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So we can't get the ending we want after all?


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#14976
cotheer

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FIRST :D

Modifié par cotheer, 09 mars 2012 - 10:39 .


#14977
Dranume

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CySR2 wrote...

If half the people that replied to this thread have twitter, and half of those people made a post about their dislike of the ending, we would still have a huge number of people posting.

Tweet @macwalterslives and @gamblemike with your dislike of the ending. Be polite but be persistant. You have to assume they don't read these forums or have any information passed on to them.

Mac Walters was the lead writer for ME3 and Mike Gamble is a Producer for the series.


so this implys that the producer and the lead writter do not pass on anything to their team?

#14978
CrimsonNephilim

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thormir wrote...



This fan made editing would have been better than the real ending


Not bad. Would still want an epilogue or something with everyone back on earth (normandy, crew, and LI included) and maybe a few clips of the races helping each other out.

#14979
JPshieux

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thormir wrote...

My friend is hanging out with some Bioware producers at the GDC tonight and she said she would slap them

At the very least she should ask them if they have any comments in regards to the large and mostly negative community feedback they are getting about the endings.

Put them on the spot light. 

Modifié par Schirach, 09 mars 2012 - 10:41 .


#14980
Almostfaceman

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cotheer wrote...

by Michael Gamble

so you mean there wasn't a happy ending. You mean that there wasn't enough variety in the endings in terms of large outcome


FFS :pinched:


Wait, where's this from?

#14981
Phydeaux314

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Michael Gamble's twitter account.

#14982
Denethar

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Almostfaceman wrote...

cotheer wrote...

by Michael Gamble

so you mean there wasn't a happy ending. You mean that there wasn't enough variety in the endings in terms of large outcome


FFS :pinched:


Wait, where's this from?


His Twitter....excellent trolling if I may say so myself.

#14983
cotheer

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Almostfaceman wrote...

cotheer wrote...

by Michael Gamble

so you mean there wasn't a happy ending. You mean that there wasn't enough variety in the endings in terms of large outcome


FFS :pinched:


Wait, where's this from?


Sorry, twitter @michaelgamble

#14984
Beras

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Before I begin, I will state this now, for all who read after me. I enjoyed this game, I enjoyed the combat, the romance, the emotional "rollercoaster" that I was put on throughout it! (Hell, I reloaded and did every mission on Rannoch again, just to save Tali -and- the Geth). This game was an absolute masterpiece, even with the glitches, bugs and terrible resolution in some places... know why? It was a Mass Effect game... the game to end the trilogy in which I have followed, played and loved for the last five years or so.

Even though this game was good, it does not justify the ending.

The Ending made me sick to my stomach, It was the most emotional ending I've seen in a bit, but not in a good way. It disgusted me that no matter my choices I was dragged into the same three endings. I could've been full renegade all through, destroyed the Geth or the Quarians, destroyed or saved the Collector's Base... It doesn't matter... I would've still gotten the same three choices.

I just wanted our five years of decisions to mean something, if we were paragon all the way through, why couldn't we get the same rewards we did in the other games? Why couldn't we get an option to -only- destroy the Reapers... to save the Geth... to save Edi... to save Shepard. I have been excited for the ending of this trilogy since I finished Mass Effect 2.

I was excited because I wanted to see it all end well for my Shepard, my Shepard who promised Liara that he'd always be coming home, the Shepard who united the races of the Galaxy, the ones that have been at war for centuries. I saved the Krogan, I retook the Quarian homeworld...and united them with the Geth, I helped the Turians ally with the Krogan. I -truly- wanted a full Paragon, "miracle" or simply happy ending. I know this isn't a fairy tale, I know it's a darker sci-fi, but I just wanted to see that. I could've then ended my trilogy with a smile on my face.

I personally wanted to see a different side to Commander Shepard, I wanted to see his life -after- the Reaper threat. I wanted to see him rebuilding with Liara, I wanted to see him as a father, and as a loving husband. It's obvious he could be, but we'll never get to see it. My heart was broken after I never did get to see those "little blue children" that had been spoken about in the games previous.

Every single choice I made in the games made absolutely no difference. Things basically ended the same way with different color laser beams and explosions. It mattered not what I did as a player, the ending was decided for me. It mattered not if my Shepard tried his damnest to unite the galaxy, to save the universe as we know it from the Reaper threat... he still is tied to three choices in the end, almost like a child's toy... "Which color do you like more? Red, Blue, or Green?" because frankly, my Shepard would not have done any of them.

