So we can't get the ending we want after all?
#13776
Posté 08 mars 2012 - 01:17
#13777
Posté 08 mars 2012 - 01:17
Westy357 wrote...
J5550123 wrote...
webhead921 wrote...
Westy357 wrote...
I just deleted the game from my hard drive. I was about 1/2 way, couldn't get into it at all knowing it's just a giant waste of time, a slow walk to a funeral for everyone.
Seriously?
Waah waah.. I'm going to stop playing because I want to live forever with Liara waah waah waah.
Come on guys, what about SAVING THE ENTIRE GALAXY FROM DEATH hmm? I guess most of your Shepards are whiney wimps who give up just because you can't get a happy ever after. My shepard will gladly march forward to her death knowing that the reaper threat will be eliminated.
It's because not only did it have a depressing ending, but it basically just ends. It doesn't show what happens to the crew, or the other races, or what's up with the state of the galaxy. It just stops.
It's not that, what it is there is no purpose in playing ME3. It ends in a crap ending where everyone and everything is either blown up or radiated into nothing. Mass Effect 2 I played about 6 times (I forget exactly) hoping to get the best possible ending. In this game there is no doing that.
It takes a cetain amount of concentration and effort to defeat the various enemies enountered, I just can't get my enthusiasm up for it, there is nothing to fight for.
Not everything is "blown up" or "radiated into nothing". You have *no* idea at all what you're talking about.
#13778
Posté 08 mars 2012 - 01:18
#13779
Posté 08 mars 2012 - 01:19
Tigerjunky wrote...
So yea, but how to convince them to MAKE THE DLC... keep complaining?
There isn't much else we can do. It worked for the novel Mass Effect: Deception.
#13780
Posté 08 mars 2012 - 01:20
I mean, I guess it's happy relative to the alternative, but it's pretty damn somber for a "happy" ending.
#13781
Posté 08 mars 2012 - 01:22
It's very clear that this is how they're going to wipe the slate clean for ME4, because otherwise...there's just too many variables to account for. Just have Shepard picked up by the Normandy in the Red Ending, or have HIM pick up the Normandy crew wherever they land with the LI.
Hell, a group of modders could probably do that.
#13782
Posté 08 mars 2012 - 01:28
Tigerjunky wrote...
So yea, but how to convince them to MAKE THE DLC... keep complaining?
This thread is expanding very rapidly. It might shortly get attention from larger gaming sites, and, when not categorized as whining, but listing fan complaints, as valid points, could become a PR danger, forcing BW/EA to respond. Let people just come and complain, maybe it won't get that far.
Also, if I would be in the team, I'd be probably drunk since the game went gold, not on the forums looking for feedback... Let them sober up. :happy:
Modifié par Takibanazaki, 08 mars 2012 - 01:29 .
#13783
Posté 08 mars 2012 - 01:30
Takibanazaki wrote...
Tigerjunky wrote...
So yea, but how to convince them to MAKE THE DLC... keep complaining?
This thread is expanding very rapidly. It might shortly get attention from larger gaming sites, and, when not categorized as whining, but listing fan complaints, as valid points, could become a PR danger, forcing BW/EA to respond. Let people just come and complain, maybe it won't get that far.
Also, if I would be in the team, I'd be probably drunk since the game went gold, not on the forums looking for feedback... Let them sober up. :happy:
We're asking for solutions basically and explaining that we do love the game, it's just that we feel letdown by the endings.
#13784
Posté 08 mars 2012 - 01:30
Well Shepard can live in that one, and there's nothing showing that they don't eventually rescue the Normandy crew, plus it also points to a post game DLC. It's by this knowledge that I just learned that I can continue to play the game, though I still want some truly perfect endings.NPH11 wrote...
It really is kind of silly how they've been trying to spin the Destroy ending as a happy ending.
I mean, I guess it's happy relative to the alternative, but it's pretty damn somber for a "happy" ending.
#13785
Posté 08 mars 2012 - 01:33
XenoAlbedo wrote...
