There are good sad endings, and good happy endings. This is what this game should of had. Instead it had sad bad endings. Wait, why did I pluralize that? It had a bad ending, which resulted in different colors.
I never posted here, although I have loved the ME universe from day one and invested so much time into it like many of you. I have viewed the forums over the years, but never posted, and this game compelled me to finally post, in the slim hope that maybe if there can be a DLC that somewhat fixes this.
ME3 from the beginning was excellent, in every aspect, I loved it. I played through from the midnight release, and finally completed it a few hours ago. Even last night, I was going into the final assault, and I saved the game so I can cherish the ending of my favorite trilogy, my own character that I shaped, and the crew I grew so close with. After five years, closure was coming, and I could play the entire trilogy. I lack any desire to do so now. Like most have said, the last fifteen minutes or so don't just damage the integrity of the game, it ruins the trilogy.
As soon as the ghost-child catalyst appeared, the series was ruined, I hadn't known that yet though. He starts by "explaining" the cycle, and why it exists. The explanation is that synthetics will eventually turn on organics and destroy them, so to prevent that from happening, they harvest and "preserve" organic life. Okay before I say how awful that logic is I want to point out two things that the reapers said to Shepard:
- My kind transcends your very understanding. We are each a nation - independent, free of all weakness. You cannot grasp the nature of our existence.
I remember that from Sovereign.
- It is far beyond your understanding
Again, that is a paraphrase from ME3 when you kill the Reaper on Rannoch after you ask the same question posed to Sovereign.
I ask, how is this "beyond understanding"? You see synthetics will kill you, so we will prevent that by killing you. Since that's covered, how insane is that logic? That's like walking into a bank robbery, shooting the teller and telling the cops, "He was going to shoot her in the face, but I prevented that by shooting her in the face".
Something I semi-forgot was if the ghost-boy catalyst said he created the reapers. I know he said he controls them. In any case if he did say he created them, why did Sovereign say the following:
- We have no beginning. We have no end.
If he created them, then yes, you do have a beginning.
My other gripe with this little ghost runt, his telling us that synthetics and organics could never live in peace. Really? Didn't I just forge an alliance of the Quarians and Geth who have been fighting the past hundred years? Hell, scratch that, didn't I just forge an alliance of every species every to unite and take down the reapers? What a slap in the face that explanation is.
There have been many themes in Mass Effect, many of us will detect different ones, and I believe that was part of the beauty of the game. The most common theme I saw was hope. In every Mass Effect, no matter what, whether you odds were with you, against you, or pratically non-existent, Shepard went in with confidence, and had a team ready to fight that would succeed. He grabbed any strand of hope he could, and he always transferred that to the rest of the squad. That is what Mass Effect is all about.
In Mass Effect 3, he finally fails, but his squad has his back, and they find where Cerberus is, the vigor that Shepard has comes back. You go into the final missions, the home strech so to speak, have emotional conversations with with your squad and head into battle where we meet our ghost friend. Shepard, with his demeanor, barely talks back to him, he sacrafices who he is. You don't really get choice. What if I refuse? Why can't I point out that I united everybody including synthetics and organics to make him reconsider? It makes no sense, and it's garbage. Shepard who fights for everything, what he/she believes in at all costs, all of a sudden gives up fight.
After all Shepard has been through, essentially you, he deserves a happy ending. Not Disney like, we all know there would be sacrafices. However, Joker randomly retreats, my squad teleported onto the normandy somehow, and they ended up in a jungle without possibility of a galactic civilization. There is nothing bittersweet about it, just bitter. Why weren't they above Earth? The events after your "choice" were completely ludicrous, and negated all the choices I made from the first Mass Effect.
I'm sorry I ranted so long, I invested so much into this game, as have many of you. It's genuinely upsetting that it ended this way. I could understand sad endings. I expected them. However, I also expected happy ones, both should have existed, and both should have been written well. This was a game of choice, after all. At least I thought it was.
Modifié par Rob8228, 10 mars 2012 - 04:08 .