So we can't get the ending we want after all?
#15201
Posté 10 mars 2012 - 01:00
#15202
Posté 10 mars 2012 - 01:01
thePredator50 wrote...
Prince_Valiant wrote...
Please, speak for yourself. The most of us have another opinion, and personally I think you totally wrong, but in contrary to you I respect your opinion. But your opinion is only this - an opinion, not a fact, even if you claim that.thePredator50 wrote...
But at the end of the day, what most people are REALLY upset about isn't the quality of the ending, it's the ending itself - it's ended. No more Shepard, no more Liara, no more Tali. The End folks.
For me and many, many others a happy ending fits perfectly to this story and you have no right to speak for us.
We want no replacement, we want an alternative. It seems really egoistic of you to deny this.
What;s egoistic is demanding the author to change their creation. None of us have put more thought into this than the developers, I am very sure that, given enough time, people's opinions will start to fluctuate. I do not speak for you, I speak against you. I do not want to see a developer cave in to demands by people who mostly aren't qualified to make a proper decision on the subject. It's happened before and it cost developers greatly.
I knew from the get-go that Shepard would end up being a martyr. The way reapers were portrayed in ME1 made me question just how it would be possible to win a war against an entire army. The "shepard lives" ending in ME3 undermines what Shepard ultimately stood for, and died for. The ending was supposed to make people feel sad, devastated, torn... Everyone loved their Shep, got invested with their LI, their crew, all their friends. It was clear that in the end, something would have to be sacrificed. There was no way people would get out of the whole war without a few bruises. Shepard died, but civilization lived in. How is that not a bitersweet ending?
But, after so many years, having the end being a 3 minute sequence IS an issue. I wanted to see what happened to Wrex... I wanted to see how the Quarians are building their homes (with or without the geth depending on which ending you choose). I wanted to see Jack teaching at the Academy.... The lack of such sequences is what upsets me, not the choices that were given in the actual ending. And yes, I do believe that objectively, this is the actual problem with the ending, it;s not what most people complain about.
Sure Shepard should die in MOST of the endings. Correct me if im wrong but I recall Shepard holding onto hope for a long time. It is completely out of character to just accept what some creepy ghost boy says are his options. It was a clunky way to force ending.
I know Bioware can do much much better. Everyone makes mistakes. Its important to own up to it.
#15203
Posté 10 mars 2012 - 01:01
Maialeth wrote...
I don't really have a problem with playing the game.. The game itself is actually great. I just... reject the endings, and substitute my own. And.. Also reject any further EA or Bioware games. Like the endings... they simply no longer exist to me.
It's sad to say, but you may be right. I've been a fan forever, but the magic is kinda fading..
#15204
Posté 10 mars 2012 - 01:02
thePredator50 wrote...
Prince_Valiant wrote...
Please, speak for yourself. The most of us have another opinion, and personally I think you totally wrong, but in contrary to you I respect your opinion. But your opinion is only this - an opinion, not a fact, even if you claim that.thePredator50 wrote...
But at the end of the day, what most people are REALLY upset about isn't the quality of the ending, it's the ending itself - it's ended. No more Shepard, no more Liara, no more Tali. The End folks.
For me and many, many others a happy ending fits perfectly to this story and you have no right to speak for us.
We want no replacement, we want an alternative. It seems really egoistic of you to deny this.
What;s egoistic is demanding the author to change their creation. None of us have put more thought into this than the developers, I am very sure that, given enough time, people's opinions will start to fluctuate. I do not speak for you, I speak against you. I do not want to see a developer cave in to demands by people who mostly aren't qualified to make a proper decision on the subject. It's happened before and it cost developers greatly.
I knew from the get-go that Shepard would end up being a martyr. The way reapers were portrayed in ME1 made me question just how it would be possible to win a war against an entire army. The "shepard lives" ending in ME3 undermines what Shepard ultimately stood for, and died for. The ending was supposed to make people feel sad, devastated, torn... Everyone loved their Shep, got invested with their LI, their crew, all their friends. It was clear that in the end, something would have to be sacrificed. There was no way people would get out of the whole war without a few bruises. Shepard died, but civilization lived in. How is that not a bitersweet ending?
But, after so many years, having the end being a 3 minute sequence IS an issue. I wanted to see what happened to Wrex... I wanted to see how the Quarians are building their homes (with or without the geth depending on which ending you choose). I wanted to see Jack teaching at the Academy.... The lack of such sequences is what upsets me, not the choices that were given in the actual ending. And yes, I do believe that objectively, this is the actual problem with the ending, it;s not what most people complain about.
