...I guess I'm the only one here who doesn't mind how the endings sound? I mean, sure, they suck emotionally. I expect to weep like a baby. But they don't sound *bad*, if the distinction makes sense. This is the final battle for the entire universe. This is combating Armageddon. Honestly, I can't think of a "Bunnies and rainbows!" ending that would fit with the tone of the series, or how bad the Reaper invasion is supposed to be in the first place. Anything less would make the Reaper threat seem much more trivial.
Would I prefer an ending where my Shepard gets to ride off into the sunset with Ashley Williams? No. Does that sound wonderful? Yeah. Does such a consequence-free ending make any sort of sense? No. And the simple fact that I'm so attached to a character in a video game speaks to the excellent writing that BioWare does. And it makes Shepard's sacrifice, OUR sacrifice, that much more personal. And sometimes, no matter what the hero does, he can't save everyone or everything. For the first time in a Mass Effect game, I feel that this has the best chance of being portrayed in a deeply personal, painful way that will be far more meaningful than any other game on the market.
I would also note that one complaint I've seen a lot of would be that Mac Walters is just trying to bludgeon the player with obvious emotional manipulation. First off, I would like to see anyone complaining on these grounds to write a trilogy on the scale (and with the branching paths) of Mass Effect 2 and 3, and make it half as good. Secondly, how is this any more cheesy or lame or poorly written than the ending that many people seem to be asking for (which would be the opposite sort of lame emotional bludgeoning)? And finally, the most pressing complaint seems to be that there is no choice to get out of this dreadful situation entirely. After a certain point, even a game with choices and branching paths needs structure and focus. At this point, the only other endings for the game I could see would be something like ME2, which would fail badly for a third game in a trilogy. Just make the right decisions, get the right upgrades, and all of a sudden, even Harbinger is an easy kill.
On a more business level, if BioWare tried to please every fan, nothing would ever get done. Everyone has a different opinion, so BioWare has to try to make the game that will please the most people possible. And at this point, given that the vast majority of people on these forums haven't played yet, it seems disingenuous to assert that the endings are handled poorly (or amazingly well, for that matter). It could turn out that the previous few paragraphs of my post are nothing but idiotic drivel, and that the endings really do suck terribly. Unfortunately, we can't know. At this point, the only thing we can do is wait. ...and then finish the game as quickly as possible. I'm just trying to be a little more positive about the negative endings.
I hope I've been clear on all of these points. When I get going on a subject, I sometimes talk in circles (or just make no damn sense), so if something I said pisses someone off or just makes no sense, please tell me. I'd be happy to
get trolled converse on anything relating to my post. Or Warhammer 40,000. Or Batman. So, to anyone who made it all the way through my wall of text, thanks for reading.

Quick Edit: I'd also quickly like to note that the Normandy getting stranded does make me somewhat uneasy, but that is another point that we'd have to play the full game to confirm. Even so, there are enough plot points in Mass Effect that cannot be modified by player choice that throwing something like that in there doesn't seem completely out of character, but I certainly share concerns that if not handled properly in presentation and whatnot it would just be a cheap emotional gutshot. Why can't I spend my the rest of my crippled existence with my buddies? But from what I've seen of the spoilers of this plot point, I really wouldn't be surprised if there was something more to it. Here's to hoping, in any case.
Modifié par Misterpinky0, 29 février 2012 - 04:22 .