this in here as well:

One thing I know for certain now, in recent development, of all this flawed things that have happened, auto-dialogue, bad graphics, low textures, minecraft people who are running from reapers sideways, forced drama, lame endings, day one DLC of character who should be one of main lore of this story, because of his unique background and absolutely nonsense plot about reaper origin and motives, etc....

....as I was saying, only thing I know is that I will not buy this game, I will wait until it's price drops, and even then I will read carefully all reviews I can find and then I will decided should I invest more of myself and my money in this franchize. Don't get me wrong, I know it's a clishe but I absolutely adore ME universe, but for all reasons I have explained I feel if I am to play this game it will ruin my previous experience with ME universe and I do not wish that to happen. This decision is hard on my heart but it's the right thing to do...

So I am at, least for the time being done with BioWare and this forum, at least for period of time when I will be sure that this game is worthy sequel

#13229
Fafner_Ni

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blooregard wrote...

what if having the prothean on your squad helps you refine the crucible to where it doesn't destroy the relays and you could even have the sunshine and kittens ending because of this


Yeah I've heard that rumour, I don't think it'll hold true, but who knows considering what we got.

#13230
Reorte

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Pr3ying M4nt15 360 wrote...

I really don't think the problem is that Reapers destroy organics to save organics from ''super intelligent self improving galaxy destroying AI'' It is explictly stated by the Guardian that they do NOT kill all organic life when they arrive. They leave the young ones alive (apparently our kind was left alone last time, does that make us actually an older species than the other species then? I wonder?)

I put that down to the protheans nerfing the Charon relay so that the Reapers never got to Earth, although that doesn't make much sense because of all the other species that presumably evolve away from the relay network. The Reapers probably just get around to hitting them later.

Way way way too much loss and too little reward for the time the player has put in. And because the ending is so unsatisfying and leaves you with questions no how complete a ending you get... replay value is limited for people who mostly play it for the story especially when dealing with full trilogy playthroughs.

With you there. If it was a standalone game without much characterisation I could probably tolerate such an ending, but not one that deliberately hurts characters I've come to know and love (rather disturbingly too much for fiction).

#13231
TUHD

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AnthonyF27 wrote...

Purge the heathens wrote...

This thread is highly amusing to read. The lesson?

Never, ever, make a sequel to anything. Eventually, the franchise will start to decay and turn into a zombie - or rather, this is what the fans will believe and say.

Anyway, I haven't seen any of the endings, but from what I've read about the merge one, it seems perfect for me.

By the way, choose 1-3-2 when talking to Tamoko in the Undercity and she'll leave in peace.


I personally think it'd be smart if a company puts out a popular game such as ME, and they plan on making sequels, instead of waiting a couple years later to begin writing the sequel, they should begin right away and write the rest of the sequels straight through.  You'll have the same writers and the same ideas from the people who originally created the world and characters.


According to Bioware, they already had the major storyline of ME3 (so not the whole story, written out but what they wanted to happen as the major story) written out development of ME2... If that would be so, then I am even more dumbfounded, since at some point someone must have noticed the amount of lack of choice, retcons, wrong storyline etc.

#13232
Capeo

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What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).

#13233
blooregard

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fresh101 wrote...

I have posted this in other tread, and I fell that this is fair to post this in here as well:

One thing I know for certain now, in recent development, of all this flawed things that have happened, auto-dialogue, bad graphics, low textures, minecraft people who are running from reapers sideways, forced drama, lame endings, day one DLC of character who should be one of main lore of this story, because of his unique background and absolutely nonsense plot about reaper origin and motives, etc....

....as I was saying, only thing I know is that I will not buy this game, I will wait until it's price drops, and even then I will read carefully all reviews I can find and then I will decided should I invest more of myself and my money in this franchize. Don't get me wrong, I know it's a clishe but I absolutely adore ME universe, but for all reasons I have explained I feel if I am to play this game it will ruin my previous experience with ME universe and I do not wish that to happen. This decision is hard on my heart but it's the right thing to do...

