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So we can't get the ending we want after all?


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#15451
Landline

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tausra wrote...

We'll see, either changes are made and mistakes admitted or we will really know just what BioWare is made of. We'll also see if the company has any scruples, based on how they price this "do-over", anything more than free is a condemnation of the entire company.


My future relationship with the company depends on their reaction.

They release a free good ending DLC, and I'll be willing to put this entire unpleasaness behind us.

The release it as a paid DLC, and I'll be willing to do buisness, but no more pre-ordering, no more Collectors Editions and I wait until I hear if it's good or not before I buy anything.

They don't release anything that fixes the ending, and they are no longer welcome in my wallet.

#15452
Lexagg

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lmxar wrote...

Heldenbrand wrote...

And in my opinion, the death of the boy was not nearly as emotionally harsh as the final moments with Mordin. That was absolutely soul crushing.


This.  I was eating my dinner (breakfast? Can't remember what time it was when I got there) during that mission.  Mordin dies, I instantly lose my appetite.


It was incredible moment. One of the deepest moments in my gaming experience. Even thinking about it in context of the ending makes me furious.

#15453
K0M154R

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The Europeans should suffer as much as we have. It's only fair. Once they have suffered they will join our ranks in droves. We can recruit them and finally our internet-fanbase-counter-the-crap-endings/zero-closure Readiness level will skyrocket. We'll play the Multiplayer (it's the only way to be sure) and we shall taste sweet oh so sweet drinks on the Citadel-OH WAIT......

#15454
Kloborgg711

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novaseeker wrote...

SolidisusSnake1 wrote...
Mass Effect rips Deus Ex's endings but puts no philosphy behind them, at least the themes and philosophy that you are presented with throughout teh Mass Effect universe. Mass Effect and especially ME3 is ALL about choice and sacrifice, ME3 hammers this home repeatedly as you have to make tough calls in order to savce the universe. Javik (the Prothean) states how "we humans stll think we can win this war with our honor intact", further emphasizing that we have to make horrible choices in order to serve the greater good. The Illusive Man is a total embodiment of this theme, and how we may have to lose our humanity to save it.

Yet the endings do not represent any of these themes, the endings are all about Singularity, Synthetic AI life, transhumanism, etc. Topics that are barely touched on in ME nor shown as themes throughout the game. And all the choices are essentially the same, there is no real sacrifice being made, no matter what the Relays are destroyed. It's like as if all the endings in Deus Ex were the Dark Age ending, thus making all the other choices irrlevant. Again I cannot stress this enough the endings in ME3 did not line up with the philosophy and themes presented throughout the series as opposed to Deus Ex.


I strongly agree with this.

I actually think that the themes at the end of the game are very interesting.  However, they were not themes that were in any way adequately developed during the course of the series.  Hinted at?  Yes.  The mainstay of one of the subplots?  Yes.  But the main theme of Mass Effect?  Not really.  At least not until the end.

Sure, one can say:  "Of course the main theme was always synthetic vs. organic, that's the whole deal of the Reapers vs. organic life that runs through the game", but the point is that this conflict is never really presented in the Singularity/transhumanism vein, but rather in the more "cliched" (if you want to call it that) "heroes against the bad guy monsters, but where you have tough decisions to make that are outcome-impactful".  

Again, the issue isn't the themes themselves, but the fact that these weren't well developed before the ending -- at least not nearly well enough to constitute 100% of the "meat" of the ending to the trilogy.







Agreed. If you were to ask any random ME fan what they thought the theme of the trilogy was, you'd be hard pressed to have anyone say "the battle between organics and synthetics, and whether or not both can exist without conflict". As you mention, that was a real and significant subplot, but it never became anything more than that. They could as easily have said that the main theme was the battle of human dominance over galactic unity. Or the main theme was changing a cycle that could never be ended. Or the main theme was diversity overcoming conformity (current generation of citadel space vs. Prothean Empire). Or the main theme was unity beating impossible odds.

I mean, all of those examples are more accurate. When did they decide that the Quarian-Geth wars were the single most important element of the entire game? Defeating reapers and saving the galaxy was what we wanted. Be clever if you want, or just give some trite unoriginal "disney ending vs tragedy enging". But don't change the entire plot in the last 5 minutes!

#15455
IndelibleJester

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The_Canadian_Dragon wrote...

MedhiaNox wrote...

What I wonder is... why did it have to be a trilogy?

Doesn't anyone see the money making gold producing ME 1 - 40 would be?

