So we can't get the ending we want after all?
#15301
Posté 10 mars 2012 - 02:15
#15302
Posté 10 mars 2012 - 02:15
Death would have been completely expectable if I rushed, or heck, I had to get a really high level of resources but you don't, you just need the minimum to get ALL the endings, doing every side mission didn't actually change how the game plays out. I don't mind having to work for the perfect ending (Chrono Cross for example), but to make us work and then take away our choices is what is hurting them the most with user reviews I think.Nyila wrote...
Si-Shen wrote...
Why put all the work into my playthrough if I will just die anyway?
Yeah that's how I feel too.
The game is intense, no way around that, the atmosphere is dark and heavy, you can feel Shepard's exhaustion, and I knew the whole game that Shepard had high chances of dying. I just hoped there would also be a way out. After all, the entire game is about instilling hope in others, but Shepard has none? Why?! The goodbyes were heartbreaking, and they felt even more heartbreaking after I realized Shepard wasn't getting out of there alive. For a minute, when Anderson died, I hoped to see my squad show up or something.. And I don't just feel disappointed, I feel outright depressed!
They fail to reward gamers that put effort into the game.
#15303
Posté 10 mars 2012 - 02:16
#15304
Posté 10 mars 2012 - 02:17
That makes sense for a paragon shepard like I had, but for the people playing renegade that makes no sense. A pure renegade shep would not mourn the loss of life, he would just be enraged the reapers defeated him that day.SolidisusSnake1 wrote...
Landline wrote...
Lurchibald wrote...
The thing that irks me is the kid haunting Shepard, My shepard would have gotten over it, my Shepard decided to save a bloody spaceport at the push of a button killing thousands of colonists (No doubt there would have been plenty of kids living there) yet I am to believe that my Shepard is affected by one child's death!? As Shep said, "It's war, people die" In those dream sequences I believe my Shep wanted to shoot the little bosh'tet because there was no logical reason for my Shep to be dreaming of him.
I agree.
If he's haunted by anything it should be by squadmates that have died. The Virmire one, Jenkens, unlucky ME2 squadmates.
Or even better, he'd have nightmares where all of the character you meet durring the game are killed by the Reapers with Sovereign mocking you from beyond the grave.
I have no problem with the kid, I acutally liked those dream sequences. Shepard is crying over one kid, but what the kid represents. The fact was the Shepard was unable to save the kid despite his best efforts, I thought this was great theme for the after leaving Earth. It hammers home that no matter what Shepard cannot save everyone, there are going to be losses of innocent lives. This is why Shepard is chasing the kid, because if he can save the kid then he can save everyone else.
One of my favorite parts of the game is after Thessia because Shepard has always been about defying the odds and coming out on top, he never loses. But like Cpt. Kirk in Khan he has to deal with a loss, a loss which costed him millions of lives, and once again reinforced that he might not be able to save everyone.
Unfortunately they completely forgot about this theme when it came to the endings....
#15305
Posté 10 mars 2012 - 02:18
Exactly. Well said.kramerfan86 wrote...
The ending was just poorly written, not thought out, and renders all your actions moot because at the end of the day you are talking about the death of the galactic society no matter what decision you make or what preparations you made, and that, is a joke. I will struggle to play through the entire series ever again simply because the whole time it will feel pointless, the end is set in stone regardless of what path I take.
#15306
Posté 10 mars 2012 - 02:18
xAGATHONx wrote...
Boo Bioware...why did you sell your souls to EA!? Way to ruin an amazing trilogy in a brief 5 minutes...sad day
Amen..
#15307
Posté 10 mars 2012 - 02:18
Modifié par Paparob, 10 mars 2012 - 02:19 .
#15308
Posté 10 mars 2012 - 02:19
Si-Shen wrote...
Death would have been completely expectable if I rushed, or heck, I had to get a really high level of resources but you don't, you just need the minimum to get ALL the endings, doing every side mission didn't actually change how the game plays out. I don't mind having to work for the perfect ending (Chrono Cross for example), but to make us work and then take away our choices is what is hurting them the most with user reviews I think.Nyila wrote...
Si-Shen wrote...
Why put all the work into my playthrough if I will just die anyway?
Yeah that's how I feel too.
The game is intense, no way around that, the atmosphere is dark and heavy, you can feel Shepard's exhaustion, and I knew the whole game that Shepard had high chances of dying. I just hoped there would also be a way out. After all, the entire game is about instilling hope in others, but Shepard has none? Why?! The goodbyes were heartbreaking, and they felt even more heartbreaking after I realized Shepard wasn't getting out of there alive. For a minute, when Anderson died, I hoped to see my squad show up or something.. And I don't just feel disappointed, I feel outright depressed!