My Shepard would've done the impossible as he had done before, they -HAS- to be a way for him to rid the Universe of the Reapers without destroying everything that he had worked so hard to save, how can you even begin to justify that? Our five years of playing, completely was wasted in the last ten minutes of the game, because the Ghost/AI/VI version of a child stated that he controlled the Reapers?

Give us a Renegade and Paragon option... I just want to see the true... understandable ending for what -my- Shepard would do.

Now, onto the illogical part of the endings.

Do characters teleport in this game? Because I had Liara AND Garrus with me on the Suicide run towards the beam, and yet at the end when the Normandy crashed, Liara AND Garrus emerged unscathed, and uninjured. How... does that make sense? It doesn't... unless they were picked up whilst Shepard was in the Citadel... but why weren't we told if it did happen? Even a small cutscene would've been nice, with Edi and Joker rescuing Garrus and Liara from the verge of Death.

But don't even get me started, why was Joker running from the battlefield? Did EDI inform him that it was going to happen? Is that why? -Damnit- Why are we told these things? Joker was rejoining Sword Fleet wasn't he? Wasn't he helping to fight those damned Reapers? I can understand if EDI captured some readings and told Jeff to "GTFO" but... honestly... we don't see it... why are we left to imagine it?

Also... why is it in -every- ending, the Normandy manages to crash on Gilligan's Island? It seemed almost a lazy way to just... end the game.

That is the sense I got from these endings... Laziness. Before you read forward and flame me for saying so, understand what I mean. Bioware obviously did put effort into this game, and I'll never take that away from them, they have done what I could never do by developing this game. But... the endings have completely done away with my respect of the series... It seems utterly lazy... It truly does... we get three options... the same three options for everyone... why not add in two more endings? Paragon and Renegade... as -every- game before this one has had. But again, to end this part off... Bioware, I thank you for the effort you put into the rest of the game but that does NOT justify what attrocities you've committed involving the endings..... the endings need to be re-written or fixed. They NEED to be... or you'll continue to have pissed off fans, and a lot of lost customers and money.

Now...that is my rant upon the game. The game was great until the ending, despite the issues I encountered. (such as Shep and Liara not wanting to look at each other in one scene apparently? I put that aside and said they were looking at Glyph, but anyways,) Please Bioware, as a big fan since the days of KOTOR... fix this ending... give me the happiness and closure I've longed for.



Also... as reposted from another thread by a member named "Heldenbrand."

"The theme of this series has never been about synthetic life versus organic life; that was contained solely within a subplot found between the Quarians and the Geth. In this capacity it was addressed beautifully providing the player the choice to make that determination to answer the question: do we have a soul? 

The theme to Mass Effect, from the very start, has been that through unity and perseverance they can survive. The Paragon options generally bring this unity through diplomacy, whereas Renegade does it through force or deceit. If Shepard is our extension and avatar through humanity, then our other crew members represent the various Council races. Asari, Turian, Salarian, Krogan, and Quarian, even Geth; we care about their races because of these crew members and through them we witness their plights and struggles. Through our actions in the series we can doom not only the crew member, but often times their very civilizations. 

In the ending all the choices we have made or effort we have put forth in the previous two games means absolutely nothing. As described by so many others here, the entirety of the series can be broken down into three choices; three choices that do not reflect the character I have created or how hard the races fought to survive. They worked as one not only to escape death, but to preserve their way of life. One way or another all that has been lost in those three choices presented to us. 

Paragon or Renegade it doesn't matter, we're not upset at the Renegade ending or the Paragon ending; we're upset because we have neither. We do not see the consequences of the decisions we made in the game or in the prior, we only see the consequences of a single choice. It breaks down the very thing that made Mass Effect special to us; narrative choice and impact of our decisions. This horrific ending could haven been tolerated in Mass Effect 2, because we knew more was coming, but at the end of Shepard's story it is agonizing to us that we have wasted hundreds of hours and years playing and waiting. "

Modifié par Beras, 09 mars 2012 - 10:49 .


#14985
Mmw04014

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I'm completely unsurprised that Michael Gamble seems to not get our outrage. After DA2, the devs all but said that the people who were complaining were crazy and just didn't get their genius. I'm truly hoping Bioware is watching this thread very closely and is going to do something about it soon. Letting us stew in our outrage is never a good idea.

