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So we can't get the ending we want after all?


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#17176
Almostfaceman

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SadShepUniverseDead wrote...

 Hi Bioware Team,
I am from Canada,

I don't post on game forums anymore, I only registered yesterday to post my thoughts on the conclusion of your trilogy. The entire game is an excellent masterpiece filled with drama, character development and gratification, ending with a final assult on our home planet, to take back the Earth. Your entire game envoked this emotional entanglement  that I haven't experienced since I grew up. I played the first Mass Effect as a teenager and the story that you told was dark, but inspirational - like the beginning of an epic.

I waited five years to finally complete my Chinese Sheperd playthrough. I wanted to save China, luckily according to the picture of the planet when you take back the Earth, China was not hit as hard as Europe or North America, and many of those interior Chinese were spared the reaper invasion. The best part about playing your trilogy was getting to know the characters. Garrus, Ashely, Kaiden, Liara, Tali, Wrex, Joker - then you introduced new ones, Jacob, Miranda, Thane, Samara, Mordin, Jack, Edi, and Grunt. Throughout the course of the Mass Effect trilogy, character development has been the biggest part of the Mass Effect experience in my case, equal to you giving us the chance to choose how this game progresses. My Shep liked aliens, since there were no Chinese squadmates.

99.5% of your game was literary genuis, an epitome of interactive story telling, a wonderful work of fiction that captured the imaginations and fears of thousands spanning across cultures and backgrounds. The death of Mordin Solus, the Krogans, The Quarians and Geth, Cerberus, Khalisah Al Jilani breaking into tears over the loss of the Human homeworld, there is a message of hope in all this. If we are able to sacrifice our own integrity and stop thinking about our own personal morality, we might just pull this off: Or the Paragon route, which Chinese Shep took obviously, being from Canada.

99.5% of your game will go down in history, not just for video gaming, but as an art piece, one of the most engaging and personal stories ever told. A game that Bioware can tuck in its belt, like you did with KOTOR, where your company can set the benchmark that all other companies try to emulate. I know Bioware isn't just about the money. It may be a business, it may be incorporated and have shareholders, but the employees at Bioware are designing Art. We know you care about the products you put out into the marketplace, it is evident by the extreme attention you put into continuity and the little quirks that make us smile.

Designing and making video games is not fun, its hard work, long hours and stressful. Like a lot of jobs. However, an accountant does not get to sit back at the end of the day, point to something and say "I created this. I and my entire community put in untold hours and created this masterpiece." Except for, of course, if you have accountants at Bioware. This is the sad part about your fans reaction. 0.5% of your game is flawed, and I wouldn't believe it. but 0.5% of that is at the end and it competely invalidates anything that was accomplished across three games. The hours you put into Mass Effect 1, 2 and 3 are now meaningless to the story.

I believe that Mass Effect fans are upset because the universe they have grown to love, is the reason they played Mass Effect 3. Reapers were coming to destroy it, and kill everyone. We all hoped we could stop it, or even loose to the Reapers. The way the story ended, with the mass relays gone, the Geth dead, perhaps those relays exploded and killed everything, if you chose destroy, well universe is saved sort of, and that is a reasonable conclusion for real life. I mean we all die anyways and the impacts that the majority of us have is negligible in the world, a world that will forget us, but Mass Effect isn't as depressing as real life. In Mass Effect you can't get cancer and humans live beyond one hundred years, all the characters that have bad parents end up super powerful biotics or something.

The soul crushing that Mass Effect 3 is a great ride. Thane, Mordin, Legion, Tali, Miranda, the way they die, the way countless people in this universe perish, is the most depressing ride that I have ever seen through a median like this, and it is beautiful. The endings are nothing like this. Somehow these endings managed to invalidate three games full of choices. Other people have expressed the reasons why the ending makes all of our Shepard's choices redundant. All this game needs to be that epitome of storytelling, is a good ending. The reception that your fans are showing is an indicator that the current ending is not good. If Bioware employees put this much passion, love and spent life into making this game as perfect as they can, isn't it doing all that work an injustice by allowing 99.5% of that wonderful epic piece of storytelling to be ruined by 0.5% of work that wasn't so good, which is understandable, we know you were under a lot of stress during this project. Bioware employees are human beings, and a lot of them are Canadians, which makes them more Human.

