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So we can't get the ending we want after all?


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#17126
Geda173

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Nathos wrote...

Geda173 wrote...

Can anyone pin point me in a direction to understand what people mean with "bad Fallout 3 ending" and "DLC that fixed it"? I havent player Fallout 3 and I'm not planning on doing so. A little help would be greatly appreciated.


In FO3 without the DLC you have to die to "save humanity" and the game ends. But Bethesda release a DLC that you don't have to die on the ending and still save everyone, plus you can keep playing exploring the game.


Ah okay. I did some research myself which is kind of hard if you don't have any idea. So sending in "Lyon" (I think thats her name) is the new ending? It still has a sour touch, because the narrator is not quite satisfied with your decision. At least you can keep playing and dont have to die. Unlike here.

Though the hallucination thread got me thinking. What if this little breath in the rubble really means that Shepard never got up to the Citadel and still has to do so? I just wish Bioware would finally say anything concerning the matter.

#17127
Stalker

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IndelibleJester wrote...

Kitten Tactics wrote...

Please indulge us crazies for a moment. The following is a partial list of reasons we believe the ending is a hallucination. I promise if you read it, it will make more sense than you think.

-The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final scenes.

-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.

-Choosing Synthesis - Allows everyone in the galaxy to be manipulated by Reaper code, like they have done to the Geth multiple times now.

-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.

-Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade. The reapers are saying that Destroy is the worst, Control is worse, and Synthesis is the best. They want you to fail.

-Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.

-In Synthesis and Control, the various energies cause Shepard to turn black and start to appear VERY husk-like. This does not happen in Destroy because Destroy is the only option in which Shepard is not falling under Reaper control.

-Shepard wakes up after Destroy, because the Reaper's hold is diminished. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"

-How would the reapers (or anything really) know to use the image of the child unless they were inside Shepard's head?

-The child does not actually exist. He is an attempt to indoctrinate Shepard. Nobody but Shepard ever sees or interacts with the child.

-When Anderson calls for Shepard at the beginning of the game, when Shepard is talking to the child, Shepard turns back and the child is gone. Shepard has been "snapped out of it".

-When Shepard turns towards Anderson after being "snapped out of it", a growl is heard. In the third novel, when Greyson resisted the reapers they would make a growling noise once they realized they didn't have him under complete control.

-During Shepard's final dream with the child, chatter can be heard over the radio about nobody making it to the beam. Shepard is still in London.

-When Shepard catches the child in the final dream, they are both engulfed in flame. Going with the child (the reapers) means Shepard's destruction.

-Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.

-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.

If you would like to discuss/contribute, please visit the thread listed here:

http://social.biowar.../index/9727423/


My new headcanon to replace that ending....

That sounds incredibly plausible. I highly doubt it, but from our point of view, it's plausible.

#17128
Eirileth

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I finally managed to get my mind off of this just enough that I could focus on work... And then the trailer for ME3 came on on the TV in the back of the store... And reminded me that I'm depressed...

#17129
Captain_Obvious

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Okay, now it seems we are devolving into the personal attacks and vitriolic threads that were a hallmark of the DA2 release. I won't participate in those, but I'll put it here one more time in the hopes that someone who can do something about it ever reads this: ME3 is a brilliant game that ended with both tone and content that left me, as a long-time fan of Mass Effect, dejected and disappointed. It has caused me to lose affection for prior titles in the series because the outcome is so bleak, considering the time and effort I put into the previous titles. I would gladly pay for any DLC that would offer an alternative (meaning rainbows and bunnies) ending. Congratulations on a good game. I hope to be able to continue enjoying it in the future.

#17130
Sarz91

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Lost all interest in playing. I was really enjoying it. Seriously though, what are the chances that this thread and the poll will get closed without so much as a word?

#17131
Guest_zoider16_*

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jbauck wrote...

Kloborgg711 wrote...

zoider16 wrote...

Okay after reading what was said about all this on destructoid it really got me thinking. I have been against gamer entitlement which I do feel has been on a real rise and is growing out of control. BUT what I really want to know is what everyone here thinks, I want you to really stop think could this all be gamer entitlement. Just because they said that there would be all these different endings depending on your choices does it give us a right to demand a new ending?