#14986
humes spork

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Almostfaceman wrote...

The Shepard of the series does not believe that the Reapers have the right to determine our fate, then this weird Shepard suddenly gives in to three options laid to him by the Reapers.


The Guardian wasn't laying out choices in terms of "this is what we will allow you to do", it was laying out choices in terms of "at this point, this is what you can do". That's not really the Reapers dictating terms, that's just a logical assessment of what could be done at that point to stop the cycle.

Though I'd have appreciated at least some expository dialogue wherein Shepard could call the little turd out on his circular logic. I got the impression from the ending the Guardian actually isn't a "true" AI given its own inability to overcome the paradox wrought by its own circular logic. At least some dialogue wherein Shepard figured out the Guardian is actually a rogue VI trapped in a feedback loop and Shepard has to break the cycle on his or her own, leading to the three endings, would have smoothed things over much better.

#14987
LordHelfort

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Beras wrote...

Before I begin, I will state this now, for all who read after me. I enjoyed this game, I enjoyed the combat, the romance, the emotional "rollercoaster" that I was put on throughout it! (Hell, I reloaded and did every mission on Rannoch again, just to save Tali -and- the Geth). This game was an absolute masterpiece, even with the glitches, bugs and terrible resolution in some places... know why? It was a Mass Effect game... the game to end the trilogy in which I have followed, played and loved for the last five years or so.

Even though this game was good, it does not justify the ending.

The Ending made me sick to my stomach, It was the most emotional ending I've seen in a bit, but not in a good way. It disgusted me that no matter my choices I was dragged into the same three endings. I could've been full renegade all through, destroyed the Geth or the Quarians, destroyed or saved the Collector's Base... It doesn't matter... I would've still gotten the same three choices.

I just wanted our five years of decisions to mean something, if we were paragon all the way through, why couldn't we get the same rewards we did in the other games? Why couldn't we get an option to -only- destroy the Reapers... to save the Geth... to save Edi... to save Shepard. I have been excited for the ending of this trilogy since I finished Mass Effect 2.

I was excited because I wanted to see it all end well for my Shepard, my Shepard who promised Liara that he'd always be coming home, the Shepard who united the races of the Galaxy, the ones that have been at war for centuries. I saved the Krogan, I retook the Quarian homeworld...and united them with the Geth, I helped the Turians ally with the Krogan. I -truly- wanted a full Paragon, "miracle" or simply happy ending. I know this isn't a fairy tale, I know it's a darker sci-fi, but I just wanted to see that. I could've then ended my trilogy with a smile on my face.

I personally wanted to see a different side to Commander Shepard, I wanted to see his life -after- the Reaper threat. I wanted to see him rebuilding with Liara, I wanted to see him as a father, and as a loving husband. It's obvious he could be, but we'll never get to see it. My heart was broken after I never did get to see those "little blue children" that had been spoken about in the games previous.

Every single choice I made in the games made absolutely no difference. Things basically ended the same way with different color laser beams and explosions. It mattered not what I did as a player, the ending was decided for me. It mattered not if my Shepard tried his damnest to unite the galaxy, to save the universe as we know it from the Reaper threat... he still is tied to three choices in the end, almost like a child's toy... "Which color do you like more? Red, Blue, or Green?" because frankly, my Shepard would not have done any of them.

My Shepard would've done the impossible as he had done before, they -HAS- to be a way for him to rid the Universe of the Reapers without destroying everything that he had worked so hard to save, how can you even begin to justify that? Our five years of playing, completely was wasted in the last ten minutes of the game, because the Ghost/AI/VI version of a child stated that he controlled the Reapers?

Give us a Renegade and Paragon option... I just want to see the true... understandable ending for what -my- Shepard would do.

Now, onto the illogical part of the endings.

Do characters teleport in this game? Because I had Liara AND Garrus with me on the Suicide run towards the beam, and yet at the end when the Normandy crashed, Liara AND Garrus emerged unscathed, and uninjured. How... does that make sense? It doesn't... unless they were picked up whilst Shepard was in the Citadel... but why weren't we told if it did happen? Even a small cutscene would've been nice, with Edi and Joker rescuing Garrus and Liara from the verge of Death.