Two things - That first phrase is very egotistical. A game is made for the people who play it - if it was made simply by the people who made it for the people who made it, there wouldn't be a whole gaming buisness. We want better endings - it's a critisim, a review and it will help the company improve if there are so many people saying it was bad.
The second bolded part makes absolutely no sense. Did you miss the part where all the relays were destroyed thus possibly killing every alien species stranded from their homes? They would run out of supplies or be forced to fight with humans for their supplies. And Shepard died for that? Where none of her decisions made a difference? It's not bittersweet - it's just bitter.
#15205
Posté 10 mars 2012 - 01:03
I understand and respect your opinion and in return I hope you can understand and respect mine.thePredator50 wrote...
Prince_Valiant wrote...
Please, speak for yourself. The most of us have another opinion, and personally I think you totally wrong, but in contrary to you I respect your opinion. But your opinion is only this - an opinion, not a fact, even if you claim that.thePredator50 wrote...
But at the end of the day, what most people are REALLY upset about isn't the quality of the ending, it's the ending itself - it's ended. No more Shepard, no more Liara, no more Tali. The End folks.
For me and many, many others a happy ending fits perfectly to this story and you have no right to speak for us.
We want no replacement, we want an alternative. It seems really egoistic of you to deny this.
What;s egoistic is demanding the author to change their creation. None of us have put more thought into this than the developers, I am very sure that, given enough time, people's opinions will start to fluctuate. I do not speak for you, I speak against you. I do not want to see a developer cave in to demands by people who mostly aren't qualified to make a proper decision on the subject. It's happened before and it cost developers greatly.
I knew from the get-go that Shepard would end up being a martyr. The way reapers were portrayed in ME1 made me question just how it would be possible to win a war against an entire army. The "shepard lives" ending in ME3 undermines what Shepard ultimately stood for, and died for. The ending was supposed to make people feel sad, devastated, torn... Everyone loved their Shep, got invested with their LI, their crew, all their friends. It was clear that in the end, something would have to be sacrificed. There was no way people would get out of the whole war without a few bruises. Shepard died, but civilization lived in. How is that not a bitersweet ending?
But, after so many years, having the end being a 3 minute sequence IS an issue. I wanted to see what happened to Wrex... I wanted to see how the Quarians are building their homes (with or without the geth depending on which ending you choose). I wanted to see Jack teaching at the Academy.... The lack of such sequences is what upsets me, not the choices that were given in the actual ending. And yes, I do believe that objectively, this is the actual problem with the ending, it;s not what most people complain about.
I firmly believe against being forced into an ending where all the choices you made throughout the games, in the end, had no consequence in the final result. The point of playing an RPG is that it has an interactive storyline, one in which you makes choices knowing that depending on the choice you make, you will receive a different outcome.
The endings forced on us are similiar in their outcomes, your choices play no role in the end and you are given a choice of choosing the variation you liked the most.
...and that is what most people are complaining about.
Modifié par Schirach, 10 mars 2012 - 01:06 .
#15206
Posté 10 mars 2012 - 01:03
Personaly, I was always planning on sacrificing my canon shep. That's the type of of guy I am, I enjoy dark, devastating and tragic endings, that leave a silver lining. Bittersweet tragedy is more beautiful to me than an ending of pure happiness. So in a sense, I actually enjoyed this end, although as I stated before, the epilogue was absolute garbage mixed in sony vegas in twelve minutes and then spliced in.
MY personal tastes however aren't everyone's, that's the point. I thought when Bioware said "There's gonna be a lot of endings for different tastes" that's what they meant. As in a completely Disneyesq ending, a perhaps pure evil ending where Shepard ends up becoming exactly like Saren (Cyborg, obssesed with figuring out how to stop the Reapers and gets consumed and ultimately indoctrinated, thinking it's the best course to side with them) A pyrrhic victory ending like we got. A normal renegade ending where Shep sacrifices much of the galaxy to destroy them even if there were more humane options etc etc etc etc.
Bottom line is, they pigeon holed everyone's character into the exact same ending, with little to no variance as nobody got to see what happened after the fact. From day one I was arguing for an ending where shep sacrifices his/her self for the destruction of the Reapers. I never thought that would be all they made..
