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So we can't get the ending we want after all?


101103 réponses à ce sujet

#16476
Puppet_Guy

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There's honestly nothing here that I can say that hasn't already been (wonderfully) said.  We're looking for closure, for an end to the story...  Not some slapped on kaleidoscopic beam and god-AI.
And although I don't quite remember who said it here, but...

"Give us an ending worth fighting for."

MissNet wrote...

Inspection of BSN forces in progress. 
Take back the endings!
We are going to fight with rEApers!

United Kigdom - 400
United States of America - 500
- Pittsburgh Steelers heavy infantry/Pittsburgh Steelers Iron Curtian - 100
- Southwest Missouri angry republican 50
- Southern Overwatch - 80
- Special Ops - 100
- Vermont Hippie potheads - 50

German - 200
- German Pioneer Corps - 50

Canada - 400
- Saskatchewan mechanical division - 50
- SSV Guelph - 50
- Atlantic Canadian fleet reporting in - 140
- Edmonton Blood Dragons - 150
- Canadian Tundra Engineering Corps - 50
Poland - 100
Czech - 100
- Czech Science Crew - 50
Australia - 150
Slovak fleet is going to join us - 100
Swedish fleet - 100Brazilia - 200

Russian fleets - 300
- Russian Destroyers - 50

Scottish fleet reporting in - 100
Argentinian Fleet - 150
Singapore Strike Team - 100
Hoosier Cruiser - 20
Oregon Engineering Section reporting in - 20
Glaswegian Battalions - 20
Spanish & Latin Fleets in - 150 (estimate needed)
Lone Turkish Frigate - 10
Tamcia' Frigate - 10
SSV VyR - 25

-----
4125 WA 



That in mind, the Minnesota Winter Infantry reports for duty!
Let's make a difference, people.

#16477
Golferguy758

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lucidfox wrote...

Anijunkie wrote...

There is no secret ending. it has been revealed as a fallacy.


Image IPB

Ah yes, "secret ending"...


*air quotes* We have determined those claims to be false

#16478
Chromako

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 Here's my version of the ending-I simply filled in the gaps.:wizard:

At the end, I'm going to declare that the stargazer might not be human. After all, we only see his silouette. Humans have reached the stars, but his race hasn't yet. Or, he's one one of the more isolationist colonies and wants to wait to introduce his child to other colonies. That's more probable as he knows the story.

Shepard dies (but it indicates that since she took control, her consciousness isn't all gone, but is being broadcast through the Citadel). So, she didn't truly die- her body just went away. It's also possible that since they had the technology and they knew where to find the remains of her body, they might just rebuild her again in a few years. She's a hero, after all, and Cerberus must still have the "Rachel Shepard Lazarus Protocols" in an archive.

If Lazarus MK2 funding was lacking, Liara is, after all, the Shadow Broker and has the resources to rebuild Shepard by herself. That might be why she isn't so sad in the end/ 

Since the reapers took off and left earth, I'm going to say that she ordered them to disengage and disable themselves/ self destruct. After all, we don't see them doing anything else, right? Besides, I had a renegade Shepard who would do anything to get the job done (destroy the reapers), and since she took control so quickly, there was no time to let "absolute power corrupt absolutely." And you wouldn't want to order a reaper to self-detruct while in London. Do it in the Asteroid Belt or something. 

Liara and Joker and EDI being stranded, I'm going to assume that they crash landed but know they will be rescued (they have distress beacons and are heroes, after all). In the meantime, they get to enjoy the view. And Liara doesn't seem too sad, so she must have confidence that they can rebuild shepard again.

My final team was EDI and the Prothean. The prothean seems to have died (he was okay with it), but EDI, after all, had her personality on the Normandy and had probably reverse-engineered her body. So she probably simply secretly had an extra on hand (she seems secretive, after all).

Long post, but, that's my thoughts. :D

Modifié par Chromako, 10 mars 2012 - 07:19 .


#16479
slipliker

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By the way what's that "Synthesis" thing? I mean I don't think we were given the information about what it actually does.

#16480
Turtles_AWD

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Adding my voice to this thread because it's the single largest body of dissent on the forum at the moment

#16481
GreenSoda

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Eirileth wrote...

