First, what - in my opinion - is wrong with the endings:
What really pisses me off in the ME3 endings is down to these points:
Person A and B.
Person A)
Plays through ME1, completionist-style. Full Paragon, makes all the "right" choice, saves everyone. Rachni, Saren (well, he dies, but by his own hand), Council. Everybody. Takes about 40-50 hours. (took me about 44h, but your mileage may wary).
Imports it to ME2, plays it through completionist-style, full Paragon. Saves every possbile person from side quests. Does every character mission, saves everybody. Goes through Omega4 and comes back with everyone alive. Takes about 30-40 hours (took me 48h, but I played Overlord waaaay too long 'cause I got stuck).
Imports it to ME3, plays through every sidequest, gathers every possible asset, gets repuation to max, saves every ass there is to be saved, Rachni (again), Geth AND Quarians, Krogan (really saves, not just lies), everybody. Takes closer to 30h (I took 27h, but I really didn't do all, got myself locked out of some by the coup.)
Now is on the mission to go to the Cerberus Base. TOTAL Assets are probably close to 8000 at this point, I don't really know if it is possible to end with lower than 4000 or higher than 8000 without touching MP. Without MP, effective assests sit at 4000.
Person
Starts ME3, takes randoms answers to the questions. bee-lines through the story, not bothering to collect much. Pisses everybody off. Kills Quarians or Geth, no Rachni to save from ME1. Lies to Krogan and dooms them to the genophage. Generally just gives a finger to everything and everybody. Takes about 10 hours.
Now is on the mission to go to the Cerberus Base. TOTAL Assests are probably at 4000 or so. (3000 is REALLY easy, the remaining 1000 comes pretty easily almost accidentally.)
Plays through 15 Bronze missions successfully. (5 Waves out of 10 count as half a mission, so really 30 failed missions with at least 5 waves completed is enough). Takes 5 to 10 hours. 10 hours for 15 Bronze missions is WWAAAY too much. Bronze is *EASY* You play through 30 * 5 waves in a day, easily.
Each completed Bronze match results in 4% increase in Galatic Readiness. 5 Waves results in 2% increase. 15 completed / 30x 5 waves or any combination there of results in 50% increase in Galactic Readiness, resulting in 100% readiness. Effective assets now sit at 4000.
On the threshold of the point-of-no-return, both players are equal. Another has played ~100 hours of monumental and emotional decisions, the other has played half-assedly for 15 to 20 hours. The other player's ~80 hours of playing is reduces to few numbers in a long list of other numbers (War Assets). The GREAT AND EMOTIONAL DECISIONS are really nothing more than a couple two-digit values amongst other numbers.
THAT royally pisses me off. What was "advertised" as monumental decisions and emotional sacrifices and epic story doesn't really, in the end, matter more than a few minutes of MP game time.
Second, greatest thing that is the real killer with the endings: None of that above matters. Not the ~80 hours of previous games, not the ~20h of MP, not the 30h of ME3 gameplay. None of it makes the slightest difference. What you really need is more than 3400 War Assets at 50% readiness. That is enough to save earth. Anything lower than 1700 effective and earth is destroyed. Anything more, and the question is only about two people: Anderson and Shepard. No matter if you have 2000 effective assets, or 560800 (which isn't possible, but just to make a point.) assets. Earth is saved, the ONLY difference betweet that humongous amount is whether Shepard and/or Anderson lives. NOTHING more. No matter if you have 1 asset or 5 thousand million assets, Normandy, unexplained, is in FTL speeds using the relays and gets stranded on an unknown planet, dooming the crew. No matter the assets, Shep is either dead, or forever removed from his friends, ship and LI (which, if you ask me, is just a slower and more cruel form of death). The Citadel explodes. Period. The Relay network gets destroyed. no amount of assets can change that. The galaxy is SCREWED, totally, NO MATTER what you did.
Also, NO MATTER WHAT you do, whether you have ZERO assets or not YOU CANNOT LOSE. Yes, you read that right. If you play it through (And not to a "Game over, reload") there is NO WAY, what so ever, for you to lose to the reapers. EVERY ending has the reapers to either be destroyed or gone. ONLY thing you can lose, with too low assets, is earth. Which, in the grander scale of the galaxy, is quite a bargain.
There are no "LOSING" endings nor are there any "WINNING" endings. All that there is, is half-assed non-endings with unexplained random happenings (GodChildAI? All crew suddenly on Normandy, although they just were on earth. And add to that, Normandy is on FTL travel and gets marooned on an unknown planet? WTF?)




Ce sujet est fermé
Retour en haut





