That'll teach us for trying to make the characters unique. You need to be only Paragon or Renegade, there is no middle ground.android654 wrote...
Elegana wrote...
Personally, I like the auto-dialogue (at least that ones I heard). They are shaped from past decisions, so it's technically summarizing what you would say if you had the option of saying it.android654 wrote...
Elegana wrote...
A lot of people are pissed about the Auto-Dialogue.Capeo wrote...
What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).
People have been tweeting and sending pm's to Priestly since Saturday and he's been silent the whole time while answering other tweets, so interpret that how you will.
Unless you're Paragrade or Renegon then you're f**ked.
So we can't get the ending we want after all?
#13251
Posté 05 mars 2012 - 06:05
#13252
Posté 05 mars 2012 - 06:06
FUUUUUUUUUUUUUU-android654 wrote...
Elegana wrote...
Personally, I like the auto-dialogue (at least that ones I heard). They are shaped from past decisions, so it's technically summarizing what you would say if you had the option of saying it.android654 wrote...
Elegana wrote...
A lot of people are pissed about the Auto-Dialogue.Capeo wrote...
What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).
People have been tweeting and sending pm's to Priestly since Saturday and he's been silent the whole time while answering other tweets, so interpret that how you will.
Unless you're Paragrade or Renegon then you're f**ked.
#13253
Posté 05 mars 2012 - 06:07
Pr3ying M4nt15 360 wrote...
Capeo wrote...
Elegana wrote...
A lot of people are pissed about the Auto-Dialogue.Capeo wrote...
What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).
I'm paraphrasing but one guy said Shep never shuts up and he isn't telling him to say anything. He thinks maybe the game chooses certain dialog for you based on your Ren/Para level but isn't sure. Could that be right?
I really do think it's a good thing and fits the tone of the game with the sense of urgency. I hated the idea at first but the reality is, all it means is that the cutscenes are more cinematic and you are more immersed. It's like theres more, not less. A lot of the Mass Effect 1 and 2 choices a lot of the time there were investigate options that ask exactly the same thing. They've gotten rid of that. It's just more streamlined.
I guess I'll have to wait and see but "streamlined" is never a word that gives me the warm fuzzies.
#13254
Posté 05 mars 2012 - 06:09
Lovely.
#13255
Guest_JamesBondHero_*
Posté 05 mars 2012 - 06:09
Guest_JamesBondHero_*
#13256
Posté 05 mars 2012 - 06:10
#13257
Posté 05 mars 2012 - 06:10
wolf99000 wrote...
Reorte wrote...
I put that down to the protheans nerfing the Charon relay so that the Reapers never got to Earth, although that doesn't make much sense because of all the other species that presumably evolve away from the relay network. The Reapers probably just get around to hitting them later.Pr3ying M4nt15 360 wrote...
I really don't think the problem is that Reapers destroy organics to save organics from ''super intelligent self improving galaxy destroying AI'' It is explictly stated by the Guardian that they do NOT kill all organic life when they arrive. They leave the young ones alive (apparently our kind was left alone last time, does that make us actually an older species than the other species then? I wonder?)With you there. If it was a standalone game without much characterisation I could probably tolerate such an ending, but not one that deliberately hurts characters I've come to know and love (rather disturbingly too much for fiction).Way way way too much loss and too little reward for the time the player has put in. And because the ending is so unsatisfying and leaves you with questions no how complete a ending you get... replay value is limited for people who mostly play it for the story especially when dealing with full trilogy playthroughs.
if bioware were trying to say with that line humans are the oldest species than that is another problem as I am sure it is in the codex that the asari are the oldest spacefaring species in the game
Well then again, for all we know when the Reapers were last here, all the current species were too primitive even if they were more advanced than we are - maybe we were bactera and they were the equil of apes lol. It just specially refered to ''your kind'' when it spoke to Shepard. They probably wiped out a few super advanced species on their last go though. Maybe we were in some kind of primitive form when the Protheans were still around? I doubt it though, which almost implies the Reapers turned up again at some point after the Protheans were wiped out.
#13258
Posté 05 mars 2012 - 06:11
Ashton.Shepard wrote...