So I am at, least for the time being done with BioWare and this forum, at least for period of time when I will be sure that this game is worthy sequel



>implying reviews are truthful 

#13234
Reorte

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Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).

I don't know, if the rest of the game is rubbish it'll make it easier to pretend that it doesn't exist.

#13235
Elegana

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Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).

A lot of people are pissed about the Auto-Dialogue. 

#13236
blooregard

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Fafner_Ni wrote...

blooregard wrote...

what if having the prothean on your squad helps you refine the crucible to where it doesn't destroy the relays and you could even have the sunshine and kittens ending because of this


Yeah I've heard that rumour, I don't think it'll hold true, but who knows considering what we got.


what do we get with the prothean?
character, weapon, mission?

what did we get with kasumi? character, weapon, mission
kasumi= 560 MS points (I'm pretty sure)
prothean = 800 MS points (how)

I know thats not a huge jump but in definately impliestheres more to it then just a character

Modifié par blooregard, 05 mars 2012 - 05:56 .


#13237
Pr3ying M4nt15 360

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Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).


To be fair from what I've seen the auto-dialog is done well in this game and I hear it's influenced by your decisions in the past so it does shape around your Shepard's personality a bit, it's more emotionally intense and cinematic than ever and it still lets you make important dialog choices. It's just not stopping Shepard constantly so you can choice between ''Ah, Right Gotcha'' and ''I See, Cool'' - both of which mean the same thing.

I think it works well within the tone of the game. In fact from what I've seen the connection to the characters seems the best yet. Which makes the ending all the more harder to swallow as the ending basically asks you to make a galactic wide choice solely based on your concerns for the galaxy and your views on synthetics. EDI is the only squad mate that has a personal connection to your final ending choice (since not sacrificing yourself equals her death).

All 3 options result in grimdark outcome that leaves you with questions, to which Bioware will likely have to flatten with a forced cannon around the things that happen whatever you do, if they do a game in the future and not the past.

Although you can make the outcome for Earth and the galaxy better prior to these choices, and you can ensure that the Normandy crew isn't dead. There is nothing other than that to really sweeten these endings, they are bitter because whatever you choose the game laughs in your face by marrooning the Normandy with no warning. Heck, at least the Guardian warns you that any choice will destroy the Relays.

Modifié par Pr3ying M4nt15 360, 05 mars 2012 - 05:59 .


#13238
android654

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Elegana wrote...

Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).

A lot of people are pissed about the Auto-Dialogue. 


People have been tweeting and sending pm's to Priestly since Saturday and he's been silent the whole time while answering other tweets, so interpret that how you will.

#13239
Fafner_Ni

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Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).


It is, I was watching some streams last night that were playing RPG mode with full decisions.

#13240
Capeo

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Elegana wrote...

Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).

A lot of people are pissed about the Auto-Dialogue. 


I'm paraphrasing but one guy said Shep never shuts up and he isn't telling him to say anything.  He thinks maybe the game chooses certain dialog for you based on your Ren/Para level but isn't sure.  Could that be right?

#13241
cotheer

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I'm kinda bummed that the game will certainly get good review scores without even going into story aspects in context of previous ME games. That alone is/will be enough for BW/EA to: rub it in everyones face claiming how "good" they are and follow the same pattern in their future games.

AngryJoe may show some sense but i doubt it, TB already said he won't be buying the game.

#13242
Fafner_Ni

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blooregard wrote...

Fafner_Ni wrote...

blooregard wrote...

what if having the prothean on your squad helps you refine the crucible to where it doesn't destroy the relays and you could even have the sunshine and kittens ending because of this


Yeah I've heard that rumour, I don't think it'll hold true, but who knows considering what we got.


what do we get with the prothean?
character, weapon, mission?

what did we get with kasumi? character, weapon, mission
kasumi= 560 MS points (I'm pretty sure)
prothean = 800 MS points (how)

I know thats not a huge jump but in definately impliestheres more to it then just a character


You get a mission, weapon, atl costumes for the squad and him as a squadmate.

#13243
Elegana

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android654 wrote...

Elegana wrote...

Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).

A lot of people are pissed about the Auto-Dialogue. 


People have been tweeting and sending pm's to Priestly since Saturday and he's been silent the whole time while answering other tweets, so interpret that how you will.

Personally, I like the auto-dialogue (at least that ones I heard). They are shaped from past decisions, so it's technically summarizing what you would say if you had the option of saying it.

#13244
Fafner_Ni

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Capeo wrote...

Elegana wrote...

Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).

A lot of people are pissed about the Auto-Dialogue. 


I'm paraphrasing but one guy said Shep never shuts up and he isn't telling him to say anything.  He thinks maybe the game chooses certain dialog for you based on your Ren/Para level but isn't sure.  Could that be right?


Yup.

#13245
Fafner_Ni

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Elegana wrote...

android654 wrote...

Elegana wrote...

Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).

A lot of people are pissed about the Auto-Dialogue. 


People have been tweeting and sending pm's to Priestly since Saturday and he's been silent the whole time while answering other tweets, so interpret that how you will.

Personally, I like the auto-dialogue (at least that ones I heard). They are shaped from past decisions, so it's technically summarizing what you would say if you had the option of saying it.


But it forces you into either full Paragon or full Renagade, no more Paragade or Renagon.

#13246
Capeo

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Fafner_Ni wrote...

Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).


It is, I was watching some streams last night that were playing RPG mode with full decisions.


Arrrgh.  No.  What's left if you can't even add nuance to your Shep?

#13247
wolf99000

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Reorte wrote...

Pr3ying M4nt15 360 wrote...

I really don't think the problem is that Reapers destroy organics to save organics from ''super intelligent self improving galaxy destroying AI'' It is explictly stated by the Guardian that they do NOT kill all organic life when they arrive. They leave the young ones alive (apparently our kind was left alone last time, does that make us actually an older species than the other species then? I wonder?)

I put that down to the protheans nerfing the Charon relay so that the Reapers never got to Earth, although that doesn't make much sense because of all the other species that presumably evolve away from the relay network. The Reapers probably just get around to hitting them later.

Way way way too much loss and too little reward for the time the player has put in. And because the ending is so unsatisfying and leaves you with questions no how complete a ending you get... replay value is limited for people who mostly play it for the story especially when dealing with full trilogy playthroughs.

With you there. If it was a standalone game without much characterisation I could probably tolerate such an ending, but not one that deliberately hurts characters I've come to know and love (rather disturbingly too much for fiction).


if bioware were trying to say with that line humans are the oldest species than that is another problem as I am sure it is in the codex that the asari are the oldest spacefaring species in the game

#13248
Chrillze

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All I hope is that the bug with your squadmates teleporting to the normandy really is a bug, that would make the ending a little bit better. And is the auto dialogue really that bad? I thought it would be on the same level as Mass Effect 2

#13249
android654

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Elegana wrote...

android654 wrote...

Elegana wrote...

Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).

A lot of people are pissed about the Auto-Dialogue. 


People have been tweeting and sending pm's to Priestly since Saturday and he's been silent the whole time while answering other tweets, so interpret that how you will.

Personally, I like the auto-dialogue (at least that ones I heard). They are shaped from past decisions, so it's technically summarizing what you would say if you had the option of saying it.


Unless you're Paragrade or Renegon then you're f**ked.

#13250
Pr3ying M4nt15 360

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Capeo wrote...

Elegana wrote...

Capeo wrote...

What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).

A lot of people are pissed about the Auto-Dialogue. 


I'm paraphrasing but one guy said Shep never shuts up and he isn't telling him to say anything.  He thinks maybe the game chooses certain dialog for you based on your Ren/Para level but isn't sure.  Could that be right?


I really do think it's a good thing and fits the tone of the game with the sense of urgency. I hated the idea at first but the reality is, all it means is that the cutscenes are more cinematic and you are more immersed. It's like theres more, not less. A lot of the Mass Effect 1 and 2 choices a lot of the time there were investigate options that ask exactly the same thing. They've gotten rid of that. It's just more streamlined.