Well Shepard can live in that one, and there's nothing showing that they don't eventually rescue the Normandy crew, plus it also points to a post game DLC. It's by this knowledge that I just learned that I can continue to play the game, though I still want some truly perfect endings.NPH11 wrote...
It really is kind of silly how they've been trying to spin the Destroy ending as a happy ending.
I mean, I guess it's happy relative to the alternative, but it's pretty damn somber for a "happy" ending.
Let's keep hoping for downloadable content soon.
#13786
Posté 08 mars 2012 - 01:33
#13787
Posté 08 mars 2012 - 01:34
Tigerjunky wrote...
So we have a name... Operation Broken trust... and a semi plan. We just needed to get Bioware to notice, make SOME sort of a statement...
When fans were mad about Mass Effect: Deception, they used the Mass Effect wiki to issue a statement. Maybe that could help us get attention?
#13788
Posté 08 mars 2012 - 01:35
#13789
Posté 08 mars 2012 - 01:35
DaftArbiter wrote...
So BW has told us that it'd be hard to get the best possible endings, but they always let us do with this game something that was unprecedented: if we made the right decisions, we could get the outcome we want. Huge spoilers ahead, you've been warned:
Current information states that regardless of which ending you choose, regardless of whether or not Shep lives or dies, the Normandy crew gets stranded on some random world without tech, Shepard will never see them again, and the galaxy by and large is completely boned for the next 200k years or so without any kind of good spacefaring tech.
To which I just want to say...why? After so many years of giving us control, why jerk it away from us at the last second just to force us to get a "bittersweet" ending. Not that I mind there being one present, and I'd use one in a playthrough, but not ALL my playthroughs.
Agreed. The only thing that could help Bioware and ME3 now is for Bioware to tell us that all our choises will effect ME4 as backstory. And there better be a far better ending to ME4 - ME6.
Modifié par WolfForce99, 08 mars 2012 - 01:37 .
#13790
Posté 08 mars 2012 - 01:36
LordHelfort wrote...
I dont even think new endings are needed, much less dragging back voice actors. Just a bit of CGI and an epilogue thing. Quick, cheap and easy. Dont change the actual ending i.e. loss of relays, because they won't.
It's very clear that this is how they're going to wipe the slate clean for ME4, because otherwise...there's just too many variables to account for. Just have Shepard picked up by the Normandy in the Red Ending, or have HIM pick up the Normandy crew wherever they land with the LI.
Hell, a group of modders could probably do that.
Wipe the slate clean? Yeah, they really did that because I'm not going to pay for another ME game (maybe set 300 years after Shepard? When they found their way back into the stars again). Nor for DA 3. No way, no how am I going to sit through a story (3 over years for the ending) only to crash, big time at the end. Broken head, weepy tears and alll. After so much time and effort, what's the point?
Modifié par Obsidian Gryphon, 08 mars 2012 - 01:37 .
#13791
Posté 08 mars 2012 - 01:37
The endings were even worse, needs to be fixed ASAP. It's like they had them down with an epic battle and it was going to be "can you stop them? IF you can you rebuild if you can't.. well you're screwed or maybe even somewhere inbetween." along the same lines of ME2.... but instead you end up with weaksauce man vs machine slipper slope fallacy philosophy with ZERO CLOSURE to your characters story.
There is literally ZERO reason to go back and replay, get new LI's, see how things are affected because it seems so far, from what everyones experienced, you are pigeon holed into these dumb ass endings where they try and pretend to be "deep".... ugh it's gross. What a waste of time.
On a side note, the game was PERFECT... literally PERFECT right up to the ending. It's like your climbing an uber tall fence... you finally make it the top all proud of yourself and when you try and swing yourself over to see what's on the other side you get your nuts caught up on the top of the fence and just sit there in agony to caught up in the pain to find out WTF it is you were trying to see before.