Have we heard anything from Bioware yet...?

Nothing concrete...and I doubt we will before Monday at the earliest. Probably later, still.

#16482
Tony208

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We got a cliffhanger instead of an ending. Nothing definitive at all about any of the endings and they only raise questions.

Modifié par Tony208, 10 mars 2012 - 07:20 .


#16483
TamiBx

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slipliker wrote...

Faraborne wrote...

This may already have been shared, but this guy is spot on: http://www.ign.com/b...em-the-trilogy/


Gentlemen, does that mean that our efforts are not completely in vain? :D


As Bioware mentions over and over in Mass Effect, hope is the last thing that dies....

and whoever wrote this is my new hero :happy:

#16484
GBGriffin

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tausra wrote...


I've got a BSW and PTSD is way out of what I've worked with before, it was just an interesting correlation I found. It's possible, especially considering the emotional investment some made, but this is in no way a diagnosis of the disorder.


I know it's not a conclusive diagnosis because I believe a diagnosis is ongoing. It isn't just "you meet these criteria, here's your DSM-IV code". That's why ongoing treatment is a must beyond the intial diagnostic interview.

I didn't mean to imply that everyone on these boards now suffers from PTSD or that you were talking about it with no clue :P Sorry if it came across that way.

Modifié par GBGriffin, 10 mars 2012 - 07:19 .


#16485
k8ee

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Faraborne wrote...

This may already have been shared, but this guy is spot on: http://www.ign.com/b...em-the-trilogy/


Excellent.

I mean, really... Here's how it could have ended:

Talking to the star kid is an indoctrination check. If you still choose to destroy the reapers you
wake up back on the platform. Shepard reaches for the console with renewed strength.

He/she is informed that the crucible will allow a backward signal to all the reapers, and your choices are as follows:
1) RENEGADE: Disable the reapers, save earth, destroy the Citadel (and the people on it)
2) PARAGON: Destroy the reapers, heavily damage earth, save the Citadel
3) Destroy the reapers and sol system. (when not having a high enough reputation)

We assume Shep will die no matter what, he/she is laying there, wrecked, and dying... let the player feel that sacrifice... and then... CUE your teammate saving you, dragging you to the Normandy if your WAR ASSETS are high enough.


Would that have been so hard?

Modifié par k8ee, 10 mars 2012 - 07:21 .


#16486
TheGoddess0fWar

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Posting this again for ****s and giggles.

#16487
DifferentD17

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In the destroy ending why didn't shep just shoot it from farther away? lol I would likie it to blow up in my face as all thing that I shoot do.

#16488
Annie_Dear

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Tony208 wrote...

We got a cliffhanger instead of an ending. Nothing definitive at all about any of the endings and they only raise questions.


Well when you put it that way it sounds like the ending for Dragon Age 2.

Yay?

Modifié par Annie_Dear, 10 mars 2012 - 07:21 .


#16489
jinx_60

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Faraborne wrote...

This may already have been shared, but this guy is spot on: http://www.ign.com/b...m-the-trilogy/


Yes! Very well thought out. I would very much like to see CONSEQUENCES OF MY ACTIONS!

#16490
laughing sherpa girl

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MissNet wrote...

Inspection of BSN forces in progress. 
Take back the endings!
We are going to fight with rEApers!

United Kigdom - 400
Unisted States of America - 500
- Pittsburgh Steelers heavy infantry/Pittsburgh Steelers Iron Curtian - 100
- Southwest Missouri angry republican 50
- Southern Overwatch - 80
- Special Ops - 100
- Vermont Hippie potheads - 50

German - 200
- German Pioneer Corps - 50

Canada - 400
- Saskatchewan mechanical division - 50
- SSV Guelph - 50
- Atlantic Canadian fleet reporting in - 140
- Edmonton Blood Dragons - 150
- Canadian Tundra Engineering Corps - 50
Poland - 100
Czech - 100
- Czech Science Crew - 50
Australia - 150
Slovak fleet is going to join us - 100
Swedish fleet - 100Brazilia - 200