I am not saying that this all gamer entitlement, I have actually never seen something like this among gamers but I still want to know what do you all think? Please don't just jump on right away and say no its not, just take a minute to really think about all this. Do we have the right to demand a new ending when we do not own the ip but were promised all these things that didn't exactly happen?

I am just wanting to get everyone to really think about this and observe all of this as best I can. I am a historian and this feels like it could become an important historic moment in gaming. Not sure how many other people involved in this are historians so I want to make sure I document this as best I can.


We've spent hundreds of hours and dollars supporting and getting invested in this incredibl story, I'd say we're "entitled" to a positive outcome, yes. This isn't a book, this is an RPG. It's supposed to be our story, Bioware just sets up the context. They absolute failed whatever they were trying to do with the ending. They're always so quick to say how much they listen to their fan base, how the fans co-create theese games with them. I think that's enough entitlement.


I put in italics the part I find most relevant.  Is it "entitlement" to expect that any other kind of product works as advertised?  As @Kloborgg711 says, this is an RPG, and is supposed to be our story.  As @zoider16 states in the italicized portion, we were promised things - things I based my purchasing decision on - and those things didn't exactly happen ... 

So, I thought I was buying one thing, and then it turned out to be something totally different.  Entertainment companies (including books and movies - not just video games) get away with marketing shenanigans that would be considered false advertising for any other business, because we can safely assume that in the entertainment industry, not everyone is going to like the same things.  But even so, how is expecting a product that I bought to be as advertised a sense of "entitlement"?  They're on record saying ME3 would have a satisfying ending with closure.  It did not.

That makes me an idiot for believing them enough to buy a digital copy that I can't return anywhere, of ME1, 2 >and< 3, because I'd return the whole series if I could right now.  Shame on me.  That means, as a consumer, since I can't get my money back for a product I find unsatisfactory, my only recourse is to ask that the company that sold it to me fix it.  If they don't *shrug* ... there goes what would have otherwise been my all-time favorite video game series.  In fact, it would have been my all-time favorite sci-fi franchise.

So if they stand by their ending, that's fine, because it's their product.  That will just communicate to me, though, that they aren't interested in making a product that I will like anymore - so they're just not worth buying.  Am I demanding a different ending?  I might have screamed that in my head once or twice - and I know I've been very critical of their ending on this board - but I'm not demanding it.  I'm asking for it, because without a different ending, I think this product that I bought sucks, and I would like it to not suck.  And if they don't, I can safely assume that they don't care that I think their product sucks, they think it was great ... and that this will probably be true with future products as well.  Which I will exercise my right not to buy.

It's not that I can't handle a downer ending - I can.  I really enjoy downer endings in a lot of cases ... but this is a video game.  Hamlet, for instance, ends exactly the way that it should, and it would be ridiculous for it to end differently ... except that if I'd spent well over 200 hours of my life navigating Hamlet through Elsinore castle, running everyone's random fetch-and-fix sidequests, trying to get my crown back and avenge my father's death only to have Hamlet and everyone around him die at the end, I'd be pissed at William Shakespeare, too.


So your feeling on this is similar to how you might feel if you bought a faulty piece of hardware from somewhere like best buy. Since you put money into the product and either dont want or can not return you want them to fix it? Can you now think of games in these types of terms though? In the past if an ending or something like this was unsatisfactory you could either deal with how it ended or return it there was no idea of this patch or DLC in the early days of gaming. Do we now think problems with games such as a bad ending should be dealt with just like anything else we take it to the people who made and ask them to fix it?

#17132
Kitten Tactics

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Mr Massakka wrote...

That sounds incredibly plausible. I highly doubt it, but from our point of view, it's plausible.

Tack these two on.

-All comments from Bioware officials have been to hold on to our copies. This implies something more is on the way. For Michael Gamble to have his "hardest day ever" while we are all tearing the ending apart is telling. He knows something we don't.
-By reacting the way we all have to a false reality (ending), WE are all in some way, indoctrinated.

#17133
Kloborgg711

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The problem with the indoctrination theory is multifold. I definitely understand the kind of forced positive thinking that makes people want to think it's true, but it's really a pretty flawed one. First of all, when does the "indoctrination" begin?