I will pay $10 to download DLC that fixes the endings and bring closure. The current ending seems to conjure up this feeling inside me, "What was the point of playing?" I would try to answer "The Experience," but that has all been devalued by five minutes of gameplay. I hope we can have our really depressing endings, and our endings that are not as depressing. I was planning on buying the extra DLC like Arrival and Kasumi after I finished Mass Effect 3, but with this conclusion, I feel like it was all for nothing. My choices didn't really matter.

Sincerely,
Nova Scotia,


Well said.

#17177
laughing sherpa girl

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zoider16 wrote...

laughing sherpa girl wrote...

zoider16 wrote...

I can definitely see your point in that regard that everyone has spent a huge amount of time and money in this series to make it as much as their own as possible. But if I could play the devils advocate here for a moment don't you think the fact that bioware let you make those wide sweeping decisions across those three games then brought it all back so you could see the results throughout three entitles them to decide the ending? Isn't the fact that they invented this entire series and handed it down to you to shape a story in the universe they created give them the right to decide how the trilogy ends?


ll,it isnt too steep of a climb to see that we werenot given the multiple  endings apromised, simply different colored endings. We were not allowed to see our decisions have any effect on the universe. We were too busy being slackjawed asd the universe came to a violent and grinding halt. The list goes on. bioware is indeed entitled to create it the way they wish too, however they are bound by law to advertise it truthfully. At least in this country. I believe Canada holds similar if not identical laws.  But then, i'm not a lawyer either. The product we purchased,is not the product they advertised.


First off just want to apologize for not responding to your earlier posts about this, I wanted to but this thing moves so fast I kept losing you. Now about your idea that they did not deliver what they promised to could it not be said that they did do what they promised for 99% of the game? Everyone here has said that the first 99% of the game was amazing that what I have been is the majority opinion. Bioware might say in court that for all but one percent of their game they delievered what they said they would and took the last one percent and did what they wanted; whether it make sense or not.


I am reminded of the Ford pinto: a small cr, easy to fix ( the give you the one wrench needed to fix it ) cheap, and not too bad looking. But they never told us about the fact that there was a bolt snuggled up against the gas tank that would cause the car to explode when rear ended. Ford paid dearly for that, even though 99% of the time the vehicle performed exceptionally. Then theres DuPont with what we called agent orange. it definitely killed weeds, but had a terrible side effect of ruining peoples lives, not only in the viet war, but central europe as well over bosnia herzegovena. They paid deaarly for that as well and still are reaping that whirlwind.. Dont think theres damage done here?? Please by all means reread the entire forum. I believe you'll find a lot of damage to repair here. The 1% is not a legal foothold. Especially when its so blatant as we are seeing in ME3. And though i may work in the Peer Support field, i'm not qualified to help any of these people cope with what theyve been through. The ending f this game has been likened ( by myself as well as others ) to rape. Rape is not a physical thing, rape is a power/emotional thing, and many of us may feel justified in calling it that. That dosnt bode well for truth in addvertising..

Modifié par laughing sherpa girl, 11 mars 2012 - 02:09 .


#17178
Rosery99

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Alright well don't quote me on this or anything but...someone brought something to my attention a few minutes ago.

Galatic Readiness.

It's supposed to effect how the game plays and ends, you get 15% per total clear or via multiplayer, so if you beat it at 100% there might be a different ending. I'm not sure to be honest, theres no way to have 100% via SP by this point in time based that it takes about a day to beat the game fully, basing you need sleep that's 2 days per, it takes 4 clears to get 100. MP you would just be getting it today so you wouldn't have won the game yet. Im not saying they shouldn't fix the endings, they bloody well should! But...this offers us a slim glimmer of hope for now, Im going to replay it here a few times, if I manage to get it through ti enough to get 100% I will let you all know. Keep fighting the good fight my friends and pray for me and my sanity with enduring those endings.

#17179
alienman

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Just finished the game. It was a great, until the ending that is. All this. All three games. So many characters, relationships, so much lore, and memories... just wiped out in 5 secs. What the hell happend? I don't even understand the ending actually. I think I was in shock when this whole thing happend.. the boy, the random crash landing, my Sherpard getting dissolved.

