Alright, so I've completed the game - it left a very sour note, but I've ranted about that earlier. So now I just want to point out some things about the endings.
The endings are not only hugely disappointing, with a creeping feeling of detachement from the overall story, they also feel rushed and have some serious unexplained plot holes and dangling loose ends:
1. Squadmates. When you make the final limp to the beam that leads to the Citadel you stumble upon two of your squad mates who were with you in the end. Whether they are dead or just knocked out cold is not shown, however what is shown in all endings is that they are somehow teleported all the way back to the Normandy, because you can see them coming out of the hatch with Joker after Normandy crashes on some random planet. How is that even possible, considering that Normandy is supposed to be with the rest of the fleet fighting the Reapers? There is no way, with such a short time given, they could have reached the Normandy on shuttle and the whole idea is baffling as a whole, because there's no reason for squad mates to leave the fight on Earth before confirming the mission success, or not to look where Shep has gone .
The overall fate of the Normandy crew is not shown - it may as well be team dextro starving\\inbreeding colony suggestion for all we know.
Verdict: Squadmates teleporting to the Normandy in the end is a glaring unexplained plot hole. The fate of the Normandy crew is a dangling loose end.
2. Normandy. The Normandy itself in all endings is shown fleeing the Sol system through Mass Relay. Why? Not explained. At all. And no, the allied fleets were not given a command to retreat or anything - they are last seen battling the Reapers. Joker just chickened out? Looks idiotic and unlikely, more like it's some major oversight on devs part.
Verdict: Normandy fleeing through the Mass Relay in the end is a glaring unexplained plot hole.
3. The allied fleets. Their fate at the end of the battle is not shown. How will they get back to their homes with Mass Relays destroyed is not elaborated upon. Considering that some races have poured all that they have into this battle their fate as a whole is a matter of great concern.
Verdict: The fate of the allied fleets in the end is a dangling loose end.
4. The Citadel. How in the world did the Reapers drag that thing to Sol system? Considering its size and that it has no propulsion can it actually be squeezed through Mass Relay? Nothing is said or shown on how the Reapers managed this feat.
Also, nothing is mentioned about millions of people and the Council that were on the Citadel at the time. It is doubtful that they've managed to evacuate themselves, so it's possible that all the time Shep has spent on helping them was a total waste of time, but he\\she doesn't even comment on that.
Verdict: Moving Citadel to Sol system in the end is a glaring unexplained plot hole.
5. The Illusive Man. How did he get to the Catalyst in the end? Is it possible that he arrived on the Citadel before it was moved and then managed to find a way into the Citadel core from the inside, just waiting for Shep to come? Not explained. Oh, and his fate in the end - Saren 2.0.
Verdict: TIM being in the Catalyst chamber is a minor unexplained plot hole.6. The fate of the galaxy. It is only elaborated upon from the words of the Catalyst, nothing more specific except for the glowing eyes in Synergy ending and "Old Man and a Creepy Child" cutscene in all endings is shown.
Verdict: The fate of the galaxy in the end is a dangling loose end.7. Synergy ending. Imminent space magic? Not explained and frankly I don't think it can be explained to any satisfaction, because it's the most idiotic and badly thought out ending of all three.
Verdict: The mechanism behind the Synergy ending is a glaring unexplained plot hole.I'm sure I can come up with some more points, but these are the major ones I cannot come to gripes with. I can only say that
the cake was a lie after all, guys. With such a number of glaring unexplained plot holes, oversights and dangling loose ends there is no way I can accept devs earlier statement, in which they said that ME3 will give us a definite, satisfying ending with all loose ends tied and answered. This just doesn't feel right and after replaying the final act again I'm starting to feel that maybe it had undergone some hasty major overhaul, at least that would explain the sinking feeling of it being rushed.
Modifié par Aramintai, 08 mars 2012 - 08:54 .