Is it all a dream starting when Shepard wakes up and his squad suddenly disappeared along with Harbinger, and yet Anderson made it inside? Most convincingly, this would explain why Shepard awakens in a pile of dark rubble when he supposedly got caught in a space explosion. This would clear up the confusion associated with the whole scenario, and yet that would entail that the entire scene with Anderson and TIM are just figments of imagination, which seems incredibly unlikely. So no, I think we have to accept that Bioware just didn't feel like telling us what actually happened to our squadmates, and instead insinuate the Harbinger just ran away after injuring Shepard a little. Too bad, but I can't see another way.

Next, there's the theory that Shepard is only unconscious after Hackett tells him to activate the thing. This is also appealing for a number of reasons. It sets up the 3 buttons as the "path to indoctrination" and makes sense of why in the hell Shepard sees the Catalyst as that annoying little brat. But then, it doesn't make sense. What DOES happen after Hackett asks Shepard for assistance? How does Shepard somehow miraculously wake up in rubble?

Also, if the whole sequence involves a dream sequence, why the "epilogue" in the form of Grandpa A-Hole Starwatcher? Why the text about Shepard becoming a legend.. if it's all in his mind?

And really, how stupid would Bioware have to be to do this? I know a lot of people are excited and think this would be an awesome idea, but that's because we're desperate for some kind of happy ending. In reality, how much a slap in the face would it be for Bioware to troll its entire fan base like this? How much of a jerk move would it be to actually keep the real ending secret in a later-released DLC?

No, I think this theory is the result of trying to piece together various plot holes, and the fact that it actually makes more sense than taking it seriously is nothing more then a testament to how bad and inconclusive this ending really was.

#17134
KaiserinKai

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Mr Massakka wrote...

IndelibleJester wrote...

Kitten Tactics wrote...

Please indulge us crazies for a moment. The following is a partial list of reasons we believe the ending is a hallucination. I promise if you read it, it will make more sense than you think.

-The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final scenes.

-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.

-Choosing Synthesis - Allows everyone in the galaxy to be manipulated by Reaper code, like they have done to the Geth multiple times now.

-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.

-Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade. The reapers are saying that Destroy is the worst, Control is worse, and Synthesis is the best. They want you to fail.

-Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.

-In Synthesis and Control, the various energies cause Shepard to turn black and start to appear VERY husk-like. This does not happen in Destroy because Destroy is the only option in which Shepard is not falling under Reaper control.

-Shepard wakes up after Destroy, because the Reaper's hold is diminished. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"

-How would the reapers (or anything really) know to use the image of the child unless they were inside Shepard's head?

-The child does not actually exist. He is an attempt to indoctrinate Shepard. Nobody but Shepard ever sees or interacts with the child.

-When Anderson calls for Shepard at the beginning of the game, when Shepard is talking to the child, Shepard turns back and the child is gone. Shepard has been "snapped out of it".

-When Shepard turns towards Anderson after being "snapped out of it", a growl is heard. In the third novel, when Greyson resisted the reapers they would make a growling noise once they realized they didn't have him under complete control.

-During Shepard's final dream with the child, chatter can be heard over the radio about nobody making it to the beam. Shepard is still in London.

-When Shepard catches the child in the final dream, they are both engulfed in flame. Going with the child (the reapers) means Shepard's destruction.

-Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.

-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.

If you would like to discuss/contribute, please visit the thread listed here:

http://social.biowar.../index/9727423/


My new headcanon to replace that ending....

That sounds incredibly plausible. I highly doubt it, but from our point of view, it's plausible.


Makes more sense then looking at the ending literally...

#17135
lookingglassmind

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^^ Klo, can you post this in the hallucination thread?

#17136
TamiBx

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Nathos wrote...

There you go: NEW MASS EFFECT CREDITS!


Oh, YES!!! Thank you!! THIS is how it should have been :P

Modifié par TamiBx, 11 mars 2012 - 02:02 .


#17137
John Locke N7

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Geda173 wrote...

Nathos wrote...

Geda173 wrote...

Can anyone pin point me in a direction to understand what people mean with "bad Fallout 3 ending" and "DLC that fixed it"? I havent player Fallout 3 and I'm not planning on doing so. A little help would be greatly appreciated.


