Brandonhc wrote...
Kloborgg711 wrote...
ynh wrote...
All they need to do is add a paragon and renegade interrupt while you are talking to God-VI. Shepard would then disprove God-VI's statements and convince him to call off the reaper attack. Perhaps God-VI would realize that his purpose had been fulfilled and that synthetic organic cooperation was possible without war and phase out.
Or they could cut out the God-VI part entirely and just let Shepard destroy the Reapers with the Crucible while Anderson watches in his final moments.
EDIT: I suggest option 1 because it is the most seamless retcon.
I almost feel like they just didn't have time to add this, or they took it out at the last minute because it was too cluttered. Honestly, there have been times in ME before where I couldn't say exactly what I wanted to say, but never before did I feel so helpless. I was almost screaming at my monitor "WHAT ARE YOU DOING? ARGUE BACK! TELL HIM WHAT YOU TOLD SOVEREIGN!" But no. Shepard gives up. From a realistic point of view, I can't entirely blame him; he's on the verge of death, with this endless cycle on his shoulders, and he just has to pick a button. But this isn't about what an ordinary guy would probably do. This is about Shepard, the hero of the galaxy. I expected some more balls coming from him.
Even near death Shepard would NEVER just accept the options laid out before him by some strange VI creature. Shepard did not lose his balls on the trip up.
Your not alone. I was yelling too "What are you doing! After all this! thats it!".
Then the feeling of complete emptyness and anger on how the story I grew to love.
Was spit out and then stomped on.
Let's face it. Bioware pulled a Lost/Battlestar Galactica. They gave you an amazing ride, completely forgot what the show was about, and decided to just throw out everything up until that point and pitch a message at you.
In Lost, they threw out all of the elaborate schemes, explanations, science fiction, time travle, and moral battles and gave you "Happy Supernatural Metaphysical Unitarian Funtime!"
In Battlestar Galactica, they threw out the human/AI conflict and gave you "Science is bad! Time is circular!" crap that had nothing to do with the series.
In Mass Effect 3, they threw out peace, unity, diplomacy, perseverance against all odds, seeing the collective will for freedom and justice shared between species and races both organic and synthetic, and the family and friends you acquired in your travels and replaced it with, "Eldritch horror says organics and synthetics will never be able to cooperate no matter what! Act accordingly!"
They led you down this winding path through the woods. You learned, you grew, you were forced to think about things from a new perspective and exercise and test your philosophical underpinnings. And then Bioware said, "Actually, none of that stuff that happened to you in the past matters anymore, the game is really about whether or not you want to kill all AIs in the universe!"
You can't help but feel that the ending was motivated more by Deus Ex than Fallout...or even the entire Mass Effect trilogy up until this point. Deus Ex doesn't have many significant plot twists, and your choices don't drastically change the narrative. However, in Fallout, this is exactly what happens to you. Fallout (New Vegas in particular) designed an ending/DLC expansion system to recognize that you are shaping the land as you go along.
Mass Effect previously understood this, but then it treated the ending as if you just showed up. It acted as if the only thing that was important was what you did AFTER you got to the end instead of all of the things you did in order to get to the end.
Modifié par Zen_Mojo, 10 mars 2012 - 03:52 .