I've posted once in this thread already, but after some thinking I also wanted to post what I think Bioware did RIGHT in the ending.
On the way to the beam, I was upset that Shepard got so beat up, but I would have gotten over that. It made sense, but it was brutal. You know at that point Shep isn't going to make it, but will die struggling with his/her last breath.
The conversation with the Illusive Man was perfect: it allowed you to reiterate your definition of who Shepard is, what humanity stands for.
This scene: Shep activates the arms, hunched over, exhausted. The arms part, revealing . . . Earth. The piano score plays with sadness and beauty all at once. At that point, Bioware, you had me exactly where you wanted and it was exactly where I wanted to be. I was crying (and crying again thinking about it), knowing fairly certainly that Shep isn't going to make it out alive, but feeling immense relief, thinking there's no way they're going to throw more combat at me at this point. I just get to see the ending play out.
You still had me, when Hackett calls into Shepard. "What do you need me to do?" he says. More crying.
You even still had me when the Catalyst reveals its nature and why there need to be cycles.
But that's precisely where the ending took a horribly wrong turn. You get some exposition about the different choices, but it's not particularly good exposition. I remember muttering to myself, "I don't understand what I'm supposed to do. Which path was which? I don't really want to do any of those things." The immersion snapped, and I started to think about the meta-game.
From that point on, I was just kind of stunned. I picked the green ending, even though it conflicted deeply with my Shep's "diversity is strength" motto.
I sat silent through the credits, in awe, but disquieted for reasons I didn't understand then. Normally, if you experience an enigmatic ending (like 2001), you start to think about it, and things start to make some sense, or at least you make peace with what you don't understand. But in this case, the more I thought about it, the more the ending seemed to bug me. It didn't make sense to me logically, emotionally, or thematically.
Seeing that an awful lot of people felt the same way helped me articulate what was wrong. I hate jumping onto a witch-hunt bandwagon, and I really hope Bioware understands that our feelings grow out of a deep love for the story they've created and respect for their hard work, creativity, and dedication. I want them to learn something from this and not just dismiss it as emo-fans wanting a Disney ending.
It is simply impossible to make an ending or set of endings that will make everyone happy. Bioware shouldn't even have that as a goal. But this ending just felt wrong on so many levels. If it had just ended with Shep hunched over that console, watching Earth as the life bled out of him, that would have been perfect (with maybe some cutscene showing your friends survive). Do you even really need an artificial cosmic choice at the end of a story when all your prior choices should have already EARNED you a fitting end.
Modifié par Qutayba, 10 mars 2012 - 12:30 .