#13792
Posté 08 mars 2012 - 01:38
Dragoni89 wrote...
so with the war assets you collected, it didn't mean jack **** at all. At least in dragon age: origins the forces you collect. They appear and are used to help you fight the last battle. Why would there be an ME4? Mass effect is all about the reaper, they are gone but so is humanity without the mass replays and crew stuck on a random planet with a population of 3 and 4. Planet Earth over crowded with all races of the galaxy not getting back to their home worlds any time soon. I am sorry tali your people are never going back to your planets again. =.="
Little off subject. i wouldn't put it past them.. Look at Bungie with halo.. Microsoft is making a 4th one but the game was supposed to be a trilogy..
Now back on subject ><
Modifié par funfryfrenzy, 08 mars 2012 - 01:41 .
#13793
Posté 08 mars 2012 - 01:42
Militarized wrote...
Totally ridiculous, what was the point of having Jack as a LI? You tease us a long to see how she someone so abused can be brought back from the brink if given a chance and loved only to throw it to the wayside?
The endings were even worse, needs to be fixed ASAP. It's like they had them down with an epic battle and it was going to be "can you stop them? IF you can you rebuild if you can't.. well you're screwed or maybe even somewhere inbetween." along the same lines of ME2.... but instead you end up with weaksauce man vs machine slipper slope fallacy philosophy with ZERO CLOSURE to your characters story.
There is literally ZERO reason to go back and replay, get new LI's, see how things are affected because it seems so far, from what everyones experienced, you are pigeon holed into these dumb ass endings where they try and pretend to be "deep".... ugh it's gross. What a waste of time.
On a side note, the game was PERFECT... literally PERFECT right up to the ending. It's like your climbing an uber tall fence... you finally make it the top all proud of yourself and when you try and swing yourself over to see what's on the other side you get your nuts caught up on the top of the fence and just sit there in agony to caught up in the pain to find out WTF it is you were trying to see before.
I couldn't have said it better my self.
#13794
Posté 08 mars 2012 - 01:43
Game was really good with a few minor complaints.
The ending may have been the worst way to end this series. Pick one. I don't get why you did this. Maybe I do, maybe the cliche "oh man it's a hard decision" thing was too much to pass up, but we have been playing in a series that lets you define the ending the way you want, and there was always a few things that are pretty drastic to separate the outcomes.
This was awful. Maybe the most depressing way to end one of my favorite series.
#13795
Posté 08 mars 2012 - 01:45
Militarized wrote...
Totally ridiculous, what was the point of having Jack as a LI? You tease us a long to see how she someone so abused can be brought back from the brink if given a chance and loved only to throw it to the wayside?
The endings were even worse, needs to be fixed ASAP. It's like they had them down with an epic battle and it was going to be "can you stop them? IF you can you rebuild if you can't.. well you're screwed or maybe even somewhere inbetween." along the same lines of ME2.... but instead you end up with weaksauce man vs machine slipper slope fallacy philosophy with ZERO CLOSURE to your characters story.
There is literally ZERO reason to go back and replay, get new LI's, see how things are affected because it seems so far, from what everyones experienced, you are pigeon holed into these dumb ass endings where they try and pretend to be "deep".... ugh it's gross. What a waste of time.
On a side note, the game was PERFECT... literally PERFECT right up to the ending. It's like your climbing an uber tall fence... you finally make it the top all proud of yourself and when you try and swing yourself over to see what's on the other side you get your nuts caught up on the top of the fence and just sit there in agony to caught up in the pain to find out WTF it is you were trying to see before.
Man those are some golden words. I agree completetly.. I had stories lined up to see what would happen with each.. But guess what.. I finished one... Cant bring myself to finish the rest knowing that it wont change and they are all screwed from the get-go. GG Bioware.. (Favorite line.. GAME OVER MAN... GAME OVER)
#13796
Posté 08 mars 2012 - 01:45
funfryfrenzy wrote...
Militarized wrote...
Totally ridiculous, what was the point of having Jack as a LI? You tease us a long to see how she someone so abused can be brought back from the brink if given a chance and loved only to throw it to the wayside?
The endings were even worse, needs to be fixed ASAP. It's like they had them down with an epic battle and it was going to be "can you stop them? IF you can you rebuild if you can't.. well you're screwed or maybe even somewhere inbetween." along the same lines of ME2.... but instead you end up with weaksauce man vs machine slipper slope fallacy philosophy with ZERO CLOSURE to your characters story.