In FO3 without the DLC you have to die to "save humanity" and the game ends. But Bethesda release a DLC that you don't have to die on the ending and still save everyone, plus you can keep playing exploring the game.


Ah okay. I did some research myself which is kind of hard if you don't have any idea. So sending in "Lyon" (I think thats her name) is the new ending? It still has a sour touch, because the narrator is not quite satisfied with your decision. At least you can keep playing and dont have to die. Unlike here.

Though the hallucination thread got me thinking. What if this little breath in the rubble really means that Shepard never got up to the Citadel and still has to do so? I just wish Bioware would finally say anything concerning the matter.

No, in FO3 broken steel you survived even if you went through. The only change it did was you wake back up in the hospital and imediately begine to feel the affects of your choices

#17138
Nathos

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Geda173 wrote...

Nathos wrote...

Geda173 wrote...

Can anyone pin point me in a direction to understand what people mean with "bad Fallout 3 ending" and "DLC that fixed it"? I havent player Fallout 3 and I'm not planning on doing so. A little help would be greatly appreciated.


In FO3 without the DLC you have to die to "save humanity" and the game ends. But Bethesda release a DLC that you don't have to die on the ending and still save everyone, plus you can keep playing exploring the game.


Ah okay. I did some research myself which is kind of hard if you don't have any idea. So sending in "Lyon" (I think thats her name) is the new ending? It still has a sour touch, because the narrator is not quite satisfied with your decision. At least you can keep playing and dont have to die. Unlike here.

Though the hallucination thread got me thinking. What if this little breath in the rubble really means that Shepard never got up to the Citadel and still has to do so? I just wish Bioware would finally say anything concerning the matter.


I sent Fawkes who is a super mutant (immune to radiation). But i think that you can sent other ppl to sacrifice for you. This ending of the DLC is just the way it should've been on the original version, i hope that BW do something like that.

#17139
DrNegative

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kramerfan86 wrote...

Honestly as much as I hate the endings I think my fellow disappointeds who are hoping for bioware to actually fix it are barking up the wrong tree. At best you might get them trying to explain and justify their ending and at worst they will just tell us to deal with it. An actual fix is not coming.


Then neither is my money. That is the only language that EA understands.

#17140
Darth Taurus

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Jetfire99 wrote...

Edbi wrote...

Eirileth wrote...

Inspection of BSN forces in progress.
Take back the endings!
We are going to fight with rEApers!

United Kigdom - 520
- Scottish fleet- 100
- Glaswegian Battalions - 20

United States of America - 770
- Oregon Engineer Section - 100
- Pittsburgh Steelers heavy infantry/Pittsburgh Steelers Iron Curtian - 100
- Southwest Missouri angry republican 50
- Southern Overwatch - 80
- Special Ops - 100
- Vermont Hippie potheads - 50
- Oregon Engineering Section - 20
- Pacific Northwest Hipster Batallion -50
- Hoosier Cruiser - 20
- Maryland Vanguard Assault Unit: Raven Corps - 80
- Michigan Medical Corps - 50



Canada - 400
- Saskatchewan mechanical division - 50
- SSV Guelph - 50
- Atlantic Canadian fleet reporting in - 140
- Edmonton Blood Dragons - 150
- Canadian Tundra Engineering Corps - 50
- Vancouver Island Covert Ops- 100


European Union: 660
- Poland - 100
- Czech Science Crew - 50
- Czech Bio-Engineering Laboratories -50
- Slovak fleet - 100
- Swedish fleet - 100

- Lone Turkish Frigate - 10
- German Fleet - 200
- German Pioneer Corps - 50


Russian fleets - 450
- Russian Destroyers - 50
- Siberian Special Task Forces -100


Other Nations: 900
- Australia - 150
- Brazilia Militia - 200
- Argentinian Fleet - 150
- Singapore Strike Team - 100
- Spanish & Latin Fleets in - 150 (approx)
- Israel Mossad Infiltration Unit -150

Misc:
- Tamcia' Frigate - 10
- SSV VyR - 25


you forgot Czech Fleet :D we are still here and ready


SSV  Sechelt - 10

Reporting.  
Awaiting to join formation with the Canadian fleet.