Russian fleets - 300
- Russian Destroyers - 50

Scottish fleet reporting in - 100
Argentinian Fleet - 150
Singapore Strike Team - 100
Hoosier Cruiser - 20
Oregon Engineering Section reporting in - 20
Glaswegian Battalions - 20
Spanish & Latin Fleets in - 150 (estimate needed)
Lone Turkish Frigate - 10
Tamcia' Frigate - 10
SSV VyR - 25

-----
4125 WA 





Ya know, I KNOW i'm talkin outta my ass, but, Look at this. I mean really.
Mass Effect has moved out of science fiction gaming and into the real world. Nations and peoples  who still would otherwise stand askance of each other in mistrust, fear and old hates, are coming together, for this one singular purpose. We all hold the correction of the debacle of ME3 to be more important than our differences.
heh. congratulations ioware. You have succeeded in doing something no other group force or power on earth has ever been able to do. World War Three is digital, and its the world against your ****ty ending.

#16491
Tartilus

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I think it's important for us to consider that, at some point, a community manager is going to have to explain our thoughts to any number of developers, and accordingly it's important that a succinct list of our concerns with the ending is available. Those concerns are numerous, and here are the ones I'm familiar with so far:

1. The endings are extremely sad. This is a much-maligned criticism by individuals who associate depth with the perceived darkness of the endings, and that may or may not be a fair point. Regardless, it stands as obvious that many people were hoping for an ending which proffered some hope beyond that available in even the 'happiest' of endings.

2. The endings contain plotholes. The escape of the Normandy and the teleportation of her crew (including the formerly deceased) are the most obvious, but the lack of sufficient explanation regarding the Catalyst's efforts and origin also makes many of his/its motivations bizarre and unsatisfying.

3. The endings fail to fit in with the broadest themes of the series. Slightly different from 1, this criticism notes that the story of Commander Shepherd has always been a story of achieving the impossible with the help of a close crew and rigorous preparation. The endings as offered do not incorporate the crew, do not change significantly in response to your preparation, and while perhaps technically constitute doing the impossible, fail to meet even that low bar which is a solution that does not have an inevitable cross-racial holocaust and galactic dark age as its result.

4. The endings lack variety. This criticism can be directed at both the artistic and story aspects of the ending – the results of the ending decision not only vary little (at least, and this is important, on a scale which is important to our experiences in the game), but the resulting cinematics have only minor differences, and the various sub-endings result in changes so small as to be entirely unnoticeable. Consider that some way could've been contrived to make the Synthetic option differ from the Control option in a fashion greater than a change in the color of the 'light' and a different Texture for Joker in the games final seconds.

5. The mechanics of the ending are not appropriate. Without repeating the various criticisms as regards the ending closely mirroring Deus Ex's, the culmination of the story with a game-show-esque approach to saving the world very much fails to be satisfactory, especially when Mass Effect has otherwise been about the integration of choice into the experience

6. The endings lack dependency on the player's choices prior to the last five minutes. This is important, because the entire rest of Mass Effect 3 was about reacting to previous decisions; consider that, provided one is able to fill the 'war asset' bar in a satisfactory manner via some other means, the decisions in the third game serve no purpose to explain, shape, or enhance the endings. This seems contrary to the spirit of the other 95% of the experience.

7. The endings do not make sense given the character of Shepherd. As has been state elsewhere, we are playing some heroic badass who has otherwise talked down to, shrugged off, and inevitably defeated everyone who threatened, cajoled, or otherwise tried to force him to do something he didn't wish to do. In the ending to ME3, this character offers no rigorous questioning, no protests, no counter-arguments, no discussion of any kind save a resigned sort of death-march which could not be more contrary to his character. This is distressing.

8. The endings have implications, perhaps unintended, which seem to ruin the ME Universe. Admittedly, many of these implications could be avoided, but the lack of contrary evidence fosters a suspicion that these matters were either otherwise not considered, or supposed to be generally acceptable. Indeed, they might even be, but only with proper elaboration, of which there is none.