But don't even get me started, why was Joker running from the battlefield? Did EDI inform him that it was going to happen? Is that why? -Damnit- Why are we told these things? Joker was rejoining Sword Fleet wasn't he? Wasn't he helping to fight those damned Reapers? I can understand if EDI captured some readings and told Jeff to "GTFO" but... honestly... we don't see it... why are we left to imagine it?

Also... why is it in -every- ending, the Normandy manages to crash on Gilligan's Island? It seemed almost a lazy way to just... end the game.

That is the sense I got from these endings... Laziness. Before you read forward and flame me for saying so, understand what I mean. Bioware obviously did put effort into this game, and I'll never take that away from them, they have done what I could never do by developing this game. But... the endings have completely done away with my respect of the series... It seems utterly lazy... It truly does... we get three options... the same three options for everyone... why not add in two more endings? Paragon and Renegade... as -every- game before this one has had. But again, to end this part off... Bioware, I thank you for the effort you put into the rest of the game but that does NOT justify what attrocities you've committed involving the endings..... the endings need to be re-written or fixed. They NEED to be... or you'll continue to have pissed off fans, and a lot of lost customers and money.

Now...that is my rant upon the game. The game was great until the ending, despite the issues I encountered. (such as Shep and Liara not wanting to look at each other in one scene apparently? I put that aside and said they were looking at Glyph, but anyways,) Please Bioware, as a big fan since the days of KOTOR... fix this ending... give me the happiness and closure I've longed for.



Also... as reposted from another thread by a member named "Heldenbrand."

"The theme of this series has never been about synthetic life versus organic life; that was contained solely within a subplot found between the Quarians and the Geth. In this capacity it was addressed beautifully providing the player the choice to make that determination to answer the question: do we have a soul? 

The theme to Mass Effect, from the very start, has been that through unity and perseverance they can survive. The Paragon options generally bring this unity through diplomacy, whereas Renegade does it through force or deceit. If Shepard is our extension and avatar through humanity, then our other crew members represent the various Council races. Asari, Turian, Salarian, Krogan, and Quarian, even Geth; we care about their races because of these crew members and through them we witness their plights and struggles. Through our actions in the series we can doom not only the crew member, but often times their very civilizations. 

In the ending all the choices we have made or effort we have put forth in the previous two games means absolutely nothing. As described by so many others here, the entirety of the series can be broken down into three choices; three choices that do not reflect the character I have created or how hard the races fought to survive. They worked as one not only to escape death, but to preserve their way of life. One way or another all that has been lost in those three choices presented to us. 

Paragon or Renegade it doesn't matter, we're not upset at the Renegade ending or the Paragon ending; we're upset because we have neither. We do not see the consequences of the decisions we made in the game or in the prior, we only see the consequences of a single choice. It breaks down the very thing that made Mass Effect special to us; narrative choice and impact of our decisions. This horrific ending could haven been tolerated in Mass Effect 2, because we knew more was coming, but at the end of Shepard's story it is agonizing to us that we have wasted hundreds of hours and years playing and waiting. "





Did you post this in the fan reviews? Please do.

#14988
Beras

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I'll do so now. Haha.

#14989
Anthadlas

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cotheer wrote...

by Michael Gamble

so you mean there wasn't a happy ending. You mean that there wasn't enough variety in the endings in terms of large outcome


FFS :pinched:


I swear they are living on another planet, If only we had Mass Relays we could go and help them.....

#14990
k8ee

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Arios1570 wrote...

I posted this and I actually kind of like it, it's the ending I wanted for my first playthrough. Someone posted a reply before it got closed and I like his suggestion, so read the reply first then go up and substitute his answer for the catalyst in for mine, for the most part.
http://social.biowar...5/index/9712392

Also yeah, willing to expand on the idea to fit other results.


I fuily support these "talking the reapers down" endings

#14991
tripleb2k

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We get the same basic ending no matter what our choice is. That's garbage! What happened to the rest of my crew?
Maybe I wouldn't be so mad if I didn't have a 'romance' partner in this game. The fact they made me care about my characters than have all of my choices end up in the same place suuucks!
Hope this has "Broken Steel" like DLC so fix this crap. I'm really disappointed and depressed. Hours of my life devoted to something and I get this... Thanks for an amazing ride but screw you for a terrible finish.

