So we can't get the ending we want after all?
#16076
Posté 10 mars 2012 - 02:25
(Shepherd passes out, wakes up inside his dream except the child he has been seeing is now the AI child glowing)
AI: We need your assistance.
Shepherd: What? (standing up)
AI: We need your assistance.
Shepherd: Am I dreaming? Who are you?
AI: I am Catalyst, maintenance subroutine interface of what you call the Citadel. I have analyzed the most recent installation and wish to know how to proceed as I have no protocols for this hardware and I am not able to contact any creator network servers.
Shepherd: Creator network? You mean the Reapers?
AI: One moment...Reaper naming addendum for creators. Yes, the Reapers. What is the protocol for use of hardware integrated with Citadel power grid?
Shepherd: Destroy the Reapers.
AI: Unable to comply. Citadel is unable to contact Reaper network for necessary protocol permissions.
Shepherd: Oh yeah, I forgot the Protheans disabled your interface 50,000 years ago.
AI: Timeline for hardware changes established, restoring settings to previous working configuration.
Shepherd: Wait!
AI: Systems back online, contacting Reaper network..
(cutscene to Earth, Harbinger takes off from London flying directly to Citadel and then docks with it)
Harbinger: Shepherd, your futile efforts are in vain even with the casualties we have sustained, Our number is more than sufficient to continuing with this cycle's harvesting.
Shepherd: What the hell? How are you in my head?
Harbinger: We are using the tech interface you have established with Catalyst.
....
From here you could have Shepherd Paragon reason with Harbinger since they began reaping organics in order to prevent them ever getting powerful to kill them (they had a war with their creators like Geth and Quarians). Readiness ratings affecting how much he listens to you based on some events like Geth/Quarian conflict and how many fellow Reapers he has lost so far in the battle.
Or you could Renegade mind/tech fight him with Readiness affecting how many come to help hurt Harbinger and thus weakening him during the fight. If you win, you could then have the protocol access to broadcast a Reaper input overload like the Quarians used on the Geth, blinding them and letting everyone beat the hell out of them.
What do ya think?
#16077
Posté 10 mars 2012 - 02:32
#16078
Posté 10 mars 2012 - 02:34
Gintama007 wrote...
For those mentioning Mass Effect 4, remember what Bioware said, This would be the last game Shepard would appear in. I wonder if they are planning something along the lines of Dragon Age: Awakening.
They almost have to explain what happened at the ending, not about shepard but about what happened to the rest of the universe or they can't call it ME4
Modifié par DifferentD17, 10 mars 2012 - 02:36 .
#16079
Posté 10 mars 2012 - 02:34
Gintama007 wrote...
For those mentioning Mass Effect 4, remember what Bioware said, This would be the last game Shepard would appear in. I wonder if they are planning something along the lines of Dragon Age: Awakening.
They better, because these endings are pretty much the worst letdown in video game history.
#16080
Posté 10 mars 2012 - 02:36
DA:O, DA2, Now ME3, I mean REALLY!
Fine, Kill Shepard.
Kill everyone for all I care. At least that would be closure.
But NOOOOOO, Bioware feels the need to once again leave the doors of obscurity wide open and not tell us a damn thing about the world or our companions! How hard is it to do. This was supposed to be the end of the triology.
Closure... CLOSURE... Say it with me Bioware. It's not hard. C-L-O-S-U-R-E.
#16081
Posté 10 mars 2012 - 02:37
Gintama007 wrote...
For those mentioning Mass Effect 4, remember what Bioware said, This would be the last game Shepard would appear in. I wonder if they are planning something along the lines of Dragon Age: Awakening.
Bioware had denied the multiplayer, ave said there were many finals, which closed all without question, that some would be unhappy, but the majority remained satisfied ...
Bioware has said a lot ...
#16082
Posté 10 mars 2012 - 02:37
#16083
Posté 10 mars 2012 - 02:38
Modifié par M8DMAN, 10 mars 2012 - 02:58 .
#16084
Posté 10 mars 2012 - 02:39
Gintama007 wrote...
For those mentioning Mass Effect 4, remember what Bioware said, This would be the last game Shepard would appear in. I wonder if they are planning something along the lines of Dragon Age: Awakening.
Okay step one... fix the endings in the main game first ... they are narrative mess, add epilogues and an actually freaking Climax of the series instead of some ending.. that screams" Um... we don't know what do lets through some **** together." Once that is done.. then starting thinking about doing a Awakening type deal. Though something like awakenings wont work because in the endings ME 3 are just that bad... would be the point. It would just make Bioware look even more foolish and inchorent.