9. The endings fail to provide closure. There is, as a diagram that is floating around illustrates, no falling action. No conclusion. I do not know what happened to my squadmates – I do not, for reasons that may be bug related, even know which of them is alive. I do not know what happens to the universe, or to the people I've saved. I do not know how I'm remembered, or if any of the terrible things mentioned above actually happens. There almost could not possibly have been less information provided regarding the ending of the game, and that is incredibly distressing when the intention was to wrap up a series that had otherwise displayed all the signs of excellency and had a fond place in our hearts.

Modifié par Tartilus, 10 mars 2012 - 07:25 .


#16492
Drake_1000

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DifferentD17 wrote...

In the destroy ending why didn't shep just shoot it from farther away? lol I would likie it to blow up in my face as all thing that I shoot do.


Because its more badass when someone dont care about something who going to blow up.

#16493
funfryfrenzy

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lucidfox wrote...

Anijunkie wrote...

There is no secret ending. it has been revealed as a fallacy.


Image IPB

Ah yes, "secret ending"...


We have already dismissed that claim.

But the ENDINGS SUCK!!

.... we believe that you believe that they suck. Doesnt mean that we believe it to be soImage IPB

#16494
tausra

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GBGriffin wrote...

tausra wrote...


I've got a BSW and PTSD is way out of what I've worked with before, it was just an interesting correlation I found. It's possible, especially considering the emotional investment some made, but this is in no way a diagnosis of the disorder.


I know it's not a conclusive diagnosis because I believe a diagnosis is ongoing. It isn't just "you meet these criteria, here's your DSM-IV code". That's why ongoing treatment is a must beyond the intial diagnostic interview.

I didn't mean to imply that everyone on these boards now suffers from PTSD or that you were talking about it with no clue :P Sorry if it came across that way.


Oh no that was me covering my own rear, just explicitly stating that I am not and cannot make any diagnosis over the internet and that arm-chair psychology needs to be taken worth a grain of salt. Nothing wrong on your end at all xD

#16495
Enviable Memory

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I usually never post in forums, but having just finished the game, I feel inclined to do so...years of fun and emotions went down the drain...thank you, Bioware!

In other words: give us a Fallout 3; there, Bethesda at least saw what they had done and fixed it via dlc, only on a much, much smaller scale.

#16496
TamiBx

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Annie_Dear wrote...

Tony208 wrote...

We got a cliffhanger instead of an ending. Nothing definitive at all about any of the endings and they only raise questions.


Well when you put it that way it sounds like the ending for Dragon Age 2.

Yay?


At least at the end of DA2 we "know" what happened afterwards...and DA is supposed to have a sequel, so that ending was more fitting than ME3 ending. 

And here I thought Bioware would not let me down with the ME trilogy...I was so wrong...:crying:

#16497
Tiikay_

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Annaleah wrote...

tausra wrote...

Some symptoms I've seen:
Difficulty falling or staying asleep
Irritability or outbursts of anger
Restricted range of affect (e.g., unable to have loving feelings)
Markedly diminished interest or participation in significant activities
Feeling of detachment or estrangement from others


I've been having trouble focusing on my work... I mean a LOT of trouble. Does that count?


I've been in denial, I refused to admit that something as simple as a game was getting me down... but... this explains everything I've been feeling for the past week... :C

#16498
Anthadlas

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Modifié par Wraith 02, 10 mars 2012 - 07:25 .


#16499
Annie_Dear

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TamiBx wrote...

Annie_Dear wrote...

Tony208 wrote...

We got a cliffhanger instead of an ending. Nothing definitive at all about any of the endings and they only raise questions.


Well when you put it that way it sounds like the ending for Dragon Age 2.

Yay?


At least at the end of DA2 we "know" what happened afterwards...and DA is supposed to have a sequel, so that ending was more fitting than ME3 ending. 

And here I thought Bioware would not let me down with the ME trilogy...I was so wrong...:crying:


*hug* You can cry on my shoulder if I can cry on yours.

#16500
laughing sherpa girl

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Tartilus wrote...