#14992
Ameno Xiel

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Wow...I mean WOW.
I first posted on this thread yesterday evening - some 40 pages ago. oO'
Over 40 pages in ONE DAY! And this is only one thread!
Since I'm from Germany and we just got the game on the 8th (Europe) I think most will finish it sometime this weekend.
So, what I want to say is - I think this is only the start of the ****storm those endings brought upon Bioware.
I really recommend they do "something" about it sooner than later...but they "have" to do something!
Everybody makes mistakes - even those that are normally good at something.
So don't stuck your head in the sand Bioware - face the criticism and put some god damn effort in fixing it!

#14993
DraCZeQQ

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The guardian reasoning reminds me of DA2's archmage:
Archmage: I will prove that I dont do blood magic by doing blood magic! *yay*
Guardian: I will prevent synthetics to kill almost all organics by having my synthetics kill almost all organics! *yay*

Modifié par DraCZeQQ, 09 mars 2012 - 10:53 .


#14994
AxisEvolve

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The important thing we need to try and get across to the developers... Is that the endings aren't something we can just "live with". Most of us agree the rest of the game was great but we need to make sure Bioware knows how much the endings soured that whole experience for us.

What we feel and how we speak of the game will decide the legacy of not just Mass Effect 3 but the whole legacy. If Bioware waits too long to correct their mistakes then it will be too late. Their legacy will be set in stone and Mass Effect will never have the chance to be what it could have... should have been.

Once again, do not lurk. Add your voice with ours to prove that those who dislike the endings are NOT a minority. We aren't impossible to satisfy. All we want is the chance to end the story the way we were promised.

Modifié par AxisEvolve, 09 mars 2012 - 10:53 .


#14995
Anthadlas

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I could understand Biowares confusion over just a bad ending, but this bad ending somehow managed to destroy all 3 games and made them unplayable and pointless

#14996
Golferguy758

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Yo dawg I wanted you to not die to synthetics so I made synthetics to kill you before you are killed by synthetics.

Word.

#14997
Bluumberry

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Beras wrote...

Also... as reposted from another thread by a member named "Heldenbrand."

"The theme of this series has never been about synthetic life versus organic life; that was contained solely within a subplot found between the Quarians and the Geth. In this capacity it was addressed beautifully providing the player the choice to make that determination to answer the question: do we have a soul? 

The theme to Mass Effect, from the very start, has been that through unity and perseverance they can survive. The Paragon options generally bring this unity through diplomacy, whereas Renegade does it through force or deceit. If Shepard is our extension and avatar through humanity, then our other crew members represent the various Council races. Asari, Turian, Salarian, Krogan, and Quarian, even Geth; we care about their races because of these crew members and through them we witness their plights and struggles. Through our actions in the series we can doom not only the crew member, but often times their very civilizations. 

In the ending all the choices we have made or effort we have put forth in the previous two games means absolutely nothing. As described by so many others here, the entirety of the series can be broken down into three choices; three choices that do not reflect the character I have created or how hard the races fought to survive. They worked as one not only to escape death, but to preserve their way of life. One way or another all that has been lost in those three choices presented to us. 

Paragon or Renegade it doesn't matter, we're not upset at the Renegade ending or the Paragon ending; we're upset because we have neither. We do not see the consequences of the decisions we made in the game or in the prior, we only see the consequences of a single choice. It breaks down the very thing that made Mass Effect special to us; narrative choice and impact of our decisions. This horrific ending could haven been tolerated in Mass Effect 2, because we knew more was coming, but at the end of Shepard's story it is agonizing to us that we have wasted hundreds of hours and years playing and waiting. "



QFT.

#14998
recentio

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thormir wrote...

My friend is hanging out with some Bioware producers at the GDC tonight and she said she would slap them


It would be nice to get some kind of feel on what they really think of their ending and the significant distress it creates in once-loyal players when they aren't speaking into a microphone. Are they surprised? Did they have a sinking feeling that people may not like it? Are they laughing all the way to the bank? Are they open to creating and releasing an alternative ending that eschews deus ex machina and inescapable doom and separation?

Modifié par recentio, 09 mars 2012 - 10:58 .


#14999
Luvinn

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DraCZeQQ wrote...

The guardian reasoning reminds me of DA2's archmage:
Archmage: I will prove that I dont do blood magic by doing blood magic! *yay*
Guardian: I will prevent synthetics to kill almost all organics by having my synthetics kill almost all organics! *yay*


Literally made my day

#15000
Golferguy758

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problem with finding out if they want to or not (Create more endings) is that if the message gets relayed back to us early it could easily shut down those plans.