#16085
Posté 10 mars 2012 - 02:44
Lord Nikon 001 wrote...
I am SO SICK of games that don't END!!
DA:O, DA2, Now ME3, I mean REALLY!
Fine, Kill Shepard.
Kill everyone for all I care. At least that would be closure.
But NOOOOOO, Bioware feels the need to once again leave the doors of obscurity wide open and not tell us a damn thing about the world or our companions! How hard is it to do. This was supposed to be the end of the triology.
Closure... CLOSURE... Say it with me Bioware. It's not hard. C-L-O-S-U-R-E.
The really ironic thing is that they constantly told us that the game would bring closure.
Well, maybe if they had the original ending going.
#16086
Posté 10 mars 2012 - 02:48
Almostfaceman wrote...
The thing chasing them is a stream, not a massive wave like what came from the Collector base at the end of ME2 - the only explainable way this could occur is that the Normandy is in some relay stream, going from one to the other. And yes, you're right, that's part of the reason why this doesn't make any sense - there shouldn't be time for this streaming energy to catch up with the Normandy.
I still find weird that they were on a relay, I mean, I you say so it might be, but what I saw was the Normandy fleeing the energy. It'd make more sense plot-wise and at least it would be coherent unlike ship sudenly in a mass relay steam without seein them getting in, didn't even see harvinger at all.
The identical large bodies floating in the horizon - one following the other in order of presentation, clearly imply that it's the same planet. Bodies do move, so the fact that the spheres are not in the exact same spot does not mean it's a different planet. Also, it's entirely possible the planet is similiar to Earth, which has a wide variety of surface vegetation and climates - but even in these different areas the moon is visible. Otherwise, why have the oh-so-similiar moons?
I've seen a couple of planets like that in ME3, also as I already said, ME2 DLC
overlord planet, looks more like the Normandy planet than the one in
the epilogue, not only it has exactly the same moons, but the vegetation and the enviroment in general look almost the same, and I still don't think it's the same planet.One is a jungle and the other kind of a forest, which are things too different.
I'm aware about the moving spheres thing, but ME has never taken that into account, iirc. You can go to a planet at the beginning of the game and go back at the end, and the moon the sun, everything would be the same, don't see the reason to change that only for the epilogue.
And it's just silly to think Bioware would push that inbreeding thing with your LI, people are too twisted. Also, the epilogue planet looks exactly like a wallpaper (including the sizes and positions of the moons), which probes that they weren't thinking in it being the same colony, but that they lacked ideas to create that enviroment and used that one in the picture as they did with Tali's face. Just a coincidence.
That said, I'm all for more endings, including one which explicitly states that shepard stays with his LI, I would even rather a marriage one than those. But what the people are saying about the colony thing, is nonsense. Whether Shepard will be getting to see his LI again is just headcannon. Mine at least, is.
Modifié par bas_kon, 10 mars 2012 - 02:50 .
#16087
Posté 10 mars 2012 - 02:48
Just let us shut up the little brat, give us two choices: destroy the reapers or control them. Based on past choices let things play out differently like Shepard dying or not, who survives the battle, which fleets get destroyed, do the mass relays get destroyed or not etc. And finally close all things up with a few minutes of epilogue videos showing things like a funeral for the fallen, species rebuilding their homes, maybe a new mass relay being built if they got destroyed but Shepard survived...
I don't have a problem with sad endings as long as they are done properly, make sense and not pointlessly cruel. But the ending we got failed in every one of these aspects.
I mean who thought breaking the whole galaxy apart, screwing Shepard over big time, making all of Shepard's friends/LI apparently flee the battle while he was getting blown up on the Citadel only to crash on a stupid planet and forcing these on every player would be a good idea?
#16088
Posté 10 mars 2012 - 02:51
#16089
Posté 10 mars 2012 - 02:51
Gintama007 wrote...
For those mentioning Mass Effect 4, remember what Bioware said, This would be the last game Shepard would appear in. I wonder if they are planning something along the lines of Dragon Age: Awakening.
MS said the same thing for Halo3, when serie lost it's potential or interest, MasterChief returned.
So as long as BW cant make a secondary good character as Shepard (and it's not possible if you look sh**ty finales we have - lack of creativity) Mass Effect 4 will definitely come, with BW or without it.
