I'm frustrated that they didn't give me closure. They didn't explain anything important (to me). They didn't explain who/what created the reapers, the catalyst, the reasoning that went behind their fear of the singularity (like what was the first organic/synthetic war that sparked this madness?), the fate of the galaxy AFTER all these choices I made, or anything like that.
Some want to say it was left vague for 'head canon' and 'imagination'. That seems misguided at best, dismissive to player/fan interests at worst. This was supposed to be a resolution (tragic or otherwise) but instead I was left with more questions and less answers than I started the first game with.
I think it's fair that a trilogy in a franchise like this should end with a little leeway for things to continue in another series. Some plot hook, some interest, some whatever. I don't think it's fair to use the last game in a trilogy solely as another 'continuation' set up.
I don't feel it was a waste of my time in the Mass Effect Universe, though. I thought it was depressing to be sure and yes it did really, really damper my desires to do any new playthroughs... but whatever. They told a entertaining story, had amazing graphics and level designs- PLUS got more bang for my buck per hour playing these games than I would have paying for movies at the theatre to fill the same amount of time.
And even just sticking with these endings, they could have made it something where an invisible plot flag was ticked at like... 9/10th through the plot based on your major choices, not a choice made for all players in the final 'room'.
For example:
- Character is ruthless about destroying Reapers no matter the cost? Destroy option plays out.
- You try to broker peace between synthetics and organics a lot? Boom, Merge.
- Agree with T.I.M.'s goals, if not his methods? Control!
Replayability would be increased and it would've been easy to program (I think). Just use a point system to tally up player's choices over the three games, like how they did to decide if peace would be possible for quarians/geths in your playthrough.
That would have made it seem less contrived and flowed much more organically. In my opinion, of course.
TL;DR: I don't care that it's sad. Choices are great, but more than a variety of endings now I just wish they had given us more information.
(edit: herp derp paragraphs)
Modifié par Witty_Remark, 08 mars 2012 - 07:01 .




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