New Brazilian assets reporting in
Let's take our better ending!!!!

Brazilian Fleet - 490
Brazilian Cruisers São Paulo, Rio de Janeiro and Brasilia - 120
Brazilian Frigates Riachuelo (http://en.wikipedia....le_of_riachuelo)  - 40
Brazilian Marines - 50
Brazilian Jungle and Urban Commandos - 80
Brazilian Militia -200

#17141
Reign Tsumiraki

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 Hey guys. I posted this in another thread, figured I'd post it here. It's about the whole "What the ending should be" thing. 

It's a long read, but I think it's worth it.

Well, several things.

1. Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes. 

2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important.

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.Image IPB

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.Image IPB

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.Image IPB

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.Image IPB

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Soverign without it's sheilds) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. Image IPB

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.Image IPB



Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. Image IPB

In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. (Destroy would not be available, since this matches one of the options I have.)

To complete the Synthesis or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.


The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth.


The dialogue wheel would look like this, if someone had 100% of all assets.

                   Control Reapers                 Disable Shields of Reapers
                                                \\                  /
                                                 \\_______/
                                                 (               )
                                               (                    )------------Kill Reapers, destroy Citadel
                                                 (               )
                                                  ------------
                                               /                    \\
                                              /                       \\
                                  Synthesis           Kill all Reapers

4. ]Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary by ending.

EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded homeplanets, ect.

5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" speil, wishes you luck, then dies. 

EXAMPLE: 

Retiring and living in peace, finally, with LIImage IPB (or alone, if that is the case).

Contenue to persue peace and justice as a Spectre.Image IPB

Become a diplomat/politician and guide humanity

Possibly others.

6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM. 




Anyway, that's my whole view on it. 





THIS WAY:  

Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was rediculous in the first place. Release as a FREE PATCH, apologize for the incident, and remind players that many other worthwhile DLCs are on the way. This will earn goodwill with the fans, which will then purchase the DLCs since they're now happy with the ENTIRE game. (However, I'd still be willing to shell out 5-10 bucks for something like this.)

How does this sound? I tried to adress every concern and viewpoint, and combine them into one good ending that I think would please everyone.




Also, I just spent the better part of an hour thinking up and typing this. I don't feel like spellchecking it, so excuse any spelling or grammer errors it may have.

EDIT: Sorry, screwed a few things up while posting it. Should be fixed now.

Modifié par Reign Tsumiraki, 11 mars 2012 - 01:52 .


#17142
Sarz91

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zoider16 wrote...


So your feeling on this is similar to how you might feel if you bought a faulty piece of hardware from somewhere like best buy. Since you put money into the product and either dont want or can not return you want them to fix it? Can you now think of games in these types of terms though? In the past if an ending or something like this was unsatisfactory you could either deal with how it ended or return it there was no idea of this patch or DLC in the early days of gaming. Do we now think problems with games such as a bad ending should be dealt with just like anything else we take it to the people who made and ask them to fix it?


Well yes actually. If unsatisfied with the product you have the right to complain. I don't see how buying shoes, wearing them a little bit and then returning them because you don't like them for a full refund is any different to being unhappy with a game. 

Modifié par Sarz91, 11 mars 2012 - 01:49 .


#17143
DaJiangjun1982

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I like some other people have been on these boards following BioWare from the beginnings of Dragon Age and Mass Effect and have never posted, until now. At this point all I can say is I will not be playing any of the Mass Effect games or purchasing any downloadable content until either someone can prove there is some "Top Secret" ending that we have all missed or DLC that gives us a new ending they way Bethesda did with Fallout 3. I had my second character all ready to go, I beat Mass Effect 1 three times with that character to get to lvl 60 and make sure I didn't miss anything. I had 4 other characters I started so that I would have one of each class to try different routes thru the story. But b/c essentially none of it matters in the end, I will not be playing anymore, b/c what's the point.

BioWare also made a terrible business decision hear by essentially killing the franchise. They had comic books, novels, toys, tremendous fan support for an MMO game; and now that is all dead in the water. It is not too late to salvage this disaster, but so far it does not look good. After the disappointment that was Dragon Age 2 and now this I will definitely think twice before buying another BioWare game and may not purchase one from them again.