But currently we need to focus how can we change the material we have: finale looking piece of cutsene cra*ps.
Modifié par revo76, 10 mars 2012 - 02:52 .
#16090
Posté 10 mars 2012 - 02:52
Therefore, what we're seeing has to be you on earth. The only way you could be there would be if you're waking up after getting hit by the beam. Therefore.. what we saw didn't really happen. It certainly would explain why Bioware wants us to keep our ME3 game saves, right?
Just think about it for a minute.
#16091
Posté 10 mars 2012 - 02:56
And I can totally understand that noww I've finished it. BioWare this is not you! You always had stories, that had great and satisfying endings! Even when it was just walls of text! I remember BG2's endings. I remember KotOR's endings (The second part was done by Obsidian so doesn't count even though I found the endings there more satisfying than this!). Jade Empire was the one that used text endings the most, but it was satisfying! Dragon Age was satisfying in every possible way it ended! Mass Effect was the crown prince of all of them. We could make decisions like never before, because they affected the next game! You promised us, that our actions would matter! But now they didn't. Whatever I did, if I was male or female, If I saved the Rachni or not. If I saved Wrex or not - It doesn't matter, because they don't change the ending at all!
You said you had 16 possible endings. I am sorry to tell you, that you have only three! And you didn't even include the "Reapers Win" ending.
Do you want to see an excellent example where more endings were available?
Chrono Trigger! A game that is over a decade older beats you to the promise!
Fallout 2 paid more attention to all the things your character did in the ending!
I don't hate the endings per se. They are actually fine options all right, though a bit inconclusive and not as satisfying as you promised, but that could be easily fixed with epilogue text.
But still: These endings are ****! They don't factor my Shepard's decisions enough! Yes I am fully supportant, that a full Paragon Shepard needs a happy Ending with losses but a happy ending! And A full Renegade Shepard needs an equally good ending! Here our alignment didn't matter AT ALL! Those endings would be great as neutral or "Paragade" Shepards endings, because he didn't use a direct path.
Sorry I am at a loss of words, because I am german and even though my everyday-english is quite good I still don't have enough vocabulary to express my grief fully.
All three endings play out basically the same, no diversion at all. Yes I know about the Normandy survivors and all, but that doesn't really change that much. I care about the fate of the galaxy at large and it's the same every time with minor differences!
BioWare I can't preorder any games from you anymore. I can't because this really hurt me. I will now only buy a game from you if I know it doesn't throw me back into my depressive state which I just spent 3 months at a hospital curing. I know it's irrational to be depressed because of a game, but I have ADD and can't really do anything about it.
Please change the ending! Hold your promise to give us closure. These endings don't do it.
#16092
Posté 10 mars 2012 - 02:58
VonVerrikan wrote...
The ending with Shepard breathing strongly suggests you're waking up after getting downed going for the beam with hammer. You can't breathe air in space, and the citadel was destroyed along with you from what we can ALL see.
Therefore, what we're seeing has to be you on earth. The only way you could be there would be if you're waking up after getting hit by the beam. Therefore.. what we saw didn't really happen. It certainly would explain why Bioware wants us to keep our ME3 game saves, right?
Just think about it for a minute.
I hope this is something. But you're right, I do believe the breathing scene is Shepard waking up on Earth and the last moments of the game were only a hallucination. If this is true, damn you BW for tricking the fans into DLC
#16093
Posté 10 mars 2012 - 02:59
#16094
Posté 10 mars 2012 - 03:01
Trojan_33 wrote...
I got a better ending I think with this...
(Shepherd passes out, wakes up inside his dream except the child he has been seeing is now the AI child glowing)
AI: We need your assistance.
Shepherd: What? (standing up)
AI: We need your assistance.
Shepherd: Am I dreaming? Who are you?
AI: I am Catalyst, maintenance subroutine interface of what you call the Citadel. I have analyzed the most recent installation and wish to know how to proceed as I have no protocols for this hardware and I am not able to contact any creator network servers.
Shepherd: Creator network? You mean the Reapers?
AI: One moment...Reaper naming addendum for creators. Yes, the Reapers. What is the protocol for use of hardware integrated with Citadel power grid?
Shepherd: Destroy the Reapers.
AI: Unable to comply. Citadel is unable to contact Reaper network for necessary protocol permissions.