#15207
Guest_Prince_Valiant_*
Posté 10 mars 2012 - 01:03
Guest_Prince_Valiant_*
I think it's senseless to discuss with you. You're really a "predator", for you there's only your goal and your opinion and all others have to make way for you. If you want, read the threads, all your points were countered already. This is a matter of taste, not a matter of facts.thePredator50 wrote...
Prince_Valiant wrote...
Please, speak for yourself. The most of us have another opinion, and personally I think you totally wrong, but in contrary to you I respect your opinion. But your opinion is only this - an opinion, not a fact, even if you claim that.thePredator50 wrote...
But at the end of the day, what most people are REALLY upset about isn't the quality of the ending, it's the ending itself - it's ended. No more Shepard, no more Liara, no more Tali. The End folks.
For me and many, many others a happy ending fits perfectly to this story and you have no right to speak for us.
We want no replacement, we want an alternative. It seems really egoistic of you to deny this.
What;s egoistic is demanding the author to change their creation. None of us have put more thought into this than the developers, I am very sure that, given enough time, people's opinions will start to fluctuate. I do not speak for you, I speak against you. I do not want to see a developer cave in to demands by people who mostly aren't qualified to make a proper decision on the subject. It's happened before and it cost developers greatly.
I knew from the get-go that Shepard would end up being a martyr. The way reapers were portrayed in ME1 made me question just how it would be possible to win a war against an entire army. The "shepard lives" ending in ME3 undermines what Shepard ultimately stood for, and died for. The ending was supposed to make people feel sad, devastated, torn... Everyone loved their Shep, got invested with their LI, their crew, all their friends. It was clear that in the end, something would have to be sacrificed. There was no way people would get out of the whole war without a few bruises. Shepard died, but civilization lived in. How is that not a bitersweet ending?
But, after so many years, having the end being a 3 minute sequence IS an issue. I wanted to see what happened to Wrex... I wanted to see how the Quarians are building their homes (with or without the geth depending on which ending you choose). I wanted to see Jack teaching at the Academy.... The lack of such sequences is what upsets me, not the choices that were given in the actual ending. And yes, I do believe that objectively, this is the actual problem with the ending, it;s not what most people complain about.
Please, BioWare, show a little bit more understanding to us then your true and obedient defenders do. I say, Mass Effect is a celebration for all video gamers and there should be an invitation card for everyone.
#15208
Posté 10 mars 2012 - 01:03
#15209
Posté 10 mars 2012 - 01:04
The ending still hangs over the rest of the game. The rotting carcass in the middle of the room that ruins dinner but the owner of the house refuses to remove.
#15210
Posté 10 mars 2012 - 01:04
People4Peace wrote...
Harbinger of Hope wrote...
People4Peace wrote...
Harbinger of Hope wrote...
You know what the Catalyst should have been? Earth. You can choose to sacrifice Earth to Destroy/Control the Reapers or you can choose to not use the Crucible and hope your fleet is strong enough.
Yep. That would've been great. But I think the writers cared too much about the whole Take Back Earth plot to do that...*sighs*
Thats the beautiy of it though. Do you sacrafice Earth to make sure they won't come back, or push them off of Earth and hope they don't come back? Or, it could have been sacrafice Earth to Save the Galaxy, or Sacrafice the Galaxy for Earth. Do you sacrafice your own home world for an entire galaxy that didn't head your warnings?
Exactly. To me those are seriously choices. Those are interesting and dynamic choices. And it would've been wonderful to see that play out...
Count me in with this idea. There is sacrifice, but there's also hope. Which I believe is one of the major overall themes of the Mass Effect series. Or at least the idea that with enough determination, Shepard can overcome all the obstacles, once again proving all the naysayers wrong.
#15211
Posté 10 mars 2012 - 01:05
They also put my beliefs about AIs to the test. I picked the middle path (literallly) because it meshed most closely with how I felt about EDI, Legion, and the Geth. I think it allowed the man-machine divide to be bridged without either man or machine losing their free will, or their souls for that matter. To me it showed a lot of courage on Shepard's part and that the best parts of humanity as exemplified by Shepard and his/her actions would live on in everyone and everything in the new age after the breaking of the cycle.
Modifié par AtreiyaN7, 10 mars 2012 - 01:06 .
#15212
Posté 10 mars 2012 - 01:05
If I had my way, none of that AI/VI crap would have happened. Instead, Shepard hears Hackett saying nothing is happening, so with his last ounce of strength Shepard finds a way to activate it. And now this is where your "reputation" choices comes in to play.