Day one patch good endings perhaps? Teleport to Normandy bug fixed perhaps? "Sorry for the confusion, thank you for being faithful Mass Effect fans all these years." note perhaps? Not likely :/
From the looks of the data and the fact people are already playing it, no.
I'd still like to see that Normandy squad teleporting issue fixed, though. That has to be a bug.
Modifié par GBGriffin, 05 mars 2012 - 06:11 .
#13259
Posté 05 mars 2012 - 06:12
JamesBondHero wrote...
You guys are so sensitive. Damn it, the ending was emotionally sad and it was a good end to a franchise dating almost 7 years! Bunch of ****ing angry sons of b****
Eh, maybe it's because I already seen the endings in Deus Ex.
#13260
Posté 05 mars 2012 - 06:13
#13261
Posté 05 mars 2012 - 06:13
GBGriffin wrote...
Ashton.Shepard wrote...
Day one patch good endings perhaps? Teleport to Normandy bug fixed perhaps? "Sorry for the confusion, thank you for being faithful Mass Effect fans all these years." note perhaps? Not likely :/
From the looks of the data and the fact people are already playing it, no.
I'd still like to see that Normandy squad teleporting issue fixed, though. That has to be a bug.
Agreed
#13262
Posté 05 mars 2012 - 06:14
Don't feed the troll.Fafner_Ni wrote...
JamesBondHero wrote...
You guys are so sensitive. Damn it, the ending was emotionally sad and it was a good end to a franchise dating almost 7 years! Bunch of ****ing angry sons of b****
Eh, maybe it's because I already seen the endings in Deus Ex.
#13263
Posté 05 mars 2012 - 06:15
Is it based on your Paragon/Renegade meters or solely on your decisions?GBGriffin wrote...
It actually has a certain irony to it. I thought the point of Reputation was to discourage people from having to choose Paragon or Renegade. Instead, it's already chosen for you based on your imports, where you were basically forced to anyways.
Lovely.
#13264
Posté 05 mars 2012 - 06:16
Canned Bullets wrote...
Jamesbondhero. If you like cliched endings then yes. This is a good ending.
A friend of mine summed it up fairly well for me:
"If you thought the Matrix Revolutions was good and tied up the trilogy, you'll love Mass Effect 3."
While I don't mean it to be absolute, I think that's accurate enough
#13265
Posté 05 mars 2012 - 06:17
Elegana wrote...
Is it based on your Paragon/Renegade meters or solely on your decisions?GBGriffin wrote...
It actually has a certain irony to it. I thought the point of Reputation was to discourage people from having to choose Paragon or Renegade. Instead, it's already chosen for you based on your imports, where you were basically forced to anyways.
Lovely.
I got the impression it was some combination of both, but beyond what others have commented about it following a "trend" of some kind, i couldn't say.
#13266
Posté 05 mars 2012 - 06:19
Capeo wrote...
Pr3ying M4nt15 360 wrote...
Capeo wrote...
Elegana wrote...
A lot of people are pissed about the Auto-Dialogue.Capeo wrote...
What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).
I'm paraphrasing but one guy said Shep never shuts up and he isn't telling him to say anything. He thinks maybe the game chooses certain dialog for you based on your Ren/Para level but isn't sure. Could that be right?
I really do think it's a good thing and fits the tone of the game with the sense of urgency. I hated the idea at first but the reality is, all it means is that the cutscenes are more cinematic and you are more immersed. It's like theres more, not less. A lot of the Mass Effect 1 and 2 choices a lot of the time there were investigate options that ask exactly the same thing. They've gotten rid of that. It's just more streamlined.
I guess I'll have to wait and see but "streamlined" is never a word that gives me the warm fuzzies.
It comes down to how modern thinking you are - if you hated the inventory stripped out, if you felt Mass Effect was a better RPG then you'll probably hate this too. At the end of the day - Mass Effect has always broken from the shackles of the old traditional RPG. Whatever spin Bioware puts out. Shepard has always been their character as opposed to yours. The reward for that is a more cinematic experience, while still having influence over what Shepard says and some choices, you ultimately have less freedom and dialog than a text bound hero might have.