Sure, Shepard would get old... but you know what? Let Shepard have a kid - you play the kid. You play a young member of Shepard old crew... you play someone inspired by Shepard... or just, someone new in a "Post Shepard" mass effect.

I simply cannot understand why interactive video games that inspire such fanatical devotion... would be given a trilogy treatment. There are already people who want, and would pay for, a 4. (Not to mention an amendment to the ending of 3)


I can attest to that. I would gladly pay for both, or at least the good ending if they didn't carry on for a fourth Shepard-driven Mass Effect. I'd be a little hesitant though about paying in advance and for the extra for the collector's edition, but in the end I'd probably just do it again. Hopefully with better results next time.


I don't know that I'd play their child - it would be strange to play a kid from Garrus and Shep in my main playthrough (though an Asari child from my femshep/liara playthrough? sure). However, you're right. I would have played another game from Mass Effect, set after or even before (but preferably after, to see the effects Shepard had on the world in each game). Unfortunately, it's not really Mass Effect with the mass relays wiped out.

If the ending had been as good as the rest of it, that is. As is, I no longer think I want to bother with Bioware games. I hope they fix it.

#15456
Bachi1230

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Drkerthnblck wrote...

OG meatpatty wrote...

Then I fight that bloody last battle.

(Which, by the way, with an Infiltrator at 56 on NORMAL, should perhaps not take me 13 times to win...)


Ah hah I feel your pain, that last battle was akward. I figured I should probably just kill everything in the vacinity but after multiple deaths and actually nearly running out of supplies on one attempt I figured out you just need to walk over and shoot the missle a third time...

Also did anyone else get to select the paragon / renegade option for the forth dialog with the illusive man at the end? I thought I had my reputation bar maxed out long ago (it hadn't moved for a loooong time) but the two options were greyed out for me... makes no sense at all..


Yes I was able to do the last option as paragon and it ends with him pulling a

************SPOILER*****************



A saren

#15457
Trojan_33

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I've been mulling over the ending (i guess technically 3 endings but it is hard to say that when they are almost the same visually) and I found a few additional holes in the entire premise of the ending which leads me to believe that they brought someone new in who had no idea about the ME universe.

1) In ME1, Sovereign was there specifically to activate the Citadel to bring in the Reapers. Also, the Protheans modified the Citadel to not automatically open the gate when signaled. Now, IF the controller of the reapers was the station itself, why didn't it change the code back and initiate the signal itself? Why would you need a Reaper to hang around the Galaxy at all at that point? To me, this means the lil god AI made no sense at all. ME1 clearly pointed to the Citadel as having no intelligence and was just a tool, ie a big relay.

2) Reapers are sentient yet they are being controlled? I mean, back to point 1, if the Citadel itself had that kind of power to indoctrinate Reapers, then why not indoctrinate the whole station? Also, Sovereign clearly states that they were "nations unto themselves" (i think I got that right) which does not sound like they are under anyone's control.

Anyway, food for thought. To me it just stands out that they brought or was told to bring in someone who new nothing of the previous games/universe.

#15458
TheFinisher

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Trojan_33 wrote...

I've been mulling over the ending (i guess technically 3 endings but it is hard to say that when they are almost the same visually) and I found a few additional holes in the entire premise of the ending which leads me to believe that they brought someone new in who had no idea about the ME universe.

1) In ME1, Sovereign was there specifically to activate the Citadel to bring in the Reapers. Also, the Protheans modified the Citadel to not automatically open the gate when signaled. Now, IF the controller of the reapers was the station itself, why didn't it change the code back and initiate the signal itself? Why would you need a Reaper to hang around the Galaxy at all at that point? To me, this means the lil god AI made no sense at all. ME1 clearly pointed to the Citadel as having no intelligence and was just a tool, ie a big relay.

2) Reapers are sentient yet they are being controlled? I mean, back to point 1, if the Citadel itself had that kind of power to indoctrinate Reapers, then why not indoctrinate the whole station? Also, Sovereign clearly states that they were "nations unto themselves" (i think I got that right) which does not sound like they are under anyone's control.

Anyway, food for thought. To me it just stands out that they brought or was told to bring in someone who new nothing of the previous games/universe.


Yes, this, more inconsistencies. Inconsistencies that aren't there until you meet the Citadel AI.

#15459
K0M154R

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Lexagg wrote...

lmxar wrote...

Heldenbrand wrote...

And in my opinion, the death of the boy was not nearly as emotionally harsh as the final moments with Mordin. That was absolutely soul crushing.