I think it's important for us to
consider that, at some point, a community manager is going to have to
explain our thoughts to any number of developers, and accordingly
it's important that a succinct list of our concerns with the ending
is available. Those concerns are numerous, and here are the ones I'm
familiar with so far:



  • The endings are extremely sad.
    This is a much-maligned criticism by individuals who associate depth
    with the perceived darkness of the endings, and that may or may not
    be a fair point. Regardless, it stands as obvious that many people
    were hoping for an ending which proffered some hope beyond that
    available in even the 'happiest' of endings.
  • The endings contain plotholes. The
    escape of the Normandy and the teleportation of her crew (including
    the formerly deceased) are the most obvious, but the lack of
    sufficient explanation regarding the Catalyst's efforts and origin
    also makes many of his/its motivations bizarre and unsatisfying.
  • The endings fail to fit in with
    the broadest themes of the series
    . Slightly different from 1, this
    criticism notes that the story of Commander Shepherd has always been
    a story of achieving the impossible with the help of a close crew
    and rigorous preparation. The endings as offered do not incorporate
    the crew, do not change significantly in response to your
    preparation, and while perhaps technically constitute doing the
    impossible, fail to meet even that low bar which is a solution that
    does not have an inevitable cross-racial holocaust and galactic dark
    age as its result.
  • The endings lack variety. This
    criticism can be directed at both the artistic and story aspects of
    the ending – the results of the ending decision not only vary
    little (at least, and this is important, on a scale which is
    important to our experiences in the game), but the resulting
    cinematics have only minor differences, and the various sub-endings
    result in changes so small as to be entirely unnoticeable. Consider
    that some way could've been contrived to make the Synthetic option
    differ from the Control option in a fashion greater than a change in
    the color of the 'light' and a different Texture for Joker in the
    games final seconds.
  • The mechanics of the ending are
    not appropriate.
    Without repeating the various criticisms as regards
    the ending closely mirroring Deus Ex's, the culmination of the story
    with a game-show-esque approach to saving the world very much fails
    to be satisfactory, especially when Mass Effect has otherwise been
    about the integration of choice into the experience
  • The endings lack dependency on the
    player's choices prior to the last five minutes.
    This is important,
    because the entire rest of Mass Effect 3 was about reacting to
    previous decisions; consider that, provided one is able to fill the
    'war asset' bar in a satisfactory manner via some other means, the
    decisions in the third game serve no purpose to explain, shape, or
    enhance the endings. This seems contrary to the spirit of the other
    95% of the experience.
  • The endings do not make sense
    given the character of Shepherd
    . As has been state elsewhere, we are
    playing some heroic badass who has otherwise talked down to,
    shrugged off, and inevitably defeated everyone who threatened,
    cajoled, or otherwise tried to force him to do something he didn't
    wish to do. In the ending to ME3, this character offers no rigorous
    questioning, no protests, no counter-arguments, no discussion of any
    kind save a resigned sort of death-march which could not be more
    contrary to his character. This is distressing.
  • The endings have implications,
    perhaps unintended, which seem to ruin the ME Universe
    . Admittedly,
    many of these implications could be avoided, but the lack of
    contrary evidence fosters a suspicion that these matters were either
    otherwise not considered, or supposed to be generally acceptable.
    Indeed, they might even be, but only with proper elaboration, of
    which there is none.
  • The endings fail to provide
    closure
    . There is, as a diagram that is floating around illustrates,
    no falling action. No conclusion. I do not know what happened to my
    squadmates – I do not, for reasons that may be bug related, even
    know which of them is alive. I do not know what happens to the
    universe, or to the people I've saved. I do not know how I'm
    remembered, or if any of the terrible things mentioned above
    actually happens. There almost could not possibly have been less
    information provided regarding the ending of the game, and that is
    incredibly distressing when the intention was to wrap up a series
    that had otherwise displayed all the signs of excellency and had a
    fond place in our hearts.

[*]
[*]
[*]I was considering this last night. No, i'm not a leader, at least, not a diplomatic one. I have always been, and always will be, just a grunt. But yeah, we need a lawyer, a politician, or even poly-sci diplomatic type, to condense our thoughts into something undestandable and to be our front person.. Otherwise we're all just blowing smoke to feel better while we pout.
[*]And could someone please tell me how to lose the stupid bullets??? They were good for the post i'm replying too.. they arnt so good for mine.
[*]PS. You seem petty good.. Are you volunteering?

Modifié par laughing sherpa girl, 10 mars 2012 - 07:27 .