#17144
Sl4sh3r

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Kitten Tactics wrote...

Please indulge us crazies for a moment. The following is a partial list of reasons we believe the ending is a hallucination. I promise if you read it, it will make more sense than you think.

-The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final scenes.

-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.

-Choosing Synthesis - Allows everyone in the galaxy to be manipulated by Reaper code, like they have done to the Geth multiple times now.

-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.

-Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade. The reapers are saying that Destroy is the worst, Control is worse, and Synthesis is the best. They want you to fail.

-Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.

-In Synthesis and Control, the various energies cause Shepard to turn black and start to appear VERY husk-like. This does not happen in Destroy because Destroy is the only option in which Shepard is not falling under Reaper control.

-Shepard wakes up after Destroy, because the Reaper's hold is diminished. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"

-How would the reapers (or anything really) know to use the image of the child unless they were inside Shepard's head?

-The child does not actually exist. He is an attempt to indoctrinate Shepard. Nobody but Shepard ever sees or interacts with the child.

-When Anderson calls for Shepard at the beginning of the game, when Shepard is talking to the child, Shepard turns back and the child is gone. Shepard has been "snapped out of it".

-When Shepard turns towards Anderson after being "snapped out of it", a growl is heard. In the third novel, when Greyson resisted the reapers they would make a growling noise once they realized they didn't have him under complete control.

-During Shepard's final dream with the child, chatter can be heard over the radio about nobody making it to the beam. Shepard is still in London.

-When Shepard catches the child in the final dream, they are both engulfed in flame. Going with the child (the reapers) means Shepard's destruction.

-Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.

-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.

If you would like to discuss/contribute, please visit the thread listed here:

http://social.biowar.../index/9727423/


You've given me hope. I think I might be able to play the game again. They still should have made it more clear that this is what was going on, if it is what is going on.

Modifié par Sl4sh3r, 11 mars 2012 - 01:52 .


#17145
SipThatSoju

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Showing support with a little message of my own.

Good job Bioware on becoming EA's baby b***h. You have successfully ruined the best sci-fi trilogy ever to exist in a mere 5-10 minutes. You can continue to create a monster load of garbage because I won't be buying any of your products unless something changes. I'll pretty much tell most of my friends not even consider buying your products because of how hard you guys dropped the ball. After successfully delivering 2 blockbuster of a game, how is it that you fail at executing the third one, not to mention with immensity? I can understand if the game wasn't as great as its predecessor but you didn't just make it bad but you literally failed at delivering which is probably the one defining moment of all the avid fans who spent countless hours, the ending.

P.S. Jessica Chobot as a character in Mass Effect? You really must've been on some good **** to let that idea swing. Not only was she insignificant, you chose to implement someone like "Diana Allers" on to the Normandy while other significant characters (for example) Miranda were left out in the dust.

#17146
Goodwood

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I like Reign Tsumiraki's idea.

Modifié par Goodwood, 11 mars 2012 - 01:54 .


#17147
Deltoran

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Hmmm Kitten Tactics' ending idea interests me...doesn't explain why Bioware went that way if it were true though...especially with all their 'definitive ending' talk.

Even if Bioware were to explain it like this, without post-game DLC or in the case that Kitten is wrong, New-Ending DLC, I doubt many of us will jump to buy more Bioware titles, I know I won't.

#17148
vigna

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I hope Shepard is indoctrinated....that would be the only true "out".....
Even the Shepard in the rubble ending with no epilogue is unforgiveable....

#17149
aderynbrea

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Darth Taurus wrote...

Jetfire99 wrote...

Edbi wrote...

Eirileth wrote...

Inspection of BSN forces in progress.
Take back the endings!
We are going to fight with rEApers!