They fail to reward gamers that put effort into the game.
Chrone Cross is great example of how to hide a Perfect ending and reward the players for the work.
#15309
Posté 10 mars 2012 - 02:20
http://social.biowar...72/polls/29101/
Please give your two cents.
#15310
Posté 10 mars 2012 - 02:20
#15311
Posté 10 mars 2012 - 02:20
#15312
Posté 10 mars 2012 - 02:22
#15313
Posté 10 mars 2012 - 02:23
kramerfan86 wrote...
On top of that, the endings all have terrible side effects or illogical aspects that it seems like the writers just failed to think of. Oh boy the Krogans can breed again, too bad they are trapped on a dead world with no way off. Oh boy Quarians got back their home world, too bad most of them are doomed to starve to death in the Sol system (same with the Turian military). Oh and your squad for some reason magically gets back to the normandy despite all being on the ground, not only that they run away through a mass relay while the final battle is going on which is utterly devoid of sense. Oh and btw most worlds are smoldering ruins who have no government or militaries any more, no infrastructure, no resources to power their technology so billions of the survivors are going to die in the resulting anarchy.
This. It's effectively the end of galactic civilization...even though you "win." Great way to end an heroic trilogy.
#15314
Posté 10 mars 2012 - 02:23
#15315
Posté 10 mars 2012 - 02:24
ascended1 wrote...
Exactly. Well said.kramerfan86 wrote...
The ending was just poorly written, not thought out, and renders all your actions moot because at the end of the day you are talking about the death of the galactic society no matter what decision you make or what preparations you made, and that, is a joke. I will struggle to play through the entire series ever again simply because the whole time it will feel pointless, the end is set in stone regardless of what path I take.
Second this. Very well said sums up what I think.
I just feel that the tone and messages of 1 and 2 were about surviving against the odds and showing a light in such a dark and twisted world. 3 just pees all over those messages and sets it alight.
Modifié par Lucy_Glitter, 10 mars 2012 - 02:25 .
#15316
Posté 10 mars 2012 - 02:24
kramerfan86 wrote...
That makes sense for a paragon shepard like I had, but for the people playing renegade that makes no sense. A pure renegade shep would not mourn the loss of life, he would just be enraged the reapers defeated him that day.SolidisusSnake1 wrote...
Landline wrote...
Lurchibald wrote...
The thing that irks me is the kid haunting Shepard, My shepard would have gotten over it, my Shepard decided to save a bloody spaceport at the push of a button killing thousands of colonists (No doubt there would have been plenty of kids living there) yet I am to believe that my Shepard is affected by one child's death!? As Shep said, "It's war, people die" In those dream sequences I believe my Shep wanted to shoot the little bosh'tet because there was no logical reason for my Shep to be dreaming of him.
I agree.
If he's haunted by anything it should be by squadmates that have died. The Virmire one, Jenkens, unlucky ME2 squadmates.
Or even better, he'd have nightmares where all of the character you meet durring the game are killed by the Reapers with Sovereign mocking you from beyond the grave.
I have no problem with the kid, I acutally liked those dream sequences. Shepard is crying over one kid, but what the kid represents. The fact was the Shepard was unable to save the kid despite his best efforts, I thought this was great theme for the after leaving Earth. It hammers home that no matter what Shepard cannot save everyone, there are going to be losses of innocent lives. This is why Shepard is chasing the kid, because if he can save the kid then he can save everyone else.
One of my favorite parts of the game is after Thessia because Shepard has always been about defying the odds and coming out on top, he never loses. But like Cpt. Kirk in Khan he has to deal with a loss, a loss which costed him millions of lives, and once again reinforced that he might not be able to save everyone.
Unfortunately they completely forgot about this theme when it came to the endings....
Yeah I felt that way since I played the demo, I was like WTH?! My Renegade Shepard is an ass, he wouldn't put himself down over one kid. However, it's my belief it's the Reapers, or that Catalyst dude, that are messing with Shep's head during the dream sequences and at the end, using his thoughts against him.
Modifié par Nyila, 10 mars 2012 - 02:25 .
#15317
Posté 10 mars 2012 - 02:25
I knew going in to this, that the ending would not be Shepard surviving, but like the characters within the game I hoped that I could still save him. That my bad ass Commander Shepard who survived through fighting Saren and the Geth, who managed to die, and be brought back to life just to destroy the Collectors. Might die, in doing his one last final deed for the galaxy. But I hoped!