This.  I was eating my dinner (breakfast? Can't remember what time it was when I got there) during that mission.  Mordin dies, I instantly lose my appetite.


It was incredible moment. One of the deepest moments in my gaming experience. Even thinking about it in context of the ending makes me furious.


Mordin was the man. My favorite non-Li. When I saw that, my controller hitting the floor was the only sound I made. I felt my stomach mit my heels and my back went limp. Closest a game has ever made me cry.... until I finished the game that is. 

#15460
Tonymac

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My 2 cents on this is: The ending(s) sucked hard. I do not like that the result ends with me dead as fried chicken.

There is no happy ending - no good outcome. No matter what you choose, you lose. Sure - that evokes emotion all right, but it's not one that I believe they intended. It felt like the ending was -
'We are out of time - lets get some ideas and just roll with them", without thinking them out. I'm not trying to be rude here - I just felt that the ending was the worst letdown imaginable. I would rather have seen the Cruble explode and kill the whole Galaxy than the mess we ended up getitng.

The culmination of all of my struggles should end better than this - all my hopes and dreams - on any and all of my runthroughs are basically shot. We had love interests, hopes - Dreams of Galactic peace after defeating an amazing and ruthless enemy. Why is it that I cannot get the one ending I want, where I am with my LI and just happy - able to drift into happiness and retirement or whatever? Haven't I earned it?

#15461
IndelibleJester

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I disliked the reapers being controlled thing. That put a bad taste in my mouth - my main Shep believed completely in AI being alive and agreed with Legion, and was ready to protect EDI hard core in any situation. The reapers are true AI, as well. They didn't deserve that downgrade they got, I have too much respect for them for that. I wanted a full blown battle and a final boss battle against Harbinger if it's coming down to being picky. And I wanted there to be multiple ways for the game to end for both renegade and paragon - just skip that kid bull****, please?

I do personally love that synthesis idea. That's the only good part about what they had.

#15462
mauro2222

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I feel that the ending was rushed for some odd reason.

#15463
forthary

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When it comes to the ending, I did like the endings where shepard dies.  I mean let's face it, did you really expect shepard to just beam aboard the citidel and walk out alive with very little effort?  However, I would agree in saying the ending is flawed because there really isn't much difference in the 'Shepard lives' endings.  Yeah, I get it; it's the end of the game series, and in ME2, it was way too easy to let Shepard live.  But that doesn't mean the game should have no leeway after the ending, if it makes sense.  I liked ME2 because after the ending, if Shepard lives, you could go wherever you want and catch up on what you missed.  Here, not happening.  You do the ending, you go back to before you assault the base.  That in itself isn't bad if Shepard died, but if he lived...

The thing that makes me sad about this whole ending thing is im a sucker for bioware.  I know that somehow, even though I own the collectors edition, I will probably have to pay just to see a chance of a great ending to the series.  I hope they know though that it's still possible.  How is this, you ask?  Well, assuming Shepard survives in the 'destroy technology' ending, they could try implementing these points in this post-ending...

- A team of operatives were sent in to his last known location.  They eventually find him in very poor shape, and is escorted to a shuttle.  The shuttle then takes him to a field hospital where he is given priority treatment.

- After one month of treatment, he's finally back on his feet.  In that time, he learns that the citidel is totally destroyed.  There is nothing left of it.  While the mass relay that was positioned at sol was destroyed, the others are still functioning.  While the technology was 'destroyed' in the terms of the catalyst, like anything else, it can still be repaired, even with replacement parts.  This explains why spacecraft, geth and many other forms of technology were able to be used; all that was needed to be done were either repairs or replacement.

- The reaper husks on earth are ordered to be completely destroyed under Admiral Hackett's orders.  While he may have ordered some of the least suspicous technology to be preserved, he decided it was best to be destroyed, especially to reduce the chances of indoctrination.

- The Normandy SR-2 is interesting; assuming the team survives it either crash lands on Sur'Kesh, the Salarian homeworld(Seems to make the most sense), or a uncharted jungle world.  Joker and the team on board manage to scrap some repair parts and activate a distress beacon.  If it is on Sur'Kesh, a local patrol rescues them a few days later.  If on a uncharted world, a passing friendly fleet of whatever sort picks them up a week or two later.  Either way, they are rescued, and the Normandy SR-2 has repairs done. 

- If the DLC was done, or if some past content from ME1 or 2 regarding prothean relics or whatever stuff is out there, the team of scientists who built the mega-weapon for the citidel discover the blueprints for a mass relay.  They manage to build it 2-3 months after Shepard manages to recover.

