It's understandable how these endings would provide provocation to the fans merely on the grounds
that something bad happens to Shepard or your squadmates. It is sad that there
is no happy ending, but let us not let this colour our arguments. I provide
mine here at the very top to show that this is not the most pressing problem
with the game. The endings to Mass Effect 3 have bigger issues, and those are
issues that I don't see anyone ignoring.
My personal ending.
My Shepard died in synthesis, simply because I
felt that this was the only way to not sacrifice the geth, a race the game
itself establishes as mistreated and misjudged. Now the thing that made this
substantially worse was the fact that I brought my LI Liara with me on the
mission, and she is magically rescued by the Normandy. In the synthesis-ending
EDI and Joker survive and are ready to start a new life, good for them. But in
a terrible twist of fate Liara is also the only other person (it would seem)
that survived with them. I.e. my love interest is stuck on a planet far away
from her loved one, and she's stuck... With a couple.
They turn a game about choice into a game about
inevitable determinism.
At every step of the way really this is here; sure
in the first game you had to choose between Ashley and Kaidan, and it certainly
is understandable how Thane would die here. It is however out of character for
the series to have so many deaths that you really can't do anything about. Mass
Effect 2 was darker, and naturally the stakes were high. We understand that the
stakes are higher when it comes to fighting the reapers, but how much were the
odds stacked against you and your team on the collector base? You could still
make it if you chose wisely.
The endings prove that Mass Effect has lost touch
of its original design; your choices don't matter, and they might as well not
have been made. Why not make this Final Fantasy, a linear story with no input
from you.
This is what Mass Effect 3 becomes when the
endings don't take into account anything you've done before.
The plot holes are massive and do ruin the series,
they do ruin the universe.
The endings solve absolutely nothing, and leave
only more questions to be asked. The discussion with the catalyst kid being the
most evident.
Let's start with these:
Who is the catalyst kid? is he a VI/AI/A ghost?
Why does he take the same form as the kid Shepard
saw burn?
Is this an attempt by Bioware to be artsy? Leave
things up to imagination?
This is Mass Effect, this is sci fi. Regardless of
what made-up scientific jargon is used to explain something, the most important
aspect of the genre and this series is to explain. The Prothean VI is an
adequate example from the first game; it reveals what the Citadel is, it
reveals what the Conduit is and so on.
I had a feeling they were just going to throw it
all away, and they did. I was sitting there thinking... "You know what
Bioware? If you just make me destroy the reapers with no explanation I will be
mad." The codex is a great example to the lengths the writers of the show
have gone to explain how things like propulsion works, what the mass effect is,
how anything works.
The kid speaks as a creator of the reapers; who are
the creators of the reapers?
Why did they create them? (And no, claiming that
they did it to prevent technological singularity is not an adequate
explanation)
Why has synthetic vs. organic life become the
central issue of the story?
Synthetic vs. organic life is not something that
the universe has established as the central problem, in fact most of the
problems in the galaxy revolve around organic species fighting other organic
species. The whole ending about synthesis is in my mind utterly pointless. Oh
yes we are all semi-synthetic and semi-organic now how marvelous! I do not see
how that solves anything. It does not prevent supremacy, it does not prevent
domination.
A race of semi-synthetics would rise up and
conquer the rest, why should we believe anything else?
Were the creators really this naive? Think about
this; the reason the creators created the reapers was to prevent synthetic
races from taking over and making all organic life extinct. Why would
synthetics be the ones to do this? I imagine that if the Krogan were left
unchecked during the rebellions they would devour the entire galaxy given
enough time.
If the kid is somehow supposed to be a
manifestation of Shepard's guilt, how does that make any sense?
I don't understand why the story would suddenly
get "symbolic". To our knowledge everything that has happened before
has been what actually happened, but considering this thought, why shouldn't we
analyze anything else in the same way? Maybe Shepard didn't really invade a
collector base, maybe that is just a dream he had to symbolize how he has
problems overcoming his own insecurities, his demons if you will. I.e. his own
mind refuses him to feel good about himself and his actions, and blowing up the collector
base is just symbolizing him finding his true self to be happy with who he is.
If there is supposed to be some deeper philosophical meaning behind the
catalyst kid I just do not see how it fits in with the rest of the series. Has
there ever been anything as hallucinogenic before?
Continuing the ride on the plot hole-train;
squadmates disappear and we are made to believe they are dead.
Suddenly they are shown to have made it to the
Normandy, by magical teleportation no doubt.
Why is the Normandy trying to outrun the
explosion? I would presume that if you chose synthesis it rewrites all life in
the universe, i.e. you can't escape it no matter where you go.
These things have all been said before, but here
is the point: they don't explain anything.
They don't conclude anything. What happened to
them all? We don't know. Neither do the writers. Conveniently.
The Normandy is brought down by this blast on some
lush planet, fine.
But if the Normandy, one of the most advanced
ships ever to have been built was brought down by that pulse, what happened to
the other fleets? Are we really to expect that this blast "targeted"
the Normandy?
Considering the fleets being around earth that
must mean most of them would crash land on earth, or if they too headed the
magic and unheard warning, they would have crashed down on random worlds around
the solar system. The people would stave in addition to other problems because
all the galactic races have become too dependant on the mass relays.
Would Earth be rebuilt, and in any case, how?
I doubt that the resources needed to repair all
the destruction the reaper's have wrought would be found on earth, or even in
the solar system. Quarian fleets and pretty much all other fleets will never
reach their home planets anyway, but they can't settle in the local cluster can
they? Not enough resources.
They have no pilgrimage either; FTL travel is
possible, but it consumes fuel at an incredible rate. Nevermind that it's on
the other side of the Milky Way; how would you have enough fuel to go from one
fuel depot to the next?
There is no closure.
The endings do not provide any closure, and they
do not justify the countless hours people have put into these games. I have put
in hundreds of hours over several playthroughs in both the first and the second
game.
This doesn't matter. None of your choices matter.
There was no point to playing the game several times; hell, there isn't any
point in playing the games just to experience renegade vs. paragon.
I won't support Bioware with any more of my money.
The damage is already done unfortunately, the game
has sold well already, and it's getting great reviews left and right. I don't
believe Bioware is going to change the ending or add something more in DLC. I
do not believe they will see fault in what they have done, and I do not believe
there will be changes for the fans. Why would they? The game is making lots of
money and IGN like it, so why should they care?
It's a damn shame Mass Effect had to end up like
this, let's just hope they won't insult us further by making more games in the
universe. I just don't believe in Bioware anymore.
Modifié par JamalXIX, 10 mars 2012 - 02:16 .