If you were paragon, you activate it and all the reapers die, the Normandy crew rushes in and finds you slumped over the console or maybe on the floor next to it barely clinging to life, and you have a final moment with your LI before you finally bite the bullet, or, depending on your war assets, you manage to survive if you have a high enough score and you are instead helped out by your crew to start fresh. And perhaps if your war assets were too low, you don't make it and you die in the arms of your LI, but still had that one final moment. Then regardless of the outcome of the war, just some text and pictures come up explaining what happens to major players (your LI, various races and their treaties, etc). Nothing fancy, but enough to give you some type of closure.
As for renegade, I'm not quite sure what would seem to fit seeing how I just played paragon. But my own ideal paragon ending is what I outlined above.
#15213
Posté 10 mars 2012 - 01:06
Modifié par Budgier, 10 mars 2012 - 01:10 .
#15214
Guest_Prince_Valiant_*
Posté 10 mars 2012 - 01:06
Guest_Prince_Valiant_*
This sounds really interesting indeed.Arawr wrote...
People4Peace wrote...
Harbinger of Hope wrote...
People4Peace wrote...
Harbinger of Hope wrote...
You know what the Catalyst should have been? Earth. You can choose to sacrifice Earth to Destroy/Control the Reapers or you can choose to not use the Crucible and hope your fleet is strong enough.
Yep. That would've been great. But I think the writers cared too much about the whole Take Back Earth plot to do that...*sighs*
Thats the beautiy of it though. Do you sacrafice Earth to make sure they won't come back, or push them off of Earth and hope they don't come back? Or, it could have been sacrafice Earth to Save the Galaxy, or Sacrafice the Galaxy for Earth. Do you sacrafice your own home world for an entire galaxy that didn't head your warnings?
Exactly. To me those are seriously choices. Those are interesting and dynamic choices. And it would've been wonderful to see that play out...
Count me in with this idea. There is sacrifice, but there's also hope. Which I believe is one of the major overall themes of the Mass Effect series. Or at least the idea that with enough determination, Shepard can overcome all the obstacles, once again proving all the naysayers wrong.
#15215
Posté 10 mars 2012 - 01:06
...and ironically, Shepard taking a beam in the knee and becoming a town guard for the Reapers is still a more inventive and exposited ending than what we got.Nyila wrote...
Good ol' Skyrim humor never dies!
#15216
Posté 10 mars 2012 - 01:07
Revan312 wrote...
People need to stop arguing about whether there should or shouldn't have been a happy ending, or a sad ending or one that's bittersweet.. Most were hoping for an ending based on their choices, that reflected them with something worthwhile and meaningful..
Personaly, I was always planning on sacrificing my canon shep. That's the type of of guy I am, I enjoy dark, devastating and tragic endings, that leave a silver lining. Bittersweet tragedy is more beautiful to me than an ending of pure happiness. So in a sense, I actually enjoyed this end, although as I stated before, the epilogue was absolute garbage mixed in sony vegas in twelve minutes and then spliced in.
MY personal tastes however aren't everyone's, that's the point. I thought when Bioware said "There's gonna be a lot of endings for different tastes" that's what they meant. As in a completely Disneyesq ending, a perhaps pure evil ending where Shepard ends up becoming exactly like Saren (Cyborg, obssesed with figuring out how to stop the Reapers and gets consumed and ultimately indoctrinated, thinking it's the best course to side with them) A pyrrhic victory ending like we got. A normal renegade ending where Shep sacrifices much of the galaxy to destroy them even if there were more humane options etc etc etc etc.
Bottom line is, they pigeon holed everyone's character into the exact same ending, with little to no variance as nobody got to see what happened after the fact. From day one I was arguing for an ending where shep sacrifices his/her self for the destruction of the Reapers. I never thought that would be all they made..
well thought out! This is totally what I've been thinking, but unable to put into words.
Except I totally wanted my disney ending.
Modifié par retailavenger85, 10 mars 2012 - 01:07 .
#15217
Posté 10 mars 2012 - 01:07
Got the Quarians and Geth to see peace and reclaim the home world, but with the Relays gone Tali and almost the whole race will never see it again.
Cured the Genophage but most of the males are scattered all over and who knows how they will take that.
Shep and LI have such great times which give some much needed light in such a dark game and, even though I never had the ending spoiled and had a feeling Shepard would die the LI had a blank expression... like it didn't matter.
Plus I doubt there are enough resources in the Sol system to accomidate the surviving fleet that was gathered which could lead to an arms race or war.......
