When it comes to the ending, I did like the endings where shepard dies. I mean let's face it, did you really expect shepard to just beam aboard the citidel and walk out alive with very little effort? However, I would agree in saying the ending is flawed because there really isn't much difference in the 'Shepard lives' endings. Yeah, I get it; it's the end of the game series, and in ME2, it was way too easy to let Shepard live. But that doesn't mean the game should have no leeway after the ending, if it makes sense. I liked ME2 because after the ending, if Shepard lives, you could go wherever you want and catch up on what you missed. Here, not happening. You do the ending, you go back to before you assault the base. That in itself isn't bad if Shepard died, but if he lived...
The thing that makes me sad about this whole ending thing is im a sucker for bioware. I know that somehow, even though I own the collectors edition, I will probably have to pay just to see a chance of a great ending to the series. I hope they know though that it's still possible. How is this, you ask? Well, assuming Shepard survives in the 'destroy technology' ending, they could try implementing these points in this post-ending...
- A team of operatives were sent in to his last known location. They eventually find him in very poor shape, and is escorted to a shuttle. The shuttle then takes him to a field hospital where he is given priority treatment.
- After one month of treatment, he's finally back on his feet. In that time, he learns that the citidel is totally destroyed. There is nothing left of it. While the mass relay that was positioned at sol was destroyed, the others are still functioning. While the technology was 'destroyed' in the terms of the catalyst, like anything else, it can still be repaired, even with replacement parts. This explains why spacecraft, geth and many other forms of technology were able to be used; all that was needed to be done were either repairs or replacement.
- The reaper husks on earth are ordered to be completely destroyed under Admiral Hackett's orders. While he may have ordered some of the least suspicous technology to be preserved, he decided it was best to be destroyed, especially to reduce the chances of indoctrination.
- The Normandy SR-2 is interesting; assuming the team survives it either crash lands on Sur'Kesh, the Salarian homeworld(Seems to make the most sense), or a uncharted jungle world. Joker and the team on board manage to scrap some repair parts and activate a distress beacon. If it is on Sur'Kesh, a local patrol rescues them a few days later. If on a uncharted world, a passing friendly fleet of whatever sort picks them up a week or two later. Either way, they are rescued, and the Normandy SR-2 has repairs done.
- If the DLC was done, or if some past content from ME1 or 2 regarding prothean relics or whatever stuff is out there, the team of scientists who built the mega-weapon for the citidel discover the blueprints for a mass relay. They manage to build it 2-3 months after Shepard manages to recover.
- In the time Shepard recovers, any squadmates left on Earth can be directly interacted with. Relationships can be worked on to some degree while the whole galaxy recovers. Shepard is able to establish contact with his squadmates on the Normandy SR-2 via video feed, and is able to chat with them a bit.
- Some time later, either through a long warp journey or the completion of the mass relay, the Normandy SR-2 finally comes to earth. Anderson or Hackett, depending on Anderson's survival, will allow Shepard to remain onboard the SR-2 for as long as he wants, mostly as a reward for helping out with everything in the whole series, and as thanks for doing whatever.
- After Shepard gets back on board, the main focus will be on relationships, both romantic, and non-romantic, retirement(Or vacation, whichever you call it), and maybe a bit of combat. If Shepard is in a relationship with someone, that relationship will come around full circle; he can also engage in different ones if he pleases. Meanwhile, all characters will have a satisfactory conclusion; NO loose ends will be left.
For those of you who want a short version: Yes, Shepard will survive, and joker + company will get rescued. Shepard can get back aboard the normandy, complete any romantic relationships he has, maybe shoot a few things, and retire to some degree. It'll all make sense somehow, and it'll be cool.
ME3 is definately a bit less than I expected it to be. I wouldn't give two flips about the minor issues I see in this game...if it wasn't for the poor ending. Give us a good ending bioware! The mob speaks!