Shepherd: Oh yeah, I forgot the Protheans disabled your interface 50,000 years ago.
AI: Timeline for hardware changes established, restoring settings to previous working configuration.
Shepherd: Wait!
AI: Systems back online, contacting Reaper network..
(cutscene to Earth, Harbinger takes off from London flying directly to Citadel and then docks with it)
Harbinger: Shepherd, your futile efforts are in vain even with the casualties we have sustained, Our number is more than sufficient to continuing with this cycle's harvesting.
Shepherd: What the hell? How are you in my head?
Harbinger: We are using the tech interface you have established with Catalyst.
....
From here you could have Shepherd Paragon reason with Harbinger since they began reaping organics in order to prevent them ever getting powerful to kill them (they had a war with their creators like Geth and Quarians). Readiness ratings affecting how much he listens to you based on some events like Geth/Quarian conflict and how many fellow Reapers he has lost so far in the battle.
Or you could Renegade mind/tech fight him with Readiness affecting how many come to help hurt Harbinger and thus weakening him during the fight. If you win, you could then have the protocol access to broadcast a Reaper input overload like the Quarians used on the Geth, blinding them and letting everyone beat the hell out of them.
What do ya think?
This please.
#16095
Posté 10 mars 2012 - 03:01
VonVerrikan wrote...
The ending with Shepard breathing strongly suggests you're waking up after getting downed going for the beam with hammer. You can't breathe air in space, and the citadel was destroyed along with you from what we can ALL see.
Therefore, what we're seeing has to be you on earth. The only way you could be there would be if you're waking up after getting hit by the beam. Therefore.. what we saw didn't really happen. It certainly would explain why Bioware wants us to keep our ME3 game saves, right?
Just think about it for a minute.
Lol if that's true they sold us a game without an ending... Never mind they did...
Modifié par DifferentD17, 10 mars 2012 - 03:02 .
#16096
Posté 10 mars 2012 - 03:02
The whole reaper storyline in ME3 is pretty stupid altogether, but the game has it's good ME-moments but doesn't justify the crappy endings. "The journey matters.. blah blah" stuff I keep hearing always seems to me as a way for people to justify bad ending.
After seeing the ending in the game, gotta say, I can't help but feel a little cheated to see the trilogy wrap up in such a crappy fashion. If there is ever going be some post-ending DLC (which I highly doubt), all it could be is some kind of DA:O style epilogue, and even that would satisfy most people, myself included.
#16097
Posté 10 mars 2012 - 03:02
I wanted a huge end Battle and not a "KILL ALL REAPERS" button.Titanium_Lion wrote...
I just wanted to destroy the reapers and retire to Rannoch with Tali. After so long and working so hard, it really is most unfortunate that I could not.
#16098
Posté 10 mars 2012 - 03:04
Kitten Tactics wrote...
If that is the case, why doesn't it happen for all three choices?
They can easily just let you wake up... What if that's it!? The ending was a dream... just a lot more elaborate then the dreams were s/he's running after a kid.
#16099
Posté 10 mars 2012 - 03:07
I knew going in that this was the end of Shepard's story, and I'm more than ok with that. What I'm not ok with is the way it ended. I didn't need a happy ending where Shepard survives and is reuinited with his/her LI, I would have like that but I did 't need it. What I needed was an ending that made since and provided a bit of closure. What exactly happens to the galaxy that I worked so hard to "save".
Aside from the not knowing what happens to the future of the galaxy there is something that just doesn't make since. In the Arrival DLC for ME2, destroying the mass relay destroied the entire system, so shouldn't the destruction of the relays destroy the Sol system and every othe system with a mass relay.
I can't speak for everyone, I can onl speak for myself but the ending has all but ruined Mass Effect for me. What's the point in trying to make every decision right if it all end like that. I would like it if bioware changed the endings, but i don't think they will.
Will I get future ME3 DLC, or future ME Titles: I don't know, but as i write this I'm thinking no. The magic is gone.
p.s. Sorry for any spelling errors.
#16100
Posté 10 mars 2012 - 03:07
Grand Wazoo wrote...
"The journey matters.. blah blah" stuff I keep hearing always seems to me as a way for people to justify bad ending.
Well, just tell those people that with these endings, the journey DOESN'T matter. It's the same ending, regardless of what choices you made beforehand. Save/doom the geth, cured/didn't cure the genophage, none of it matters because BioWare decided the only choice that mattered was the one at the end of the game.




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