#15218
Posté 10 mars 2012 - 01:07
Here's the ending I would have envisioned for my Shepard... When the Child-AI-Creature posits that synthetics will always eventually overcome organic life and destroy it, and that the Reapers are necessary to prevent that from happening, I imagined that the conversation would go something like this:
Kid AI: "Synthetic life will always achieve a level unreachable by Organics. It will always destroy them. The cycle prevents this, and allows Organic life to live on, in some form."
My Shepard: "In some form? No. As agents of a perpetual genocide, forced upon the galaxy by a creature which has no right to decide the fate of trillions. In truth, synthetic and organic life can live together- I've proven that by convincing the Geth and Quarians, enemies for hundreds of years, to work together. The true strength of Organic life is that we have hope. When you kill us, reap us, you steal our future. You steal our hope. Within each and every organic is the potential to live peacefully, and the same can be said for every AI. This cycle, this murder... it snuffs out any hope of true peace. It allows some life to live by sacrificing the potential to have any real future for anyone. It kills us all, by robbing us of our hope. Take your flawed solutions, kid. All the races of the galaxy have proven you wrong today. We stand together, fighting against the injustices that you perpetrate through your god-machines. We stand together, as one, against any and all comers. And I would gladly give my life, to keep that hope alive."
This would be followed by a desperate run to overload the Crucible, resulting in an enormous shield-destroying pulse that would render all entities in the Sol system shieldless.
If you'll recall, reapers without shields are quite vulnerable to the sustained fire of the enormous fleet that my Paragon Shepard had amassed. I'd imagine that this would be followed by a final rally and battle, dependent on one's readiness score, that would defeat the reapers and leave the relays and citadel intact, giving organic life a TRUE chance.....
Thoughts? This is just my attempt to be constructive rather than just being angry or hating on Bioware, and it's more than welcome to criticism. It's just what I thought I'd see happen. I'm also aware it's Bioware's game and that while I reserve the right to criticize it, I have no right to demand they change it, even as a paying customer.
#15219
Posté 10 mars 2012 - 01:09
Now this, I think this is worse than in DA2, not because the game is bad, just the opposite, the game is the most incredible rpg I've ever played, right up until you hit that beam. Since ME1 I figured that at some point there would be some kind of device that would destroy all Reaper tech, and since the Mass Relays are based on Reaper tech they would have to go, so I'm fine with that. What bothers me is that Shepard gets destroyed no matter what you've done over the course of the three games, all that time invested doesnt matter, they could just cut out everything but the last bit where the kid has you make the choice because everything else was obviously wasted, not even a single choice up to that point matters in anyway.
Also, the game seems deliberatly designed to mess with you. They get you all pumped up, giving you every indication that you can win if you just try hard enough. When Sword Fleet jumps into the Sol System, I was amped up, ready to finally bring down the Reapers and win it all. Fighting on the ground in London, I was just getting more and more pumped, waiting for that big payoff where everything gets pulled out of the fire.... and then that beam. Everything after that beam was surreal, I honestly thought Shepard was having a dream sequence for a bit, then I realized that it was the actual ending, I was actually in shock for quite a while.
Long story short, if DA2 and ME3 is the way Bioware wants to go now, I'm sure some people get it but not me. Without an ending that at least takes into account everything I've done through the games, which was their promise btw, this is my last Bioware game. Some people here have had some really great ideas for better endings, that actually make sense, I hope Bioware takes note, though I know they probably won't. This, sadly, is probably the ending we have to live with. Goodbye Bioware, its been fun, but you're clearly just not for me anymore.
#15220
Posté 10 mars 2012 - 01:09
Landline wrote...
Okay, I got over the ending, I can play the game again so long as I don't think of the ending, and as long as I don't actually finish it.
The ending still hangs over the rest of the game. The rotting carcass in the middle of the room that ruins dinner but the owner of the house refuses to remove.
I feel the same way. I finished the game and just can't start over again, not even with a different character. What the hell was the point of carefully crafting different Shepards? They all end up the same way. The only thing that is making this worth a damn is to play through the different romances.
#15221
Guest_Guest12345_*
Posté 10 mars 2012 - 01:10
Guest_Guest12345_*
I just don't understand why the designers would want to do this. The ending is the most important part, it is the zenith of the entire trilogy, and in ME3 it is the weakest link of the game.
Modifié par scyphozoa, 10 mars 2012 - 01:10 .
#15222
Posté 10 mars 2012 - 01:10
Revan312 wrote...
