Dragonfable of Dain wrote...
Allworkandlowpay wrote...
syllogi wrote...
The people saying we're unrealistic fluff lovers are right. Who needs to feel good when playing a game???
I'm going to go do my taxes right now, and meditate on how gritty and realistic the experience is. There are no frivolous love interests or unnecessary happy endings when I'm writing a check to the government!!! Awesome!!!
Not all stories require a happy ending. Not all stories are even better with them. Not all games are meant to make you feel good about them.
As games grow out of it's adolescense and start attempting to tackle more mature and human subject matter, this will become more prevalent. I find it odd that people don't harshly criticize a novel or a movie for having a bittersweet or even grim ending, sometimes are even lauded for it, yet video games are help under heavy scrutiny for it.
I think it's because we put ourselves in the game, so when the game has a "bad" ending it makes us feel like we failed in whatever the mission was, while in movies and books we are just observers watching others make mistakes. Sooo in short it's because we take it way to personally.
Movies and books will never reach the self involvement of a game. When the character fails then it's not just them who fails, it's us who fails. It feels the same way as if I've failed in life. Except I can't make up for it in a game, the story is over.
Another thing, you can't have two games that were not tragedies and in the last game make it a tragedy. The build up is not there. Trilogies work in a manner of intro, suffering, triumph. The more invested you make a person the less accepting they will be of a tragic ending.
Not to mention this is a game of choice. If you can't choose to be anything other than miserable than you shouldn't have made a game about choice!
Sometimes, I miss when games were just about winning. You beat the giant dinosaur, you win. Hooray!