retailavenger85 wrote...
Revan312 wrote...
People need to stop arguing about whether there should or shouldn't have been a happy ending, or a sad ending or one that's bittersweet.. Most were hoping for an ending based on their choices, that reflected them with something worthwhile and meaningful..
Personaly, I was always planning on sacrificing my canon shep. That's the type of of guy I am, I enjoy dark, devastating and tragic endings, that leave a silver lining. Bittersweet tragedy is more beautiful to me than an ending of pure happiness. So in a sense, I actually enjoyed this end, although as I stated before, the epilogue was absolute garbage mixed in sony vegas in twelve minutes and then spliced in.
MY personal tastes however aren't everyone's, that's the point. I thought when Bioware said "There's gonna be a lot of endings for different tastes" that's what they meant. As in a completely Disneyesq ending, a perhaps pure evil ending where Shepard ends up becoming exactly like Saren (Cyborg, obssesed with figuring out how to stop the Reapers and gets consumed and ultimately indoctrinated, thinking it's the best course to side with them) A pyrrhic victory ending like we got. A normal renegade ending where Shep sacrifices much of the galaxy to destroy them even if there were more humane options etc etc etc etc.
Bottom line is, they pigeon holed everyone's character into the exact same ending, with little to no variance as nobody got to see what happened after the fact. From day one I was arguing for an ending where shep sacrifices his/her self for the destruction of the Reapers. I never thought that would be all they made..
well thought out! This is totally what I've been thinking, but unable to put into words.
Except I totally wanted my disney ending.
Which I completely respect. Having choice in these games has always, from day freaking one, been the defining marketing line of the games. It's your adventure, your character, yada yada. And I understand that it's essentially a predefinded character that acts a certain way as it's impossible for them to make a story with insanely different player personalitys involved. But there is a ton of decisions that culminate together, for what, a number in your war room that effects the last 45 seconds in negligible ways?
I'm just at a loss, because I was hoping I'd have to work towards, in creative ways, a sacrificial victory, not be handed it on a platter and told "Good, because that's all you'll ever get"
Bah!




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