People need to stop arguing about whether there should or shouldn't have been a happy ending, or a sad ending or one that's bittersweet.. Most were hoping for an ending based on their choices, that reflected them with something worthwhile and meaningful..
Personaly, I was always planning on sacrificing my canon shep. That's the type of of guy I am, I enjoy dark, devastating and tragic endings, that leave a silver lining. Bittersweet tragedy is more beautiful to me than an ending of pure happiness. So in a sense, I actually enjoyed this end, although as I stated before, the epilogue was absolute garbage mixed in sony vegas in twelve minutes and then spliced in.
MY personal tastes however aren't everyone's, that's the point. I thought when Bioware said "There's gonna be a lot of endings for different tastes" that's what they meant. As in a completely Disneyesq ending, a perhaps pure evil ending where Shepard ends up becoming exactly like Saren (Cyborg, obssesed with figuring out how to stop the Reapers and gets consumed and ultimately indoctrinated, thinking it's the best course to side with them) A pyrrhic victory ending like we got. A normal renegade ending where Shep sacrifices much of the galaxy to destroy them even if there were more humane options etc etc etc etc.
Bottom line is, they pigeon holed everyone's character into the exact same ending, with little to no variance as nobody got to see what happened after the fact. From day one I was arguing for an ending where shep sacrifices his/her self for the destruction of the Reapers. I never thought that would be all they made..
Exactly. This is the whole point.
#15223
Posté 10 mars 2012 - 01:12
DirtyBird627 wrote...
The saddest part about this debacle for me isn't even the terrible endings, it's that I can't trust Bioware anymore. I've been with them for a long time, bought and played every Bioware game since Baldur's Gate, and I never really lost faith in them. Then DA2 came along, but I thought "well, everybody is entitled to one really stupid mistake, they'll do better, they're Bioware".
Now this, I think this is worse than in DA2, not because the game is bad, just the opposite, the game is the most incredible rpg I've ever played, right up until you hit that beam. Since ME1 I figured that at some point there would be some kind of device that would destroy all Reaper tech, and since the Mass Relays are based on Reaper tech they would have to go, so I'm fine with that. What bothers me is that Shepard gets destroyed no matter what you've done over the course of the three games, all that time invested doesnt matter, they could just cut out everything but the last bit where the kid has you make the choice because everything else was obviously wasted, not even a single choice up to that point matters in anyway.
Also, the game seems deliberatly designed to mess with you. They get you all pumped up, giving you every indication that you can win if you just try hard enough. When Sword Fleet jumps into the Sol System, I was amped up, ready to finally bring down the Reapers and win it all. Fighting on the ground in London, I was just getting more and more pumped, waiting for that big payoff where everything gets pulled out of the fire.... and then that beam. Everything after that beam was surreal, I honestly thought Shepard was having a dream sequence for a bit, then I realized that it was the actual ending, I was actually in shock for quite a while.
Long story short, if DA2 and ME3 is the way Bioware wants to go now, I'm sure some people get it but not me. Without an ending that at least takes into account everything I've done through the games, which was their promise btw, this is my last Bioware game. Some people here have had some really great ideas for better endings, that actually make sense, I hope Bioware takes note, though I know they probably won't. This, sadly, is probably the ending we have to live with. Goodbye Bioware, its been fun, but you're clearly just not for me anymore.
I'm totally with you on that.
#15224
Posté 10 mars 2012 - 01:14
Nyila wrote...
thePredator50 wrote...
As I said - people want a happy ending, that's not going to happen. I sincerely hope Bioware doesn't cave in to ridiculous happy end demands. Just elaborate more on the aftermath to the existing endings.
There was blatant fanservice in certain areas, but Bioware didn't cave in and didn't give Thane a cure, instead they gave him a worthy death. They did the same for Shepard, except, Shepard wasn't dying from any disease. Curing Thane would have been unrealistic, but giving Shepard different options would have made sense.
My opinion anyway..
Well, it might be a worthy death for a friend shepard but it was a complete insult to those who had Thane as a LI. There's no chance to prolong his life despite the hints BW gave in lotsb and CDN. Moreover, there's no achievement for the ME3 thane romance, the dialogue is pretty much the same for romanced and unromanced and none of the crew acknowledge his death afterwards... its obscene
#15225
Posté 10 mars 2012 - 01:14
I think I'm just going to delude myself into believing that Shepard died after taking a laser beam to the knee, and everything after that is a disjointed trip to the afterlife as the brain follows the body.




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