ME3 simply takes away the fake dialog where you essentially say the same thing no matter what you select and allows Shepards character to grow more.
#13267
Posté 05 mars 2012 - 06:21
GBGriffin wrote...
Canned Bullets wrote...
Jamesbondhero. If you like cliched endings then yes. This is a good ending.
A friend of mine summed it up fairly well for me:
"If you thought the Matrix Revolutions was good and tied up the trilogy, you'll love Mass Effect 3."
While I don't mean it to be absolute, I think that's accurate enough
It's an comparison I also made myself already.... it looks and feels like the third Matrix movie, and I utterly disliked that one. Bad story etc.
BW had plenty of choices but they went this route...
@Autodialogue... I truly hate that too. If I want autodialogue I'll choose 'Action' as a playstyle, not the 'Normal' playstyle (which implies it continues the style of ME1&2, WHICH IT DOES NOT). And does even RPG use autodialogue a lot?
#13268
Posté 05 mars 2012 - 06:25
Pr3ying M4nt15 360 wrote...
Capeo wrote...
Pr3ying M4nt15 360 wrote...
Capeo wrote...
Elegana wrote...
A lot of people are pissed about the Auto-Dialogue.Capeo wrote...
What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).
I'm paraphrasing but one guy said Shep never shuts up and he isn't telling him to say anything. He thinks maybe the game chooses certain dialog for you based on your Ren/Para level but isn't sure. Could that be right?
I really do think it's a good thing and fits the tone of the game with the sense of urgency. I hated the idea at first but the reality is, all it means is that the cutscenes are more cinematic and you are more immersed. It's like theres more, not less. A lot of the Mass Effect 1 and 2 choices a lot of the time there were investigate options that ask exactly the same thing. They've gotten rid of that. It's just more streamlined.
I guess I'll have to wait and see but "streamlined" is never a word that gives me the warm fuzzies.
It comes down to how modern thinking you are - if you hated the inventory stripped out, if you felt Mass Effect was a better RPG then you'll probably hate this too. At the end of the day - Mass Effect has always broken from the shackles of the old traditional RPG. Whatever spin Bioware puts out. Shepard has always been their character as opposed to yours. The reward for that is a more cinematic experience, while still having influence over what Shepard says and some choices, you ultimately have less freedom and dialog than a text bound hero might have.
ME3 simply takes away the fake dialog where you essentially say the same thing no matter what you select and allows Shepards character to grow more.
I didn't care about the inventory, it was too big. It was net a better RPG then 2 but 2 could have done great too if it wasn't for the fact it's just an kind of interlude between 1 and 3. That BW screws up 3 however when it comes down to the RPG-aspect though, is most damning.
In 1 and 2 you could 'investigate', get more background about stuff. It was good for both old and new players of the series alike.
Also, your argument that 'cinematic experience' is a reward, go play CoD and the like if you want that... I want a game where my decisions matter like in ME1 and ME2, not a bloody rip-off of braindead shooters.
#13269
Posté 05 mars 2012 - 06:25
#13270
Posté 05 mars 2012 - 06:26
Pr3ying M4nt15 360 wrote...
Capeo wrote...
Pr3ying M4nt15 360 wrote...
Capeo wrote...
Elegana wrote...
A lot of people are pissed about the Auto-Dialogue.Capeo wrote...
What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).
I'm paraphrasing but one guy said Shep never shuts up and he isn't telling him to say anything. He thinks maybe the game chooses certain dialog for you based on your Ren/Para level but isn't sure. Could that be right?
I really do think it's a good thing and fits the tone of the game with the sense of urgency. I hated the idea at first but the reality is, all it means is that the cutscenes are more cinematic and you are more immersed. It's like theres more, not less. A lot of the Mass Effect 1 and 2 choices a lot of the time there were investigate options that ask exactly the same thing. They've gotten rid of that. It's just more streamlined.
I guess I'll have to wait and see but "streamlined" is never a word that gives me the warm fuzzies.
It comes down to how modern thinking you are - if you hated the inventory stripped out, if you felt Mass Effect was a better RPG then you'll probably hate this too. At the end of the day - Mass Effect has always broken from the shackles of the old traditional RPG. Whatever spin Bioware puts out. Shepard has always been their character as opposed to yours. The reward for that is a more cinematic experience, while still having influence over what Shepard says and some choices, you ultimately have less freedom and dialog than a text bound hero might have.