Man, I'm depressed. I thought the Fallout 3 ending was pretty bad, I mean, it worked, I just wished my character would live. But you did get some closure. But this! I have never experienced a more disjointed ending in my whole gaming life.

Why was Normandy speeding away? How come the relays didn't blow up? Why didn't Tali mourn my death? Did all those aliens and humans I brought with me die? Who the hell was that boy, what was it's purpose? Chaos? Organics vs, Robots? I just solved the Geth - quarian conflict, organics and robots can live in peace! I might have missed something here, as I said I was in shock...

#17180
The_Canadian_Dragon

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TamiBx wrote...

Wraith 02 wrote...

All I wanted from endings was

Renegade
1. You didn't prepare enough and everybody dies, The Reapers win
2. You sacrifice your alien allies fleets to save humanity and defeat the Reapers

Paragon
1. You didn't prepare enough and have to sacrifice yourself and the human fleets to save the rest of the galaxy.
2. You rally the entire galaxy against the Reapers and destroy them becoming a galactic hero.

Might seem a bit simple but I would have loved something like this.


Yes. This. This is what I expected. Or something along these lines. 


Ditto! Even at the beginning of the convo with the Catalyst, I was still expecting something along these lines. It wasn't until the Catalyst was explaining the choices that I started saying, OH F' NO!

#17181
vigna

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SadShepUniverseDead wrote...

 Hi Bioware Team,
I am from Canada,

I don't post on game forums anymore, I only registered yesterday to post my thoughts on the conclusion of your trilogy. The entire game is an excellent masterpiece filled with drama, character development and gratification, ending with a final assult on our home planet, to take back the Earth. Your entire game envoked this emotional entanglement  that I haven't experienced since I grew up. I played the first Mass Effect as a teenager and the story that you told was dark, but inspirational - like the beginning of an epic.

I waited five years to finally complete my Chinese Sheperd playthrough. I wanted to save China, luckily according to the picture of the planet when you take back the Earth, China was not hit as hard as Europe or North America, and many of those interior Chinese were spared the reaper invasion. The best part about playing your trilogy was getting to know the characters. Garrus, Ashely, Kaiden, Liara, Tali, Wrex, Joker - then you introduced new ones, Jacob, Miranda, Thane, Samara, Mordin, Jack, Edi, and Grunt. Throughout the course of the Mass Effect trilogy, character development has been the biggest part of the Mass Effect experience in my case, equal to you giving us the chance to choose how this game progresses. My Shep liked aliens, since there were no Chinese squadmates.

99.5% of your game was literary genuis, an epitome of interactive story telling, a wonderful work of fiction that captured the imaginations and fears of thousands spanning across cultures and backgrounds. The death of Mordin Solus, the Krogans, The Quarians and Geth, Cerberus, Khalisah Al Jilani breaking into tears over the loss of the Human homeworld, there is a message of hope in all this. If we are able to sacrifice our own integrity and stop thinking about our own personal morality, we might just pull this off: Or the Paragon route, which Chinese Shep took obviously, being from Canada.

99.5% of your game will go down in history, not just for video gaming, but as an art piece, one of the most engaging and personal stories ever told. A game that Bioware can tuck in its belt, like you did with KOTOR, where your company can set the benchmark that all other companies try to emulate. I know Bioware isn't just about the money. It may be a business, it may be incorporated and have shareholders, but the employees at Bioware are designing Art. We know you care about the products you put out into the marketplace, it is evident by the extreme attention you put into continuity and the little quirks that make us smile.

Designing and making video games is not fun, its hard work, long hours and stressful. Like a lot of jobs. However, an accountant does not get to sit back at the end of the day, point to something and say "I created this. I and my entire community put in untold hours and created this masterpiece." Except for, of course, if you have accountants at Bioware. This is the sad part about your fans reaction. 0.5% of your game is flawed, and I wouldn't believe it. but 0.5% of that is at the end and it competely invalidates anything that was accomplished across three games. The hours you put into Mass Effect 1, 2 and 3 are now meaningless to the story.