- In the time Shepard recovers, any squadmates left on Earth can be directly interacted with.  Relationships can be worked on to some degree while the whole galaxy recovers.  Shepard is able to establish contact with his squadmates on the Normandy SR-2 via video feed, and is able to chat with them a bit.

- Some time later, either through a long warp journey or the completion of the mass relay, the Normandy SR-2 finally comes to earth.  Anderson or Hackett, depending on Anderson's survival, will allow Shepard to remain onboard the SR-2 for as long as he wants, mostly as a reward for helping out with everything in the whole series, and as thanks for doing whatever.

- After Shepard gets back on board, the main focus will be on relationships, both romantic, and non-romantic, retirement(Or vacation, whichever you call it), and maybe a bit of combat.  If Shepard is in a relationship with someone, that relationship will come around full circle; he can also engage in different ones if he pleases.  Meanwhile, all characters will have a satisfactory conclusion; NO loose ends will be left.

For those of you who want a short version: Yes, Shepard will survive, and joker + company will get rescued.  Shepard can get back aboard the normandy, complete any romantic relationships he has, maybe shoot a few things, and retire to some degree.  It'll all make sense somehow, and it'll be cool.

ME3 is definately a bit less than I expected it to be.  I wouldn't give two flips about the minor issues I see in this game...if it wasn't for the poor ending.  Give us a good ending bioware!  The mob speaks!

#15464
Lurchibald

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It's funny... I was going to replay the games to see what happened if (for instance) I told Kelly to change her identity or told Mordin to keep the genophage cure that Maelon created, but since I've seen what the endings are I can see that there is no point in doing that

Modifié par Lurchibald, 10 mars 2012 - 04:22 .


#15465
Beldamon

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Kloborgg711 wrote...

Eumerin wrote...

Beldamon wrote...
They wanted to generate a strong emotional reaction, and as that is what they got, they will consider the game they produced a success, no matter what the long term consequences may be.


The problem is that the ending doesn't actually provide a strong emotional reaction.  Quite the opposite, in fact.  The ending itself produces very little in the way of an emotional reaction.

It's the realization that the ending produces so little emotion that is causing the anger on the part of the playerbase.  The distinction is a subtle one, but it's important.


You're right. There were lots of scenes in ME3 where I felt angry, betrayed, sad, or simply a combination of all of those. These emotional moments are what make Mass Effect. Towards the final battle, I literally had Goosebumps. I could tear myself from the computer. Even my heartbeat felt heavier. Those are the kinds of emotions we want. Seeing Mordin and Legion die almost got me on the verge of tears (and I don't cry), because the deaths were handled beautifully and had purpose. The anger, frustration, shock, confusion, and helplessness I felt at the end was not a translation of Shepard's feelings onto myself.. they were my very real feelings at the prospect that THIS was it. After all these years, all these hours of game time, all of these incredible moments, this was how it was going to end. No matter how you put it, that feeling is not a good thing.


I agree 100%.  Just to be clear I wasn't condoning their behaviour in my original post.

I felt a strong reaction at three main points -- the death of Mordin, the deathbed scene with Thane, and the scene where Tali unmaked then threw herself off the cliff (I did the Rannoch missions in the wrong order, apparently, so could not get the ideal ending, and sided with Legion.)  I sobbed out loud at all three points, yet all of them I give multiple, multiple thumbs up, because it was 100% appropriate.

The ending made me feel empty and depressed (if you don't think depression is a strong emotion, then you've never really experienced it fully), and based on the theme of hope that ran through the series, the evocation of depression was the most *in*appropriate way to finish something that had otherwise been wonderful.

#15466
Drkerthnblck

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Bachi1230 wrote...

Yes I was able to do the last option as paragon and it ends with him pulling a

************SPOILER*****************



A saren


I figured that would happen... I just wish there was a reason why it chose to present those options to me but not allow me to pick them despite the maxed out rep bar...

I mostly enjoyed the story but the fact that my import data didn't atually match up with what I had done in the previous games kind of killed some of the immersion for me...

#15467
Kloborgg711

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Trojan_33 wrote...

I've been mulling over the ending (i guess technically 3 endings but it is hard to say that when they are almost the same visually) and I found a few additional holes in the entire premise of the ending which leads me to believe that they brought someone new in who had no idea about the ME universe.