ME3 simply takes away the fake dialog where you essentially say the same thing no matter what you select and allows Shepards character to grow more.
How is allowing Shep to grow more when I can't choose when he'll be a Paragon or a Renegade in some instances? Not to mention, BW has always hyped that this is "your story" and, with ME3, that they planned to make the deepest most interactive dialog mechanic yet. Apparently neither of those is true.
#13271
Posté 05 mars 2012 - 06:30
JamesBondHero wrote...
You guys are so sensitive. Damn it, the ending was emotionally sad and it was a good end to a franchise dating almost 7 years! Bunch of ****ing angry sons of b****
people making promises and then breaking them make me sensitive more so with all the cash and time we have all put into the game
Modifié par wolf99000, 05 mars 2012 - 06:33 .
#13272
Posté 05 mars 2012 - 06:36
Pr3ying M4nt15 360 wrote...
Here's another way to explain the auto-dialog. Any true RPG player here will hit every ''Investigate'' option in a conversation in ME1/ME2. When you've investigated everything you make a dialog choice that actually matters. Well what ME3 tends to do, is basically playout what would be investigate as a very cinematic cutscene and then you make the choice which you would have made after exploring investigate options. It makes sure that fewer players miss out on major storyline dialog, by accidently advancing the convo past invesitigate, and it rewards you with better cinematics.
If this is what's actually happening, then I don't hate it.
And if all they're ommitting is Investigate options, they're usually pretty neutral anyway. If it's trending Shep's dialogue according to previous choices, you're actually getting a more consistent Shep than you were before.
Modifié par SurelyForth, 05 mars 2012 - 06:37 .
#13273
Posté 05 mars 2012 - 06:37
#13274
Posté 05 mars 2012 - 06:37
Capeo wrote...
Pr3ying M4nt15 360 wrote...
Capeo wrote...
Pr3ying M4nt15 360 wrote...
Capeo wrote...
Elegana wrote...
A lot of people are pissed about the Auto-Dialogue.Capeo wrote...
What's scaring me more than the endings at this point is all the people playing the game right now and claiming the auto-dialog is rampant even in imported games (which are RPG mode by default).
I'm paraphrasing but one guy said Shep never shuts up and he isn't telling him to say anything. He thinks maybe the game chooses certain dialog for you based on your Ren/Para level but isn't sure. Could that be right?
I really do think it's a good thing and fits the tone of the game with the sense of urgency. I hated the idea at first but the reality is, all it means is that the cutscenes are more cinematic and you are more immersed. It's like theres more, not less. A lot of the Mass Effect 1 and 2 choices a lot of the time there were investigate options that ask exactly the same thing. They've gotten rid of that. It's just more streamlined.
I guess I'll have to wait and see but "streamlined" is never a word that gives me the warm fuzzies.
It comes down to how modern thinking you are - if you hated the inventory stripped out, if you felt Mass Effect was a better RPG then you'll probably hate this too. At the end of the day - Mass Effect has always broken from the shackles of the old traditional RPG. Whatever spin Bioware puts out. Shepard has always been their character as opposed to yours. The reward for that is a more cinematic experience, while still having influence over what Shepard says and some choices, you ultimately have less freedom and dialog than a text bound hero might have.
ME3 simply takes away the fake dialog where you essentially say the same thing no matter what you select and allows Shepards character to grow more.
How is allowing Shep to grow more when I can't choose when he'll be a Paragon or a Renegade in some instances? Not to mention, BW has always hyped that this is "your story" and, with ME3, that they planned to make the deepest most interactive dialog mechanic yet. Apparently neither of those is true.
You can though, in the dialog choices that matter. Shepard has grown in the sense that his character is connected to the world more.
As opposed to basically picking between ''yeh'' and ''sure'' that say the same thing or pressing a load of investigate options and hoping you didn't miss some and that they made sense in the order you selected them (which they sometimes don't)
#13275
Posté 05 mars 2012 - 06:39




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