I believe that Mass Effect fans are upset because the universe they have grown to love, is the reason they played Mass Effect 3. Reapers were coming to destroy it, and kill everyone. We all hoped we could stop it, or even loose to the Reapers. The way the story ended, with the mass relays gone, the Geth dead, perhaps those relays exploded and killed everything, if you chose destroy, well universe is saved sort of, and that is a reasonable conclusion for real life. I mean we all die anyways and the impacts that the majority of us have is negligible in the world, a world that will forget us, but Mass Effect isn't as depressing as real life. In Mass Effect you can't get cancer and humans live beyond one hundred years, all the characters that have bad parents end up super powerful biotics or something.

The soul crushing that Mass Effect 3 is a great ride. Thane, Mordin, Legion, Tali, Miranda, the way they die, the way countless people in this universe perish, is the most depressing ride that I have ever seen through a median like this, and it is beautiful. The endings are nothing like this. Somehow these endings managed to invalidate three games full of choices. Other people have expressed the reasons why the ending makes all of our Shepard's choices redundant. All this game needs to be that epitome of storytelling, is a good ending. The reception that your fans are showing is an indicator that the current ending is not good. If Bioware employees put this much passion, love and spent life into making this game as perfect as they can, isn't it doing all that work an injustice by allowing 99.5% of that wonderful epic piece of storytelling to be ruined by 0.5% of work that wasn't so good, which is understandable, we know you were under a lot of stress during this project. Bioware employees are human beings, and a lot of them are Canadians, which makes them more Human.

I will pay $10 to download DLC that fixes the endings and bring closure. The current ending seems to conjure up this feeling inside me, "What was the point of playing?" I would try to answer "The Experience," but that has all been devalued by five minutes of gameplay. I hope we can have our really depressing endings, and our endings that are not as depressing. I was planning on buying the extra DLC like Arrival and Kasumi after I finished Mass Effect 3, but with this conclusion, I feel like it was all for nothing. My choices didn't really matter.

Sincerely,
Nova Scotia,

Well, that was the most heartfelt and "true'  post i think I've seen here. I congratulate you...........Please post this in teh review thread as well. Bravo, on a well-reasoned and thought out post!

#17182
Kitten Tactics

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Korhiann wrote...

vigna wrote...

Kitten Tactics wrote...

The idea is that by inserting a false ending, nothing leaks. By providing the proper ending via Alliance Network, only paying customers can access the true ending.

Bioware CLEARLY isn't done based on their comments.

They could say that up front..........to avoid this......


They might simply want to see how strongly people re-act to their "fake" ending. It may make people respect Bioware more for fooling them or it might backfire into what it is. A money making scheme, if it's true that is. It's certainly a possibility.

It can also be seen as a parallel for what Shepard is going through, if you believe the hallucination route.  By buying in, and reacting to, a false ending...we are experiencing exactly what Shepard is.  We need to be snapped out of it to reach our true conclusion...just like Shepard.

#17183
Geda173

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Rosery99 wrote...

Alright well don't quote me on this or anything but...someone brought something to my attention a few minutes ago.

Galatic Readiness.

It's supposed to effect how the game plays and ends, you get 15% per total clear or via multiplayer, so if you beat it at 100% there might be a different ending. I'm not sure to be honest, theres no way to have 100% via SP by this point in time based that it takes about a day to beat the game fully, basing you need sleep that's 2 days per, it takes 4 clears to get 100. MP you would just be getting it today so you wouldn't have won the game yet. Im not saying they shouldn't fix the endings, they bloody well should! But...this offers us a slim glimmer of hope for now, Im going to replay it here a few times, if I manage to get it through ti enough to get 100% I will let you all know. Keep fighting the good fight my friends and pray for me and my sanity with enduring those endings.


I played a lot of MP and finished the Game today with 100% Readiness. I chose a different ending this time (destroying reapers) and all that was new for me, was the rubble scene. The rest was exactly the same.

#17184
Rosery99

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Geda173 wrote...

Rosery99 wrote...

Alright well don't quote me on this or anything but...someone brought something to my attention a few minutes ago.

Galatic Readiness.

