Sh00rs1gn wrote...
What annoys me the most is the sheer nonsensical of it all. In "The Arrival" The mass relay is destroyed and subsequently destroys the system that it resides in. If the same it to be applied here then essentially all sentient life has been totally obliterated. Secondly, it's as if all the decisions I made prior to that point count for nothing. Which ruins the entire series for me as I know that if I replay then I've got nothing to look forward to beyond that of a truly dire ending. Surely all that's necessary to stop them is to send a "kill message" that would just deactivate them. How does a message as such result (in my case) in the destruction of all synthetic life, the mass relays and the citadel.
I want to play the game beyond the war. I want to see how the quarians rebuild and how my LI (Tali) gets on, what happens to all my crew. Instead I get stuck with some random "Oh they crash landed on some planet lol".
The fact that apparently all games these days feel it necessary to have "bittersweet" endings in order to try to become something to be remembered insults me. If you want a game to be remembered you make a great game, you don't make a completly ridiculous ending that people will discredit you here on out for.
That! right there. THATS what i want too. I would LIKE to be a part of that, perhaps not as Shep ( he's retired and relaxing somewhere with his LI ), but maybe as a new character, with a new ship, I WANT that exploration, not some mystical magical einsteinian transverse back in time to before the end which is as we know, going to be horrible.




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