United Kigdom - 520
- Scottish fleet- 100
- Glaswegian Battalions - 20

United States of America - 770
- Oregon Engineer Section - 100
- Pittsburgh Steelers heavy infantry/Pittsburgh Steelers Iron Curtian - 100
- Southwest Missouri angry republican 50
- Southern Overwatch - 80
- Special Ops - 100
- Vermont Hippie potheads - 50
- Oregon Engineering Section - 20
- Pacific Northwest Hipster Batallion -50
- Hoosier Cruiser - 20
- Maryland Vanguard Assault Unit: Raven Corps - 80
- Michigan Medical Corps - 50



Canada - 400
- Saskatchewan mechanical division - 50
- SSV Guelph - 50
- Atlantic Canadian fleet reporting in - 140
- Edmonton Blood Dragons - 150
- Canadian Tundra Engineering Corps - 50
- Vancouver Island Covert Ops- 100


European Union: 660
- Poland - 100
- Czech Science Crew - 50
- Czech Bio-Engineering Laboratories -50
- Slovak fleet - 100
- Swedish fleet - 100

- Lone Turkish Frigate - 10
- German Fleet - 200
- German Pioneer Corps - 50


Russian fleets - 450
- Russian Destroyers - 50
- Siberian Special Task Forces -100


Other Nations: 900
- Australia - 150
- Brazilia Militia - 200
- Argentinian Fleet - 150
- Singapore Strike Team - 100
- Spanish & Latin Fleets in - 150 (approx)
- Israel Mossad Infiltration Unit -150

Misc:
- Tamcia' Frigate - 10
- SSV VyR - 25


you forgot Czech Fleet :D we are still here and ready


SSV  Sechelt - 10

Reporting.  
Awaiting to join formation with the Canadian fleet.





New Brazilian assets reporting in
Let's take our better ending!!!!

Brazilian Fleet - 490
Brazilian Cruisers São Paulo, Rio de Janeiro and Brasilia - 120
Brazilian Frigates Riachuelo (http://en.wikipedia....le_of_riachuelo)  - 40
Brazilian Marines - 50
Brazilian Jungle and Urban Commandos - 80
Brazilian Militia -200



Welcome aboard, Brazil. We could really use your fleets.

#17150
Nathos

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Darth Taurus wrote...

Jetfire99 wrote...

Edbi wrote...

Eirileth wrote...

Inspection of BSN forces in progress.
Take back the endings!
We are going to fight with rEApers!

United Kigdom - 520
- Scottish fleet- 100
- Glaswegian Battalions - 20

United States of America - 770
- Oregon Engineer Section - 100
- Pittsburgh Steelers heavy infantry/Pittsburgh Steelers Iron Curtian - 100
- Southwest Missouri angry republican 50
- Southern Overwatch - 80
- Special Ops - 100
- Vermont Hippie potheads - 50
- Oregon Engineering Section - 20
- Pacific Northwest Hipster Batallion -50
- Hoosier Cruiser - 20
- Maryland Vanguard Assault Unit: Raven Corps - 80
- Michigan Medical Corps - 50



Canada - 400
- Saskatchewan mechanical division - 50
- SSV Guelph - 50
- Atlantic Canadian fleet reporting in - 140
- Edmonton Blood Dragons - 150
- Canadian Tundra Engineering Corps - 50
- Vancouver Island Covert Ops- 100


European Union: 660
- Poland - 100
- Czech Science Crew - 50
- Czech Bio-Engineering Laboratories -50
- Slovak fleet - 100
- Swedish fleet - 100

- Lone Turkish Frigate - 10
- German Fleet - 200
- German Pioneer Corps - 50


Russian fleets - 450
- Russian Destroyers - 50
- Siberian Special Task Forces -100


Other Nations: 900
- Australia - 150
- Brazilia Militia - 200
- Argentinian Fleet - 150
- Singapore Strike Team - 100
- Spanish & Latin Fleets in - 150 (approx)
- Israel Mossad Infiltration Unit -150

Misc:
- Tamcia' Frigate - 10
- SSV VyR - 25


you forgot Czech Fleet :D we are still here and ready


SSV  Sechelt - 10

Reporting.  
Awaiting to join formation with the Canadian fleet.





New Brazilian assets reporting in
Let's take our better ending!!!!

Brazilian Fleet - 490
Brazilian Cruisers São Paulo, Rio de Janeiro and Brasilia - 120
Brazilian Frigates Riachuelo (http://en.wikipedia....le_of_riachuelo)  - 40
Brazilian Marines - 50
Brazilian Jungle and Urban Commandos - 80
Brazilian Militia -200



Count me in bro! Brazilians united to bring down the rEApers!