It's supposed to effect how the game plays and ends, you get 15% per total clear or via multiplayer, so if you beat it at 100% there might be a different ending. I'm not sure to be honest, theres no way to have 100% via SP by this point in time based that it takes about a day to beat the game fully, basing you need sleep that's 2 days per, it takes 4 clears to get 100. MP you would just be getting it today so you wouldn't have won the game yet. Im not saying they shouldn't fix the endings, they bloody well should! But...this offers us a slim glimmer of hope for now, Im going to replay it here a few times, if I manage to get it through ti enough to get 100% I will let you all know. Keep fighting the good fight my friends and pray for me and my sanity with enduring those endings.


I played a lot of MP and finished the Game today with 100% Readiness. I chose a different ending this time (destroying reapers) and all that was new for me, was the rubble scene. The rest was exactly the same.


Don't take this the wrong way but you mustn't sleep. My friends been playing MP for several hours a day and hasn't had time to beat it or even get to 100%. Of course if you're right then that sucks pretty hard and we keep fighting but I wasn't suggesting we stop fighting either.

Did not mean to take this thread off topic.

Bioware please, please for all that is Holy give us an ending I KNOW you can do, you did it in Baldurs Gate, you did it in Dragon Age:Origins, I know you can write on a scale so epic we'd weep in a good way over it. Prove to us you can again.

Modifié par Rosery99, 11 mars 2012 - 02:14 .


#17185
Notho

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I've been thinking about it some, and there are only two things that really, REALLY, bother me about the end. Well, three if you count the Normandy ending up on some random planet.

First, the destruction of all the mass relays in every ending. How do you have Mass Effect without the relays? How do all those people in the allied fleet get home to start rebuilding everything?

Second, Shepard has made a career out talking people down (paragon or sometimes renegade) so, when presented with the Star Kid's argument for destroying all organic life, I as Shepard can't point out to him that there are synthetics in the fleet fighting to stop the reapers too? (If you saved them.) Or at least ask who the hell he thinks he is to not let us make our own mistakes.

#17186
TheGoddess0fWar

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This thread has spread like wildfire.

#17187
NPH11

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 Someone really should update that fleet list.

Not me though.

...

Okay I'll do it.

I'll provide an alternate theme, however.

I love that song.

Modifié par NPH11, 11 mars 2012 - 02:16 .


#17188
laughing sherpa girl

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Rosery99 wrote...

Geda173 wrote...

Rosery99 wrote...

Alright well don't quote me on this or anything but...someone brought something to my attention a few minutes ago.

Galatic Readiness.

It's supposed to effect how the game plays and ends, you get 15% per total clear or via multiplayer, so if you beat it at 100% there might be a different ending. I'm not sure to be honest, theres no way to have 100% via SP by this point in time based that it takes about a day to beat the game fully, basing you need sleep that's 2 days per, it takes 4 clears to get 100. MP you would just be getting it today so you wouldn't have won the game yet. Im not saying they shouldn't fix the endings, they bloody well should! But...this offers us a slim glimmer of hope for now, Im going to replay it here a few times, if I manage to get it through ti enough to get 100% I will let you all know. Keep fighting the good fight my friends and pray for me and my sanity with enduring those endings.


I played a lot of MP and finished the Game today with 100% Readiness. I chose a different ending this time (destroying reapers) and all that was new for me, was the rubble scene. The rest was exactly the same.


Don't take this the wrong way but you mustn't sleep. My friends been playing MP for several hours a day and hasn't had time to beat it or even get to 100%. Of course if you're right then that sucks pretty hard and we keep fighting but I wasn't suggesting we stop fighting either.

Did not mean to take this thread off topic.

Bioware please, please for all that is Holy give us an ending I KNOW you can do, you did it in Baldurs Gate, you did it in Dragon Age:Origins, I know you can write on a scale so epic we'd weep in a good way over it. Prove to us you can again.


I, since i played straight through to get a feel for the game, neither slept nor got more than the worst ending possible.  Upon researching all the endings via the videos available, hoping to find something better to strive for than the kick in the gut i recieved, i was incredibly dismayed that even the most perfect of all endings was essentially exactly the same ending, and unless physics play no part at all, shep is dead there too..

#17189
hector7rau

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Geda173 wrote...

http://www.google.de...channel=suggest

WELL WELL WELL. Looks oddly familiar.


Indeed! I can't even believe it.