1) In ME1, Sovereign was there specifically to activate the Citadel to bring in the Reapers. Also, the Protheans modified the Citadel to not automatically open the gate when signaled. Now, IF the controller of the reapers was the station itself, why didn't it change the code back and initiate the signal itself? Why would you need a Reaper to hang around the Galaxy at all at that point? To me, this means the lil god AI made no sense at all. ME1 clearly pointed to the Citadel as having no intelligence and was just a tool, ie a big relay.

2) Reapers are sentient yet they are being controlled? I mean, back to point 1, if the Citadel itself had that kind of power to indoctrinate Reapers, then why not indoctrinate the whole station? Also, Sovereign clearly states that they were "nations unto themselves" (i think I got that right) which does not sound like they are under anyone's control.

Anyway, food for thought. To me it just stands out that they brought or was told to bring in someone who new nothing of the previous games/universe.



Right. I remember when I heard from that VI that the CITADEL was the "catalyst", just thinking "No Bioware, you already did this with the conduit, the Citadel can't be the answer to every problem we face". And you're right that it doesn't make any sense in this new perspective. The Citadel controls the reapers, but the reapers need to dock with their controller in order to fix being controlled the wrong way. Sovereign goes out of his way to illustrate his independence and just how incomprehensible his intentions are, and we end up learning he's nothing but a tool, and the intentions are not at all incomprehensible, just stupid and irrational. But then, a lot of the themes brought up in this game were immature and childish. When Javik tells you that Protheans killed the weak and focused on the strong because evolution was the most powerful "force", the cynic inside me couldn't help from thinking "wow, humanity figured out that social darwinism is bull**** back in the early 20th century, but these Protheans never realized".

#15468
mauro2222

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IndelibleJester wrote...

I disliked the reapers being controlled thing. That put a bad taste in my mouth - my main Shep believed completely in AI being alive and agreed with Legion, and was ready to protect EDI hard core in any situation. The reapers are true AI, as well. They didn't deserve that downgrade they got, I have too much respect for them for that. I wanted a full blown battle and a final boss battle against Harbinger if it's coming down to being picky. And I wanted there to be multiple ways for the game to end for both renegade and paragon - just skip that kid bull****, please?

I do personally love that synthesis idea. That's the only good part about what they had.


I agree with you, the fact that the Reapers are just merely tools of a crappy VI. Goddamn, I wanted to speak with Harbinger.

Can you explain to me the Synthesis ending, for some reason I don't have it. And youtube videos don't have the explanation part.

#15469
IndelibleJester

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Drkerthnblck wrote...

Bachi1230 wrote...

Yes I was able to do the last option as paragon and it ends with him pulling a

************SPOILER*****************



A saren


I figured that would happen... I just wish there was a reason why it chose to present those options to me but not allow me to pick them despite the maxed out rep bar...

I mostly enjoyed the story but the fact that my import data didn't atually match up with what I had done in the previous games kind of killed some of the immersion for me...


Did that to me too with Gabby. It was sad to see Ken alone. Also the face import problem.

#15470
Ironsandshrew

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calabazada wrote...

i would just like to point out that shepard already died in the collector attack, so to die again/ not have a happy ending with garrus buying drinks on a saved earth/future with LI is really unacceptable. She shouldn't have to die twice for this cause. That's asking a little much. There should be at least 1 disney-esque ending for those of us who want to escape the sucky-ness of real life.


I agree, Mass Effect has been an emotional escape for me for years and then to have loved ME3 right up until the end only to have it punch me in the gut with those endings, I don't care if a happy ending is realistic or not I want it to enjoy a little happiness before I have to wake up the next morning and slog through the same depressing world all over again. I'm not trying to be emo or anything but this franchise has meant a lot to my life and to have Shepard's story conclude like this is just... depressing.  I doubt they'll do something about it but I need some sort of DLC to end Shepards story ending hopeful with his LI if not happy at the very least.

#15471
JosephShrike

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I can handle sad. I can handle bleak. What I can't handle is 'bad'. Not bad as in bad things happen, but bad as in poorly written/executed. I was 100 percent fine with the endings until the part with the Normandy. I didn't really like Shep dying, but I figured...that was what he was willing to do. That was the cost to keep the Reapers from destroying the galaxy. I murdered an entire race of people just to ensure that the Reapers didn't come back, so I could totally get on board with Shepard sacrificing himself to achieve that end as well. The Normandy part though...it doesn't make any sense. I don't know if it was meant to inspire hope, but all it does is take it away even more. I think the majority of people aren't upset because the game ends and it's sad, or that the Mass Relays are gone, but because there is absolutely no conclusion. I'm not upset because Shepard died and can't live out his days with his LI. I'm a little upset that the Normandy was running away, but I'm mostly upset that the ending isn't really an ending. We don't know what happened to anybody or anything. I'm upset because this is a definitive conclusion to Shepard's story, not because of anything that was said or presented in the game, but only because the developers said so.