Just like the other games you thought he was going to die but he didn't, and every ending had a complete feeling, a satisfying ending with a good conclusion leaving you wanting more but made you feel comfortable with the ending.
When I finished Mass Effect 3, after taking four days off of work and staying up all night to complete every side-quest and mission completely, I got to the end, staring, in disbelief that no matter what, not only did Shepard die. But that the ending did not consist of elcor running in to battle with the VI assisted guns on there back, the volus's major ship in battle, I didn't get to see Jack and her students battle through hell while Jacob and Samara fought braveley. But it wasn't all that, that got to me.
It was that I had no choice in allowing commander Shepard to live, at all, and, in the end I had no choice but to sit and watch a crap 20 second ending before the credits attacked my screen with what so ever no closure at all. No Liara's babies named Shepard, no Urdnot Wrex saluting a monument or a crying Ashley as men searched for the body.
No, I got nothing for my 140+ hours of gameplay through every game, not to mention my other two saved files. Some would say it was a fun journey, maybe not the best ending, but the journey was good. And I will agree with that, it was fun.
But after the beautiful meal of fascinating tastes and delicious views, the final bite at the end of the meal was sour, with a bitter after taste. How could you do so amazingly well through them all, and think that this ending would be acceptable? A quick 60 second blow to the fans of Bioware, and a spit in there face for good measure.
The Mass Effect trilogy will be sitting on a dark shelf gathering dust until DLC shows itself or a new patch containing a better ending.
And leaving people guessing at the end is not a good way to end something, maybe it worked for some movies, but for an interactive game, its just lazy, and rude, it shows your fear for completing something, asking us to do it for you.
#15318
Posté 10 mars 2012 - 02:25
I'm waiting Bioware... I'm waiting.
#15319
Posté 10 mars 2012 - 02:26
#15320
Posté 10 mars 2012 - 02:26
kramerfan86 wrote...
You know what the worst part is? Had they just STOPPED it at the touching scene with Shepard and Anderson gazing out at their home, victorious, with your preparation level determining if they survived or died, followed by a small epilogue showing the destuction of the reapers and the rebuilding of society, it would have been AMAZING. Not only that, but if Shepard and Anderson die like that it would be a beautiful, touching, yet bittersweet end for the two.
Exactly!
#15321
Posté 10 mars 2012 - 02:27
Nyila wrote...
Si-Shen wrote...
Why put all the work into my playthrough if I will just die anyway?
Yeah that's how I feel too.
The game is intense, no way around that, the atmosphere is dark and heavy, you can feel Shepard's exhaustion, and I knew the whole game that Shepard had high chances of dying. I just hoped there would also be a way out. After all, the entire game is about instilling hope in others, but Shepard has none? Why?! The goodbyes were heartbreaking, and they felt even more heartbreaking after I realized Shepard wasn't getting out of there alive. For a minute, when Anderson died, I hoped to see my squad show up or something.. And I don't just feel disappointed, I feel outright depressed!
Honestly I would have had no issue with Shepard dying as long as there was some actual closure involved. However I gathered that Shepards survival was implied with the destroy ending regardless of EMS, you just get video confirmation with 4-5k+. I guess there really isn't much of an explaination as to how Shepard doesn't end up dehydrating or bleeding out, but even as depressing as the endings are Bioware wouldn't write in his survival only to have him suffer such a pitiful death.
I fail to see how Shepard could delude himself into thinking he could control the reapers (this seems more like a renegade choice to me), or how he could force the merging of all synthetics and organics in the galaxy. Thus in my mind the only logical choice is the destroy ending, which shepard survives. If all that is bothering you about the game is Shepards death just get your EMS up before you beat it again, but I think there are more troubling issues with the ending. I'm actually surprised that the last couple minutes of a game I enjoyed so immensely could have such a negative effect on the entire experience.
#15322
Posté 10 mars 2012 - 02:28
http://social.biowar...06/polls/28989/
Modifié par Schirach, 10 mars 2012 - 02:29 .
#15323
Posté 10 mars 2012 - 02:29
#15324
Posté 10 mars 2012 - 02:29
asdoorip wrote...
I'm from Europe, Spain. I got Collector's Edition and I hate the endings. All of them. The ME universe was destroyed, cannot end Shepard's story like that, seriously. With these endings any DLC is pointless and makes no sense. Won't purchase any DLC if endings are not fixed, I'm sure about that.
I think that's how pretty much all of us feel right now. I for one will not purchase anything further from BioWare or EA if they chose not to fix ME:3.
#15325
Posté 10 mars 2012 - 02:30




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