#17190
karambiatos

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laughing sherpa girl wrote...
and unless physics play no part at all, shep is dead there too..


well good thing then, because physics obviously play no part in the ending

#17191
primalgoose

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This was just tweeted to Mike Gamble..

A possible reason as to why it all went to **** and what it could have been
http://www.gamefaqs....fect-3/62194525

#17192
Nyxia

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Geda173 wrote...

Can anyone pin point me in a direction to understand what people mean with "bad Fallout 3 ending" and "DLC that fixed it"? I havent player Fallout 3 and I'm not planning on doing so. A little help would be greatly appreciated.


In Fallout 3 ending without the DLC, the main character makes a sacrifice by exposing himself to intense radiation to activate the water purifier, even though you should be able to ask your mutant friend who is immune to radiation to help you.

With the DLC installed, the main character can ask others to help him, or even if he activate the water purifier himself, the main character wakes up after a long coma and continues his adventure.

#17193
Copperbolt

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All of my choices all of my effort amounts to picking the color of an explosion that does, something, and then The Ebon Hawk appears and rescues me, I think, wait no that would be as stupid as crash landing the Normandy somewhere letting all of my friends die of exposure and starvation

#17194
KoRnAh

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Almostfaceman wrote...

 Hi Bioware Team,
I am from Canada,

I don't post on game forums anymore, I only registered yesterday to post my thoughts on the conclusion of your trilogy. The entire game is an excellent masterpiece filled with drama, character development and gratification, ending with a final assult on our home planet, to take back the Earth. Your entire game envoked this emotional entanglement  that I haven't experienced since I grew up. I played the first Mass Effect as a teenager and the story that you told was dark, but inspirational - like the beginning of an epic.

I waited five years to finally complete my Chinese Sheperd playthrough. I wanted to save China, luckily according to the picture of the planet when you take back the Earth, China was not hit as hard as Europe or North America, and many of those interior Chinese were spared the reaper invasion. The best part about playing your trilogy was getting to know the characters. Garrus, Ashely, Kaiden, Liara, Tali, Wrex, Joker - then you introduced new ones, Jacob, Miranda, Thane, Samara, Mordin, Jack, Edi, and Grunt. Throughout the course of the Mass Effect trilogy, character development has been the biggest part of the Mass Effect experience in my case, equal to you giving us the chance to choose how this game progresses. My Shep liked aliens, since there were no Chinese squadmates.

99.5% of your game was literary genuis, an epitome of interactive story telling, a wonderful work of fiction that captured the imaginations and fears of thousands spanning across cultures and backgrounds. The death of Mordin Solus, the Krogans, The Quarians and Geth, Cerberus, Khalisah Al Jilani breaking into tears over the loss of the Human homeworld, there is a message of hope in all this. If we are able to sacrifice our own integrity and stop thinking about our own personal morality, we might just pull this off: Or the Paragon route, which Chinese Shep took obviously, being from Canada.

99.5% of your game will go down in history, not just for video gaming, but as an art piece, one of the most engaging and personal stories ever told. A game that Bioware can tuck in its belt, like you did with KOTOR, where your company can set the benchmark that all other companies try to emulate. I know Bioware isn't just about the money. It may be a business, it may be incorporated and have shareholders, but the employees at Bioware are designing Art. We know you care about the products you put out into the marketplace, it is evident by the extreme attention you put into continuity and the little quirks that make us smile.

Designing and making video games is not fun, its hard work, long hours and stressful. Like a lot of jobs. However, an accountant does not get to sit back at the end of the day, point to something and say "I created this. I and my entire community put in untold hours and created this masterpiece." Except for, of course, if you have accountants at Bioware. This is the sad part about your fans reaction. 0.5% of your game is flawed, and I wouldn't believe it. but 0.5% of that is at the end and it competely invalidates anything that was accomplished across three games. The hours you put into Mass Effect 1, 2 and 3 are now meaningless to the story.

I believe that Mass Effect fans are upset because the universe they have grown to love, is the reason they played Mass Effect 3. Reapers were coming to destroy it, and kill everyone. We all hoped we could stop it, or even loose to the Reapers. The way the story ended, with the mass relays gone, the Geth dead, perhaps those relays exploded and killed everything, if you chose destroy, well universe is saved sort of, and that is a reasonable conclusion for real life. I mean we all die anyways and the impacts that the majority of us have is negligible in the world, a world that will forget us, but Mass Effect isn't as depressing as real life. In Mass Effect you can't get cancer and humans live beyond one hundred years, all the characters that have bad parents end up super powerful biotics or something.