There is literally ZERO reason to go back and replay, get new LI's, see how things are affected because it seems so far, from what everyones experienced, you are pigeon holed into these dumb ass endings where they try and pretend to be "deep".... ugh it's gross. What a waste of time.
On a side note, the game was PERFECT... literally PERFECT right up to the ending. It's like your climbing an uber tall fence... you finally make it the top all proud of yourself and when you try and swing yourself over to see what's on the other side you get your nuts caught up on the top of the fence and just sit there in agony to caught up in the pain to find out WTF it is you were trying to see before.
Man those are some golden words. I agree completetly.. I had stories lined up to see what would happen with each.. But guess what.. I finished one... Cant bring myself to finish the rest knowing that it wont change and they are all screwed from the get-go. GG Bioware.. (Favorite line.. GAME OVER MAN... GAME OVER)
Nice Aliens quote. And the people who didn't mind the ending are definitely in the minority as far as I can tell.
#13797
Posté 08 mars 2012 - 01:46
I started playing ME because my husband saw how disappointed I was with DA2. I don't play shooters and I had watched him play this game and I always thought the game was slow and boring. He convinced me and I played my first game in May 2011. I was hooked. I played until I got the game I was most satisfied with and felt ready to take my Shepard into ME3....and now I blame my husband for ever suggesting I play this game, I am even more disappointed than DA2 but I would play DA2 again and I can't see every playing this series again.
My issues (in case anyone from Bioware is reading which I doubt):
The graphics are inconsistent and glitchy. Sometimes the characters are modeled and colored nice and then they change and become very stiff, character expressions are flat and the skin coloring looks almost plastic sometimes on the characters. I do find it funny when my Shepard's head gets stuck turned sideways while still talking to a character.
The endless running around the Citadel and the horrible quest log. The log gives no clue as to where to find the items (unless you have the book which of course is Bioware's point). The planet scanning to acquire said item requires multiple reloads because the stupid Reaper "mini-game". The fuel issue, why did they have fuel .... again.
The character interactions end with Shepard after you have reached a certain point. No more dialog trees. They should have had dialog for each mission/Act. I mean really, after your "date" and after your romance culmination you never talk to your LI in dialogue again, what were they thinking, oh I am sorry I forgot they did give us one more, the goodbye.
Decisions don't matter, at all and never will because of the ending....
3 options (and a surprise one if you endure another "plus" playthrough).
All options end the reapers invasion, destroy the Mass Effect Relays and based on the video all appear to have Shepard die even though the book says they can live but since it isn't "visualized" who cares.
The choices, Destroy, Control or Merge, Control is the only option that leaves your "universe" with your choices.
BUT....:
You destroy all the relays in all options so far so all of the forces you have brought to earth are now stranded there,
Wrex won't be ruling Tuchanka
Quarians aren't reclaiming their homeworld
Geth are going to be living with a lot of organics
All of the aliens stranded wil die anyway because off starvation
When you destroyed all of the relays how many planets were destroyed along with them or did Bioware forget destroying a relay is a BIG thing.
etc......you could go on and on.....
I appreciate the opportunity to vent so that I can pack away my Mass Effect games, delete my save files and wait until my husband finishes so that we can rant together and agree to NEVER again pay for a collectors edition of a game made by Bioware/EA.
#13798
Posté 08 mars 2012 - 01:47
#13799
Posté 08 mars 2012 - 01:48
Tigerjunky wrote...
So we have a name... Operation Broken trust... and a semi plan. We just needed to get Bioware to notice, make SOME sort of a statement...
I promise, they are noticing this thread.
They noticed the outrage of the DA2 game, this one is much more explosive, from what I remember.
#13800
Posté 08 mars 2012 - 01:48
WolfForce99 wrote...
The ending of ME3. Puts Star Wars back on top for me.
I keep looking for Science Fiction games that have more satisfying endings than this. Mass Effect is my favorite series and probably always will be. I hope they fix the endings and I hope they make Mass Effect 4.




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