Modifié par JosephShrike, 10 mars 2012 - 04:23 .


#15472
recentio

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Lexagg wrote...

lmxar wrote...

Heldenbrand wrote...

And in my opinion, the death of the boy was not nearly as emotionally harsh as the final moments with Mordin. That was absolutely soul crushing.


This.  I was eating my dinner (breakfast? Can't remember what time it was when I got there) during that mission.  Mordin dies, I instantly lose my appetite.


It was incredible moment. One of the deepest moments in my gaming experience. Even thinking about it in context of the ending makes me furious.


The writing at the end is a joke in comparison to how amazing Mordin's final moments were. I know most people are seeing him sacrifice himself to undo the sabotage and cure the genophage, but IMO, what happens when Shepard opposes Mordin with the renegade option is equally touching. It's the culmination of Mordin's life's work and the turning point for his beliefs. Incredible.

#15473
IndelibleJester

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mauro2222 wrote...

IndelibleJester wrote...

I disliked the reapers being controlled thing. That put a bad taste in my mouth - my main Shep believed completely in AI being alive and agreed with Legion, and was ready to protect EDI hard core in any situation. The reapers are true AI, as well. They didn't deserve that downgrade they got, I have too much respect for them for that. I wanted a full blown battle and a final boss battle against Harbinger if it's coming down to being picky. And I wanted there to be multiple ways for the game to end for both renegade and paragon - just skip that kid bull****, please?

I do personally love that synthesis idea. That's the only good part about what they had.


I agree with you, the fact that the Reapers are just merely tools of a crappy VI. Goddamn, I wanted to speak with Harbinger.

Can you explain to me the Synthesis ending, for some reason I don't have it. And youtube videos don't have the explanation part.


Synthesis is the merging of organics and synthetics. I can't remember the exact quotes, it's quite a short explanation, but basically he described it as the "only true and complete evolution". As soon as I heard that option, my main Shep felt it was better than the other two options - that it was the final evolution and made sense in a way for Mass Effect's end, and I personally did like that ending. What I didn't like was that the Normandy was stranded on some random planet, and Shep can't live through it with a perfect, very hard worked play through. IMO, with how happy Joker and EDI are in the end, it is now the only end I can comprehend doing with my main shep until new endings are added, if they are. Oh, and of course... no closure.

#15474
The_Canadian_Dragon

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Almostfaceman wrote...

Landline wrote...

Golferguy758 wrote...

Honestly, I think the opposite. The people who are finishing the game across the pond are having the same reactions as those people here. Boiware is concerned. EA is damn sure concerned because the loss of a huge portion of the fanbase is a serious thing.

if the opinions keep coming, if the emotions of the fans continue, and we are sane about our grievances I would say it's nearly a guarantee that DLC will come that relates directly to the ending in the form of additions as well as expounding on previous ones.


Even their most hardcore fans are angy. I've seen something like two people trying to defend the endings.

Loosing your hardcore fans is a very big problem for any company.


You could have classified me I guess as a "hardcore" fan, certainly.


Same here. I was getting set to buy other games, considering I was crazy about Mass Effect (emphasis on WAS) and I like Dragon Age (even the sequel, to a lesser extent), so I figured it would be worth the risk to buy more of their games. Not now though, and depending on how they handle this crisis, maybe not anymore.

Aside from my regret of how the final few minutes of the game played out, right now I feel deeply ashamed that I actually encouraged at least three, if not more, of my friends to buy this game (and one even said he would buy the first two games as well). I haven't spoken to any of them yet because I don't want to spoil the ending, but when I do, I'll be offering some sincere apologies for having been so mistaken.

#15475
humes spork

humes spork
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Lexagg wrote...

It was incredible moment. One of the deepest moments in my gaming experience. Even thinking about it in context of the ending makes me furious.

Oh, yeah. I've never gotten choked up over a video game so badly before that I actually had to hit the dashboard button and go have a cigarette to compose myself before I could keep playing. Everything up to that stupid kid-AI was as close to gaming perfection as I've ever experienced, and I've been video gaming since the Atari 2600 days when I was barely big enough to hold a controller. And then there was a massive gooey turd in the punchbowl.