The soul crushing that Mass Effect 3 is a great ride. Thane, Mordin, Legion, Tali, Miranda, the way they die, the way countless people in this universe perish, is the most depressing ride that I have ever seen through a median like this, and it is beautiful. The endings are nothing like this. Somehow these endings managed to invalidate three games full of choices. Other people have expressed the reasons why the ending makes all of our Shepard's choices redundant. All this game needs to be that epitome of storytelling, is a good ending. The reception that your fans are showing is an indicator that the current ending is not good. If Bioware employees put this much passion, love and spent life into making this game as perfect as they can, isn't it doing all that work an injustice by allowing 99.5% of that wonderful epic piece of storytelling to be ruined by 0.5% of work that wasn't so good, which is understandable, we know you were under a lot of stress during this project. Bioware employees are human beings, and a lot of them are Canadians, which makes them more Human.

I will pay $10 to download DLC that fixes the endings and bring closure. The current ending seems to conjure up this feeling inside me, "What was the point of playing?" I would try to answer "The Experience," but that has all been devalued by five minutes of gameplay. I hope we can have our really depressing endings, and our endings that are not as depressing. I was planning on buying the extra DLC like Arrival and Kasumi after I finished Mass Effect 3, but with this conclusion, I feel like it was all for nothing. My choices didn't really matter.

Sincerely,
Nova Scotia,


This.

#17195
laughing sherpa girl

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hector7rau wrote...

Geda173 wrote...

http://www.google.de...channel=suggest

WELL WELL WELL. Looks oddly familiar.


Indeed! I can't even believe it.


Now i feel sick..

#17196
Chatboy 91

Chatboy 91
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SadShepUniverseDead wrote...

 Hi Bioware Team,
I am from Canada,

I don't post on game forums anymore, I only registered yesterday to post my thoughts on the conclusion of your trilogy. The entire game is an excellent masterpiece filled with drama, character development and gratification, ending with a final assult on our home planet, to take back the Earth. Your entire game envoked this emotional entanglement  that I haven't experienced since I grew up. I played the first Mass Effect as a teenager and the story that you told was dark, but inspirational - like the beginning of an epic.

I waited five years to finally complete my Chinese Sheperd playthrough. I wanted to save China, luckily according to the picture of the planet when you take back the Earth, China was not hit as hard as Europe or North America, and many of those interior Chinese were spared the reaper invasion. The best part about playing your trilogy was getting to know the characters. Garrus, Ashely, Kaiden, Liara, Tali, Wrex, Joker - then you introduced new ones, Jacob, Miranda, Thane, Samara, Mordin, Jack, Edi, and Grunt. Throughout the course of the Mass Effect trilogy, character development has been the biggest part of the Mass Effect experience in my case, equal to you giving us the chance to choose how this game progresses. My Shep liked aliens, since there were no Chinese squadmates.

99.5% of your game was literary genuis, an epitome of interactive story telling, a wonderful work of fiction that captured the imaginations and fears of thousands spanning across cultures and backgrounds. The death of Mordin Solus, the Krogans, The Quarians and Geth, Cerberus, Khalisah Al Jilani breaking into tears over the loss of the Human homeworld, there is a message of hope in all this. If we are able to sacrifice our own integrity and stop thinking about our own personal morality, we might just pull this off: Or the Paragon route, which Chinese Shep took obviously, being from Canada.

99.5% of your game will go down in history, not just for video gaming, but as an art piece, one of the most engaging and personal stories ever told. A game that Bioware can tuck in its belt, like you did with KOTOR, where your company can set the benchmark that all other companies try to emulate. I know Bioware isn't just about the money. It may be a business, it may be incorporated and have shareholders, but the employees at Bioware are designing Art. We know you care about the products you put out into the marketplace, it is evident by the extreme attention you put into continuity and the little quirks that make us smile.

Designing and making video games is not fun, its hard work, long hours and stressful. Like a lot of jobs. However, an accountant does not get to sit back at the end of the day, point to something and say "I created this. I and my entire community put in untold hours and created this masterpiece." Except for, of course, if you have accountants at Bioware. This is the sad part about your fans reaction. 0.5% of your game is flawed, and I wouldn't believe it. but 0.5% of that is at the end and it competely invalidates anything that was accomplished across three games. The hours you put into Mass Effect 1, 2 and 3 are now meaningless to the story.

I believe that Mass Effect fans are upset because the universe they have grown to love, is the reason they played Mass Effect 3. Reapers were coming to destroy it, and kill everyone. We all hoped we could stop it, or even loose to the Reapers. The way the story ended, with the mass relays gone, the Geth dead, perhaps those relays exploded and killed everything, if you chose destroy, well universe is saved sort of, and that is a reasonable conclusion for real life. I mean we all die anyways and the impacts that the majority of us have is negligible in the world, a world that will forget us, but Mass Effect isn't as depressing as real life. In Mass Effect you can't get cancer and humans live beyond one hundred years, all the characters that have bad parents end up super powerful biotics or something.

The soul crushing that Mass Effect 3 is a great ride. Thane, Mordin, Legion, Tali, Miranda, the way they die, the way countless people in this universe perish, is the most depressing ride that I have ever seen through a median like this, and it is beautiful. The endings are nothing like this. Somehow these endings managed to invalidate three games full of choices. Other people have expressed the reasons why the ending makes all of our Shepard's choices redundant. All this game needs to be that epitome of storytelling, is a good ending. The reception that your fans are showing is an indicator that the current ending is not good. If Bioware employees put this much passion, love and spent life into making this game as perfect as they can, isn't it doing all that work an injustice by allowing 99.5% of that wonderful epic piece of storytelling to be ruined by 0.5% of work that wasn't so good, which is understandable, we know you were under a lot of stress during this project. Bioware employees are human beings, and a lot of them are Canadians, which makes them more Human.

I will pay $10 to download DLC that fixes the endings and bring closure. The current ending seems to conjure up this feeling inside me, "What was the point of playing?" I would try to answer "The Experience," but that has all been devalued by five minutes of gameplay. I hope we can have our really depressing endings, and our endings that are not as depressing. I was planning on buying the extra DLC like Arrival and Kasumi after I finished Mass Effect 3, but with this conclusion, I feel like it was all for nothing. My choices didn't really matter.

Sincerely,
Nova Scotia,


Yeah, that pretty much sums it all up. A very well thought out response to all of this. I posted something similar that you can see in my signature.

#17197
Guest_Anthonx_*

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I'm not paying 10$ more because they derailed the game, i'll just youtube it after yall beat it.

#17198
Alamandorious

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We can't have the ending we want? Here's the ending -I- want.

http://www.fanfictio...11/1/In_the_End

#17199
Fapmaster5000

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USA - 77th  PSYOP Company - 10 points

Let's Paragon interrupt this ending and get the real one.

#17200
Stephanid98

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Reposting some of my thoughts from another thread to show my support in here.




 Bioware, can you really grasp what you have done?   You have not just destroyed a loyal fan, you also gave them a big stab in the back!

I could go on about how devoted to the characters I was, or how I gave up a weeks worth of vacation time in real life to play ME3 nonstop to see how it all played out.  I could also mention it was a first for me in many ways, the first time I went to a midnight release, the first time I bought a collectors editon, or a strategy guide, or purchased t-shirts for a game.  But in the end it was all pointless.

Just like all my playthroughs of Mass Effect 1 and 2. 

Why?  That is my biggest question.  Why take a loyal fan and turn them against you?   

The game itself is great, but the ending just erases all the good parts, of not just this game, but the entire series.  

I was playing an epic trilogy - and the ending I got just left me empty.  For such a great series to end on this note is sad.  Sad for you, sad for me.  Was this really what you intended?  To turn me off so much that I don't want to play again.  That I don't want to import another of my characters?  That I don't see adding to the 160+ hours of gameplay I have racked up in this series?  Because as of now, I do not want to see, let alone play, another ME game.

I'll be putting my N7 and 'Normany Crew' t-shirts on the bottom of my pile of things to wear.  I will not be wearing them proudly anymore. 

Thanks for a great run....just wish it could have ended on a more positive note.